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Smashing Ground
ATK/DEF: | Attribute: Spell | Card Number: 5DS1-EN024 | Card Rules: Rulings powered by The Netrep API. [Re: Aurkus, Lightsworn Druid] 'Aurkus, Lightsworn Druid' will NOT stop 'Torrential Tribute', 'Mirror Force', 'Lightning Vortex', 'Fissure', 'Smashing Ground', or 'Hammer Shot', because these effects do not target. [Re: Freed the Matchless General] The effect of this card will not negate ''Creature Swap'', ''Fissure'', ''Smashing Ground'', ''Dark Hole'', ''Raigeki'', or similar Spell Cards that do not target. [Re: Heart of Clear Water] A monster equipped with this card can still be destroyed by effects that do not target, such as the effects of 'Fissure', 'Dark Hole', 'Smashing Ground', or 'Torrential Tribute'. [Re: Light and Darkness Dragon] If you have 2 or more 'Light and Darkness Dragon' face-up on your side of the field when a Spell, Trap, or effect of an Effect Monster is activated, the effect of each 'Light and Darkness Dragon' form a Chain, but only the effect of the 'Light and Darkness Dragon' chained directly to the activated Spell, Trap, or effect of an Effect Monster will resolve. The other 'Light and Darkness Dragon' on the Chain will not negate the activation of the Spell, Trap, or effect of the Effect Monster and they will not lose any ATK or DEF from their effect.Example: Player A and Player B each have 'Light and Darkness Dragon' face-up on the field. Player A activates 'Smashing Ground' in his Main Phase 1. The effect of both copies of 'Light and Darkness Dragon' activate. Player A is the turn player, so theirs is placed first onto the Chain (Light and Darkness Dragon A), followed by their opponent's (Light and Darkness Dragon B). Since Player A's 'Light and Darkness Dragon' is chained directly to 'Smashing Ground', it will negate the 'Smashing Ground' and lose 500 ATK and DEF. Player B's 'Light and Darkness Dragon' will not negate 'Smashing Ground' and will not lose ATK or DEF. [Re: Lord of D.] 'Lord of D.' will NOT stop 'Dark Hole', 'Mirror Force', 'Raigeki', 'Fissure', 'Smashing Ground', 'Hammer Shot', or 'Amazoness Archers', nor will he protect your Dragon-Type monsters from their effects, since these cards affect the whole field and do not select targets. [Re: Pole Position] If 'Pole Position' is active, and your opponent controls 'Blue-Eyes White Dragon' and 'Skull Servant', and you activate 'Smashing Ground', 'Blue-Eyes White Dragon' is unaffected by Spell Cards, so the effect of 'Smashing Ground' disappears. [Re: Prime Material Dragon] 'Prime Material Dragon's' second effect works like 'My Body as a Shield'. 'Prime Material Dragon' can negate cards such as 'Smashing Ground', 'Nobleman of Crossout', 'Shield Crush', 'Thousand Knives', 'Trap Hole', 'Mirror Force', 'Ring of Destruction', 'Torrential Tribute', 'Bottomless Trap Hole', 'Swarm of Scarabs', 'Dark Armed Dragon', 'Raigeki Break', 'XYZ Dragon Cannon', 'Mega-Ton Magical Cannon', 'Exiled Force' (negates the effect but will not destroy 'Exiled Force' as it is already in the Graveyard), 'Soul Taker' (negates 'Soul Taker' so you do not gain Life Points), 'Jowgen the Spiritualist' (when its effect is activated), 'Dragon's Gunfire' (if the effect that destroys a monster is selected), or 'The Last Warrior From Another Planet' (negates the effect and destroys 'The Last Warrior From Another Planet'). [Re: Riryoku Field] This card cannot be used against 'Fissure', 'Smashing Ground', or 'Dark Hole' because these cards do not target. [Re: Ryu Senshi] The effect of this card will not negate 'Creature Swap', 'Fissure', 'Smashing Ground', 'Dark Hole', 'Raigeki', or similar cards that do not target. | Card Type: Normal Spell | Level: | Monster Type: | Passcode: 97169186 | Rarity: Common | Set: 5D's Starter Deck
Condition: 1st NM $4.34 x 3
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Colossal Fighter
ATK/DEF: 2800/1000 | Attribute: Dark | Card Number: 5DS1-EN043 | Card Rules: No rulings available for this card. | Card Type: Synchro/Effect Monster | Level: 8 | Monster Type: Warrior | Passcode: 23693634 | Rarity: Super Rare | Set: 5D's Starter Deck
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Double Summon
ATK/DEF: | Attribute: Spell | Card Number: 5DS1-EN030 | Card Rules: Rulings powered by The Netrep API. You can activate this card before or after you use your Normal Summon for the turn. The extra Summon granted by this card's effect can be used any time you could Normal Summon, and you are not considered to be Summoning a monster with this card's effect. You can activate multiple copies of this card in the same turn, but you can only gain 1 extra Summon per turn from this card. You can gain additional Normal Summons from other cards like 'Ultimate Offering', etc. [Re: Chain Summoning] If 'Chain Summoning' and 'Double Summon' are activated during the same turn, you still can only Normal Summon or Set up to 3 times. [Re: Cry Havoc!] If you activate 'Double Summon' during your Main Phase and activate the effect of 'Cry Havoc!', the Normal Summon or Set with 'Cry Havoc!' does not use one of the 2 Normal Summons or Sets allowed with 'Double Summon'. | Card Type: Normal Spell | Level: | Monster Type: | Passcode: 43422537 | Rarity: Common | Set: 5D's Starter Deck
