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Elemental Hero Sparkman
ATK/DEF: 1600/1400
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Attribute: Light
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Card Number: YSD-EN010
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Card Rules: No rulings available for this card.
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Card Type: Normal Monster
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Level: 4
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Monster Type: Warrior
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Passcode: 20721928
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Rarity: Common
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Set: Starter Deck 2006
| Condition: UNL NM |
$2.98 |
x 1 |
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Elemental Hero Sparkman - Ultra Rare
ATK/DEF: 1600/1400
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Attribute: Light
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Card Number: YSD-ENS01
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Card Rules: No rulings available for this card.
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Card Type: Normal Monster
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Level: 4
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Monster Type: Warrior
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Passcode: 20721928
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Rarity: Ultra Rare
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Set: Starter Deck 2006
| No conditions in stock. |
$2.95 |
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Magic Cylinder
ATK/DEF:
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Attribute: Trap
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Card Number: YSD-EN040
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Card Rules: Rulings powered by The Netrep API. The effect of 'Magic Cylinder' negates the attack of one attacking monster, but that monster is still considered to have attacked and may not attack again or have its Battle Position manually changed. Monsters that may attack twice during the Battle Phase, such as 'Hayabusa Knight', that have their first attack negated by the effect of 'Magic Cylinder' may still make a second attack. If the attack of 'Goblin Attack Force' or 'Spear Dragon' is negated by the effect of 'Magic Cylinder', they will not be changed to Defense Position, since Damage Calculation never occurred. The Damage caused by this card's effect is equal to the current ATK of the attacking monster. If an effect is chained to 'Magic Cylinder' that destroys the attacking monster, or removes the attacking monster from the turn player's side of the field (including switching it to your control, or sending it to the owner's hand), no damage is dealt by the effect of 'Magic Cylinder'. [Re: Amazoness Archers] If you activate 'Amazoness Archers' and chain 'Magic Cylinder', 'Magic Cylinder' does the full damage before the -500 ATK is applied your opponent's other monsters must attack normally. If you chain 'Amazoness Archers' to 'Magic Cylinder', the ATK is reduced first and then 'Magic Cylinder' does damage. [Re: Asura Priest] If 'Asura Priest' attacks a monster and your opponent activates 'Magic Cylinder' to negate the attack, 'Asura Priest' can attack that same monster again. [Re: Barrel Behind the Door] You can activate 'Barrel Behind the Door' against 'Magic Cylinder'. The attack will be negated and the damage transferred to the opponent. [Re: Black Luster Soldier - Envoy of the Beginning] If 'Black Luster Soldier - Envoy of the Beginning' attacks, and its attack is negated by 'Magic Cylinder' or 'Negate Attack', you cannot activate his first effect during Main Phase 2. [Re: Book of Moon] If you chain 'Book of Moon' to 'Magic Cylinder', 'Ring of Destruction', or 'Trap Hole' to flip the target of any of those cards face-down, the card's effect disappears. (See 'Activation & Targeting Eligibility' in the Advanced FAQ.) If you use 'Book of Moon' on a monster that had its ATK doubled with 'Limiter Removal', the monster is not destroyed at the end of the turn. [Re: Chaos Sorcerer] If 'Chaos Sorcerer' attacks and the attack is negated with 'Magic Cylinder', 'Chaos Sorcerer' cannot activate its effect in Main Phase 2. [Re: Diffusion Wave-Motion] If your Level 7 Spellcaster-Type monster selected with 'Diffusion Wave-Motion' has 1 of its attacks negated by 'Magic Cylinder', that attack is negated but your Level 7 Spellcaster-Type monster still attacks everything else. [Re: Elemental Hero Wildheart] If you attack with 'Elemental Hero Wildheart' and the opponent activates 'Widespread Ruin', if 'Elemental Hero Wildheart' is your monster with the highest ATK, no monster will be destroyed by the effect of 'Widespread Ruin'. If the opponent activates 'Mirror Force', 'Elemental Hero Wildheart' will not be destroyed, but all your other Attack Position monsters will be destroyed. If the opponent activates 'Negate Attack', his attack will not be negated, and the Battle Phase will not end. If the opponent activates 'Magic Cylinder', his attack will not be negated and no Effect Damage will be dealt. [Re: Getsu Fuhma] If an attack is negated by 'Magic Cylinder', etc., then 'Getsu Fuhma''s effect does not activate. [Re: Grasschopper] While 'Grasschopper's' effect is active, if 'Grasschopper' attacks a monster and your opponent activates 'Magic Cylinder' to negate the attack, 'Grasschopper' can attack that same monster again. [Re: Gravekeeper's Assailant] You make the change of battle position due to 'Gravekeeper's Assailant' at the beginning of the attack, so you can change the battle position even if the attack is then negated by 'Magic Cylinder', etc. [Re: Hayabusa Knight] If 'Hayabusa Knight's' first attack is negated with 'Magic Cylinder', it may still attack one more time. [Re: Infernal Dragon] Even if 'Infernal Dragon's' attack is negated by 'Magic Cylinder', etc., it will still be destroyed during the End Phase. [Re: Metalsilver Armor] If you attack with 'Dark Magician', and you control another monster equipped with 'Metalsilver Armor', your opponent cannot activate 'Magic Cylinder' because 'Magic Cylinder' targets and only the monster equipped with 'Metalsilver Armor' can be targeted (and it is not attacking). [Re: Ordeal of a Traveler] When you activate 'Ordeal of a Traveler''s effect as a chain to 'Magic Cylinder', since 'Ordeal of a Traveler' resolves first, if your opponent guesses incorrectly then the attack does not resolve and the effect of 'Magic Cylinder' disappears. If multiple copies of 'Ordeal of a Traveler' are active, their effects are cumulative. [Re: Red Dragon Archfiend] If the attack of one of your monsters is negated, with 'Magic Cylinder', etc., the monster is destroyed by 'Red Dragon Archfiend's' effect in your End Phase. [Re: Ring of Destruction] If you chain 'Ring of Destruction' to 'Magic Cylinder', 'Magic Cylinder''s effect disappears because the monster is no longer there (so 'Magic Cylinder' inflicts no damage). [Re: Spirit Reaper] When 'Spirit Reaper' is targeted by an effect, 'Spirit Reaper' is destroyed by its own effect AFTER resolving the effect that targeted it.For example, if 'Spirit Reaper' attacks and 'Magic Cylinder' is activated, designating 'Spirit Reaper', first 'Magic Cylinder' will resolve, negate the attack, and inflict 300 damage to the controller of 'Spirit Reaper'. Then, after that, 'Spirit Reaper' is destroyed by its effect. [Re: The Unhappy Girl] If your opponent attacks your 'The Unhappy Girl' and you use 'Magic Cylinder' to negate the attack, then 'The Unhappy Girl''s effect is not applied. [Re: Twin Swords of Flashing Light - Tryce] If the first attack of a monster equipped with 'Twin Swords of Flashing Light - Tryce' is negated by 'Magic Cylinder', the monster can still perform the second attack.
