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Elemental Hero Necroshade
ATK/DEF: 1600/1800
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Attribute: Dark
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Card Number: YSDJ-EN000
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Card Rules: Rulings powered by The Netrep API. You can combine the effects of 'Elemental Hero Necroshade' and 'Ultimate Offering' to Normal Summon an 'Elemental Hero' without Tribute using the effect of 'Ultimate Offering'. [Re: Hero Mask] If you select an 'Elemental Hero Neos Alius' that is being treated as a Normal Monster Card and change its name to 'Elemental Hero Necroshade' with 'Hero Mask', if you Normal Summon the 'Elemental Hero Neos Alius', so it becomes an Effect Monster, its name will be treated as 'Elemental Hero Neos'.
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Card Type: Effect Monster
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Level: 5
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Monster Type: Warrior
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Passcode: 89252153
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Rarity: Ultra Rare
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Set: Starter Deck: Jaden Yuki
| Condition: 1st NM |
$3.24 |
x 1 |
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Banner of Courage
ATK/DEF:
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Attribute: Spell
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Card Number: YSDJ-EN025
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Card Rules: Rulings powered by The Netrep API. Multiple copies of this card are cumulative. [Re: Pole Position] EXAMPLE #7 I have 'Pole Position', 'Banner of Courage', and 'Opticlops' face-up on the field. The opponent has 'Gemini Elf' face-up on the field. When I enter my Battle Phase, an infinite loop is created as 'Opticlops' fluctuates between 1800 and 2000 ATK. So 'Pole Position' is destroyed.
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Card Type: Continuous Spell
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Level:
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Monster Type:
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Passcode: 10012614
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Rarity: Common
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Set: Starter Deck: Jaden Yuki
| No conditions in stock. |
$0.00 |
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Brain Control
ATK/DEF:
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Attribute: Spell
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Card Number: YSDJ-EN030
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Card Rules: Rulings powered by The Netrep API. If the monster targeted by 'Brain Control' is flipped face-down later in the turn, it is still returned back to the original controller in the End Phase. You cannot activate 'Brain Control' if you already have 5 monsters on your side of the field. [Re: Blindly Loyal Goblin] Your opponent cannot use 'Change of Heart', 'Snatch Steal', or 'Brain Control' on your face-up 'Blindly Loyal Goblin'. [Re: Dimensionhole] If you control your opponent's monster with 'Brain Control' or 'Snatch Steal' and you remove it from play with 'Dimensionhole', during your following Standby Phase when the monster is returned to your side of the field it is immediately moved to your opponent's side of the field. [Re: Ground Collapse] If your opponent takes control of your monster with 'Brain Control' and then activates 'Ground Collapse', if there are no open Monster Card Zones for the monster to return to in the End Phase, it is destroyed. [Re: Obsidian Dragon] If you use 'Brain Control' to take control of your opponent's DARK monster while you control 'Obsidian Dragon', the effect of 'Brain Control' is not negated. [Re: Snake Whistle] You can activate this card when your opponent's Reptile-Type monster you control (with 'Brain Control', etc.) is destroyed and sent to their Graveyard. [Re: Snatch Steal] If you control your opponent's monster with 'Snatch Steal' and your opponent takes control of it with 'Brain Control', the monster is returned to you during the End Phase. [Re: Snatch Steal] If you control your opponent's monster with 'Snatch Steal' and your opponent takes control of it with 'Brain Control', if 'Snatch Steal' is removed from the field your opponent keeps the monster. It does not return to you during the End Phase.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 87910978
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Rarity: Common
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Set: Starter Deck: Jaden Yuki
| No conditions in stock. |
$0.00 |
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Chiron the Mage
ATK/DEF: 1800/1000
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Attribute: Earth
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Card Number: YSDJ-EN015
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Card Rules: Rulings powered by The Netrep API. Discarding 1 Spell Card is a cost to activate this effect. If you activate the effect of 'Chiron the Mage', then flip it face-down, then flip it face-up all in the same turn, you can activate its effect again. The restriction that you can only activate this effect once per turn is a condition, not an effect. So if 'Skill Drain' is on the field, you can pay the cost once per turn (for no effect), but not pay the cost continuously in the same turn.
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Card Type: Effect Monster
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Level: 4
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Monster Type: Beast-Warrior
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Passcode: 16956455
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Rarity: Common
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Set: Starter Deck: Jaden Yuki
| No conditions in stock. |
$0.00 |
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Compulsory Evacuation Device
ATK/DEF:
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Attribute: Trap
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Card Number: YSDJ-EN036
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Card Rules: Rulings powered by The Netrep API. 'Compulsory Evacuation Device' targets 1 monster. [Re: Burst Stream of Destruction] If you activate 'Burst Stream of Destruction', and the 'Blue-Eyes White Dragon' is removed from the field with 'Interdimensional Matter Transporter' or 'Compulsory Evacuation Device', or flipped face-down with 'Book of Moon', or destroyed by 'Ring of Destruction', 'Burst Stream of Destruction''s effect still resolves. [Re: Dark Magic Attack] If you activate 'Dark Magic Attack', and the 'Dark Magician' is removed from the field with 'Interdimensional Matter Transporter' or 'Compulsory Evacuation Device', or flipped face-down with 'Book of Moon', or destroyed by 'Ring of Destruction', 'Dark Magic Attack''s effect still resolves. [Re: Dummy Golem] The effect of 'Dummy Golem' will NOT resolve if any of the following is true: (1) 'Dummy Golem' is not on the field when the effect resolves (2) 'Dummy Golem' has been destroyed before the effect resolves, such as by damage calculation (3) there is no opponent's monster when the effect resolves, such as if it was returned to the hand with 'Compulsory Evacuation Device'. [Re: Last Turn] You can chain to the activation of 'Last Turn' with cards like 'Ring of Destruction', 'Offerings to the Doomed', or 'Compulsory Evacuation Device' to eliminate the opponent's monsters. If the player who activated 'Last Turn' has no monsters on the field when it resolves, the effects of 'Last Turn' are not negated. So the turn player still Special Summons a monster, although the special Battle Phase is not conducted, but the victory check in the End Phase is still performed. [Re: Spiritual Energy Settle Machine] When this card is active, Spirit Monsters may still be returned to their owner's hands by card effects such as 'Penguin Soldier' and 'Compulsory Evacuation Device'.
