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Magic Cylinder
ATK/DEF:
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Attribute: Trap
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Card Number: YSDS-EN038
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Card Rules: Rulings powered by The Netrep API. The effect of 'Magic Cylinder' negates the attack of one attacking monster, but that monster is still considered to have attacked and may not attack again or have its Battle Position manually changed. Monsters that may attack twice during the Battle Phase, such as 'Hayabusa Knight', that have their first attack negated by the effect of 'Magic Cylinder' may still make a second attack. If the attack of 'Goblin Attack Force' or 'Spear Dragon' is negated by the effect of 'Magic Cylinder', they will not be changed to Defense Position, since Damage Calculation never occurred. The Damage caused by this card's effect is equal to the current ATK of the attacking monster. If an effect is chained to 'Magic Cylinder' that destroys the attacking monster, or removes the attacking monster from the turn player's side of the field (including switching it to your control, or sending it to the owner's hand), no damage is dealt by the effect of 'Magic Cylinder'. [Re: Amazoness Archers] If you activate 'Amazoness Archers' and chain 'Magic Cylinder', 'Magic Cylinder' does the full damage before the -500 ATK is applied your opponent's other monsters must attack normally. If you chain 'Amazoness Archers' to 'Magic Cylinder', the ATK is reduced first and then 'Magic Cylinder' does damage. [Re: Asura Priest] If 'Asura Priest' attacks a monster and your opponent activates 'Magic Cylinder' to negate the attack, 'Asura Priest' can attack that same monster again. [Re: Barrel Behind the Door] You can activate 'Barrel Behind the Door' against 'Magic Cylinder'. The attack will be negated and the damage transferred to the opponent. [Re: Black Luster Soldier - Envoy of the Beginning] If 'Black Luster Soldier - Envoy of the Beginning' attacks, and its attack is negated by 'Magic Cylinder' or 'Negate Attack', you cannot activate his first effect during Main Phase 2. [Re: Book of Moon] If you chain 'Book of Moon' to 'Magic Cylinder', 'Ring of Destruction', or 'Trap Hole' to flip the target of any of those cards face-down, the card's effect disappears. (See 'Activation & Targeting Eligibility' in the Advanced FAQ.) If you use 'Book of Moon' on a monster that had its ATK doubled with 'Limiter Removal', the monster is not destroyed at the end of the turn. [Re: Chaos Sorcerer] If 'Chaos Sorcerer' attacks and the attack is negated with 'Magic Cylinder', 'Chaos Sorcerer' cannot activate its effect in Main Phase 2. [Re: Diffusion Wave-Motion] If your Level 7 Spellcaster-Type monster selected with 'Diffusion Wave-Motion' has 1 of its attacks negated by 'Magic Cylinder', that attack is negated but your Level 7 Spellcaster-Type monster still attacks everything else. [Re: Elemental Hero Wildheart] If you attack with 'Elemental Hero Wildheart' and the opponent activates 'Widespread Ruin', if 'Elemental Hero Wildheart' is your monster with the highest ATK, no monster will be destroyed by the effect of 'Widespread Ruin'. If the opponent activates 'Mirror Force', 'Elemental Hero Wildheart' will not be destroyed, but all your other Attack Position monsters will be destroyed. If the opponent activates 'Negate Attack', his attack will not be negated, and the Battle Phase will not end. If the opponent activates 'Magic Cylinder', his attack will not be negated and no Effect Damage will be dealt. [Re: Getsu Fuhma] If an attack is negated by 'Magic Cylinder', etc., then 'Getsu Fuhma''s effect does not activate. [Re: Grasschopper] While 'Grasschopper's' effect is active, if 'Grasschopper' attacks a monster and your opponent activates 'Magic Cylinder' to negate the attack, 'Grasschopper' can attack that same monster again. [Re: Gravekeeper's Assailant] You make the change of battle position due to 'Gravekeeper's Assailant' at the beginning of the attack, so you can change the battle position even if the attack is then negated by 'Magic Cylinder', etc. [Re: Hayabusa Knight] If 'Hayabusa Knight's' first attack is negated with 'Magic Cylinder', it may still attack one more time. [Re: Infernal Dragon] Even if 'Infernal Dragon's' attack is negated by 'Magic Cylinder', etc., it will still be destroyed during the End Phase. [Re: Metalsilver Armor] If you attack with 'Dark Magician', and you control another monster equipped with 'Metalsilver Armor', your opponent cannot activate 'Magic Cylinder' because 'Magic Cylinder' targets and only the monster equipped with 'Metalsilver Armor' can be targeted (and it is not attacking). [Re: Ordeal of a Traveler] When you activate 'Ordeal of a Traveler''s effect as a chain to 'Magic Cylinder', since 'Ordeal of a Traveler' resolves first, if your opponent guesses incorrectly then the attack does not resolve and the effect of 'Magic Cylinder' disappears. If multiple copies of 'Ordeal of a Traveler' are active, their effects are cumulative. [Re: Red Dragon Archfiend] If the attack of one of your monsters is negated, with 'Magic Cylinder', etc., the monster is destroyed by 'Red Dragon Archfiend's' effect in your End Phase. [Re: Ring of Destruction] If you chain 'Ring of Destruction' to 'Magic