Condition: 1st NM $2.49 x 2
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Scrap-Iron Scarecrow
ATK/DEF: | Attribute: Trap | Card Number: 5DS1-EN032 | Card Rules: No rulings available for this card. | Card Type: Normal Trap | Level: | Monster Type: | Passcode: 98427577 | Rarity: Common | Set: 5D's Starter Deck
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Divine Wrath
ATK/DEF: | Attribute: Trap | Card Number: 5DS1-EN038 | Card Rules: Rulings powered by The Netrep API. If you activate 'Divine Wrath' during the Damage Step to destroy the attacking monster or the monster being attacked, the monster is destroyed. No replay occurs because a replay can only happen during the Battle Step. If damage calculation has not been performed yet, it is not performed. You can activate 'Divine Wrath' against 'Sasuke Samurai' or 'Mystic Swordsman LV2' when they attack a face-down Defense Position monster. You can activate 'Divine Wrath' to negate either effect of 'Don Zaloog' and to negate the effect of 'Airknight Parshath' that allows its controller to draw a card. You can activate 'Divine Wrath' to negate an effect that activates in the Graveyard, such as 'Witch of the Black Forest', 'Mystic Tomato', 'Despair from the Dark', 'Night Assailant', 'Electric Snake', and 'Sangan'. You can activate 'Divine Wrath' when the opponent discards 'Kuriboh' from his / her hand to negate the effect of 'Kuriboh' and when a 'Night Assailant' is discarded to negate the effect of returning a Flip Effect monster to the owner's hand. You can activate 'Divine Wrath' when 'Exiled Force', 'Red-Eyes B. Chick', or 'Paladin of White Dragon' is Tributed for its own effect. You can activate 'Divine Wrath' when 'Dark Necrofear' activates its effect in the Graveyard during the End Phase, and since a monster in the Graveyard cannot be destroyed, 'Dark Necrofear' is not destroyed by a card effect, so its effect does not activate again. You can chain 'Divine Wrath' to the effect of 'King Dragun' that Special summons a Dragon-Type monster. You can activate 'Divine Wrath' when the opponent uses 'Relinquished''s effect to equip itself with a monster, or when 'Relinquished''s effect inflicts damage. You can activate 'Divine Wrath' when a Spirit Monster is returned to the owner's hand by its own effect, and the Spirit Monster will be destroyed and sent to the Graveyard. You can activate 'Divine Wrath' when the effect of 'Helpoemer' activates in the Graveyard, and the effect of 'Helpoemer' will not activate again. You can activate 'Divine Wrath' when 'Vampire Lord' or 'Sacred Phoenix of Nephthys' activate their effects in the Graveyard, and their effects are negated and they are not Special Summoned but because they cannot be 'destroyed' while in the Graveyard, they are not destroyed by a card effect so their effect will not activate again. You can chain 'Divine Wrath' to the activation of 'Peten the Dark Clown', and the effect of 'Peten the Dark Clown' will not resolve (however, the 'Peten the Dark Clown' that was removed from play remains out of play). You can activate 'Divine Wrath' when the effect of 'Black Luster Soldier - Envoy of the Beginning' activates that allows it to attack a second time. You cannot chain 'Divine Wrath' to Continuous Effects such as: 'Perfect Machine King', 'Raging Flame Sprite' (either effect), 'Jinzo', 'Fire Princess', 'Mad Sword Beast', 'Hayabusa Knight', 'Cat's Ear Tribe', 'Amazoness Swords Woman', 'Harpie Lady 3', 'Fusilier Dragon the Dual-Mode Beast', 'The Fiend Megacyber', 'Blade Knight' (either effect), 'Patrician of Darkness', or monsters like 'Element Saurus' that gain ATK continuously. You cannot activate 'Divine Wrath' when 'Giant Orc', 'Goblin Attack Force', or 'Spear Dragon' changes to Defense Position because these are considered Continuous Effects. You can activate 'Divine Wrath' when 'Lava Golem' does damage to your Life Points, but you cannot activate it when 'Lava Golem' is Special Summoned. You can activate 'Divine Wrath' when any Union Monster activates its effect to equip itself to another monster, because that is an Ignition Effect. However, you cannot activate 'Divine Wrath' when a Union Monster Special Summons itself back as a monster, because that is an effect of an Equip Spell Card. You can activate 'Divine Wrath' when a 'LV' monster is sent to the Graveyard to Special Summon the next level version (an Ignition Effect), and 'Divine Wrath' will negate that effect, even though it cannot destroy the 'LV' monster because it is already in the Graveyard. After you negate the effect of 'Sinister Serpent' with 'Divine Wrath', your opponent can activate the effect of 'Sinister Serpent' again to return it to his hand, even during the same Standby Phase. [Re: Ancient Gear Beast] The effect of 'Ancient Gear Beast' that prevents your opponent from activating Spell or Trap Cards is a Continuous Effect. It cannot be chained to. 