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Card Type: Normal Trap
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Level:
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Monster Type:
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Passcode: 94192409
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Rarity: Common
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Set: Starter Deck: Jaden Yuki
| No conditions in stock. |
$0.00 |
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Cyber-Tech Alligator
ATK/DEF: 2500/1600
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Attribute: Wind
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Card Number: YSDJ-EN001
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Card Rules: No rulings available for this card.
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Card Type: Normal Monster
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Level: 5
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Monster Type: Machine
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Passcode: 48766543
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Rarity: Common
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Set: Starter Deck: Jaden Yuki
| No conditions in stock. |
$0.00 |
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Cybernetic Cyclopean
ATK/DEF: 1400/200
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Attribute: Earth
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Card Number: YSDJ-EN020
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Card Rules: No rulings available for this card.
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Card Type: Effect Monster
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Level: 4
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Monster Type: Beast-Warrior
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Passcode: 96428622
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Rarity: Common
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Set: Starter Deck: Jaden Yuki
| No conditions in stock. |
$0.00 |
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Dark Blade
ATK/DEF: 1800/1500
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Attribute: Dark
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Card Number: YSDJ-EN003
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Card Rules: Rulings powered by The Netrep API. [Re: Bottomless Trap Hole] If 'Cyber Jar' is flipped during a Main Phase, and the opponent Special Summons 'Dark Blade', 'Luster Dragon', 'Magical Scientist' and a face-down monster, you can activate 'Bottomless Trap Hole' and both 'Luster Dragon' and 'Dark Blade' will be removed from play. The 'Magical Scientist', face-down monster, and all monsters you Summoned will remain on the field. [Re: Bottomless Trap Hole] Only the monster(s) that triggered 'Bottomless Trap Hole' by being Normal / Flip / Special Summoned can be destroyed & removed from play by 'Bottomless Trap Hole's' effect. Example: Player A Normal Summons 'Dark Blade', and Player B activates 'Bottomless Trap Hole' in response (Chain Link 1), then Player A chains the effect of his face-up 'Ultimate Offering' to Tribute 'Dark Blade' for 'Summoned Skull' (Chain Link 2). 'Ultimate Offering's' effect resolves first, and 'Dark Blade' is Tributed for 'Summoned Skull'. Then the effect of 'Bottomless Trap Hole' disappears because the monster it would have applied to is no longer on the field. [Re: Combination Attack] If 'Dark Blade', equipped with 'Kiryu' and 'Twin Swords of Flashing Light - Tryce', attacks twice using 'Twin Swords of Flashing Light - Tryce''s effect, then you use 'Combination Attack' to detach 'Kiryu' from 'Dark Blade', both monsters can attack again once each. 'Dark Blade' cannot attack another 2 times because it has already attacked twice. [Re: Kiryu] If you Tribute 'Kiryu' while it is equipped to 'Dark Blade', you cannot then use 'Super Rejuvenation' and count 'Kiryu' as a Dragon-Type monster. [Re: Kiryu] If you Tribute 'Kiryu' while equipped to 'Dark Blade', 'Dark Blade' no longer gets the ATK increase from 'Kiryu' as it is no longer equipped with it. [Re: Twin Swords of Flashing Light - Tryce] If 'Dark Blade' equipped with 'Kiryu' is also equipped with 'Twin Swords of Flashing Light - Tryce', and attacks twice, and 'Kiryu' is then 'detached' with 'Combination Attack', 'Dark Blade' can attack 1 more time (not 2 more times).If 'Airknight Parshath' is equipped with 'Twin Swords of Flashing Light - Tryce' and attacks twice, you can draw twice.
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Card Type: Normal Monster
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Level: 4
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Monster Type: Warrior
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Passcode: 11321183
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Rarity: Common
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Set: Starter Deck: Jaden Yuki
| No conditions in stock. |
$0.00 |
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Draining Shield
ATK/DEF:
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Attribute: Trap
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Card Number: YSDJ-EN037
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Card Rules: Rulings powered by The Netrep API. You activate 'Draining Shield' when the monster controlled by your opponent declares an attack. You gain Life Points for 'Draining Shield' equal to the attacking monster's current ATK.