Cylinder', 'Magic Cylinder''s effect disappears because the monster is no longer there (so 'Magic Cylinder' inflicts no damage). [Re: Spirit Reaper] When 'Spirit Reaper' is targeted by an effect, 'Spirit Reaper' is destroyed by its own effect AFTER resolving the effect that targeted it.For example, if 'Spirit Reaper' attacks and 'Magic Cylinder' is activated, designating 'Spirit Reaper', first 'Magic Cylinder' will resolve, negate the attack, and inflict 300 damage to the controller of 'Spirit Reaper'. Then, after that, 'Spirit Reaper' is destroyed by its effect. [Re: The Unhappy Girl] If your opponent attacks your 'The Unhappy Girl' and you use 'Magic Cylinder' to negate the attack, then 'The Unhappy Girl''s effect is not applied. [Re: Twin Swords of Flashing Light - Tryce] If the first attack of a monster equipped with 'Twin Swords of Flashing Light - Tryce' is negated by 'Magic Cylinder', the monster can still perform the second attack.
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Card Type: Normal Trap
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Level:
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Monster Type:
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Passcode: 62279055
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Rarity: Common
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Set: Starter Deck: Syrus Truesdale
| Condition: UNL NM |
$3.95 |
x 2 |
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Dekoichi the Battlechanted Locomotive
ATK/DEF: 1400/1000
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Attribute: Dark
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Card Number: YSDS-EN011
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Card Rules: Rulings powered by The Netrep API. The effect of 'Dekoichi the Battlechanted Locomotive' will include any of your opponent's 'Bokoichi the Freightening Car' that you control on your side of the field. The number of 'Bokoichi the Freightening Car' on your side of the field is counted when this card's effect resolves. That means if it is flipped, and the opponent chains 'Ring of Destruction' to destroy the only 'Bokoichi the Freightening Car' on your side of the field, you only draw 1 card.
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Card Type: Effect Monster
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Level: 4
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Monster Type: Machine
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Passcode: 87621407
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Rarity: Common
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Set: Starter Deck: Syrus Truesdale
| Condition: UNL NM |
$3.15 |
x 2 |
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Threatening Roar
ATK/DEF:
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Attribute: Trap
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Card Number: YSDS-EN036
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Card Rules: Rulings powered by The Netrep API. You can activate 'Threatening Roar' in response to an attack, but the attack has already been declared so it will resolve normally. After that, your opponent cannot attack for the rest of the turn. You cannot activate 'Threatening Roar' during your own turn.
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Card Type: Normal Trap
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Level:
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Monster Type:
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Passcode: 36361633
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Rarity: Common
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Set: Starter Deck: Syrus Truesdale
| Condition: 1st NM |
$2.98 |
x 1 |
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Book of Moon
ATK/DEF:
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Attribute: Spell
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Card Number: YSDS-EN025
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Card Rules: Rulings powered by The Netrep API. When you activate 'Book of Moon' during the Battle Step to flip your defending monster into face-down Defense Position, the attack resolves as normal. No replay occurs because the possible attack targets on your side of the field did not change. When you activate 'Book of Moon' during the Battle Step to flip an attacking monster into face-down Defense Position, the attack stops. No replay is triggered. The attacking monster cannot change its battle position in Main Phase 2, because it is still considered to have declared an attack. (So it cannot be Flip Summoned in Main Phase 2.) If you are attacking, and you chain 'Book of Moon' to your opponent's 'Mirror Force' to flip one of your monsters face-down, that monster is not destroyed by 'Mirror Force'. If you chain 'Book of Moon' to 'Magic Cylinder', 'Ring of Destruction', or 'Trap Hole' to flip the target of any of those cards face-down, the card's effect disappears. (See 'Activation & Targeting Eligibility' in the Advanced FAQ.) If you use 'Book of Moon' on a monster that had its ATK doubled with 'Limiter Removal', the monster is not destroyed at the end of the turn. If you chain 'Book of Moon' to 'Bottomless Trap Hole', the now face-down monster will not be destroyed by 'Bottomless Trap Hole', but any other appropriate