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Acid Rain
ATK/DEF:
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Attribute: Trap
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Card Number: DL8-EN001
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Card Rules: No rulings available for this card.
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Card Type: Normal Trap
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Level:
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Monster Type:
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Passcode: 21323861
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Rarity: Super Rare
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Set: Duelist League Prize Card
| No conditions in stock. |
$0.00 |
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Barrel Dragon
ATK/DEF: 2600/2200
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Attribute: Dark
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Card Number: DL1-E002
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Card Rules: No Rulings for this card
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Card Type: Effect Monster
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Level: 7
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Monster Type: Machine
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Passcode: 81480460
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Rarity: Super Rare
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Set: Duelist League Prize Card
| No conditions in stock. |
$0.00 |
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Breath of Light
ATK/DEF:
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Attribute: Spell
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Card Number: DL10-EN001
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Card Rules: No rulings available for this card.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 20101223
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Rarity: Super Rare
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Set: Duelist League Prize Card
| No conditions in stock. |
$0.00 |
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Buster Blader
ATK/DEF: 2600/2300
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Attribute: Earth
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Card Number: DL1-002
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Card Rules: Rulings powered by The Netrep API. [Re: Necrovalley] 'Necrovalley' will NOT negate effects that are activated when a card is sent TO the Graveyard or that activate IN the Graveyard or that count cards in the Graveyard. So it will NOT negate the effects of 'Sangan', 'Witch of the Black Forest', 'Black Pendant', 'Giant Rat', 'Mystic Tomato', 'Kuriboh', 'Graceful Charity', 'Sinister Serpent', 'Marie the Fallen One', 'Buster Blader', 'Shadow Ghoul', 'Helpoemer', 'Sword of Deep-Seated', 'Vampire Lord', 'Coffin Seller', and 'Magical Thorn'. [Re: Serial Spell] If you activate 'Monster Reborn', and chain 'Serial Spell', discarding your entire hand, you can select and revive one of the monsters you discarded for the cost of 'Serial Spell' to be the monster that 'Serial Spell' Special Summons to the field. (For example, if you target 'Dark Magician' with 'Monster Reborn', then chain 'Serial Spell' and discard 'Buster Blader', you can use 'Serial Spell' to Special Summon the 'Buster Blader' you discarded to activate 'Serial Spell'.) [Re: Skilled White Magician] This monster's effect does NOT target and you select the monster when you resolve the effect, so if you Tribute it to Special Summon 'Buster Blader' from your Graveyard and your opponent chains 'Disappear' and removes that 'Buster Blader', you can Special Summon a different 'Buster Blader' from your hand/Deck/Graveyard instead. [Re: Skilled White Magician] If there are no 'Buster Blader' in your hand, Deck, and Graveyard, you cannot activate 'Skilled White Magician's' effect that Special Summons 'Buster Blader'. [Re: Skilled White Magician] If a player controls the opponent's 'Skilled White Magician' and Tribute it with 3 Spell Counters, the player who controlled and Tributed the 'Skilled White Magician' is the player who Special Summons 'Buster Blader' from the hand, Deck, or Graveyard.