'Divine Wrath' cannot be activated against it. [Re: Ancient Gear Golem] The effect of 'Ancient Gear Golem' that prevents your opponent from activating Spell or Trap Cards is a Continuous Effect. It cannot be chained to. 'Divine Wrath' cannot be activated against it. [Re: Criosphinx] The effect of 'Criosphinx' is a Trigger Effect, and can be chained to. You can activate 'Divine Wrath' against it. If a monster is returned to the hand in the middle of a chain, the effect of 'Criosphinx' activates as a new chain after the previous chain has finished resolving. [Re: D.D. Survivor] You can activate 'Divine Wrath' against the effect of 'D.D. Survivor' when it activates during the End Phase. In this case, 'D.D. Survivor' is not actually Special Summoned. 'D.D. Survivor' remains removed from play (its effect doesn't activate again). [Re: Destiny Hero - Captain Tenacious] 'Divine Wrath' can be chained to 'Destiny Hero - Captain Tenacious's' effect when it activates during your Standby Phase. [Re: Destiny Hero - Diamond Dude] 'Divine Wrath' can be chained to 'Destiny Hero - Diamond Dude's' Ignition Effect when it is activated. You cannot chain 'Divine Wrath' to the activation of the Normal Spell Card's effect during the next Main Phase (because 'Destiny Hero - Diamond Dude's' effect is not activating at that time.) [Re: Firebird] You can chain to the activation of 'Firebird''s effect, including with 'Divine Wrath'. [Re: Gearfried the Swordmaster] The effect of 'Gearfried the Swordmaster' is a Trigger Effect that can be chained to, starting a new chain after the current chain resolves. You can chain 'Divine Wrath' to the activation of this effect. [Re: Gladiator Beast Alexander] 'Divine Wrath' can be chained to the effect that returns the 'Gladiator Beast' to the Deck. The effect will be negated, but the 'Gladiator Beast' monster will not be destroyed because it is in the Deck. [Re: Gyroid] The effect of 'Gyroid' is a Continuous Effect that cannot be chained to (including 'Divine Wrath'). [Re: King Dragun] 'Divine Wrath' is NOT a card that targets, so 'Divine Wrath' may be used against Dragon-Type monsters while 'King Dragun' or 'Lord of D.' is on the field. [Re: King Dragun] You can chain 'Divine Wrath' to the effect of 'King Dragun' that Special summons a Dragon-Type monster. [Re: Maji-Gire Panda] You can chain to the activation of 'Maji-Gire Panda''s effect, including with 'Divine Wrath'. [Re: Marshmallon] 'Divine Wrath' can be chained to 'Marshmallon's' damage inflicting effect. [Re: Mid Shield Gardna] The first effect of 'Mid-Shield Gardna' is an Ignition Effect. The second is a Trigger Effect. You can chain to these effects. You can activate 'Divine Wrath' against these effects. [Re: Millennium Scorpion] The effect of 'Millennium Scorpion' is a Trigger Effect. Each time it destroys a monster on your opponent's side of the field and sends it to the Graveyard as a result of battle, it activates. This effect can be chained to. You can activate 'Divine Wrath' against it. [Re: Sacred Phoenix of Nephthys] You can activate 'Divine Wrath' when 'Sacred Phoenix of Nephthys' is Special Summoned by its own effect. Because this effect activates in the Graveyard, and is being negated while 'Sacred Phoenix of Nepthys' is in the Graveyard, 'Sacred Phoenix of Nepthys' is never Special Summoned (so the card is never moved from the Graveyard) and is never destroyed. Because it is not destroyed, its effect to Special Summon itself does not activate again. [Re: Super Vehicroid - Stealth Union] When 'Super Vehicroid - Stealth Union' is Fusion Summoned by 'Vehicroid Connection Zone' and afterwards the 'Super Vehicroid - Stealth Union' activates its effect to equip with a monster, 'Divine Wrath' can be chained to negate the effect but the 'Super Vehicroid - Stealth Union' will not be destroyed. [Re: Super-Electromagnetic Voltech Dragon] You can activate 'Divine Wrath' when this card is Tribute Summoned if a 'Batteryman' monster was Tributed. [Re: Uria, Lord of Searing Flames] When a player Special Summons 'Uria, Lord of Searing Flames' and activates its effect to destroy a Set Spell or Trap Card, no Spell or Trap card can be chained, including 'Bottomless Trap Hole', 'Torrential Tribute', or 'Divine Wrath'. [Re: Zoma the Spirit] 'Divine Wrath' cannot be chained to 'Skull Zoma's' effect because it is a Trap Card in the Graveyard. | Card Type: Counter Trap | Level: | Monster Type: | Passcode: 49010598 | Rarity: Common | Set: 5D's Starter Deck
Condition: 1st NM $1.47 x 3
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Lightning Vortex
ATK/DEF: | Attribute: Spell | Card Number: 5DS1-EN027 | Card Rules: Rulings powered by The Netrep API. [Re: Aurkus, Lightsworn Druid] 'Aurkus, Lightsworn Druid' will NOT stop 'Torrential Tribute', 'Mirror Force', 'Lightning Vortex', 'Fissure', 'Smashing Ground', or 'Hammer Shot', because these effects do not target. [Re: Green Baboon, Defender of the Forest] When 'Green Baboon, Defender of the Forest' and another Beast-Type monster are destroyed at the same time by a card's effect, like 'Lightning Vortex', you cannot use 'Green Baboon, Defender of the Forest's' effect to Special Summon itself. | Card Type: Normal Spell | Level: | Monster Type: | Passcode: 69162969 | Rarity: Common | Set: 5D's Starter Deck