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Card Type: Normal Trap
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Level:
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Monster Type:
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Passcode: 62279055
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Rarity: Common
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Set: Starter Deck 2006
| No conditions in stock. |
$1.99 |
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Brain Control
ATK/DEF:
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Attribute: Spell
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Card Number: YSD-EN031
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Card Rules: Rulings powered by The Netrep API. If the monster targeted by 'Brain Control' is flipped face-down later in the turn, it is still returned back to the original controller in the End Phase. You cannot activate 'Brain Control' if you already have 5 monsters on your side of the field. [Re: Blindly Loyal Goblin] Your opponent cannot use 'Change of Heart', 'Snatch Steal', or 'Brain Control' on your face-up 'Blindly Loyal Goblin'. [Re: Dimensionhole] If you control your opponent's monster with 'Brain Control' or 'Snatch Steal' and you remove it from play with 'Dimensionhole', during your following Standby Phase when the monster is returned to your side of the field it is immediately moved to your opponent's side of the field. [Re: Ground Collapse] If your opponent takes control of your monster with 'Brain Control' and then activates 'Ground Collapse', if there are no open Monster Card Zones for the monster to return to in the End Phase, it is destroyed. [Re: Obsidian Dragon] If you use 'Brain Control' to take control of your opponent's DARK monster while you control 'Obsidian Dragon', the effect of 'Brain Control' is not negated. [Re: Snake Whistle] You can activate this card when your opponent's Reptile-Type monster you control (with 'Brain Control', etc.) is destroyed and sent to their Graveyard. [Re: Snatch Steal] If you control your opponent's monster with 'Snatch Steal' and your opponent takes control of it with 'Brain Control', the monster is returned to you during the End Phase. [Re: Snatch Steal] If you control your opponent's monster with 'Snatch Steal' and your opponent takes control of it with 'Brain Control', if 'Snatch Steal' is removed from the field your opponent keeps the monster. It does not return to you during the End Phase.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 87910978
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Rarity: Common
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Set: Starter Deck 2006
| Condition: 1st NM |
$0.52 |
x 1 |
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Jar of Greed
ATK/DEF:
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Attribute: Trap
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Card Number: YSD-EN036
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Card Rules: Rulings powered by The Netrep API. [Re: Barrel Behind the Door] Remember that the effects that Counter-Traps are chained to must immediately precede them in the chain. So if you activate 'Ring of Destruction', and intend to chain 'Barrel Behind the Door' to it, if your opponent chains something in-between (even an unrelated effect like 'Jar of Greed'), then you cannot chain 'Barrel Behind the Door' because 'Ring of Destruction' is no longer the preceding step in the chain. [Re: Freed the Matchless General] You can only forfeit your normal draw. If you activate ''Jar of Greed'' during the Draw Phase, you cannot replace that draw with the effect of ''Freed the Matchless General''. [Re: Greed] The effect of 'Greed' only applies to cards drawn while 'Greed' was active. If 'Jar of Greed' is chained to 'Greed''s activation, 'Jar of Greed' (Step 2) resolves and you draw 1 card for 'Jar of Greed' before 'Greed''s effect (Step 1) was active, so no damage is inflicted during the End Phase. But if you chain 'Greed' (Step 2) to 'Pot of Greed' (Step 1), then 'Greed' is active before 'Pot of Greed' resolves, so the activator of 'Pot of Greed' takes 1000 damage from 'Greed'. [Re: Heart of the Underdog] 'Heart of the Underdog' doesn't only activate if you draw a Normal Monster Card for your standard draw. It will also activate its effect if you draw a Normal Monster Card with a card effect such as 'Reload', 'Jar of Greed', or 'Heart of the Underdog'. [Re: Null and Void] You can only chain 'Null and Void' to an effect that draws cards and does nothing else. You can chain 'Null and Void' to the activation of 'Pot of Greed' or 'Jar of Greed'. You can chain 'Null and Void' to the activation of the effect of cards like 'Airknight Parshath'. [Re: Penalty Game!] 'Penalty Game!' only requires your opponent to have 4 cards in hand when it is activated, not when it resolves. So your opponent can activate 'Jar of Greed' to have 5 cards, or chain a Quick-Play Spell Card from his hand and have 3 cards, and 'Penalty Game!' will still resolve. [Re: Penalty Game!] If you choose the first effect, neither player can activate a card that would require the opponent to draw during their next Draw Phase, such as 'Jar of Greed' or 'Disturbance Strategy'. [Re: Protector of the Sanctuary] If you control 'Protector of the Sanctuary', your opponent CAN activate 'Reload', 'Jar of Greed', 'Reckless Greed', etc., during the Draw Phase (either player's). [Re: The Agent of Wisdom - Mercury] If your hand was increased during the End Phase by activating 'Jar of Greed', and you have a card in your hand at the end of the End Phase, then 'The Agent of Wisdom - Mercury''s effect does not activate.