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Card Type: Effect Monster
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Level: 7
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Monster Type: Warrior
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Passcode: 78193831
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Rarity: Super Rare
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Set: Duelist League Prize Card
| No conditions in stock. |
$0.00 |
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Dark Necrofear
ATK/DEF: 2200/2800
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Attribute: Dark
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Card Number: DL2-002
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Card Rules: Rulings powered by The Netrep API. You only remove the 3 Fiend-Type monsters in your Graveyard from play when you Special Summon 'Dark Necrofear' from your hand. If you successfully Special Summon it using this method, and then wish to use 'Monster Reborn' to Special Summon it from the Graveyard, you do not have to remove 3 more Fiend-Type monsters from the Graveyard. If 'Banisher of the Light' is on the field when 'Dark Necrofear' is destroyed, the 'Dark Necrofear' is removed from play and does not return as an Equip Spell Card. If 'Imperial Order' is active when 'Dark Necrofear' is destroyed while a Monster Card, it must still be equipped to your opponent's monster, but you will not gain control of it because its effect is negated by 'Imperial Order'. If all 5 of your Spell / Trap Card Zones are full during your End Phase of the turn 'Dark Necrofear' was destroyed while a Monster Card, you cannot activate its effect, and the effect disappears. If 'Dark Necrofear' is destroyed, you can Special Summon it from your Graveyard with 'Monster Reborn', 'Premature Burial', etc. before your End Phase, and its effect will be reset. If this card was discarded from your hand by an opponent's card effect, such as 'Confiscation' it does not become an Equip Spell Card during the End Phase, since it was not destroyed. If the Special Summoning of 'Dark Necrofear' is negated and 'Dark Necrofear' is destroyed by the effect of 'Solemn Judgment' or 'Horn of Heaven', it will become an Equip Spell Card during the End Phase. 'Tailor of the Fickle' or 'Collected Power' can be used to move 'Dark Necrofear' from one monster to another after it is an Equip Spell Card. 'Fairy's Hand Mirror' or 'Shift' cannot be used when 'Dark Necrofear' first becomes an Equip Spell Card and is equipped to your opponent's monster. If it is destroyed by your opponent's 'Harpie's Feather Duster', 'Dust Tornado', etc. while it is an Equip Spell Card, 'Dark Necrofear' will NOT return during the End Phase since it was NOT destroyed while a Monster Card. If your 'Dark Necrofear' is destroyed on your opponent's side of the field, by either player's card effect, it will not activate during the End Phase. It must be on your side of the field and sent to your Graveyard when it is destroyed for its effect to activate. [Re: A Deal with Dark Ruler] You can activate 'A Deal with Dark Ruler' if your Level 8 or higher monster that is an Equip Spell Card is sent from your side of the field to the Graveyard (such as 'Koitsu' or 'Dark Necrofear' destroyed by 'Heavy Storm'). [Re: A Hero Emerges] You can Special Summon a high-level monster, like 'Dark Magician', with 'A Hero Emerges'. But if your opponent selects a Special Summon-only monster like 'Dark Necrofear', or a Spirit Monster, it is sent to the Graveyard. [Re: Black Horn of Heaven] Like 'Horn of Heaven', this card cannot be used against 'Premature Burial', etc. It can be used against inherent Special Summon effects like 'Cyber Dragon' or 'Dark Necrofear'. [Re: Chaos Command Magician] If 'Chaos Command Magician' is targeted by 'Dark Necrofear', that effect selects 1 target so the effect of 'Dark Necrofear' is negated and it is not equipped to 'Chaos Command Magician'. [Re: Diffusion Wave-Motion] A Level 7 Spellcaster-Type monster selected with 'Diffusion Wave-Motion' will negate: the Flip Effects of a monster it destroys as a result of battle, or the effects of 'Giant Rat', 'Sangan', 'Dark Necrofear', 'Sinister Serpent', 'D.D. Warrior