Condition: 1st NM $0.98 x 3
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Sakuretsu Armor
ATK/DEF: | Attribute: Trap | Card Number: 5DS1-EN037 | Card Rules: Rulings powered by The Netrep API. 'Sakuretsu Armor' targets 1 monster. If the turn player chains 'Book of Moon' to 'Sakuretsu Armor' to flip the attacking monster face-down, then the attacking monster is not destroyed by 'Sakuretsu Armor'. [Re: Butterfly Dagger - Elma] If the monster that 'Butterfly Dagger - Elma' is equipped to is destroyed as a result of battle, or by a card effect like 'Sakuretsu Armor' or 'Fissure', then 'Butterfly Dagger - Elma' cannot return to your hand because it is no longer equipped to a monster. However, if the monster and the 'Butterfly Dagger - Elma' are destroyed simultaneously by a card like 'Final Destiny', then you can return it to your hand. [Re: Light and Darkness Dragon] During the Battle Phase, Player A attacks with 'Light and Darkness Dragon'. Player B activates 'Sakuretsu Armor'. 'Light and Darkness Dragon's' second effect does not activate and it is destroyed by 'Sakuretsu Armor'. [Re: Nitro Warrior] If 'Nitro Warrior's' second effect is used to attack again, cards like 'Sakuretsu Armor' can be activated when the additional attack is declared. | Card Type: Normal Trap | Level: | Monster Type: | Passcode: 56120475 | Rarity: Common | Set: 5D's Starter Deck
Condition: 1st NM $0.98 x 3
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Junk Synchron
ATK/DEF: 1300/500 | Attribute: Dark | Card Number: 5DS1-EN011 | Card Rules: Rulings powered by The Netrep API. If the monster Special Summoned by 'Junk Synchron' is flipped face-down and then face-up, its effects are no longer negated. If you Special Summon 'Nimble Momonga', its effect will activate when it is destroyed by battle and sent to the Graveyard. If you Special Summon 'D.D. Scout Plane', its effect will activate when it is removed from play. If you Special Summon 'The Calculator' with 'Junk Synchron', you can activate 'Inferno Reckless Summon' because 'The Calculator's' effect is negated and its ATK is 0. If you Special Summon 'Hand of Nepthys' with 'Junk Synchron's' effect, when you activate 'Hand of Nephthys'' effect it will be negated, even if you Tribute 'Junk Synchron' to activate the effect. | Card Type: Tuner Monster | Level: 3 | Monster Type: Warrior | Passcode: 63977008 | Rarity: Common | Set: 5D's Starter Deck
Condition: 1st NM $0.32 x 1
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Magna Drago
ATK/DEF: 1400/600 | Attribute: Fire | Card Number: 5DS1-EN013 | Card Rules: No rulings available for this card. | Card Type: Tuner Monster | Level: 2 | Monster Type: Dragon | Passcode: 36750412 | Rarity: Common | Set: 5D's Starter Deck
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Monster Reincarnation
ATK/DEF: | Attribute: Spell | Card Number: 5DS1-EN026 | Card Rules: Rulings powered by The Netrep API. You can select a card discarded for the cost of 'Monster Reincarnation' as a target of the effect of that same 'Monster Reincarnation' (returning the monster to your hand). If you discard 'Night Assailant' or 'Makyura the Destructor' their effects activate even if you retrieve the same card. [Re: Destiny Hero - Diamond Dude] Since you are only activating the Normal Spell Card's effect, and not the Normal Spell Card itself, you do not pay costs and you do not have to meet any activation requirements. For example, you would not pay 1000 Life Points for 'Confiscation', or discard 1 card for 'Monster Reincarnation', or need a 'Blue-Eyes White Dragon' on the field to activate the effect of 'Burst Stream of Destruction'. | Card Type: Normal Spell | Level: | Monster Type: | Passcode: 74848038 | Rarity: Common | Set: 5D's Starter Deck
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Seven Tools of the Bandit
ATK/DEF: | Attribute: Trap | Card Number: 5DS1-EN039 | Card Rules: Rulings powered by The Netrep API. [Re: Bountiful Artemis] If 'Seven Tools of the Bandit' is used to negate the activation of another Trap Card, such as 'Magic Jammer', you will not draw a card for 'Magic Jammer' since its activation was negated. [Re: Curse of Royal] You can use Curse of Royal against cards like 'Magic Jammer', 'Seven Tools of the Bandit', 'Solemn Judgment', 'Curse of Royal', 'Mystical Space Typhoon', 'Dust Tornado', 'Magic Drain', 'Riryoku Field', 'Judgment of Anubis', etc. [Re: Dark Coffin] The effect of 'Dark Coffin' is activated in the Graveyard, so its effect is activated even if 'Jinzo' is on the field, because 'Jinzo' only applies to Trap Cards and Trap Card effects on the field. Also, cards like 'Seven Tools of the Bandit' cannot be used against 'Dark Coffin'. [Re: Life Absorbing Machine] Example: It is your turn. During your Standby Phase you pay 500 Life Points for your 'Terrorking Archfiend'. During your Main Phase 1 you activate 'Life Absorbing Machine'. Then you activate 'Delinquent Duo' and pay 