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Card Type: Normal Trap
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Level:
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Monster Type:
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Passcode: 43250041
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Rarity: Common
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Set: Starter Deck: Jaden Yuki
| No conditions in stock. |
$0.00 |
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Dust Tornado
ATK/DEF:
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Attribute: Trap
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Card Number: YSDJ-EN033
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Card Rules: Rulings powered by The Netrep API. You must destroy 1 Spell or Trap Card on your opponent's side of the field to be able to Set 1 Spell or Trap Card. If your opponent chains a card to destroy the target of 'Dust Tornado', you cannot then Set a Spell or Trap Card because 'Dust Tornado' did not destroy a Spell or Trap Card. If your opponent activates the card targeted by 'Dust Tornado' it is not negated, but is still destroyed by 'Dust Tornado' so you may Set 1 Spell or Trap Card. [Re: Big Bang Shot] When 'Imperial Order' is active, and you destroy 'Big Bang Shot' with 'Dust Tornado', the effect of 'Big Bang Shot' that would remove the monster from play is NOT applied. [Re: Blast Magician] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Curse of Royal] You can use Curse of Royal against cards like 'Magic Jammer', 'Seven Tools of the Bandit', 'Solemn Judgment', 'Curse of Royal', 'Mystical Space Typhoon', 'Dust Tornado', 'Magic Drain', 'Riryoku Field', 'Judgment of Anubis', etc. [Re: Dark Necrofear] If it is destroyed by your opponent's 'Harpie's Feather Duster', 'Dust Tornado', etc. while it is an Equip Spell Card, 'Dark Necrofear' will NOT return during the End Phase since it was NOT destroyed while a Monster Card. [Re: Fusion Sword Murasame Blade] This card is not destroyed by cards that target, like 'Mystical Space Typhoon' or 'Dust Tornado', or by cards that do not target, like 'Heavy Storm', 'Harpie's Feather Duster', or 'Gryphon Wing'. [Re: Fusion Sword Murasame Blade] If 'Imperial Order' is active, this card can be destroyed by 'Dust Tornado', etc. [Re: Legendary Flame Lord] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Magical Marionette] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Mythical Beast Cerberus] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Royal Magical Library] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Royal Oppression] If the effect of 'Royal Oppression' is activated, and 'Mystical Space Typhoon' or 'Dust Tornado' is chained to destroy 'Royal Oppression', then the effect of 'Royal Oppression' disappears because it is a Continuous Trap Card, and the Special Summon will not be negated. [Re: Skilled Dark Magician] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Skilled White Magician] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Smoke Grenade of the Thief] If the opponent chains 'Dust Tornado' or 'Mystical Space Typhoon' to the activation of 'Smoke Grenade of the Thief', it is destroyed and its effect is NOT activated. This is because it is an Equip Spell Card, and must be on the field when it resolves for its effect to activate. [Re: Soul Demolition] You must select the monster in the Graveyard you wish to target when you activate this card's effect. You select before the opponent does. After you select the opponent may chain, with a card like 'Dust Tornado', to destroy 'Soul Demolition'. In this case its effect will not resolve and no monsters will be removed. This is because it is a Continuous Trap Card and it must remain on the field for its effect to resolve. If the effect is negated you do not get a refund of the 500 Life Point cost. [Re: Spirit Reaper] If 'Spirit Reaper' is targeted by an Equip Spell Card, and an effect like 'Dust Tornado' is chained to destroy the Equip Spell Card before it resolves, 'Spirit Reaper' is still destroyed because the activation of the Equip Spell Card was not negated, even though the effect of the Equip Spell Card is not applied. (If 'Magic Jammer' or 'Riryoku Field' was used instead, then 'Spirit Reaper' would not be destroyed because both of those Trap Cards would negate the Equip Spell Card's activation.) [Re: The Agent of Wisdom - Mercury] When it is the END of your opponent's End Phase and you have no hand, then 'The Agent of Wisdom - Mercury''s effect activates. So if you activate 'Dust Tornado' during your opponent's End Phase, and Set your last card in your hand, and have no cards at the end of the End Phase, 'The Agent of Wisdom - Mercury''s effect activates. [Re: Tower of Babel] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
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Card Type: Normal Trap
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Level:
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Monster Type:
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Passcode: 60082869
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Rarity: Common
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Set: Starter Deck: Jaden Yuki
| No conditions in stock. |
$0.00 |
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Elemental Hero Avian
ATK/DEF: 1000/1000
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Attribute: Wind
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Card Number: YSDJ-EN005
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Card Rules: Rulings powered by The Netrep API. [Re: Feather Shot] This card targets 1 face-up 'Elemental Hero Avian'. [Re: Feather Shot] You can activate 2 copies of 'Feather Shot' and target the same 'Elemental Hero Avian', but the second one will not increase the number of times it can attack. If you select 2 different 'Elemental Hero Avians' then neither one can attack. [Re: Feather Shot] You cannot activate 'Feather Shot' during a turn where 'Absolute End' has been activated. If 'Feather Shot' has already resolved, 'Absolute End' cannot be activated. If 'Absolute End' is chained to 'Feather Shot', then the selected 'Elemental Hero Avian' cannot attack.
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Card Type: Normal Monster
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Level: 3
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Monster Type: Warrior
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Passcode: 21844576
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Rarity: Common
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Set: Starter Deck: Jaden Yuki
| No conditions in stock. |
$0.00 |
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Elemental Hero Bladedge
ATK/DEF: 2600/1800
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Attribute: Earth
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Card Number: YSDJ-EN018
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Card Rules: No rulings available for this card.