Lady', 'Wall of Illusion', 'Helpoemer', 'Marie the Fallen One', etc. [Re: Divine Wrath] You can activate 'Divine Wrath' when 'Dark Necrofear' activates its effect in the Graveyard during the End Phase, and since a monster in the Graveyard cannot be destroyed, 'Dark Necrofear' is not destroyed by a card effect, so its effect does not activate again. [Re: Fire Princess] If you have 'Soul Absorption' and 'Fire Princess' face-up on the field when your opponent removes 3 monsters from his Graveyard to Summon 'Dark Necrofear' you will gain 1500 Life Points and 'Fire Princess''s effect will deal 500 Damage to your opponent. [Re: Horn of Heaven] 'Horn of Heaven' can be used to negate the Special Summon of a monster with an inherent Special Summon effect that does not start a Chain, like 'Dark Armed Dragon', 'Dark Necrofear', 'Cyber Dragon', 'Gladiator Beast Heraklinos', 'Elemental Hero Magma Neos', etc. [Re: Last Turn] You cannot Special Summon a monster for 'Last Turn' that is a 'Special Summon-only' monster like 'Chaos Emperor Dragon - Envoy of the End', 'Dark Necrofear', or 'Ocean Dragon Lord - Neo-Daedalus'. Nor can you select a Spirit Monster because they cannot be Special Summoned. [Re: Last Turn] If you activate 'Last Turn' and select your 'Dark Necrofear', and it's destroyed during the special Battle Phase, you can select which effect resolves first during the End Phase: 'Dark Necrofear' or 'Last Turn'. So you can choose to resolve 'Dark Necrofear' first, equip it to your opponent's monster and take control of it, then resolve 'Last Turn' and win because only you control a monster. [Re: Lone Wolf] 'Archfiend of Gilfer' and 'Dark Necrofear' in the Graveyard can activate their effects and target 'Monk Fighter' targeted by 'Lone Wolf'. This is because they activate as Monster Cards, equip to the target monster, become treated as Equip Spell Cards, and THEN apply their effects (by which point they are now treated as Equip Spell Cards). [Re: Necrovalley] 'Necrovalley' negates costs and effects that require removing cards from the Graveyard. So 'Necrovalley' WILL prevent a player from removing cards in the Graveyard from play to activate the effect of 'Bazoo the Soul-Eater' or 'Chaosrider Gustaph'. 'Necrovalley' WILL prevent a player from removing cards in the Graveyard from play to Special Summon 'Dark Necrofear' or 'Black Luster Soldier - Envoy of the Beginning'. 'Necrovalley' WILL negate card effects like 'Big Burn', 'Gravedigger Ghoul', 'Disappear', and 'Soul Release'. [Re: Necrovalley] 'Necrovalley' will NOT negate effects that do not target a card or cards in the Graveyard. So 'Necrovalley' will NOT negate the effects of 'Dark Necrofear' (when destroyed and sent to the Graveyard), 'Revival Jam', 'Winged Sage Falcos', 'Twin-Headed Behemoth', 'Mystical Knight of Jackal', and 'Red-Moon Baby'. [Re: Royal Oppression] There are basically 2 ways to Special Summon a monster. The first way is with a Spell Card like 'Monster Reborn', a Trap Card like 'Call of the Haunted', or an Effect Monster like 'Magical Scientist'. The second way is built in to the monster, and Special Summons it without activating an effect, such as 'Black Luster Soldier - Envoy of the Beginning' or 'Dark Necrofear'. 'Royal Oppression' can negate both of these types of Special Summon. In the first case, you chain the activation of 'Royal Oppression''s effect to the activation of the Spell, Trap, or Monster Card's effect, and negate the effect. In the second case, right before the monster is Special Summoned, you can activate the effect of 'Royal Oppression' to negate the Special Summon (the same procedure that you use for 'Horn of Heaven' or 'Solemn Judgment'). [Re: Royal Oppression] If you have 'Royal Oppression' face-up on your side of the field, and your opponent attempts to Special Summon 'Dark Necrofear', and you activate the effect of your 'Royal Oppression', then 'Dark Necrofear' will activate its effect in the Graveyard and return to the field as an Equip Spell Card. But if your opponent had 'Royal Oppression' face-up on his side of the field, and you activate the effect of your opponent's 'Royal Oppression' to negate the Special Summon of your opponent's 'Dark Necrofear', then 'Dark Necrofear' does not activate its effect