monsters Summoned at the same time will still be destroyed. If you use 'Book of Moon' on 'Dream Clown', 'Dream Clown''s effect is not activated. If you chain 'Book of Moon' to the activation of a Flip Effect Monster's effect, such as 'Fiber Jar', 'Book of Moon' flips the monster face-down again, but the Flip Effect still resolves as normal. You cannot flip a Monster Token face-down because Monster Tokens are always face-up. You cannot activate 'Book of Moon' while 'Light of Intervention' is active. [Re: 3-Hump Lacooda] If your opponent chains 'Ring of Destruction' or 'Book of Moon' to the activation of '3-Hump Lacooda''s effect, the effect is not negated. [Re: Adhesion Trap Hole] If a monster affected by 'Adhesion Trap Hole' is flipped face-down (with 'Book of Moon', etc.), 'Adhesion Trap Hole''s effect disappears and the monster's ATK is back to normal. [Re: Allure Queen LV3] If 'Book of Moon' is chained to the activation of 'Allure Queen LV3's' effect to turn the 'Allure Queen' face-down, then the monster that was targeted is destroyed. It cannot be equipped to a face-down monster. [Re: Ancient Gear Castle] For 'Ancient Gear Castle', 'Set' means to Set from the hand. It does not include using 'Book of Moon' or 'Guardian Sphinx' to flip a monster face-down, or Special Summoning a monster in face-down Defense Position with 'Cyber Jar' or 'The Shallow Grave'. [Re: Armor Exe] If you Summon 'Armor Exe', flip it face-down with 'Book of Moon', and flip it face-up with 'Book of Taiyou', it CAN attack because its non-attack effect was reset and because flipping it face-up with 'Book of Taiyou' was NOT a Flip Summon. [Re: Aussa the Earth Charmer] If 'Book of Moon' is chained to the Flip Effect of a 'Charmer' to flip the target monster face-down, the effect of the 'Charmer' disappears. [Re: Big Shield Gardna] If 'Big Shield Gardna' is targeted with a Spell Card, you may chain 'Book of Moon' to flip it face-down, then it can negate the Spell Card and will flip back to face-up Defense Position. [Re: Bottomless Trap Hole] If the opponent Summons a monster, then you activate 'Bottomless Trap Hole', and the opponent chains 'Book of Moon' to flip the Summoned monster face-down, it is not removed from play by the effect of 'Bottomless Trap Hole'. [Re: Burst Stream of Destruction] If you activate 'Burst Stream of Destruction', and the 'Blue-Eyes White Dragon' is removed from the field with 'Interdimensional Matter Transporter' or 'Compulsory Evacuation Device', or flipped face-down with 'Book of Moon', or destroyed by 'Ring of Destruction', 'Burst Stream of Destruction''s effect still resolves. [Re: Chain Disappearance] If your opponent activates 'Chain Disappearance' and you chain 'Ring of Destruction', 'Ring of Destruction' resolves first and destroys the monster and sends it to the Graveyard, and there is no monster of the same name so no cards are removed from play for the effect of 'Chain Disappearance'. If you chain 'Book of Moon', the monster will be face-down, so no cards are removed from play for the effect of 'Chain Disappearance'. [Re: Chaos Sorcerer] If you select a face-up monster with 'Chaos Sorcerer''s effect, and your opponent chains 'Book of Moon' to flip the monster face-down, then 'Chaos Sorcerer''s effect disappears. But even if 'Chaos Sorcerer''s effect disappears, its effect was activated so it cannot attack or activate its effect again. [Re: Curse of Anubis] If 'Book of Moon' is chained to 'Curse of Anubis' to flip a monster face-down, the effect of 'Curse of Anubis' is not applied to the monster that was flipped face-down. [Re: Cyber Laser Dragon] If 'Book of Moon' is chained to 'Cyber Laser Dragon's' effect to turn either the targeted monster or 'Cyber Laser Dragon' face-down, its effect will not resolve because both monsters' ATK / DEF values can no longer be compared. [Re: D.D.M. - Different Dimension Master] If the opponent chains 'Book of Moon' to his effect and flips 'D.D.M. - Different Dimension Master' face-down, you still resolve his effect. [Re: Dark Magic Attack] If you activate 'Dark Magic Attack', and the 'Dark Magician' is removed from the field with 'Interdimensional Matter Transporter' or 'Compulsory Evacuation Device', or flipped face-down with 'Book of Moon', or destroyed by 'Ring of Destruction', 'Dark Magic Attack''s effect still resolves. [Re: Dark Paladin] If you activate 'Dark Paladin''s Spell-negating effect, and your opponent chains 'Book of Moon' to flip 'Dark Paladin' face-down, the Spell Card is still negated even though 'Dark Paladin' is face-down. [Re: Desert Sunlight] If you have a face-up Flip Effect monster, you can activate 'Desert Sunlight', and chain 'Book of Moon', another 'Desert Sunlight', and another 'Book of Moon'. When the chain resolves, you will flip the monster down, then up, then down, then back up. The Flip Effect activates twice, and they wait to create a new chain after the current one resolves. For example, if the Flip Effect monster is 'Morphing Jar', its effect will activate twice in a chain, as Chain Link 1 and Chain Link 2, they resolve in reverse order, and both players will discard and draw 5 cards, then discard and draw 5 cards again. [Re: Doomcaliber Knight] Even if 'Book of Moon', etc., is chained to 'Doomcaliber Knight's' effect and flips the Effect Monster face-down, the Effect Monster's effect is still negated