1000 Life Points for its cost. You Set 'Seven Tools of the Bandit' and end your turn. During your opponent's turn they activate 'Reinforcements' and you chain 'Seven Tools of the Bandit' to negate and destroy it. Your opponent ends their turn. During your Standby Phase the effect of 'Life Absorbing Machine' increases your Life Points by 250 (half of 'Terrorking Archfiend''s cost) then again by 500 (half of 'Delinquent Duo''s cost). [Re: Pharaoh's Treasure] You cannot activate 'Seven Tools of the Bandit' or 'Solemn Judgment' when 'Pharaoh's Treasure' is drawn. [Re: Statue of the Wicked] The effect of 'Statue of the Wicked' is activated in the Graveyard, so its effect is activated even if 'Jinzo' is on the field, because 'Jinzo' only applies to Trap Cards and Trap Card effects on the field. Also, cards like 'Seven Tools of the Bandit' cannot be used against 'Statue of the Wicked'. | Card Type: Counter Trap | Level: | Monster Type: | Passcode: 3819470 | Rarity: Common | Set: 5D's Starter Deck
Condition: 1st NM $0.32 x 2
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The Warrior Returning Alive
ATK/DEF: | Attribute: Spell | Card Number: 5DS1-EN023 | Card Rules: Rulings powered by The Netrep API. You may select a Warrior-Type Fusion Monster or Synchro Monster in your Graveyard, but it will be returned to the Extra Deck instead of your hand. You may select any Warrior-Type monster to return to your hand, regardless of its Summoning requirements. So you may select a 'Black Luster Soldier - Envoy of the Beginning' even if it was never properly Summoned. | Card Type: Normal Spell | Level: | Monster Type: | Passcode: 95281259 | Rarity: Common | Set: 5D's Starter Deck
Condition: 1st NM $0.11 x 1
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Backup Soldier
ATK/DEF: | Attribute: Trap | Card Number: 5DS1-EN035 | Card Rules: Rulings powered by The Netrep API. You may use this card to return Fusion Monsters with no effects to the Extra Deck. If you have 4 Effect Monsters and 1 Normal Monster with 1500 ATK in your Graveyard, you can activate this card and return the 1 Normal Monster to your hand. If you have 5 Normal Monsters in your Graveyard, you can activate 'Backup Soldier' and chain a second 'Backup Soldier' before the first resolves, because the 5 monster requirement only needs to be fulfilled at activation.This would allow you to put all 5 monsters in your hand, 3 with the first 'Backup Soldier' and 2 with the second. If your opponent activates 'Delinquent Duo' and you chain 'Backup Soldier' with 2 pieces of Exodia and retrieve the other 3 from your Graveyard you win the Duel before you have to discard for 'Delinquent Duo'. This is because you check for victory conditions in between steps in a chain, (but not in between two separate effects of a single card like 'Graceful Charity'). [Re: Deck Devastation Virus] If you have the four limbs of Exodia in your hand when your opponent activates 'Deck Devastation Virus' they will be destroyed. You can use two 'Backup Soldier' to return them to your hand and they will not be destroyed (they were not drawn). If on your next turn you then draw 'Exodia the Forbidden One' you will win the game before 'Exodia the Forbidden One' is destroyed by the effect of 'Deck Devastation Virus'. [Re: Disappear] If you chain 'Disappear' to your opponent's 'Backup Soldier' you can remove one of the targeted monsters from play, but the remaining two (or less) go to the opponent's hand. [Re: Necrovalley] 'Necrovalley' negates any effect that targets a card or cards in the Graveyard. So 'Necrovalley' WILL negate the effect of: 'Monster Reborn', 'Premature Burial', 'Call of the Haunted', 'Question', 'Backup Soldier', 'Spear Cretin', 'The Shallow Grave', 'Magician of Faith', 'Fiber Jar', 'Penguin Knight', and 'Agido'. | Card Type: Normal Trap | Level: | Monster Type: | Passcode: 36280194 | Rarity: Common | Set: 5D's Starter Deck
Condition: 1st NM $0.09 x 1
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Birthright
ATK/DEF: | Attribute: Trap | Card Number: 5DS1-EN040 | Card Rules: No rulings available for this card. | Card Type: Continuous Trap | Level: | Monster Type: | Passcode: 35539880 | Rarity: Common | Set: 5D's Starter Deck
No conditions in stock. $0.09
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Atlantean Pikeman
ATK/DEF: 1400/0 | Attribute: Water | Card Number: 5DS1-EN009 | Card Rules: No rulings available for this card. | Card Type: Normal Monster | Level: 2 | Monster Type: Sea Serpent | Passcode: 26976414 | Rarity: Common | Set: 5D's Starter Deck
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Axe Raider
ATK/DEF: 1700/1150 | Attribute: Earth | Card Number: 5DS1-EN003 | Card Rules: No rulings available for this card. | Card Type: Normal Monster | Level: 4 | Monster Type: Warrior | Passcode: 48305365 | Rarity: Common | Set: 5D's Starter Deck
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Charcoal Inpachi
ATK/DEF: 100/2100 | Attribute: Fire | Card Number: 5DS1-EN005 | Card Rules: No rulings available for this card. | Card Type: Normal Monster | Level: 1 | Monster Type: Pyro | Passcode: 13179332 | Rarity: Common | Set: 5D's Starter Deck