in the Graveyard, because it was destroyed by an effect controlled by its owner, not by its owner's opponent (even though the owner did not activate the effect, he still controls the 'Royal Oppression' card). [Re: Solemn Judgment] 'Solemn Judgment' can negate the Special Summon of a monster that is Special Summoned through its own inherent Special Summon effect that does not start a Chain, like 'Cyber Dragon', 'The Fiend Megacyber', 'Dark Necrofear', 'Dark Armed Dragon', 'Judgment Dragon', 'Gladiator Beast Gyzarus', 'Elemental Hero Storm Neos', etc. [Re: Soul Absorption] 'Soul Absorption''s effect is based on the number of cards, not on each 'lump sum' of cards. So if 3 DARK monsters are removed from the Graveyard to Special Summon 'Dark Necrofear', the controller of 'Soul Absorption' gains 1500 Life Points. [Re: Soul Absorption] However, you receive the Life Points from 'Soul Absorption' as a 'lump sum', so in the case of 'Dark Necrofear' you gain 1500 Life Points but your 'Fire Princess' would only do 500 points of damage. [Re: Soul Absorption] If 'Soul Absorption''s effect activates in response to the Special Summon of a monster like 'Dark Necrofear' or 'Inferno', Soul Absorption's effect activates after the monster is Special Summoned. [Re: Spell Canceller] When 'Spell Canceller' is face-up on the field, you can activate the Graveyard effect of 'Dark Necrofear' (because it is a monster effect) and equip it to a monster, but the effect of 'Dark Necrofear' after it is equipped will be negated because it is then an Equip Spell Card. [Re: Spirit Elimination] Any conditions set on the Monster Cards that would be removed from the Graveyard must still be fulfilled on the Monsters removed from your side of the field. For example, to Special Summon 'Dark Necrofear' you must remove 3 Fiend-Type Monsters from your side of the field. [Re: The End of Anubis] 'The End of Anubis' WILL negate the effects of 'Night Assailant' (its second effect), 'Aswan Apparition', 'Nubian Guard', 'Sangan', 'Witch of the Black Forest' (even if Tributed to Tribute Summon 'The End of Anubis'), 'Mystic Tomato'/'Giant Rat'/etc., 'Sinister Serpent', 'Magician of Faith'
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Card Type: Effect Monster
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Level: 8
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Monster Type: Fiend
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Passcode: 31829185
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Rarity: Super Rare
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Set: Duelist League Prize Card
| No conditions in stock. |
$0.00 |
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Last Day of Witch
ATK/DEF:
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Attribute: Spell
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Card Number: DL9-EN001
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Card Rules: No rulings available for this card.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 90330453
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Rarity: Super Rare
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Set: Duelist League Prize Card
| No conditions in stock. |
$0.00 |
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Machine King
ATK/DEF: 2200/2000
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Attribute: Earth
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Card Number: DL4-001
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Card Rules: No rulings available for this card.
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Card Type: Effect Monster
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Level: 6
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Monster Type: Machine
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Passcode: 46700124
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Rarity: Super Rare
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Set: Duelist League Prize Card
| No conditions in stock. |
$0.00 |
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Necrovalley
ATK/DEF:
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Attribute: Spell
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Card Number: DL3-001