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Card Type: Normal Trap
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Level:
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Monster Type:
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Passcode: 83968380
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Rarity: Common
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Set: Starter Deck 2006
| No conditions in stock. |
$0.49 |
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Compulsory Evacuation Device
ATK/DEF:
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Attribute: Trap
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Card Number: YSD-EN038
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Card Rules: Rulings powered by The Netrep API. 'Compulsory Evacuation Device' targets 1 monster. [Re: Burst Stream of Destruction] If you activate 'Burst Stream of Destruction', and the 'Blue-Eyes White Dragon' is removed from the field with 'Interdimensional Matter Transporter' or 'Compulsory Evacuation Device', or flipped face-down with 'Book of Moon', or destroyed by 'Ring of Destruction', 'Burst Stream of Destruction''s effect still resolves. [Re: Dark Magic Attack] If you activate 'Dark Magic Attack', and the 'Dark Magician' is removed from the field with 'Interdimensional Matter Transporter' or 'Compulsory Evacuation Device', or flipped face-down with 'Book of Moon', or destroyed by 'Ring of Destruction', 'Dark Magic Attack''s effect still resolves. [Re: Dummy Golem] The effect of 'Dummy Golem' will NOT resolve if any of the following is true: (1) 'Dummy Golem' is not on the field when the effect resolves (2) 'Dummy Golem' has been destroyed before the effect resolves, such as by damage calculation (3) there is no opponent's monster when the effect resolves, such as if it was returned to the hand with 'Compulsory Evacuation Device'. [Re: Last Turn] You can chain to the activation of 'Last Turn' with cards like 'Ring of Destruction', 'Offerings to the Doomed', or 'Compulsory Evacuation Device' to eliminate the opponent's monsters. If the player who activated 'Last Turn' has no monsters on the field when it resolves, the effects of 'Last Turn' are not negated. So the turn player still Special Summons a monster, although the special Battle Phase is not conducted, but the victory check in the End Phase is still performed. [Re: Spiritual Energy Settle Machine] When this card is active, Spirit Monsters may still be returned to their owner's hands by card effects such as 'Penguin Soldier' and 'Compulsory Evacuation Device'.
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Card Type: Normal Trap
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Level:
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Monster Type:
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Passcode: 94192409
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Rarity: Common
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Set: Starter Deck 2006
| No conditions in stock. |
$0.41 |
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Fissure
ATK/DEF:
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Attribute: Spell
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Card Number: YSD-EN025
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Card Rules: Rulings powered by The Netrep API. You can activate 'Fissure' even if your opponent only has 1 monster on the field. If there are two or more monsters with equal ATK on your opponent's side of the field, you (the player who activated 'Fissure') select which monster will be destroyed. [Re: Aurkus, Lightsworn Druid] 'Aurkus, Lightsworn Druid' will NOT stop 'Torrential Tribute', 'Mirror Force', 'Lightning Vortex', 'Fissure', 'Smashing Ground', or 'Hammer Shot', because these effects do not target. [Re: Butterfly Dagger - Elma] If the monster that 'Butterfly Dagger - Elma' is equipped to is destroyed as a result of battle, or by a card effect like 'Sakuretsu Armor' or 'Fissure', then 'Butterfly Dagger - Elma' cannot return to your hand because it is no longer equipped to a monster. However, if the monster and the 'Butterfly Dagger - Elma' are destroyed simultaneously by a card like 'Final Destiny', then you can return it to your hand. [Re: Different Dimension Dragon] 'Different Dimension Dragon' cannot be destroyed by 'Fissure', 'Mirror Force', etc. Also, if 'Different Dimension Dragon' is your only monster on your side of the field, your opponent cannot activate effects like 'Fissure', 'Mirror Force', 'Raigeki', etc. [Re: Dramatic Rescue] You can activate 'Dramatic Rescue' when an Amazoness on your side of the field is targeted, such as with any Equip Spell Card, 'Tribute to the Doomed', 'Trap Hole', 'Man-Eater Bug', 'Relinquished', 'Dark Cat with White Tail', 'Amazoness Spellcaster', 'Penguin Soldier' (even if it targets 2 monsters), 'Change of Heart', 'Ring of Destruction', 'XYZ Dragon Cannon', etc. But not when cards like 'Raigeki', 'Dark Hole', 'Mirror Force', 'Fissure', 'Creature Swap', 'Guardian Sphinx', 'Bottomless Trap Hole', 'Adhesive Trap Hole', etc. are used. [Re: Freed the Matchless General] The effect of this card will not negate ''Creature Swap'', ''Fissure'', ''Smashing Ground'', ''Dark Hole'', ''Raigeki'', or similar Spell Cards that do not target. [Re: Heart of Clear Water] A monster equipped with this card can still be destroyed by effects that do not target, such as the effects of 'Fissure', 'Dark Hole', 'Smashing Ground', or 'Torrential Tribute'. [Re: Lord of D.] 'Lord of D.' will NOT stop 'Dark Hole', 'Mirror Force', 'Raigeki', 'Fissure', 'Smashing Ground', 'Hammer Shot', or 'Amazoness Archers', nor will he protect your Dragon-Type monsters from their effects, since these cards affect the whole field and do not select targets. [Re: My Body as a Shield] 'My Body as a Shield' will negate cards such as 'Dark Hole', 'Fissure', 'Raigeki', 'Eternal Rest', 'Nobleman of Crossout', 'Tribute to the Doomed', 'Thousand Knives', 'Trap Hole', 'Two-Pronged Attack', 'Mirror Force', 'House of Adhesive Tape', 'Eatgaboon', 'Ring of Destruction', 'Torrential Tribute', 'Bottomless Trap Hole', 'Man-Eater Bug', 'Blast Juggler', 'Dragon Seeker', 'Dream Clown', 'Throwstone Unit', 'Burst Breath', 'Swarm of Scarabs', 'Cyber Jar', 'Tribe-Infecting Virus', 'Raigeki Break', 'XYZ Dragon Cannon', 'Mega-Ton Magical Cannon', 'Exiled Force' (negates the effect but will not destroy 'Exiled Force' as it is already in the Graveyard), 'Offerings to the Doomed' (negates 'Offerings to the Doomed' so you do not skip your Draw Phase), 'Jowgen the Spiritualist' (when its effect is activated), 'Dragon's Gunfire' (if the effect that destroys a monster is selected), or 'The Last Warrior From Another Planet' (negates the effect and destroys 'The Last Warrior From Another Planet'). [Re: Riryoku Field] This card cannot be used against 'Fissure', 'Smashing Ground', or 'Dark Hole' because these cards do not target. [Re: Ryu Senshi] The effect of this card will not negate 'Creature Swap', 'Fissure', 'Smashing Ground', 'Dark Hole', 'Raigeki', or similar cards that do not target. [Re: Silent Swordsman LV5] If you control 'Blue-Eyes White Dragon' and 'Silent Swordsman LV5', and your opponent activates 'Fissure', the monster with the lowest ATK is 'Silent Swordsman LV5', but it is unaffected by Spell Cards, so the effect of 'Fissure' disappears.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 66788016
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Rarity: Common
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Set: Starter Deck 2006
| Condition: UNL NM |
$0.16 |
x 1 |
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Black Pendant
ATK/DEF:
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Attribute: Spell
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Card Number: YSD-EN021