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Card Type: Effect Monster
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Level: 7
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Monster Type: Warrior
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Passcode: 59793705
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Rarity: Common
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Set: Starter Deck: Jaden Yuki
| No conditions in stock. |
$0.00 |
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Elemental Hero Bubbleman
ATK/DEF: /
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Attribute: Water
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Card Number: YSDJ-EN017
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Card Rules: Rulings powered by The Netrep API. Missing the Timing: If 'Elemental Hero Bubbleman' is Summoned by an effect in the middle of a chain, you will miss the timing and cannot draw the 2 cards. You can only use the effect of 'Elemental Hero Bubbleman' to Special Summon itself during your Main Phase. If you choose not to draw 2 cards for 'Elemental Hero Bubbleman's' effect, it does not start a chain. If 'Elemental Hero Bubbleman' is destroyed and then Special Summoned by 'Rope of Life' in the Damage Step, if there are no other cards on your side of the field, you can draw 2 cards for the effect of 'Elemental Hero Bubbleman'. If you Special Summon 'Elemental Hero Bubbleman' by the effect of your opponent's 'Last Turn', you can draw the 2 cards. If your opponent chains to the effect of 'Elemental Hero Bubbleman' with an effect that causes you to have cards in your hand (such as 'Conscription'), then the effect of 'Elemental Hero Bubbleman' disappears because you must still have no cards when resolving the effect. [Re: Bubble Shuffle] You can target the opponent's 'Elemental Hero Bubbleman' with 'Soul Exchange' and Tribute it for 'Bubble Shuffle'. [Re: Bubble Shuffle] You need a face-up Attack Position 'Elemental Hero Bubbleman' on the field to activate 'Bubble Shuffle'. If he's in Defense Position you cannot activate it. [Re: D - Time] If you have 'A Legendary Ocean' on the field and 'Elemental Hero Bubbleman' is destroyed, you can activate 'D - Time' and add a Level 4 or lower monster to your hand. If 'Elemental Hero Bubbleman' is returned to the hand, then you can only add a Level 3 or lower monster to your hand because the effect of 'A Legendary Ocean' still applies to 'Elemental Hero Bubbleman' while he's in your hand. [Re: Elemental Hero Neo Bubbleman] If 'Skill Drain' is active, this card is no longer treated as 'Elemental Hero Bubbleman'. [Re: Elemental Hero Neo Bubbleman] You can have 3 'Elemental Hero Bubbleman' and 3 'Elemental Hero Neo Bubbleman' in your Deck and Side Deck combined. [Re: Elemental Hero Neo Bubbleman] If you Special Summon this card you can activate 'Inferno Reckless Summon' and Special Summon 'Elemental Hero Bubbleman' from your Deck. [Re: Elemental Hero Neo Bubbleman] While this card is face-up on the field, it can be used as 'Elemental Hero Bubbleman' for a Fusion Summon (but not while in your hand). [Re: Elemental Hero Neo Bubbleman] The effect of 'Elemental Hero Neo Bubbleman' that makes it treated as 'Elemental Hero Bubbleman' is a Continuous Effect. The effect that destroys a monster that battles it is a Trigger Effect. [Re: Generation Shift] If you target 'Proto-Cyber Dragon' or 'Elemental Hero Neo Bubbleman' with this effect, you must add 'Proto-Cyber Dragon' or 'Elemental Hero Neo Bubbleman' to your hand. You cannot add 'Cyber Dragon' or 'Elemental Hero Bubbleman'.
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Card Type: Effect Monster
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Level: 4
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Monster Type: Warrior
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Passcode: 79979666
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Rarity: Common
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Set: Starter Deck: Jaden Yuki
| No conditions in stock. |
$0.00 |
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Elemental Hero Bubbleman (1st Edition)
ATK/DEF: 800/1200
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Attribute: Water
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Card Number: YSDJ-EN017
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Card Rules: Rulings powered by the Netrep.
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Card Type: Effect Monster
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Level: 4
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Monster Type: Warrior
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Passcode: 79979666
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Rarity: Super Rare
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Set: Starter Deck: Jaden Yuki
| No conditions in stock. |
$0.00 |
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Elemental Hero Burstinatrix
ATK/DEF: 1200/800
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Attribute: Fire
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Card Number: YSDJ-EN006
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Card Rules: No rulings available for this card.
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Card Type: Normal Monster
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Level: 3
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Monster Type: Warrior
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Passcode: 58932615
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Rarity: Common
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Set: Starter Deck: Jaden Yuki
| No conditions in stock. |
$0.00 |
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Elemental Hero Clayman
ATK/DEF: 800/2000
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Attribute: Earth
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Card Number: YSDJ-EN007
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Card Rules: No rulings available for this card.
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Card Type: Normal Monster
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Level: 4
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Monster Type: Warrior
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Passcode: 84327329
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Rarity: Common
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Set: Starter Deck: Jaden Yuki
| No conditions in stock. |
$0.00 |
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Elemental Hero Sparkman
ATK/DEF: 1600/1400
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Attribute: Light
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Card Number: YSDJ-EN008
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Card Rules: No rulings available for this card.
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Card Type: Normal Monster
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Level: 4
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Monster Type: Warrior
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Passcode: 20721928
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Rarity: Common
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Set: Starter Deck: Jaden Yuki
| No conditions in stock. |
$0.00 |
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Elemental Hero Wildheart
ATK/DEF: 1500/1600
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Attribute: Earth
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Card Number: YSDJ-EN019
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Card Rules: Rulings powered by The Netrep API. This card is unaffected by the effects of Trap Cards, but it still may be the target of Trap Cards. For example, you can activate 'Two-Pronged Attack' and target your 'Elemental Hero Wildheart', another of your monsters, and the opponent's monster. When 'Two-Pronged Attack' resolves, the other 2 monsters will be destroyed. 'Elemental Hero Wildheart' will remain on the field. If you attack with 'Elemental Hero Wildheart' and the opponent activates 'Widespread Ruin', if 'Elemental Hero Wildheart' is your monster with the highest ATK, no monster will be destroyed by the effect of 'Widespread Ruin'. If the opponent activates 'Mirror Force', 'Elemental Hero Wildheart' will not be destroyed, but all your other Attack Position monsters will be destroyed. If the opponent activates 'Negate Attack', his attack will not be negated, and the Battle Phase will not end. If the opponent activates 'Magic Cylinder', his attack will not be negated and no Effect Damage will be dealt. You may activate 'Torrential Tribute' when 'Elemental Hero Wildheart' is Summoned, and when it resolves all monsters (except 'Elemental Hero Wildheart') will be destroyed. You can Special Summon 'Elemental Hero Wildheart' with 'Call of the Haunted'. He will not be destroyed if 'Call of the Haunted' is later removed from the field. You can Special Summon 'Elemental Hero Wildheart' with 'Return from the Different Dimension' and it will not be removed from play during the End Phase. If 'Waboku' is activated, its effect is still applied to any damage calculation involving 'Elemental Hero Wildheart'. This is because 'Waboku' is affecting the damage and is not affecting 'Elemental Hero Wildheart'. For 'Elemental Hero Wildheart' vs. 'Skill Drain', whichever effect was active on the field first takes precedence. So if 'Elemental Hero Wildheart' is on the field and 'Skill Drain' is activated, his effect is not negated. But if 'Skill Drain' is on the field and 'Elemental Hero Wildheart' is Summoned, his effect is negated by 'Skill Drain' as long as 'Skill Drain' remains on the field. [Re: Battle Mania] Monsters unaffected by Trap Cards, like 'Elemental Hero Wildheart', do not have to attack during the turn 'Battle Mania' is activated. [Re: Firewall] If 'Elemental Hero Wildheart', or another monster that is unaffected by the effects of Trap Cards, attacks directly, you cannot activate the effect of 'Firewall'. [Re: Macro Cosmos] While 'Macro Cosmos' is active on the field, monsters that are unaffected by the effects of Trap Cards (like 'Elemental Hero Wildheart') are still removed from play instead of going to the Graveyard. [Re: Metalmorph] If your monster that is equipped with 'Metalmorph' attacks your opponent's 'Elemental Hero Wildheart', your monster will still gain additional ATK because 'Metalmorph' does not affect the monster that is being attacked. [Re: Return from the Different Dimension] If 'Elemental Hero Wildheart' or 'Tenkabito Shien' is Special Summoned by this card's effect they will not be removed from play during the End Phase. [Re: Urgent Tuning] You can use monsters that are not affected by Trap Cards, like 'Elemental Hero Wildheart' as Synchro Material Monsters for 'Urgent Tuning'.