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Card Rules: Rulings powered by The Netrep API. 'Necrovalley' negates any effect that targets a card or cards in the Graveyard. So 'Necrovalley' WILL negate the effect of: 'Monster Reborn', 'Premature Burial', 'Call of the Haunted', 'Question', 'Backup Soldier', 'Spear Cretin', 'The Shallow Grave', 'Magician of Faith', 'Fiber Jar', 'Penguin Knight', and 'Agido'. 'Necrovalley' negates costs and effects that require removing cards from the Graveyard. So 'Necrovalley' WILL prevent a player from removing cards in the Graveyard from play to activate the effect of 'Bazoo the Soul-Eater' or 'Chaosrider Gustaph'. 'Necrovalley' WILL prevent a player from removing cards in the Graveyard from play to Special Summon 'Dark Necrofear' or 'Black Luster Soldier - Envoy of the Beginning'. 'Necrovalley' WILL negate card effects like 'Big Burn', 'Gravedigger Ghoul', 'Disappear', and 'Soul Release'. 'Necrovalley' will NOT negate effects that are activated when a card is sent TO the Graveyard or that activate IN the Graveyard or that count cards in the Graveyard. So it will NOT negate the effects of 'Sangan', 'Witch of the Black Forest', 'Black Pendant', 'Giant Rat', 'Mystic Tomato', 'Kuriboh', 'Graceful Charity', 'Sinister Serpent', 'Marie the Fallen One', 'Buster Blader', 'Shadow Ghoul', 'Helpoemer', 'Sword of Deep-Seated', 'Vampire Lord', 'Coffin Seller', and 'Magical Thorn'. 'Necrovalley' will NOT negate effects that do not target a card or cards in the Graveyard. So 'Necrovalley' will NOT negate the effects of 'Dark Necrofear' (when destroyed and sent to the Graveyard), 'Revival Jam', 'Winged Sage Falcos', 'Twin-Headed Behemoth', 'Mystical Knight of Jackal', and 'Red-Moon Baby'. If 'Necrovalley' is on the field, you can Special Summon 'Gilasaurus' using its effect, but the effect that lets your opponent Special Summon is negated. If the effect of 'Necrovalley' is negated by 'Imperial Order', then cards that require 'Necrovalley' on the field, such as 'Gravekeeper's Assailant', etc., can still apply their effects because 'Necrovalley' is still on the field. If 'Necrovalley' is active, neither player may activate 'Book of Life'. If 'Necrovalley' is active and you Special Summon the Spell Card 'Gravekeeper's Servant' with 'Magical Hats', its ATK and DEF will be 500. [Re: A Cat of Ill Omen] If 'Imperial Order' & 'Necrovalley' are both active, and 'A Cat of Ill Omen' is flipped, you add the card to your hand because 'Necrovalley' is face-up on the field, even though its effect is negated. [Re: A Cat of Ill Omen] If 'Mystical Space Typhoon' is chained to the effect to destroy 'Necrovalley', so that 'Necrovalley' is not on the field when this effect resolves, you cannot place the card in your hand. [Re: Agido] While 'Necrovalley' is active, the effect of 'Agido' will activate, but will be negated. [Re: An Owl of Luck] If 'Imperial Order' & 'Necrovalley' are both active, and 'An Owl of Luck' is flipped, you add the card to your hand because 'Necrovalley' is face-up on the field, even though its effect is negated. [Re: An Owl of Luck] If 'Mystical Space Typhoon' is chained to the effect to destroy 'Necrovalley', so that 'Necrovalley' is not on the field when this effect resolves, you cannot place the card in your hand. [Re: Big Burn] 'Big Burn''s effect is negated if 'Necrovalley' is active. [Re: Dark Magician of Chaos] 'Dark Magician of Chaos'' effect targets 1 Spell Card in the Graveyard, so it will be negated by 'Necrovalley' or 'The End of Anubis'. [Re: Double Spell] You cannot use 'Double Spell' while 'Necrovalley' is in effect. [Re: Exchange of the Spirit] 'Necrovalley' will negate the effect of 'Exchange of the Spirit'. [Re: Fusion Recovery] 'Fusion Recovery' targets 1 monster and 1 'Polymerization' in the Graveyard (so it will be negated by 'Necrovalley' or 'The End of Anubis'). [Re: Gravekeeper's Assailant] If 'Imperial Order' and 'Necrovalley' are both in play, 'Necrovalley' is still on the field so you can still activate the effect of 'Gravekeeper's Assailant'. [Re: Gravekeeper's Assailant] If 'Necrovalley' is on the field, an attack is declared with 'Gravekeeper's Assailant', and the effect of 'Gravekeeper's Assailant' is activated, and 'Mystical Space Typhoon' is