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Card Rules: Rulings powered by The Netrep API. If this card is destroyed while face-down, it still does damage to your opponent. If this card's activation is negated, such as with 'Magic Jammer' or 'Riryoku Field' it does not do damage to your opponent. 'Black Pendant' activates in the Graveyard, so if it is destroyed when 'Imperial Order' is on the field, it still does damage to your opponent. You can chain to the activation of the effect of 'Black Pendant' when it is sent to the Graveyard. [Re: 7] If other cards are also sent to the Graveyard at the same time, like 'Sangan' or 'Black Pendant', the card controlled by the turn player is Step 1. [Re: Barrel Behind the Door] You cannot activate 'Barrel Behind the Door' against a Continuous Spell or Trap Card, an Equip Spell Card, or a Field Spell Card. So you cannot activate it against 'Magical Thorn', 'Dark Snake Syndrome', 'Wave-Motion Cannon', or 'Black Pendant'. [Re: Cursed Seal of the Forbidden Spell] When you negate and destroy 'Black Pendant' with 'Cursed Seal of the Forbidden Spell', and afterwards a Set 'Black Pendant' is destroyed, the effect of 'Black Pendant' will not be activated (neither the 'Black Pendant' that was negated nor the Set 'Black Pendant' destroyed later will inflict 500 damage). [Re: Emergency Provisions] If you send 'Black Pendant' to the Graveyard for the cost of 'Emergency Provisions' its effect does activate. [Re: Magical Hats] If you select 'Black Pendant', when it is destroyed during the end of the Battle Phase its effect activates, even if it was face-down. [Re: Necrovalley] 'Necrovalley' will NOT negate effects that are activated when a card is sent TO the Graveyard or that activate IN the Graveyard or that count cards in the Graveyard. So it will NOT negate the effects of 'Sangan', 'Witch of the Black Forest', 'Black Pendant', 'Giant Rat', 'Mystic Tomato', 'Kuriboh', 'Graceful Charity', 'Sinister Serpent', 'Marie the Fallen One', 'Buster Blader', 'Shadow Ghoul', 'Helpoemer', 'Sword of Deep-Seated', 'Vampire Lord', 'Coffin Seller', and 'Magical Thorn'. [Re: Sasuke Samurai #2] While 'Sasuke Samurai #2''s effect is active, you can't activate the effects of cards that activate in the Graveyard like 'Black Pendant' and 'Statue of the Wicked'. [Re: Sonic Jammer] While 'Sonic Jammer''s effect is applied, your opponent can still use the effects of 'Wave Motion Cannon', or 'Black Pendant' when sent to the Graveyard, or Field Spell Cards like 'Fusion Gate'. [Re: Spell Reclamation] If a Spell Card that has an effect that activates when it is sent to the Graveyard, like 'Black Pendant' or 'Lucky Iron Axe', is affected by 'Spell Reclamation', that Spell Card's effect will activate, and it will be returned to its owner's hand before resolving the effect. [Re: Woodland Sprite] If you send 'Black Pendant' to the Graveyard with this card's effect, the effect of 'Black Pendant' will activate, because it does not have to be 'destroyed', just sent to the Graveyard.
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Card Type: Equip Spell
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Level:
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Monster Type:
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Passcode: 65169794
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Rarity: Common
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Set: Starter Deck 2006
| No conditions in stock. |
$0.00 |
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Castle Walls
ATK/DEF:
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Attribute: Trap
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Card Number: YSD-EN033
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Card Rules: Rulings powered by The Netrep API. You choose the monster to receive the DEF increase when you activate this card. This card targets. If you activate two 'Castle Walls' on the same monster, its DEF increases by 1000.
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Card Type: Normal Trap
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Level:
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Monster Type:
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Passcode: 44209392
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Rarity: Common
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Set: Starter Deck 2006
| No conditions in stock. |
$0.00 |
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Cemetary Bomb
ATK/DEF:
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Attribute: Trap
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Card Number: YSD-EN039
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Card Rules: Rulings powered by The Netrep API. The damage inflicted by 'Cemetery Bomb' is based on the number of cards in the Graveyard when 'Cemetery Bomb' resolves, not when it activates.
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Card Type: Normal Trap
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Level:
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Monster Type:
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Passcode: 51394546
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Rarity: Common
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Set: Starter Deck 2006
| No conditions in stock. |
$0.00 |
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Dark Blade
ATK/DEF: 1800/1500
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Attribute: Dark
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Card Number: YSD-EN004
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Card Rules: Rulings powered by The Netrep API. [Re: Bottomless Trap Hole] If 'Cyber Jar' is flipped during a Main Phase, and the opponent Special Summons 'Dark Blade', 'Luster Dragon', 'Magical Scientist' and a face-down monster, you can activate 'Bottomless Trap Hole' and both 'Luster Dragon' and 'Dark Blade' will be removed from play. The 'Magical Scientist', face-down monster, and all monsters you Summoned will remain on the field. [Re: Bottomless Trap Hole] Only the monster(s) that triggered 'Bottomless Trap Hole' by being Normal / Flip / Special Summoned can be destroyed & removed from play by 'Bottomless Trap Hole's' effect. Example: Player A Normal Summons 'Dark Blade', and Player B activates 'Bottomless Trap Hole' in response (Chain Link 1), then Player A chains the effect of his face-up 'Ultimate Offering' to Tribute 'Dark Blade' for 'Summoned Skull' (Chain Link 2). 'Ultimate Offering's' effect resolves first, and 'Dark Blade' is Tributed for 'Summoned Skull'. Then the effect of 'Bottomless Trap Hole' disappears because the monster it would have applied to is no longer on the field. [Re: Combination Attack] If 'Dark Blade', equipped with 'Kiryu' and 'Twin Swords of Flashing Light - Tryce', attacks twice using 'Twin Swords of Flashing Light - Tryce''s effect, then you use 'Combination Attack' to detach 'Kiryu' from 'Dark Blade', both monsters can attack again once each. 'Dark Blade' cannot attack another 2 times because it has already attacked twice. [Re: Kiryu] If you Tribute 'Kiryu' while it is equipped to 'Dark Blade', you cannot then use 'Super Rejuvenation' and count 'Kiryu' as a Dragon-Type monster. [Re: Kiryu] If you Tribute 'Kiryu' while equipped to 'Dark Blade', 'Dark Blade' no longer gets the ATK increase from 'Kiryu' as it is no longer equipped with it. [Re: Twin Swords of Flashing Light - Tryce] If 'Dark Blade' equipped with 'Kiryu' is also equipped with 'Twin Swords of Flashing Light - Tryce', and attacks twice, and 'Kiryu' is then 'detached' with 'Combination Attack', 'Dark Blade' can attack 1 more time (not 2 more times).If 'Airknight Parshath' is equipped with 'Twin Swords of Flashing Light - Tryce' and attacks twice, you can draw twice.