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Card Type: Effect Monster
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Level: 4
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Monster Type: Warrior
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Passcode: 86188410
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Rarity: Common
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Set: Starter Deck: Jaden Yuki
| No conditions in stock. |
$0.00 |
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Exiled Force
ATK/DEF: 1000/1000
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Attribute: Earth
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Card Number: YSDJ-EN011
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Card Rules: Rulings powered by The Netrep API. You cannot activate the effect of 'Exiled Force' if it is the only monster on the field. [Re: Cyber Blader] Example 2: The opponent has 3 monsters on the field, 1 of them is 'Exiled Force'. The opponent Tributes 'Exiled Force' to activate its effect and destroy 'Cyber Blader'. Now they only have 2 monsters on the field, so the effect of 'Exiled Force' is not negated and 'Cyber Blader' is destroyed. [Re: Dark Lucius LV6] If 'Dark Lucius LV6' destroys a monster with an Ignition Effect, like 'Exiled Force', or a monster with a Trigger Effect that wouldn't activate, like 'Mysterious Puppeteer', then 'Dark Lucius LV6' did not negate their effects. So you cannot Special Summon 'Dark Lucius LV8'. [Re: Divine Wrath] You can activate 'Divine Wrath' when 'Exiled Force', 'Red-Eyes B. Chick', or 'Paladin of White Dragon' is Tributed for its own effect. [Re: King Tiger Wanghu] If 'King Tiger Wanghu' is on the field, and 'Exiled Force' is Summoned, 'King Tiger Wanghu''s effect immediately activates. Since 'Exiled Force' cannot be chained, 'King Tiger Wanghu' will destroy 'Exiled Force' before the turn player can Tribute 'Exiled Force' using its effect. [Re: Lone Wolf] 'Your opponent's monster effects' on 'Lone Wolf' means 'the effects of monsters that your opponent controls'. So if your opponent uses 'Monster Reborn' on your 'Exiled Force', they still cannot Tribute 'Exiled Force' to destroy your 'Monk Fighter' targeted by 'Lone Wolf'. [Re: My Body as a Shield] 'My Body as a Shield' will negate cards such as 'Dark Hole', 'Fissure', 'Raigeki', 'Eternal Rest', 'Nobleman of Crossout', 'Tribute to the Doomed', 'Thousand Knives', 'Trap Hole', 'Two-Pronged Attack', 'Mirror Force', 'House of Adhesive Tape', 'Eatgaboon', 'Ring of Destruction', 'Torrential Tribute', 'Bottomless Trap Hole', 'Man-Eater Bug', 'Blast Juggler', 'Dragon Seeker', 'Dream Clown', 'Throwstone Unit', 'Burst Breath', 'Swarm of Scarabs', 'Cyber Jar', 'Tribe-Infecting Virus', 'Raigeki Break', 'XYZ Dragon Cannon', 'Mega-Ton Magical Cannon', 'Exiled Force' (negates the effect but will not destroy 'Exiled Force' as it is already in the Graveyard), 'Offerings to the Doomed' (negates 'Offerings to the Doomed' so you do not skip your Draw Phase), 'Jowgen the Spiritualist' (when its effect is activated), 'Dragon's Gunfire' (if the effect that destroys a monster is selected), or 'The Last Warrior From Another Planet' (negates the effect and destroys 'The Last Warrior From Another Planet'). [Re: Neo-Spacian Dark Panther] You can target 'Exiled Force' and then Tribute 'Neo-Spacian Dark Panther' to destroy 1 monster on the field. [Re: Prime Material Dragon] 'Prime Material Dragon's' second effect works like 'My Body as a Shield'. 'Prime Material Dragon' can negate cards such as 'Smashing Ground', 'Nobleman of Crossout', 'Shield Crush', 'Thousand Knives', 'Trap Hole', 'Mirror Force', 'Ring of Destruction', 'Torrential Tribute', 'Bottomless Trap Hole', 'Swarm of Scarabs', 'Dark Armed Dragon', 'Raigeki Break', 'XYZ Dragon Cannon', 'Mega-Ton Magical Cannon', 'Exiled Force' (negates the effect but will not destroy 'Exiled Force' as it is already in the Graveyard), 'Soul Taker' (negates 'Soul Taker' so you do not gain Life Points), 'Jowgen the Spiritualist' (when its effect is activated), 'Dragon's Gunfire' (if the effect that destroys a monster is selected), or 'The Last Warrior From Another Planet' (negates the effect and destroys 'The Last Warrior From Another Planet'). [Re: Pulling the Rug] You cannot Chain 'Pulling the Rug' to an Ignition Effect that was activated when a monster was Normal Summoned. ('Exiled Force', etc.) [Re: Skill Drain] 'Skill Drain' does not stop you from activating Ignition Effects, but it does negate their effects as long as the Effect Monster remains on the field. If you Tribute 'Cannon Soldier' to itself while 'Skill Drain' is active, 'Cannon Soldier''s effect is not negated because 'Cannon Soldier' is in the Graveyard, but if you Tribute a different monster for 'Cannon Soldier''s effect, then the effect is negated and your opponent takes no damage. Likewise, if you activate 'Winged Minion''s effect while 'Skill Drain' is active, 'Winged Minion' is no longer on the field and its effect resolves. If you activate 'Exiled Force''s effect while 'Skill Drain' is active, 'Exiled Force' is no longer on the field and you can select and destroy 1 monster on the field. If you Tribute 'Paladin of White Dragon' to activate its effect while 'Skill Drain' is active, it is no longer on the field and you can Special Summon 'Blue-Eyes White Dragon'. If you Tribute 'Great Dezard' while 'Skill Drain' is active, it is no longer on the field and you can Special Summon 'Fushioh Richie'. [Re: Soul Exchange] You cannot Tribute the monster targeted by 'Soul Exchange' to pay the cost to activate the effect of your 'Exiled Force', because 'Exiled Force' must Tribute itself. [Re: Stumbling] If 'Stumbling' is in effect and you Summon 'Exiled Force', and your opponent has 'Trap Hole' Set, 'Stumbling' initiates a chain with 'Stumbling''s effect as Step 1. Your opponent can activate 'Trap Hole' as Step 2. You cannot chain 'Exiled Force' because its effect is Spell Speed 1. Therefore 'Trap Hole' will destroy 'Exiled Force' before you have a chance to Tribute it.