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Copycat
ATK/DEF: 0/0 | Attribute: Light | Card Number: 5DS1-EN015 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Level: 1 | Monster Type: Spellcaster | Passcode: 26376390 | Rarity: Common | Set: 5D's Starter Deck
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Dark Blade
ATK/DEF: 1800/1500 | Attribute: Dark | Card Number: 5DS1-EN004 | Card Rules: Rulings powered by The Netrep API. [Re: Bottomless Trap Hole] If 'Cyber Jar' is flipped during a Main Phase, and the opponent Special Summons 'Dark Blade', 'Luster Dragon', 'Magical Scientist' and a face-down monster, you can activate 'Bottomless Trap Hole' and both 'Luster Dragon' and 'Dark Blade' will be removed from play. The 'Magical Scientist', face-down monster, and all monsters you Summoned will remain on the field. [Re: Bottomless Trap Hole] Only the monster(s) that triggered 'Bottomless Trap Hole' by being Normal / Flip / Special Summoned can be destroyed & removed from play by 'Bottomless Trap Hole's' effect. Example: Player A Normal Summons 'Dark Blade', and Player B activates 'Bottomless Trap Hole' in response (Chain Link 1), then Player A chains the effect of his face-up 'Ultimate Offering' to Tribute 'Dark Blade' for 'Summoned Skull' (Chain Link 2). 'Ultimate Offering's' effect resolves first, and 'Dark Blade' is Tributed for 'Summoned Skull'. Then the effect of 'Bottomless Trap Hole' disappears because the monster it would have applied to is no longer on the field. [Re: Combination Attack] If 'Dark Blade', equipped with 'Kiryu' and 'Twin Swords of Flashing Light - Tryce', attacks twice using 'Twin Swords of Flashing Light - Tryce''s effect, then you use 'Combination Attack' to detach 'Kiryu' from 'Dark Blade', both monsters can attack again once each. 'Dark Blade' cannot attack another 2 times because it has already attacked twice. [Re: Kiryu] If you Tribute 'Kiryu' while it is equipped to 'Dark Blade', you cannot then use 'Super Rejuvenation' and count 'Kiryu' as a Dragon-Type monster. [Re: Kiryu] If you Tribute 'Kiryu' while equipped to 'Dark Blade', 'Dark Blade' no longer gets the ATK increase from 'Kiryu' as it is no longer equipped with it. [Re: Twin Swords of Flashing Light - Tryce] If 'Dark Blade' equipped with 'Kiryu' is also equipped with 'Twin Swords of Flashing Light - Tryce', and attacks twice, and 'Kiryu' is then 'detached' with 'Combination Attack', 'Dark Blade' can attack 1 more time (not 2 more times).If 'Airknight Parshath' is equipped with 'Twin Swords of Flashing Light - Tryce' and attacks twice, you can draw twice. | Card Type: Normal Monster | Level: 4 | Monster Type: Warrior | Passcode: 11321183 | Rarity: Common | Set: 5D's Starter Deck
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Exiled Force
ATK/DEF: 1000/1000 | Attribute: Earth | Card Number: 5DS1-EN019 | Card Rules: Rulings powered by The Netrep API. You cannot activate the effect of 'Exiled Force' if it is the only monster on the field. [Re: Cyber Blader] Example 2: The opponent has 3 monsters on the field, 1 of them is 'Exiled Force'. The opponent Tributes 'Exiled Force' to activate its effect and destroy 'Cyber Blader'. Now they only have 2 monsters on the field, so the effect of 'Exiled Force' is not negated and 'Cyber Blader' is destroyed. [Re: Dark Lucius LV6] If 'Dark Lucius LV6' destroys a monster with an Ignition Effect, like 'Exiled Force', or a monster with a Trigger Effect that wouldn't activate, like 'Mysterious Puppeteer', then 'Dark Lucius LV6' did not negate their effects. So you cannot Special Summon 'Dark Lucius LV8'. [Re: Divine Wrath] You can activate 'Divine Wrath' when 'Exiled Force', 'Red-Eyes B. Chick', or 'Paladin of White Dragon' is Tributed for its own effect. [Re: King Tiger Wanghu] If 'King Tiger Wanghu' is on the field, and 'Exiled Force' is Summoned, 'King Tiger Wanghu''s effect immediately activates. Since 'Exiled Force' cannot be chained, 'King Tiger Wanghu' will destroy 'Exiled Force' before the turn player can Tribute 'Exiled Force' using its effect. [Re: Lone Wolf] 'Your opponent's monster effects' on 'Lone Wolf' means 'the effects of monsters that your opponent controls'. So if your opponent uses 'Monster Reborn' on your 'Exiled Force', they still cannot Tribute 'Exiled Force' to destroy your 'Monk Fighter' targeted by 'Lone Wolf'. [Re: My Body as a Shield] 'My Body as a Shield' will negate cards such as 'Dark Hole', 'Fissure', 'Raigeki', 'Eternal Rest', 'Nobleman of Crossout', 'Tribute to the Doomed', 'Thousand Knives', 'Trap Hole', 'Two-Pronged Attack', 'Mirror Force', 'House of Adhesive Tape', 'Eatgaboon', 'Ring of Destruction', 'Torrential Tribute', 'Bottomless Trap Hole', 'Man-Eater Bug', 'Blast Juggler', 'Dragon Seeker', 'Dream Clown', 'Throwstone Unit', 'Burst Breath', 'Swarm of Scarabs', 'Cyber Jar', 'Tribe-Infecting Virus', 'Raigeki Break', 'XYZ Dragon Cannon', 'Mega-Ton Magical Cannon', 'Exiled Force' (negates the effect but will not destroy 'Exiled Force' as it is already in the Graveyard), 'Offerings to the Doomed' (negates 'Offerings to the Doomed' so you do not skip your Draw Phase), 'Jowgen the Spiritualist' (when its effect is activated), 'Dragon's Gunfire' (if the effect that destroys a monster is selected), or 'The Last Warrior From Another Planet' (negates the effect and destroys 'The Last Warrior From Another Planet'). [Re: Neo-Spacian Dark Panther] You can target 'Exiled Force' and then Tribute 'Neo-Spacian Dark Panther' to destroy 1 monster on the field. [Re: Prime Material Dragon] 'Prime Material Dragon's' second effect works like 'My Body as a Shield'. 