by 'Doomcaliber Knight' and it is still destroyed. [Re: Double Snare] You can only destroy face-up cards with the effect of 'Double Snare'. The opponent may chain 'Book of Moon' to your 'Double Snare' to flip his / her monster face-down, and it will not be destroyed. [Re: Enemy Controller] If you activate either of 'Enemy Controller''s effects, and your opponent chains 'Book of Moon' to flip the target monster face-down, its targeting conditions are no longer correct when 'Enemy Controller' resolves and 'Enemy Controller''s effect disappears. [Re: Enemy Controller] If you take control of your opponent's monster with 'Enemy Controller', and then the monster is flipped face-down with 'Book of Moon', control of the monster is still returned to the opponent (the original controller) during the End Phase. [Re: Eria the Water Charmer] If 'Book of Moon' is chained to the Flip Effect of a 'Charmer' to flip the target monster face-down, the effect of the 'Charmer' disappears. [Re: Giant Kozaky] If 'Giant Kozaky' is destroyed while face-down, then its effect that inflicts damage is not activated. If 'Giant Kozaky' is face-up on the field and is targeted by 'Tribute to the Doomed', and you chain 'Book of Moon' so that 'Giant Kozaky' is face-down when destroyed by 'Tribute to the Doomed', there is no damage. [Re: Gorgon's Eye] If 'Gorgon's Eye' is active and you activate a monster effect, and 'Book of Moon' is chained to flip the monster into Defense Position, the monster's effect is still applied and is not negated by Gorgon's Eye because it was activated properly. [Re: Grave Ohja] If 'Grave Ohja' is attacked, and you activate 'Book of Moon' to flip another monster on your side of the field face-down, 'Grave Ohja' has already been selected as the attack target so the attack proceeds as normal. [Re: Hiita the Fire Charmer] If 'Book of Moon' is chained to the Flip Effect of a 'Charmer' to flip the target monster face-down, the effect of the 'Charmer' disappears. [Re: Huge Revolution] When your opponent chains 'Book of Moon' to your 'Huge Revolution' and flips 1 of the 3 monsters face-down, 'Huge Revolution' has already been activated correctly so the effect of 'Huge Revolution' resolves. [Re: Legacy Hunter] The monster that 'Legacy Hunter' attacks must be face-down at the start of the Damage Step for 'Legacy Hunter's' effect to activate. So if 'Legacy Hunter' attacks a face-down Defense Position monster and your opponent activates 'Ceasefire' to flip the monster face-up, 'Legacy Hunter's' effect is NOT applied. Also, if 'Legacy Hunter' attacks a face-up monster and 'Book of Moon' flips it face-down, 'Legacy Hunter's' effect DOES apply. [Re: Light of Intervention] While this card is on the field you cannot flip a monster face-down with 'Book of Moon', 'Darkness Approaches', etc. [Re: Magical Scientist] If the Fusion Monster is flipped face-down with 'Book of Moon', or removed from play with 'Dimensionhole' or 'Interdimensional Matter Transporter' or 'Different Dimension Gate', the effect is reset and the Fusion Monster does not go back to the Extra Deck, and is not prohibited from attacking your opponent's Life Points directly. [Re: Mist Archfiend] If this card is turned f
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Card Type: Quick-Play Spell
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Level:
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Monster Type:
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Passcode: 14087893
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Rarity: Common
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Set: Starter Deck: Syrus Truesdale
| Condition: 1st NM |
$2.95 |
x 1 |
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| Condition: UNL NM |
$2.95 |
x 1 |
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Giant Trunade
ATK/DEF:
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Attribute: Spell
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Card Number: YSDS-EN023
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Card Rules: Rulings powered by The Netrep API. [Re: Ancient Gear Drill] If you get a Spell Card with 'Ancient Gear Drill' and then return it to your hand with 'Giant Trunade', restrictions no longer apply so you can use it as normal. [Re: Autonomous Action Unit] When 'Autonomous Action Unit' is returned to the hand (with 'Giant Trunade', etc.), the equipped monster is destroyed. [Re: Different Dimension Gate] When 'Different Dimension Gate' is removed from the field, but not destroyed, because of 'Giant Trunade' or 'Emergency Provisions', the removed monsters cannot be returned to play. [Re: Embodiment of Apophis] If 'Embodiment of Apophis' is a monster, 'Giant Trunade' will still return it to the owner's hand. [Re: Fusion Sword Murasame Blade] This card can be returned to the owner's hand by the effect of 'Giant Trunade' or 'Tornado Bird'. [Re: Snatch Steal] If you control your opponent's monster with 'Snatch Steal' and 'Giant Trunade' returns 'Snatch Steal' to its owner's hand, the equipped monster is returned to its owner. [Re: Swords of Revealing Light] If this card is destroyed or removed from the field by the effect of another card, such as 'Heavy Storm' or 'Giant Trunade', the opponent may then attack. [Re: Toon Mermaid] This rule applies for 'Toon Mermaid', 'Toon Summoned Skull', 'Manga Ryu-Ran' and 'Blue-Eyes Toon Dragon':If 'Toon World' is returned to a player's hand, with cards such as 'Giant Trunade' these Toon Monsters are not destroyed since 'Toon World' was not destroyed. [Re: Weapon Change] If 'Weapon Change' is removed from the field by 'Giant Trunade' or 'Emergency Provisions', 'Weapon Change''s effect is not applied.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 42703248