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Card Type: Effect Monster
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Level: 4
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Monster Type: Warrior
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Passcode: 74131780
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Rarity: Common
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Set: Starter Deck: Jaden Yuki
| No conditions in stock. |
$0.00 |
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Gemini Elf
ATK/DEF: 1900/900
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Attribute: Earth
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Card Number: YSDJ-EN002
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Card Rules: Rulings powered by The Netrep API. [Re: Begone, Knave!] If 'Gemini Elf' attacks a Defense Position 'Battle Footballer', and 'Gemini Elf''s controller takes 200 damage, then 'Begone, Knave!''s effect will send 'Battle Footballer' back to its owner's hand. [Re: Cyber Blader] The effect of 'Cyber Blader' changes immediately when the number of monsters the opponent controls changes. Example 1: The opponent controls 'Gemini Elf' and 'Dark Magician'. The opponent attacks with their 'Dark Magician', attacking 'Cyber Blader', whose ATK is currently doubled. The opponent activates 'Mystik Wok' and Tributes their 'Gemini Elf' to gain 1900 Life Points. 'Cyber Blader' now has 2100 ATK points, so it does not destroy 'Dark Magician', but since the opponent has only 1 monster now, 'Cyber Blader' is not destroyed as a result of battle, either. [Re: Dummy Golem] If the opponent has 'Blindly Loyal Goblin' and 'Gemini Elf' on the field, and you activate the Flip Effect of 'Dummy Golem', the opponent cannot select 'Blindly Loyal Goblin'. They must select 'Gemini Elf'. [Re: Harpie Lady 3] If you control 'Harpie Lady 3' and 'Gemini Elf' and your opponent activates 'Change of Heart' to gain control of 'Gemini Elf', then attacks your 'Harpie Lady 3', your 'Gemini Elf' cannot attack for 2 of your opponent's turns, even after it returns to your side of the field. [Re: Magical Dimension] You cannot Tribute a monster for 'Magical Dimension' that is 'unaffected by Spell Cards' since Tributing is part of the effect of 'Magical Dimension' (not a cost). If the only monster on your side of the field is 'Gemini Elf' while 'Non-Spellcasting Area' is active, then you could not activate 'Magical Dimension'. [Re: Pole Position] EXAMPLE #1 I have 'Pole Position', 'Luminous Spark' (+500 to LIGHT), and 'Gemini Elf' (1900 ATK / EARTH) face-up on the field. 'Gemini Elf' is the monster on the field with the highest ATK, so it is unaffected by Spell Cards. If the opponent Summons 'X-Head Cannon' (1800 ATK / LIGHT), 'Luminous Spark' will raise the ATK of 'X-Head Cannon' to 2300, making it the highest ATK monster on the field, so it's unaffected by Spell Cards, so it drops to 1800 ATK, then increases to 2300, then drops to 1800, etc. This would create an infinite loop. Therefore, the opponent cannot Summon 'X-Head Cannon'. [Re: Pole Position] EXAMPLE #2 The opponent has 'Blue-Eyes White Dragon' (3000 ATK) and 'Pole Position' face-up on the field. I have 'Gemini Elf' (1900 ATK), and an 'Opticlops' (1800 ATK) equipped with 'Axe of Despair'(+1000 ATK 2800 total) face-up on the field, and a Set 'Ring of Destruction'. If I activate 'Ring of Destruction' to destroy 'Blue-Eyes White Dragon', then 'Opticlops' will be the highest ATK monster on the field, and cause an infinite loop (it is the highest, it isn't, it is, it isn't, etc.). Therefore, I cannot target 'Blue-Eyes White Dragon' with 'Ring of Destruction'. [Re: Pole Position] EXAMPLE #3 The opponent has a face-down 'Pole Position'. I have 'Opticlops' (1800 ATK) and 'Gemini Elf' (1900 ATK) face-up on the field. I activate 'Axe of Despair' (+1000 ATK) and try to equip my 'Opticlops' (1800 ATK). The opponent cannot chain 'Pole Position', since that would cause an infinite loop. 'Pole Position' is an illegal activation. Put it back face-down. [Re: Pole Position] EXAMPLE #7 I have 'Pole Position', 'Banner of Courage', and 'Opticlops' face-up on the field. The opponent has 'Gemini Elf' face-up on the field. When I enter my Battle Phase, an infinite loop is created as 'Opticlops' fluctuates between 1800 and 2000 ATK. So 'Pole Position' is destroyed. [Re: Pole Position] EXAMPLE #8 I have 'Pole Position', 'Gemini Elf' (1900 ATK / EARTH) and 'Mystic Plasma Zone' (+500 ATK to DARK) face-up on the field, and an 'Opticlops' (1800 ATK / DARK) in face-down Defense Position. The opponent attacks my face-down 'Opticlops' with 'Mokey Mokey'. When we flip 'Opticlops' face-up in the Damage Step, an infinite loop is created as 'Opticlops' fluctuates between 1800 and 2300 ATK (either above or below 'Gemini Elf', making it the strongest monster on the field, or not). Therefore, 'Pole Position' is destroyed. [Re: Soul-Absorbing Bone Tower] If you have a 'Soul-Absorbing Bone Tower' equipped with 'Raregold Armor' and a Zombie-Type monster, your opponent cannot attack. Even if you have a Zombie-Type monster, 'Gemini Elf', and a 'Soul-Absorbing Bone Tower' equipped with 'Raregold Armor', your opponent cannot attack. [Re: Susa Soldier] When this card inflicts Battle Damage to the opponent it is halved, regardless if it was a direct attack, or from an attack against another monster. For example, if your 'Susa Soldier' (ATK 2000) attacks the opponent's 'Gemini Elf' (ATK 1900), the opponent will take 50 points of Battle Damage. The damage points are rounded up when there is a fraction.