'Prime Material Dragon' can negate cards such as 'Smashing Ground', 'Nobleman of Crossout', 'Shield Crush', 'Thousand Knives', 'Trap Hole', 'Mirror Force', 'Ring of Destruction', 'Torrential Tribute', 'Bottomless Trap Hole', 'Swarm of Scarabs', 'Dark Armed Dragon', 'Raigeki Break', 'XYZ Dragon Cannon', 'Mega-Ton Magical Cannon', 'Exiled Force' (negates the effect but will not destroy 'Exiled Force' as it is already in the Graveyard), 'Soul Taker' (negates 'Soul Taker' so you do not gain Life Points), 'Jowgen the Spiritualist' (when its effect is activated), 'Dragon's Gunfire' (if the effect that destroys a monster is selected), or 'The Last Warrior From Another Planet' (negates the effect and destroys 'The Last Warrior From Another Planet'). [Re: Pulling the Rug] You cannot Chain 'Pulling the Rug' to an Ignition Effect that was activated when a monster was Normal Summoned. ('Exiled Force', etc.) [Re: Skill Drain] 'Skill Drain' does not stop you from activating Ignition Effects, but it does negate their effects as long as the Effect Monster remains on the field. If you Tribute 'Cannon Soldier' to itself while 'Skill Drain' is active, 'Cannon Soldier''s effect is not negated because 'Cannon Soldier' is in the Graveyard, but if you Tribute a different monster for 'Cannon Soldier''s effect, then the effect is negated and your opponent takes no damage. Likewise, if you activate 'Winged Minion''s effect while 'Skill Drain' is active, 'Winged Minion' is no longer on the field and its effect resolves. If you activate 'Exiled Force''s effect while 'Skill Drain' is active, 'Exiled Force' is no longer on the field and you can select and destroy 1 monster on the field. If you Tribute 'Paladin of White Dragon' to activate its effect while 'Skill Drain' is active, it is no longer on the field and you can Special Summon 'Blue-Eyes White Dragon'. If you Tribute 'Great Dezard' while 'Skill Drain' is active, it is no longer on the field and you can Special Summon 'Fushioh Richie'. [Re: Soul Exchange] You cannot Tribute the monster targeted by 'Soul Exchange' to pay the cost to activate the effect of your 'Exiled Force', because 'Exiled Force' must Tribute itself. [Re: Stumbling] If 'Stumbling' is in effect and you Summon 'Exiled Force', and your opponent has 'Trap Hole' Set, 'Stumbling' initiates a chain with 'Stumbling''s effect as Step 1. Your opponent can activate 'Trap Hole' as Step 2. You cannot chain 'Exiled Force' because its effect is Spell Speed 1. Therefore 'Trap Hole' will destroy 'Exiled Force' before you have a chance to Tribute it. | Card Type: Effect Monster | Level: 4 | Monster Type: Warrior | Passcode: 74131780 | Rarity: Common | Set: 5D's Starter Deck
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Frequency Magician
ATK/DEF: 800/400 | Attribute: Light | Card Number: 5DS1-EN014 | Card Rules: No rulings available for this card. | Card Type: Tuner Monster | Level: 2 | Monster Type: Spellcaster | Passcode: 62154416 | Rarity: Common | Set: 5D's Starter Deck
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Gaia Knight, the Force of Earth
ATK/DEF: 2600/800 | Attribute: Earth | Card Number: 5DS1-EN042 | Card Rules: No rulings available for this card. | Card Type: Synchro Monster | Level: 6 | Monster Type: Warrior | Passcode: 97204936 | Rarity: Super Rare | Set: 5D's Starter Deck
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Junk Warrior
ATK/DEF: 2300/1300 | Attribute: Dark | Card Number: 5DS1-EN041 | Card Rules: No rulings available for this card. | Card Type: Synchro/Effect Monster | Level: 5 | Monster Type: Warrior | Passcode: 60800381 | Rarity: Ultra Rare | Set: 5D's Starter Deck
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Marauding Captain
ATK/DEF: 1200/400 | Attribute: Earth | Card Number: 5DS1-EN018 | Card Rules: Rulings powered by The Netrep API. If you have 2 'Maurading Captains' on your side of the field, the opponent cannot attack any face-up Warrior-Type monsters you control. They can attack your Life Points directly if they control a monster with an effect that allows it (Such as 'Rainbow Flower', 'Inaba White Rabbit', or a Toon Monster). They could also attack a non-Warrior Type monster you control. Your opponent can attack face-down monsters while you have 'Maurading Captain' on the field, even if the face-down monster is Warrior-Type. If you control 'Maurading Captain' and a Warrior-Type monster equipped with 'Ring of Magnetism', the opponent must attack the monster equipped with 'Ring of Magnetism' if they choose to attack. If you control 