chained to the effect to destroy 'Necrovalley', the effect of 'Gravekeeper's Assailant' is still applied because 'Necrovalley' only had to be on the field to activate the effect. [Re: Gravekeeper's Chief] If you have 'Gravekeeper's Chief' and 'Necrovalley' on the field, you can use 'Monster Reborn', 'Premature Burial', 'Call of the Haunted', etc. to revive monsters from your Graveyard. Also, if you have 'Gravekeeper's Chief' on the field, your opponent can use 'Monster Reborn' on monsters in your Graveyard. [Re: Gravekeeper's Chief] You cannot activate 'The Shallow Grave' while 'Necrovalley' is active, even if you control 'Gravekeeper's Chief', because your opponent cannot Special Summon a monster from his Graveyard. [Re: Gravekeeper's Chief] If 'Necrovalley' is on the field, and both players control a 'Gravekeeper's Chief', then the Flip Effect of 'Fiber Jar' can resolve normally, but if neither, or only 1, player has 'Gravekeeper's Chief', then the Flip Effect of 'Fiber Jar' disappears. [Re: Gravekeeper's Spy] You can select a Gravekeeper whose ATK would be higher than 1500 after being Summoned. For example, if 'Necrovalley' is in play, you can use 'Gravekeeper's Spy' to Special Summon another 'Gravekeeper's Spy', even though its ATK will be 1700 once it is on the field. [Re: Magical Thorn] 'Necrovalley' does not negate the effect of 'Magical Thorn'. [Re: Mystical Knight of Jackal] 'Mystical Knight of Jackal' does activate its effect even if 'Necrovalley' is in play. [Re: Night Assailant] You cannot use 'Night Assailant''s second effect while 'Necrovalley' is active. [Re: Pharaoh's Treasure] You can select a face-up 'Pharaoh's Treasure' from your deck with 'Cat of Ill Omen' if 'Necrovalley' is not on the field, the 'Pharaoh's Treasure' is placed face-up on top of your Deck and will activate its effect when drawn. [Re: Royal Tribute] If you activate 'Royal Tribute' and your opponent chains 'Mystical Space Typhoon' to destroy 'Necrovalley', the effect of 'Royal Tribute' still resolves. [Re: Sinister Serpent] 'Necrovalley' does not negate the effect of 'Sinister Serpent'. [Re: Spirit Elimination] You can activate 'Spirit Elimination' while 'Necrovalley' is active. [Re: Spiritual Earth Art - Kurogane] 'Spiritual Earth Art - Kurogane' is an effect that targets 1 monster in your Graveyard. (So it will be negated by 'Necrovalley' or 'The End of Anubis'). [Re: Treeborn Frog] 'Necrovalley' will not negate the effect of 'Treeborn Frog'.
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Card Type: Field Spell
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Level:
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Monster Type:
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Passcode: 47355498
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Rarity: Rare
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Set: Duelist League Prize Card
| No conditions in stock. |
$0.00 |
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Restructer Revolution
ATK/DEF:
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Attribute: Spell
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Card Number: DL5-EN001
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Card Rules: Rulings powered by The Netrep API. [Re: Barrel Behind the Door] For effects like 'Princess of Tsurugi' 'Thunder Crash', and 'Restructer Revolution', where damage is added up, 'Barrel Behind the Door' re-directs the entire sum of damage.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 99518961
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Rarity: Super Rare
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Set: Duelist League Prize Card
| No conditions in stock. |
$0.00 |
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The Masked Beast
ATK/DEF: 3200/1800
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Attribute: Dark
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Card Number: DL2-001
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Card Rules: Rulings powered by The Netrep API. [Re: Level Conversion Lab] If you use 'Level Conversion Lab' to change 'The Masked Beast' to Level 3, you still need to Tribute 8 Levels worth of monsters for 'Curse of the Masked Beast' or 'Contract with the Abyss'.