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Rarity: Common
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Set: Starter Deck: Syrus Truesdale
| Condition: 1st NM |
$0.41 |
x 1 |
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A Feather of the Phoenix
ATK/DEF:
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Attribute: Spell
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Card Number: YSDS-EN029
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Card Rules: Rulings powered by The Netrep API. You can select the card you discarded for the cost of 'A Feather of the Phoenix' to be the card returned to the top of your Deck. If you discarded 'Night Assailant' or 'Makyura the Destructor', then their effects will activate. You can select a Fusion Monster in the Graveyard for 'A Feather of the Phoenix' but it is returned to the Extra Deck. Discarding 1 card is a cost to activate this effect. Your opponent can chain 'Disappear' to the activation of this card and remove the discarded card from play so that you cannot return it to the top of the Deck. This is an effect that targets.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 49140998
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Rarity: Common
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Set: Starter Deck: Syrus Truesdale
| No conditions in stock. |
$0.00 |
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Abaki
ATK/DEF: 1700/1100
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Attribute: Fire
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Card Number: YSDS-EN020
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Card Rules: No rulings available for this card.
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Card Type: Effect Monster
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Level: 4
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Monster Type: Fiend
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Passcode: 12694768
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Rarity: Common
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Set: Starter Deck: Syrus Truesdale
| No conditions in stock. |
$0.00 |
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Acrobat Monkey
ATK/DEF: 1000/1800
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Attribute: Earth
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Card Number: YSDS-EN004
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Card Rules: No rulings available for this card.
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Card Type: Normal Monster
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Level: 3
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Monster Type: Machine
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Passcode: 47372349
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Rarity: Common
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Set: Starter Deck: Syrus Truesdale
| No conditions in stock. |
$0.00 |
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Ambulanceroid
ATK/DEF: 300/1200
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Attribute: Earth
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Card Number: YSDS-EN018
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Card Rules: Rulings powered by The Netrep API. You can Special Summon 'Dark Jeroid' with 'Ambulanceroid's' effect because it has 'roid' in its card name. If you add 2 'roid' monsters to your hand with 'Expressroid's' effect while you control 'Ambulanceroid', you can activate its effect to Special Summon both 'roid' monsters.
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Card Type: Effect Monster
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Level: 3
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Monster Type: Machine
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Passcode: 36378213
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Rarity: Common
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Set: Starter Deck: Syrus Truesdale
| No conditions in stock. |
$0.00 |
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Archfiend Soldier
ATK/DEF: 1900/1500
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Attribute: Dark
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Card Number: YSDS-EN005
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Card Rules: Rulings powered by The Netrep API. [Re: Battle-Scarred] You can select an Archfiend that doesn't require you to pay Life Points as a target for 'Battle-Scarred' (such as 'Summoned Skull', 'Archfiend Soldier', or'Fiend Skull Dragon'). [Re: The League of Uniform Nomenclature] A Normal Monster on the field that has its level lowered to 2 or less by an effect (like 'A Legendary Ocean' or 'Demotion') is a proper target for 'The League of Uniform Nomenclature'. So you can target 'Archfiend Soldier' equipped with 'Demotion' and Special Summon 2 copies of 'Archfiend Soldier' from your Deck.