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Card Type: Normal Monster
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Level: 4
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Monster Type: Warrior
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Passcode: 11321183
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Rarity: Common
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Set: Starter Deck 2006
| No conditions in stock. |
$0.00 |
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Dark Factory of Mass Production
ATK/DEF:
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Attribute: Spell
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Card Number: YSD-EN029
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Card Rules: Rulings powered by The Netrep API. You select the 2 Normal Monsters when you activate 'Dark Factory of Mass Production'.This card targets 2 monsters. If your opponent chains an effect like 'Disappear' to remove 1 of the 2 selected monsters from your Graveyard, you still add the remaining Normal Monster to your hand.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 90928333
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Rarity: Common
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Set: Starter Deck 2006
| No conditions in stock. |
$0.00 |
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Dust Tornado
ATK/DEF:
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Attribute: Trap
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Card Number: YSD-EN035
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Card Rules: Rulings powered by The Netrep API. You must destroy 1 Spell or Trap Card on your opponent's side of the field to be able to Set 1 Spell or Trap Card. If your opponent chains a card to destroy the target of 'Dust Tornado', you cannot then Set a Spell or Trap Card because 'Dust Tornado' did not destroy a Spell or Trap Card. If your opponent activates the card targeted by 'Dust Tornado' it is not negated, but is still destroyed by 'Dust Tornado' so you may Set 1 Spell or Trap Card. [Re: Big Bang Shot] When 'Imperial Order' is active, and you destroy 'Big Bang Shot' with 'Dust Tornado', the effect of 'Big Bang Shot' that would remove the monster from play is NOT applied. [Re: Blast Magician] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Curse of Royal] You can use Curse of Royal against cards like 'Magic Jammer', 'Seven Tools of the Bandit', 'Solemn Judgment', 'Curse of Royal', 'Mystical Space Typhoon', 'Dust Tornado', 'Magic Drain', 'Riryoku Field', 'Judgment of Anubis', etc. [Re: Dark Necrofear] If it is destroyed by your opponent's 'Harpie's Feather Duster', 'Dust Tornado', etc. while it is an Equip Spell Card, 'Dark Necrofear' will NOT return during the End Phase since it was NOT destroyed while a Monster Card. [Re: Fusion Sword Murasame Blade] This card is not destroyed by cards that target, like 'Mystical Space Typhoon' or 'Dust Tornado', or by cards that do not target, like 'Heavy Storm', 'Harpie's Feather Duster', or 'Gryphon Wing'. [Re: Fusion Sword Murasame Blade] If 'Imperial Order' is active, this card can be destroyed by 'Dust Tornado', etc. [Re: Legendary Flame Lord] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Magical Marionette] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Mythical Beast Cerberus] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Royal Magical Library] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Royal Oppression] If the effect of 'Royal Oppression' is activated, and 'Mystical Space Typhoon' or 'Dust Tornado' is chained to destroy 'Royal Oppression', then the effect of 'Royal Oppression' disappears because it is a Continuous Trap Card, and the Special Summon will not be negated. [Re: Skilled Dark Magician] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Skilled White Magician] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Smoke Grenade of the Thief] If the opponent chains 'Dust Tornado' or 'Mystical Space Typhoon' to the activation of 'Smoke Grenade of the Thief', it is destroyed and its effect is NOT activated. This is because it is an Equip Spell Card, and must be on the field when it resolves for its effect to activate. [Re: Soul Demolition] You must select the monster in the Graveyard you wish to target when you activate this card's effect. You select before the opponent does. After you select the opponent may chain, with a card like 'Dust Tornado', to destroy 'Soul Demolition'. In this case its effect will not resolve and no monsters will be removed. This is because it is a Continuous Trap Card and it must remain on the field for its effect to resolve. If the effect is negated you do not get a refund of the 500 Life Point cost. [Re: Spirit Reaper] If 'Spirit Reaper' is targeted by an Equip Spell Card, and an effect like 'Dust Tornado' is chained to destroy the Equip Spell Card before it resolves, 'Spirit Reaper' is still destroyed because the activation of the Equip Spell Card was not negated, even though the effect of the Equip Spell Card is not applied. (If 'Magic Jammer' or 'Riryoku Field' was used instead, then 'Spirit Reaper' would not be destroyed because both of those Trap Cards would negate the Equip Spell Card's activation.) [Re: The Agent of Wisdom - Mercury] When it is the END of your opponent's End Phase and you have no hand, then 'The Agent of Wisdom - Mercury''s effect activates. So if you activate 'Dust Tornado' during your opponent's End Phase, and Set your last card in your hand, and have no cards at the end of the End Phase, 'The Agent of Wisdom - Mercury''s effect activates. [Re: Tower of Babel] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
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Card Type: Normal Trap
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Level:
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Monster Type:
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Passcode: 60082869
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Rarity: Common
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Set: Starter Deck 2006
| No conditions in stock. |
$0.00 |
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Elemental Hero Avian
ATK/DEF: 1000/1000
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Attribute: Wind
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Card Number: YSD-EN007
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Card Rules: Rulings powered by The Netrep API. [Re: Feather Shot] This card targets 1 face-up 'Elemental Hero Avian'. [Re: Feather Shot] You can activate 2 copies of 'Feather Shot' and target the same 'Elemental Hero Avian', but the second one will not increase the number of times it can attack. If you select 2 different 'Elemental Hero Avians' then neither one can attack. [Re: Feather Shot] You cannot activate 'Feather Shot' during a turn where 'Absolute End' has been activated. If 'Feather Shot' has already resolved, 'Absolute End' cannot be activated. If 'Absolute End' is chained to 'Feather Shot', then the selected 'Elemental Hero Avian' cannot attack.