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Card Type: Ritual Monster
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Level: 8
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Monster Type: Fiend
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Passcode: 49064413
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Rarity: Super Rare
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Set: Duelist League Prize Card
| No conditions in stock. |
$0.00 |
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Thousand-Eyes Restrict
ATK/DEF: 0/0
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Attribute: Dark
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Card Number: DL1-001
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Card Rules: Rulings powered by The Netrep API. If 2 or more 'Thousand-Eyes Restrict' are face-up on the field, no monsters can attack. If 'Imperial Order' is active, 'Thousand-Eyes Restrict's' ATK and DEF still are still equal to the Monster Card it is equipped with. The Battle Position of monsters can still be changed with card effects. If 'Thousand-Eyes Restrict' is equipped with a face-down Monster Card, its ATK and DEF become 0. [Re: Ameba] This card's effect is not activated when equipped to an opponent's 'Relinquished' or 'Thousand-Eyes Restrict'. [Re: Blindly Loyal Goblin] Your opponent cannot target your 'Blindly Loyal Goblin' with the effect of 'Relinquished' or 'Thousand-Eyes Restrict'. [Re: Collected Power] Monster Cards equipped to 'Relinquished' or 'Thousand-Eyes Restrict' can be moved to another 'Relinquished or 'Thousand-Eyes Restrict' but if either of these monsters is already equipped with a Monster Card, the new one is destroyed. If these moved to any other monster, the cards are destroyed. [Re: Deck Devastation Virus] If you use 'Change of Heart' to take control of your opponent's 'Magicial Scientist' during the turns after 'Deck Devastation Virus' has resolved, it will not be destroyed. If you then use its effect to Special Summon 'Thousand-Eyes Restrict', it will also not be destroyed. [Re: Griggle] This card's effect is not activated when equipped to an opponent's 'Relinquished' or 'Thousand-Eyes Restrict'. [Re: Heart of Clear Water] If your 'Relinquished' or 'Thousand-Eyes Restrict' is equipped with 'Heart of Clear Water' and you its effect to equip it with a Monster Card whose ATK is 1300 or higher, 'Heart of Clear Water' is destroyed. [Re: Kaiser Glider] If 'Kaiser Glider' is equipped to 'Relinquished' or 'Thousand-Eyes Restrict', and is destroyed and sent to the Graveyard, 'Kaiser Glider''s effect activates. [Re: Last Turn] If you activate 'Last Turn' and select your face-up 'Thousand-Eyes Restrict', the turn player cannot attack so unless they can destroy your 'Thousand-Eyes Restrict' with a card effect, each of you will have a monster during the End Phase and the Duel will end in a DRAW. [Re: Remove Brainwashing] 'Remove Brainwashing' has no effect on a Monster Card equipped to 'Relinquished' or 'Thousand-Eyes Restrict', and the Monster Card remains where it is, because it is an Equip Spell Card.
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Card Type: Fusion/Effect Monster
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Level: 1
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Monster Type: Spellcaster
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Passcode: 63519819
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Rarity: Super Rare
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Set: Duelist League Prize Card
| No conditions in stock. |
$0.00 |
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Time Wizard
ATK/DEF: 500/400
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Attribute: Light
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Card Number: DL1-E001
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Card Rules: No Rulings
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Card Type: Effect Monster
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Level: 2
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Monster Type: Spellcaster
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Passcode: 71625222
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Rarity: Super Rare
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Set: Duelist League Prize Card
| No conditions in stock. |
$0.00 |
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Toon Gemini Elf
ATK/DEF: 1900/900
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Attribute: Earth
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Card Number: DL6-EN001
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Card Rules: Rulings powered by The Netrep API. You do not have to have 'Toon World' on the field to Summon or Set 'Toon Gemini Elf', or to attack with it. The Summon of 'Toon Gemini Elf' is a Normal Summon, not a Special Summon (even if you have 'Toon World' on the field). So you can Normal Summon it in face-up Attack Position, or Set it in face-down Defense Position. You don't pay Life Points to attack with 'Toon Gemini Elf'. If your opponent has a Toon Monster on the field, 'Toon Gemini Elf' does not have to attack it. However, it will prevent 'Toon Gemini Elf' from being able to attack directly. 'Toon Gemini Elf' can attack directly, but only while 'Toon World' is on your side of the field. (Unlike previous Toon Monsters, which can attack directly even without 'Toon World'.)
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Card Type: Toon Monster
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Level: 4
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Monster Type: Spellcaster
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Passcode: 42386471
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Rarity: Super Rare
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Set: Duelist League Prize Card
| No conditions in stock. |
$0.00 |
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Toon Goblin Attack Force
ATK/DEF: 2300/0
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Attribute: Earth
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Card Number: DL7-EN001
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Card Rules: No rulings available for this card.
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Card Type: Toon Monster
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Level: 4
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Monster Type: Warrior
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Passcode: 15270885
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Rarity: Super Rare
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Set: Duelist League Prize Card
| No conditions in stock. |
$0.00 |
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