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Card Type: Normal Monster
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Level: 4
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Monster Type: Fiend
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Passcode: 49881766
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Rarity: Common
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Set: Starter Deck: Syrus Truesdale
| No conditions in stock. |
$0.00 |
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Black Pendant
ATK/DEF:
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Attribute: Spell
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Card Number: YSDS-EN021
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Card Rules: Rulings powered by The Netrep API. If this card is destroyed while face-down, it still does damage to your opponent. If this card's activation is negated, such as with 'Magic Jammer' or 'Riryoku Field' it does not do damage to your opponent. 'Black Pendant' activates in the Graveyard, so if it is destroyed when 'Imperial Order' is on the field, it still does damage to your opponent. You can chain to the activation of the effect of 'Black Pendant' when it is sent to the Graveyard. [Re: 7] If other cards are also sent to the Graveyard at the same time, like 'Sangan' or 'Black Pendant', the card controlled by the turn player is Step 1. [Re: Barrel Behind the Door] You cannot activate 'Barrel Behind the Door' against a Continuous Spell or Trap Card, an Equip Spell Card, or a Field Spell Card. So you cannot activate it against 'Magical Thorn', 'Dark Snake Syndrome', 'Wave-Motion Cannon', or 'Black Pendant'. [Re: Cursed Seal of the Forbidden Spell] When you negate and destroy 'Black Pendant' with 'Cursed Seal of the Forbidden Spell', and afterwards a Set 'Black Pendant' is destroyed, the effect of 'Black Pendant' will not be activated (neither the 'Black Pendant' that was negated nor the Set 'Black Pendant' destroyed later will inflict 500 damage). [Re: Emergency Provisions] If you send 'Black Pendant' to the Graveyard for the cost of 'Emergency Provisions' its effect does activate. [Re: Magical Hats] If you select 'Black Pendant', when it is destroyed during the end of the Battle Phase its effect activates, even if it was face-down. [Re: Necrovalley] 'Necrovalley' will NOT negate effects that are activated when a card is sent TO the Graveyard or that activate IN the Graveyard or that count cards in the Graveyard. So it will NOT negate the effects of 'Sangan', 'Witch of the Black Forest', 'Black Pendant', 'Giant Rat', 'Mystic Tomato', 'Kuriboh', 'Graceful Charity', 'Sinister Serpent', 'Marie the Fallen One', 'Buster Blader', 'Shadow Ghoul', 'Helpoemer', 'Sword of Deep-Seated', 'Vampire Lord', 'Coffin Seller', and 'Magical Thorn'. [Re: Sasuke Samurai #2] While 'Sasuke Samurai #2''s effect is active, you can't activate the effects of cards that activate in the Graveyard like 'Black Pendant' and 'Statue of the Wicked'. [Re: Sonic Jammer] While 'Sonic Jammer''s effect is applied, your opponent can still use the effects of 'Wave Motion Cannon', or 'Black Pendant' when sent to the Graveyard, or Field Spell Cards like 'Fusion Gate'. [Re: Spell Reclamation] If a Spell Card that has an effect that activates when it is sent to the Graveyard, like 'Black Pendant' or 'Lucky Iron Axe', is affected by 'Spell Reclamation', that Spell Card's effect will activate, and it will be returned to its owner's hand before resolving the effect. [Re: Woodland Sprite] If you send 'Black Pendant' to the Graveyard with this card's effect, the effect of 'Black Pendant' will activate, because it does not have to be 'destroyed', just sent to the Graveyard.