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Card Type: Normal Monster
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Level: 4
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Monster Type: Spellcaster
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Passcode: 69140098
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Rarity: Common
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Set: Starter Deck: Jaden Yuki
| No conditions in stock. |
$0.00 |
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Giant Trunade
ATK/DEF:
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Attribute: Spell
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Card Number: YSDJ-EN022
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Card Rules: Rulings powered by The Netrep API. [Re: Ancient Gear Drill] If you get a Spell Card with 'Ancient Gear Drill' and then return it to your hand with 'Giant Trunade', restrictions no longer apply so you can use it as normal. [Re: Autonomous Action Unit] When 'Autonomous Action Unit' is returned to the hand (with 'Giant Trunade', etc.), the equipped monster is destroyed. [Re: Different Dimension Gate] When 'Different Dimension Gate' is removed from the field, but not destroyed, because of 'Giant Trunade' or 'Emergency Provisions', the removed monsters cannot be returned to play. [Re: Embodiment of Apophis] If 'Embodiment of Apophis' is a monster, 'Giant Trunade' will still return it to the owner's hand. [Re: Fusion Sword Murasame Blade] This card can be returned to the owner's hand by the effect of 'Giant Trunade' or 'Tornado Bird'. [Re: Snatch Steal] If you control your opponent's monster with 'Snatch Steal' and 'Giant Trunade' returns 'Snatch Steal' to its owner's hand, the equipped monster is returned to its owner. [Re: Swords of Revealing Light] If this card is destroyed or removed from the field by the effect of another card, such as 'Heavy Storm' or 'Giant Trunade', the opponent may then attack. [Re: Toon Mermaid] This rule applies for 'Toon Mermaid', 'Toon Summoned Skull', 'Manga Ryu-Ran' and 'Blue-Eyes Toon Dragon':If 'Toon World' is returned to a player's hand, with cards such as 'Giant Trunade' these Toon Monsters are not destroyed since 'Toon World' was not destroyed. [Re: Weapon Change] If 'Weapon Change' is removed from the field by 'Giant Trunade' or 'Emergency Provisions', 'Weapon Change''s effect is not applied.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 42703248
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Rarity: Common
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Set: Starter Deck: Jaden Yuki
| No conditions in stock. |
$0.00 |
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Heavy Storm
ATK/DEF:
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Attribute: Spell
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Card Number: YSDJ-EN024
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Card Rules: Rulings powered by The Netrep API. [Re: A Deal with Dark Ruler] You can activate 'A Deal with Dark Ruler' if your Level 8 or higher monster that is an Equip Spell Card is sent from your side of the field to the Graveyard (such as 'Koitsu' or 'Dark Necrofear' destroyed by 'Heavy Storm'). [Re: Big Bang Shot] If you Special Summon a monster with 'Premature Burial', and equip it with 'Big Bang Shot', and 'Heavy Storm' is activated, the effects of 'Premature Burial' and 'Big Bang Shot' form a chain, with the controller of the 2 cards determining the order in which they are placed on the chain, and the order in which they are resolved. If the controller chooses 'Big Bang Shot' to be Step 2, then the monster will be removed from play. If the controller chooses 'Premature Burial' to be Step 2, then the monster will be destroyed and sent to the Graveyard. [Re: Curse of Royal] You cannot use 'Curse of Royal' against 'Heavy Storm' or 'Harpie's Feather Duster'. [Re: Different Dimension Capsule] If 'Different Dimension Capsule' is destroyed with 'Heavy Storm', etc., the card removed from play remains removed from play for the rest of the Duel. [Re: Embodiment of Apophis] While 'Embodiment of Apophis' is a monster, it is still treated as a Trap Card and can be destroyed by 'Heavy Storm' or 'Mystical Space Typhoon'. [Re: Embodiment of Apophis] If an effect that destroys Trap Cards is used against 'Embodiment of Apophis', you can use 'Fake Trap' to prevent it from being destroyed. When preventing the destruction of 'Embodiment of Apophis', you must be using a card of the appropriate type. You cannot use 'My Body as a Shield' to rescue it from 'Heavy Storm'. You cannot use 'Fake Trap' to rescue it from 'Raigeki'. You can use 'Riryoku Field' when 'Embodiment of Apophis' is targeted by 'Snatch Steal', but not when it's targeted by 'Mystical Space Typhoon'. You can use any of these effects to protect 'Embodiment of Apophis' from 'Raigeki Break' because 'Raigeki Break' can destroy a Monster card or a Trap Card. [Re: Embodiment of Apophis] If 'Non-Spellcasting Area' is active, 'Embodiment of Apophis' cannot be destroyed by 'Raigeki', etc., but can still be destroyed by 'Heavy Storm' or 'Mystical Space Typhoon'. [Re: Emergency Provisions] If your opponent activates 'Heavy Storm' you can chain 'Emergency Provisions' to send your Spell and Trap Cards to Graveyard first (and gain the appropriate amount