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Card Type: Normal Monster
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Level: 3
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Monster Type: Warrior
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Passcode: 21844576
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Rarity: Common
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Set: Starter Deck 2006
| No conditions in stock. |
$0.00 |
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Elemental Hero Bladedge
ATK/DEF: 2600/1800
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Attribute: Earth
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Card Number: YSD-EN019
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Card Rules: No rulings available for this card.
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Card Type: Effect Monster
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Level: 7
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Monster Type: Warrior
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Passcode: 59793705
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Rarity: Ultra Rare
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Set: Starter Deck 2006
| No conditions in stock. |
$0.00 |
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Elemental Hero Burstinatrix
ATK/DEF: 1200/800
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Attribute: Fire
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Card Number: YSD-EN008
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Card Rules: No rulings available for this card.
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Card Type: Normal Monster
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Level: 3
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Monster Type: Warrior
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Passcode: 58932615
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Rarity: Common
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Set: Starter Deck 2006
| No conditions in stock. |
$0.00 |
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Elemental Hero Clayman
ATK/DEF: 800/2000
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Attribute: Earth
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Card Number: YSD-EN009
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Card Rules: No rulings available for this card.
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Card Type: Normal Monster
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Level: 4
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Monster Type: Warrior
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Passcode: 84327329
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Rarity: Common
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Set: Starter Deck 2006
| No conditions in stock. |
$0.00 |
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Elemental Hero Sparkman - Special Edition Promo
ATK/DEF: 1600/1400
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Attribute: Light
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Card Number: YSD-ENS01
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Card Rules: No Rulings for this card
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Card Type: Normal Monster
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Level: 4
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Monster Type: Warrior
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Passcode: 20721928
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Rarity: Ultra Rare
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Set: Starter Deck 2006
| No conditions in stock. |
$0.00 |
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Gaia Power
ATK/DEF:
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Attribute: Spell
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Card Number: YSD-EN022
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Card Rules: No rulings available for this card.
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Card Type: Field Spell
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Level:
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Monster Type:
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Passcode: 56594520
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Rarity: Common
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Set: Starter Deck 2006
| No conditions in stock. |
$0.00 |
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Gazelle the King of Mythical Beasts
ATK/DEF: 1500/1200
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Attribute: Earth
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Card Number: YSD-EN001
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Card Rules: No rulings available for this card.
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Card Type: Normal Monster
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Level: 4
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Monster Type: Beast
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Passcode: 5818798
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Rarity: Common
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Set: Starter Deck 2006
| No conditions in stock. |
$0.00 |
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Heavy Storm
ATK/DEF:
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Attribute: Spell
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Card Number: YSD-EN027
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Card Rules: Rulings powered by The Netrep API. [Re: A Deal with Dark Ruler] You can activate 'A Deal with Dark Ruler' if your Level 8 or higher monster that is an Equip Spell Card is sent from your side of the field to the Graveyard (such as 'Koitsu' or 'Dark Necrofear' destroyed by 'Heavy Storm'). [Re: Big Bang Shot] If you Special Summon a monster with 'Premature Burial', and equip it with 'Big Bang Shot', and 'Heavy Storm' is activated, the effects of 'Premature Burial' and 'Big Bang Shot' form a chain, with the controller of the 2 cards determining the order in which they are placed on the chain, and the order in which they are resolved. If the controller chooses 'Big Bang Shot' to be Step 2, then the monster will be removed from play. If the controller chooses 'Premature Burial' to be Step 2, then the monster will be destroyed and sent to the Graveyard. [Re: Curse of Royal] You cannot use 'Curse of Royal' against 'Heavy Storm' or 'Harpie's Feather Duster'. [Re: Different Dimension Capsule] If 'Different Dimension Capsule' is destroyed with 'Heavy Storm', etc., the card removed from play remains removed from play for the rest of the Duel. [Re: Embodiment of Apophis] While 'Embodiment of Apophis' is a monster, it is still treated as a Trap Card and can be destroyed by 'Heavy Storm' or 'Mystical Space Typhoon'. [Re: Embodiment of Apophis] If an effect that destroys Trap Cards is used against 'Embodiment of Apophis', you can use 'Fake Trap' to prevent it from being destroyed. When preventing the destruction of 'Embodiment of Apophis', you must be using a card of the appropriate type. You cannot use 'My Body as a Shield' to rescue it from 'Heavy Storm'. You cannot use 'Fake Trap' to rescue it from 'Raigeki'. You can use 'Riryoku Field' when 'Embodiment of Apophis' is targeted by 'Snatch Steal', but not when it's targeted by 'Mystical Space Typhoon'. You can use any of these effects to protect 'Embodiment of Apophis' from 'Raigeki Break' because 'Raigeki Break' can destroy a Monster card or a Trap Card. [Re: Embodiment of Apophis] If 'Non-Spellcasting Area' is active, 'Embodiment of Apophis' cannot be destroyed by 'Raigeki', etc., but can still be destroyed by 'Heavy Storm' or 'Mystical Space Typhoon'. [Re: Emergency Provisions] If your opponent activates 'Heavy Storm' you can chain 'Emergency Provisions' to send your Spell and Trap Cards to Graveyard first (and gain the appropriate amount of Life Points). [Re: Fake Trap] If your opponent activates ''Heavy Storm'' and your chain ''Fake Trap'', your