2 'Maurading Captains' and one of them is equipped with 'Ring of Magnetism', your opponent cannot attack either one. If you control 'Patrician of Darkness', 'Maurading Captain' and a Warrior-Type monster when your opponent attacks, you can use the effect of 'Patrician of Darkness' to redirect the attack to 'Patrician of Darkness' or 'Maurading Captain' only. Not to the other Warrior-Type monster because it cannot be attacked. The monster Special Summoned by the effect of 'Maurading Captain' does NOT have to be a Warrior-Type monster. If your opponent activates 'Torrential Tribute' in response to the Summoning of 'Maurading Captain' (by chaining to the Trigger Effect of 'Marauding Captain'), all monsters on the field will be destroyed, and then you Special Summon for 'Maurading Captain''s effect. If they wait and activate 'Torrential Tribute' in response to the Special Summoning of a monster for the effect of 'Marauding Captain', then all monsters will be destroyed including the newly-Special Summoned monster. [Re: Ghost Gardna] If you control a face-up 'Marauding Captain' and 'Ghost Gardna', when your opponent attacks 'Marauding Captain' you can activate 'Ghost Gardna's' effect, and the opponent's monster will attack 'Ghost Gardna' instead. [Re: Gilasaurus] The effect of this card only activates when you elect to change its Normal Summon to a Special Summon. Not if it is Special Summoned by 'Monster Reborn', 'Marauding Captain', etc. [Re: Horn of Heaven] 'Horn of Heaven' cannot be used to negate a Special Summon that results from a Spell, Trap, or effect of an Effect Monster Card. You cannot use 'Horn of Heaven' to negate a Special Summon from 'Monster Reborn', 'Polymerization', 'Premature Burial', 'Call of the Haunted', 'Elegant Egotist', 'Fusion Gate', a RItual Spell Card, 'Giant Rat', 'Mystic Tomato', 'Marauding Captain', 'Spear Cretin', 'Cyber Jar', 'Van'Dalgyon the Dark Dragon Lord', 'Tualatin', etc. [Re: King Tiger Wanghu] If 'King Tiger Wanghu' is on the field and 'Marauding Captain' is Summoned, 'Marauding Captain' can still activate its effect and Special Summon a monster even though 'Marauding Captain' is destroyed. [Re: Marshmallon Glasses] While you have 'Marshmallon', 'Marshmallon Glasses', and 'Marauding Captain' face-up on your side of the field and you activate 'DNA Surgery', selecting Warrior-Type, your opponent will not be able to attack with their monsters. [Re: Patrician of Darkness] The effect of 'Patrician of Darkness' does not override the effects of 'Marauding Captain', 'The Legendary Fisherman', 'Solar Flare Dragon', etc. You cannot choose an attack target prevented by the effects of these cards. Examples: You cannot choose 'The Legendary Fisherman' as an attack target if 'Umi' is on the field. You cannot choose another Warrior-Type monster as an attack target when you control 'Marauding Captain'. [Re: Pole Position] EXAMPLE #6 The opponent has 'Blade Knight' (1600 ATK) equipped with 'Butterfly Dagger - Elma' (+300 ATK 1900 ATK total) and 2 cards in hand, along with 'Marauding Captain' (1200 ATK). The turn player has 'Robbin' Goblin', 'Pole Position', and 'Giant Orc' (2200 ATK). The turn player attacks 'Marauding Captain' with 'Giant Orc', inflicting 1000 points of damage. The opponent has to discard a card because of 'Robbin' Goblin' and an infinite loop is created because 'Blade Knight' now fluctuates between 2300 and 2000 ATK (either above or below 'Giant Orc', making it the strongest monster on the field... or not). Therefore, 'Pole Position' is destroyed. [Re: Raregold Armor] If you have a Warrior-Type monster equipped with 'Raregold Armor', and 'Marauding Captain', your opponent cannot attack. [Re: Raregold Armor] 'Ring of Magnetism' 'trumps' 'Raregold Armor', 'Amazoness Tiger', and 'Marauding Captain'. So if you have a monster equipped with 'Ring of Magnetism', and a monster equipped with 'Raregold Armor', the monster equipped with 'Ring of Magnetism' is the target of attacks. [Re: Royal Oppression] Example 1: If 'Marauding Captain' is Normal Summoned, its effect activates. You can chain to this effect by activating the effect of 'Royal Oppression'. The effect of 'Marauding Captain' is negated, no monster is Special Summoned, and the 'Marauding Captain' is destroyed. (The monster your opponent intended to Special Summon with the effect of 'Marauding Captain' remains in his hand.) [Re: Solemn Judgment] 'Solemn Judgment' cannot negate a Special Summon if it results from the activated effect of a monster card, like 'Mystic Tomato', 'Light and Darkness Dragon', 'Van'Dalgyon the Dark Dragon Lord', 'Marauding Captain', 'Lonefire Blossom', etc. | Card Type: Effect Monster | Level: 3 | Monster Type: Warrior | Passcode: 2460565 | Rarity: Common | Set: 5D's Starter Deck
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Miniaturize
ATK/DEF: | Attribute: Trap | Card Number: 5DS1-EN033 | Card Rules: No rulings available for this card. | Card Type: Continuous Trap | Level: | Monster Type: | Passcode: 34815282 | Rarity: Common | Set: 5D's Starter Deck
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