of Life Points). [Re: Fake Trap] If your opponent activates ''Heavy Storm'' and your chain ''Fake Trap'', your Trap Cards are protected but your Spell Cards are still destroyed.' [Re: Fusion Sword Murasame Blade] This card is not destroyed by cards that target, like 'Mystical Space Typhoon' or 'Dust Tornado', or by cards that do not target, like 'Heavy Storm', 'Harpie's Feather Duster', or 'Gryphon Wing'. [Re: Judgment of Anubis] You can activate 'Judgment of Anubis' and select a Spell Card that destroys only a Spell Card (like 'De-Spell') or only a Trap Card (like 'Remove Trap') or could destroy both (like 'Mystical Space Typhoon') or many (like 'Heavy Storm'). [Re: Morale Boost] If 'Morale Boost' and other Equip Spell Cards are destroyed at the same time with 'Harpie's Feather Duster' or 'Heavy Storm', 'Morale Boost' does not inflict any damage. [Re: Remove Brainwashing] If 'Remove Brainwashing' is destroyed, control does not revert again, so if I activate 'Change of Heart' and my opponent chains 'Remove Brainwashing', control of the monster comes to me and then reverts to my opponent. Then, later in the turn, if 'Remove Brainwashing' is destroyed with 'Heavy Storm', control does not revert back to me and remains with the original owner. (The same for 'Creature Swap', etc.) [Re: Smoke Grenade of the Thief] This card must be destroyed directly for its effect to activate, such as with the effects of 'Mystical Space Typhoon', 'Heavy Storm', or 'Gearfried the Iron Knight'. Its effect does NOT activate if the monster it is equipped to is destroyed, Tributed, flipped face-down, or removed from the field. [Re: Swords of Revealing Light] If this card is destroyed or removed from the field by the effect of another card, such as 'Heavy Storm' or 'Giant Trunade', the opponent may then attack. [Re: Timidity] While the effect of 'Timidity' is active, and your opponent activates 'Heavy Storm', face-down Spell and Trap Cards are not destroyed but face-up cards will be.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 19613556
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Rarity: Common
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Set: Starter Deck: Jaden Yuki
| No conditions in stock. |
$0.00 |
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Lightning Blade
ATK/DEF:
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Attribute: Spell
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Card Number: YSDJ-EN023
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Card Rules: Rulings powered by The Netrep API. If the equipped monster's Type is changed into something besides Warrior-Type by 'DNA Surgery' or 'Scroll of Bewitchment', 'Lightning Blade' will be destroyed. If two copies of this card are equipped to a single monster, that monster's ATK will increase by 1600 points, and the ATK of all WATER monsters will decrease by 1000 points.
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Card Type: Equip Spell
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Level:
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Monster Type:
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Passcode: 55226821
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Rarity: Common
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Set: Starter Deck: Jaden Yuki
| No conditions in stock. |
$0.00 |
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Lightning Vortex
ATK/DEF:
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Attribute: Spell
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Card Number: YSDJ-EN029
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Card Rules: Rulings powered by The Netrep API. [Re: Aurkus, Lightsworn Druid] 'Aurkus, Lightsworn Druid' will NOT stop 'Torrential Tribute', 'Mirror Force', 'Lightning Vortex', 'Fissure', 'Smashing Ground', or 'Hammer Shot', because these effects do not target. [Re: Green Baboon, Defender of the Forest] When 'Green Baboon, Defender of the Forest' and another Beast-Type monster are destroyed at the same time by a card's effect, like 'Lightning Vortex', you cannot use 'Green Baboon, Defender of the Forest's' effect to Special Summon itself.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 69162969
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Rarity: Common
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Set: Starter Deck: Jaden Yuki
| No conditions in stock. |
$0.00 |
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Little-Winguard
ATK/DEF: 1400/1800
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Attribute: Wind
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Card Number: YSDJ-EN012
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Card Rules: Rulings powered by The Netrep API. 'Little-Winguard''s effect can be chained to. Effects like 'Spellbinding Circle' do not prevent you from using 'Little-Winguard''s effect. [Re: Final Attack Orders] While 'Final Attack Orders' is active, you can change the Battle Positions of monsters with 'Curse of Fiend' or 'Little-Winguard', but the Battle Positions are immediately changed back to Attack Position by 'Final Attack Orders'.
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Card Type: Effect Monster
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Level: 4
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Monster Type: Warrior
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Passcode: 90790253
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Rarity: Common
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Set: Starter Deck: Jaden Yuki
| No conditions in stock. |
$0.00 |
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