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Card Type: Equip Spell
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Level:
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Monster Type:
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Passcode: 65169794
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Rarity: Common
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Set: Starter Deck: Syrus Truesdale
| No conditions in stock. |
$0.00 |
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Brain Control
ATK/DEF:
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Attribute: Spell
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Card Number: YSDS-EN031
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Card Rules: Rulings powered by The Netrep API. If the monster targeted by 'Brain Control' is flipped face-down later in the turn, it is still returned back to the original controller in the End Phase. You cannot activate 'Brain Control' if you already have 5 monsters on your side of the field. [Re: Blindly Loyal Goblin] Your opponent cannot use 'Change of Heart', 'Snatch Steal', or 'Brain Control' on your face-up 'Blindly Loyal Goblin'. [Re: Dimensionhole] If you control your opponent's monster with 'Brain Control' or 'Snatch Steal' and you remove it from play with 'Dimensionhole', during your following Standby Phase when the monster is returned to your side of the field it is immediately moved to your opponent's side of the field. [Re: Ground Collapse] If your opponent takes control of your monster with 'Brain Control' and then activates 'Ground Collapse', if there are no open Monster Card Zones for the monster to return to in the End Phase, it is destroyed. [Re: Obsidian Dragon] If you use 'Brain Control' to take control of your opponent's DARK monster while you control 'Obsidian Dragon', the effect of 'Brain Control' is not negated. [Re: Snake Whistle] You can activate this card when your opponent's Reptile-Type monster you control (with 'Brain Control', etc.) is destroyed and sent to their Graveyard. [Re: Snatch Steal] If you control your opponent's monster with 'Snatch Steal' and your opponent takes control of it with 'Brain Control', the monster is returned to you during the End Phase. [Re: Snatch Steal] If you control your opponent's monster with 'Snatch Steal' and your opponent takes control of it with 'Brain Control', if 'Snatch Steal' is removed from the field your opponent keeps the monster. It does not return to you during the End Phase.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 87910978
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Rarity: Common
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Set: Starter Deck: Syrus Truesdale
| No conditions in stock. |
$0.00 |
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Chiron the Mage
ATK/DEF: 1800/1000
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Attribute: Earth
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Card Number: YSDS-EN012
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Card Rules: Rulings powered by The Netrep API. Discarding 1 Spell Card is a cost to activate this effect. If you activate the effect of 'Chiron the Mage', then flip it face-down, then flip it face-up all in the same turn, you can activate its effect again. The restriction that you can only activate this effect once per turn is a condition, not an effect. So if 'Skill Drain' is on the field, you can pay the cost once per turn (for no effect), but not pay the cost continuously in the same turn.
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Card Type: Effect Monster
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Level: 4
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Monster Type: Beast-Warrior
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Passcode: 16956455
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Rarity: Common
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Set: Starter Deck: Syrus Truesdale
| No conditions in stock. |
$0.00 |
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Cyber-Tech Alligator
ATK/DEF: 2500/1600
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Attribute: Wind
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Card Number: YSDS-EN001
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Card Rules: No rulings available for this card.
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Card Type: Normal Monster
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Level: 5
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Monster Type: Machine
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Passcode: 48766543
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Rarity: Common
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Set: Starter Deck: Syrus Truesdale
| No conditions in stock. |
$0.00 |
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Cycroid
ATK/DEF: 800/1000
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Attribute: Earth
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Card Number: YSDS-EN006
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Card Rules: No rulings available for this card.
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Card Type: Normal Monster
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Level: 3
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Monster Type: Machine
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Passcode: 45945685
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Rarity: Common
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Set: Starter Deck: Syrus Truesdale
| No conditions in stock. |
$0.00 |
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Dark Blade
ATK/DEF: 1800/1500
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Attribute: Dark
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Card Number: YSDS-EN003
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Card Rules: Rulings powered by The Netrep API. [Re: Bottomless Trap Hole] If 'Cyber Jar' is flipped during a Main Phase, and the opponent Special Summons 'Dark Blade', 'Luster Dragon', 'Magical Scientist' and a face-down monster, you can activate 'Bottomless Trap Hole' and both 'Luster Dragon' and 'Dark Blade' will be removed from play. The 'Magical Scientist', face-down monster, and all monsters you Summoned will remain on the field. [Re: Bottomless Trap Hole] Only the monster(s) that triggered 'Bottomless Trap Hole' by being Normal / Flip / Special Summoned can be destroyed & removed from play by 'Bottomless Trap Hole's' effect. Example: Player A Normal Summons 'Dark Blade', and Player B activates 'Bottomless Trap Hole' in response (Chain Link 1), then Player A chains the effect of his face-up 'Ultimate Offering' to Tribute 'Dark Blade' for 'Summoned Skull' (Chain Link 2). 'Ultimate Offering's' effect resolves first, and 'Dark Blade' is Tributed for 'Summoned Skull'. Then the effect of 'Bottomless Trap Hole' disappears because the monster it would have applied to is no longer on the field. [Re: Combination Attack] If 'Dark Blade', equipped with 'Kiryu' and 'Twin Swords of Flashing Light - Tryce', attacks twice using 'Twin Swords of Flashing Light - Tryce''s effect, then you use 'Combination Attack' to detach 'Kiryu' from 'Dark Blade', both monsters can attack again once each. 'Dark Blade' cannot attack another 2 times because it has already attacked twice. [Re: Kiryu] If you Tribute 'Kiryu' while it is equipped to 'Dark Blade', you cannot then use 'Super Rejuvenation' and count 'Kiryu' as a Dragon-Type monster. [Re: Kiryu] If you Tribute 'Kiryu' while equipped to 'Dark Blade', 'Dark Blade' no longer gets the ATK increase from 'Kiryu' as it is no longer equipped with it. [Re: Twin Swords of Flashing Light - Tryce] If 'Dark Blade' equipped with 'Kiryu' is also equipped with 'Twin Swords of Flashing Light - Tryce', and attacks twice, and 'Kiryu' is then 'detached' with 'Combination Attack', 'Dark Blade' can attack 1 more time (not 2 more times).If 'Airknight Parshath' is equipped with 'Twin Swords of Flashing Light - Tryce' and attacks twice, you can draw twice.