Trap Cards are protected but your Spell Cards are still destroyed.' [Re: Fusion Sword Murasame Blade] This card is not destroyed by cards that target, like 'Mystical Space Typhoon' or 'Dust Tornado', or by cards that do not target, like 'Heavy Storm', 'Harpie's Feather Duster', or 'Gryphon Wing'. [Re: Judgment of Anubis] You can activate 'Judgment of Anubis' and select a Spell Card that destroys only a Spell Card (like 'De-Spell') or only a Trap Card (like 'Remove Trap') or could destroy both (like 'Mystical Space Typhoon') or many (like 'Heavy Storm'). [Re: Morale Boost] If 'Morale Boost' and other Equip Spell Cards are destroyed at the same time with 'Harpie's Feather Duster' or 'Heavy Storm', 'Morale Boost' does not inflict any damage. [Re: Remove Brainwashing] If 'Remove Brainwashing' is destroyed, control does not revert again, so if I activate 'Change of Heart' and my opponent chains 'Remove Brainwashing', control of the monster comes to me and then reverts to my opponent. Then, later in the turn, if 'Remove Brainwashing' is destroyed with 'Heavy Storm', control does not revert back to me and remains with the original owner. (The same for 'Creature Swap', etc.) [Re: Smoke Grenade of the Thief] This card must be destroyed directly for its effect to activate, such as with the effects of 'Mystical Space Typhoon', 'Heavy Storm', or 'Gearfried the Iron Knight'. Its effect does NOT activate if the monster it is equipped to is destroyed, Tributed, flipped face-down, or removed from the field. [Re: Swords of Revealing Light] If this card is destroyed or removed from the field by the effect of another card, such as 'Heavy Storm' or 'Giant Trunade', the opponent may then attack. [Re: Timidity] While the effect of 'Timidity' is active, and your opponent activates 'Heavy Storm', face-down Spell and Trap Cards are not destroyed but face-up cards will be.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 19613556
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Rarity: Common
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Set: Starter Deck 2006
| No conditions in stock. |
$0.00 |
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Kuriboh
ATK/DEF: 300/200
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Attribute: Dark
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Card Number: YSD-EN013
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Card Rules: Rulings powered by The Netrep API. 'Kuriboh' does not target the attacking monster. 'Kuriboh' only prevents Battle Damage to your Life Points it will not prevent your monsters from being destroyed. 'Kuriboh' can only be activated while in your hand, its effect cannot be used while 'Kuriboh' is on the field. 'Kuriboh's' effect is a Quick Effect. 'Kuriboh' is activated during damage calculation. If your opponent attacks with 'Injection Fairy Lily' and activates her effect, you can chain 'Kuriboh' to reduce the damage to zero. [Re: After the Struggle] Even if the Battle Damage is reduced to 0 by the effect of 'Waboku', 'Kuriboh', 'Sanga of the Thunder', etc., both the attacking and defending monster are still destroyed during the End Step by this card's effect. [Re: Airknight Parshath] If the opponent activates 'Waboku' or 'Kuriboh' to reduce the Battle Damage to 0, you do not draw. [Re: Amazoness Swords Woman] When the controller of 'Amazoness Swordswoman' uses 'Kuriboh', the controller takes zero Battle Damage so no damage is dealt to the opponent. [Re: Banisher of the Light] 'Kuriboh' and 'Thunder Dragon' can be discarded from your hand and activated while 'Banisher of the Light' is on the field. [Re: Charm of Shabti] 'Charm of Shabti' is like a reverse-'Kuriboh': you take damage from the attack as normal, but your monster is unharmed. [Re: Damage Condenser] 'Damage Condenser' is activated during the Damage Step immediately after you take battle damage. Because 'Kuriboh' is activated before this (during damage calculation), you cannot discard 'Kuriboh' to prevent damage and still activate 'Damage Condenser' when taking damage for the same attack. [Re: Decayed Commander] 'Decayed Commander''s card-discarding effect only activates when 'Decayed Commander' attacks directly AND deals 1 or more points of Battle Damage to the opponent, so if the opponent uses 'Kuriboh' or 'Waboku' then 'Decayed Commander''s effect does not activate. [Re: Divine Wrath] You can activate 'Divine Wrath' when the opponent discards 'Kuriboh' from his / her hand to negate the effect of 'Kuriboh' and when a 'Night Assailant' is discarded to negate the effect of returning a Flip Effect monster to the owner's hand. [Re: Exchange] If you take your opponent's 'Kuriboh' through the effect of 'Exchange' you may discard it to activate its effect (but it is discarded to your opponent's Graveyard). [Re: Fairy Meteor Crush] 'Kuriboh' or 'Waboku' can be used to prevent the damage caused by 'Fairy Meteor Crush' because it is Battle Damage. [Re: Goblin of Greed] 'Goblin of Greed' prevents discarding as a cost, but not as part of an effect. So 'Goblin of Greed' will stop 'Kuriboh', but not 'Mirage of Nightmare' or 'Graceful Charity'. [Re: Gravekeeper's Vassal] The damage that is inflicted to your opponent's Life Points as a result of battle with 'Gravekeeper's Vassal' attack is treated as effect damage instead, not Battle Damage. So your opponent cannot use 'Kuriboh' or 'Waboku' to prevent the damage, for example. [Re: Gravekeeper's Watcher] You cannot activate 'Gravekeeper's Watcher' when a card is discarded as a cost, such as 'Magic Jammer', 'Kuriboh', 'Tribute to the Doomed', 'Thunder Dragon', or 'Type Zero Magic Crusher'. [Re: Necrovalley] 'Necrovalley' will NOT negate effects that are activated when a card is sent TO the Graveyard or that activate IN the Graveyard or that count cards in the Graveyard. So it will NOT negate the effects of 'Sangan', 'Witch of the Black Forest', 'Black Pendant', 'Giant Rat', 'Mystic Tomato', 'Kuriboh', 'Graceful Charity', 'Sinister Serpent', 'Marie the Fallen One', 'Buster Blader', 'Shadow Ghoul', 'Helpoemer', 'Sword of Deep-Seated', 'Vampire Lord', 'Coffin Seller', and 'Magical Thorn'. [Re: Nutrient Z] You cannot activate 'Kuriboh' in a chain to 'Nutrient Z''s effect. The effect of 'Kuriboh' would reduce the Battle Damage to 0, and then the effect of 'Nutrient Z' will no longer increase you Life Points. You must actually take the damage to gain the benefit of 'Nutrient Z''s effect. [Re: Prohibition] If 'Thunder Dragon', 'Honest', or 'Kuriboh' is declared with 'Prohibition', it can be discarded with 'Card Destruction' but it cannot be discarded to activate its effect. [Re: Rod of the Mind's Eye] The damage caused by 'Rod of the Mind's Eye' is Battle Damage, so it can be reduced to zero with 'Waboku' or 'Kuriboh'. [Re: Spear Dragon] If 'Spear Dragon' attacks, even if the damage is reduced to 0 by the effect of 'Waboku' or 'Kuriboh', it is still changed to Defense Position. [Re: Spirit Reaper] 'Spirit Reaper' only forces your opponent to discard when 'Spirit Reaper' attacks directly (such as when your opponent has no monsters on the field), AND when it inflicts at least 1 point of damage to the opponent's Life Points. So if your opponent uses 'Kuriboh', 'Waboku', or 'Tornado Wall' to prevent the damage, 'Spirit Reaper' does not force the opponent to discard. [Re: The Unhappy Girl] If 'The Unhappy Girl' is in attack position and her controller uses 'Waboku' or 'Kuriboh' to take no damage from the attack, the attacking monster still cannot change battle position. [Re: Theban Nightmare] If you have only 'Kuriboh' in your hand, and no Spell or Trap Cards on the field, and your 'Theban Nightmare' battles with a card that has higher ATK/DEF, and you discard 'Kuriboh', the ATK of 'Theban Nightmare' is increased by 1500 AFTER damage calculation (but 'Theban Nightmare' is still destroyed by damage calculation unless an effect like 'Waboku' had been activated previously during the turn). [Re: Yata-Garasu] If the Battle Damage caused by this card is reduced to 0 (with the effect of 'Kuriboh', 'Waboku', etc.) its effect is not activated.
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Card Type: Effect Monster
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Level: 1
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Monster Type: Fiend
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Passcode: 40640057
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Rarity: Common
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Set: Starter Deck 2006
| No conditions in stock. |
$0.00 |
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Luster Dragon
ATK/DEF: 1900/1600
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Attribute: Wind
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Card Number: YSD-EN005
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Card Rules: Rulings powered by The Netrep API. [Re: Bottomless Trap Hole] If 'Cyber Jar' is flipped during a Main Phase, and the opponent Special Summons 'Dark Blade', 'Luster Dragon', 'Magical Scientist' and a face-down monster, you can activate 'Bottomless Trap Hole' and both 'Luster Dragon' and 'Dark Blade' will be removed from play. The 'Magical Scientist', face-down monster, and all monsters you Summoned will remain on the field.
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Card Type: Normal Monster
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Level: 4
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Monster Type: Dragon
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Passcode: 11091375
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Rarity: Common
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Set: Starter Deck 2006
| No conditions in stock. |
$0.00 |
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Luster Dragon #2
ATK/DEF: 2400/1400
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Attribute: Wind
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Card Number: YSD-EN003
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Card Rules: No rulings available for this card.
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Card Type: Normal Monster
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Level: 6
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Monster Type: Dragon
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Passcode: 17658803
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Rarity: Common
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Set: Starter Deck 2006
| No conditions in stock. |
$0.00 |
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Magician of Faith
ATK/DEF: 300/400
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Attribute: Light
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Card Number: YSD-EN012
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Card Rules: Rulings powered by The Netrep API. [Re: Dark Ruler Ha Des] Flip Effects and effects that activate in the Graveyard WILL be negated. This includes 'Sinister Serpent', 'Sangan', 'Witch of the Black Forest', 'Marie the Fallen One', 'Mystic Tomato', 'Giant Rat', 'Masked Dragon', 'Magician of Faith', 'Man-Eater Bug', 'Nimble Momonga', 'Twin-Headed Behemoth', etc. [Re: Disappear] When a card that selects a card in the Graveyard as a target, such as 'Monster Reborn', 'Mask of Darkness', 'Magician of Faith', 'Spear Cretin', or 'The Shallow Grave', is activated, you may chain 'Disappear' to remove the targeted card from play, and the 'Monster Reborn', etc., will resolve without effect. This is because these cards select their target at activation, not resolution. [Re: Doomcaliber Knight] If an Effect Monster's effect that is not optional activates, even if it would not do anything when it resolves, it will still be negated by 'Doomcaliber Knight'. Example: Player A's face-down 'Magician of Faith' is attacked by Player B's 'Doomcaliber Knight' while Player A has no Spell Cards in his Graveyard. 'Magician of Faith's' Flip Effect activates and 'Doomcaliber Knight's' effect activates in a Chain to it. [Re: Necrovalley] 'Necrovalley' negates any effect that targets a card or cards in the Graveyard. So 'Necrovalley' WILL negate the effect of: 'Monster Reborn', 'Premature Burial', 'Call of the Haunted', 'Question', 'Backup Soldier', 'Spear Cretin', 'The Shallow Grave', 'Magician of Faith', 'Fiber Jar', 'Penguin Knight', and 'Agido'. [Re: Royal Writ of Taxation] 'Activated' in the text of 'Royal Writ of Taxation' means to activate a Spell or Trap Card, or to activate the effect of a Spell, Trap, or Effect Monster. So a face-down 'Ojamagic' being destroyed, the effect of an already face-up 'Ultimate Offering' being activated, or the Flip Effect of a 'Magician of Faith' activating would all cause 'Royal Writ of Taxation's' effect to be applied. [Re: The End of Anubis] 'The End of Anubis' WILL negate the effects of 'Night Assailant' (its second effect), 'Aswan Apparition', 'Nubian Guard', 'Sangan', 'Witch of the Black Forest' (even if Tributed to Tribute Summon 'The End of Anubis'), 'Mystic Tomato'/'Giant Rat'/etc., 'Sinister Serpent', 'Magician of Faith', 'Dark Magician of Chaos'' spell retrieval effect, 'Vampire Lord''s ability to return from the Graveyard, 'Dark Necrofear''s ability to return from the Graveyard, and activation of 'Call of the Haunted' or 'Premature Burial'.
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Card Type: Effect Monster
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Level: 1
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Monster Type: Spellcaster
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Passcode: 31560081
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Rarity: Common
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Set: Starter Deck 2006
| No conditions in stock. |
$0.00 |
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