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Card Type: Normal Monster
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Level: 4
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Monster Type: Warrior
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Passcode: 11321183
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Rarity: Common
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Set: Starter Deck: Syrus Truesdale
| No conditions in stock. |
$0.00 |
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Drillroid
ATK/DEF: 1600/1600
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Attribute: Earth
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Card Number: YSDS-EN016
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Card Rules: Rulings powered by The Netrep API. 'Drillroid' can use its effect to destroy face-up and face-down Defense Position monsters that it attacks. Note that 'Drillroid' does not say 'without flipping the monster face-up'. The effect of 'Drillroid' is applied after the monster is flipped face-up, but before damage calculation. If the Defense Position monster was face-down and has a Flip Effect, the Flip Effect will activate and resolve normally. The effect of 'Drillroid' is a Trigger Effect that can be chained to. If 'Drillroid' attacks a face-up 'Sasuke Samurai #4', do the coin toss for 'Sasuke Samurai #4' first, at the beginning of the Damage Step. If 'Sasuke Samurai #4' destroys 'Drillroid' with its effect, the effect of 'Drillroid' is not applied. (If 'Sasuke Samurai #4' was face-down, then you miss the chance to use its effect.) If 'Drillroid' attacks 'Dreamsprite', both are mandatory Trigger Effects with the same timing, so they form a chain with 'Dreamsprite' as Chain Link 2. 'Dreamsprite' resolves first and, according to her effect, causes damage calculation to happen immediately. Since the effect of 'Drillroid' only happens without damage calculation, the effect of 'Drillroid' disappears. If 'Drillroid' attacks a Defense Position 'D.D. Warrior Lady', the effect of 'D.D. Warrior Lady' does not activate, because she has been destroyed by the effect of 'Drillroid' by the time her effect would normally activate. If 'Drillroid' attacks a face-down Defense Position monster while 'Final Attack Orders' is active, the monster is not destroyed because it flips face-up and immediately shifts to Attack Position. 'Nightmare Penguin' will activate its effect if attacked by 'Drillroid' while face-down. (Just like a Flip Effect.) [Re: Adhesive Explosive] 'Adhesive Explosive' activates its effect as soon as it's flipped face-up. So if 'Mystic Swordsman LV2' attacks it, its effect will not activate, but if 'Drillroid' attacks it, its effect will activate. [Re: Chainsaw Insect] If your Defense Position 'Chainsaw Insect' is attacked by 'Drillroid', damage calculation is not conducted, so 'Chainsaw Insect' did not 'battle' and its effect will not activate. [Re: Elemental Hero Neo Bubbleman] If your Defense Position 'Elemental Hero Neo Bubbleman' is attacked by 'Drillroid', damage calculation is not conducted, so 'Elemental Hero Neo Bubbleman' did not 'battle' and its effect will not activate. [Re: Giant Kozaky] If 'Drillroid' attacks a face-down 'Giant Kozaky' while 'Kozaky' is not on the field, 'Giant Kozaky' is destroyed by the effect of 'Drillroid' after being flipped face-up. The effect of 'Giant Kozaky' is not applied and it does not inflict damage. [Re: Marshmallon] If a face-down, Defense Position 'Marshmallon' is attacked by 'Drillroid', the effect of 'Drillroid' will destroy 'Marshmallon'. The effect of 'Marshmallon' that inflicts damage will not be inflicted in this case. [Re: Nettles] If 'Nettles' is attacked by 'Drillroid' while in face-down Defense Position, 'Nettle's' effect cannot be applied. [Re: Sand Moth] If a face-down 'Sand Moth' is attacked by 'Mystic Swordsman LV2' or 'Sasuke Samurai' its effect will activate. But if it is attacked by 'Drillroid' it will not activate since it will be face-up when it is destroyed by the effect of 'Drillroid'.
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Card Type: Effect Monster
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Level: 4
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Monster Type: Machine
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Passcode: 71218746
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Rarity: Common
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Set: Starter Deck: Syrus Truesdale
| No conditions in stock. |
$0.00 |
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Earthquake
ATK/DEF:
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Attribute: Spell
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Card Number: YSDS-EN028
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Card Rules: No rulings available for this card.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 82828051
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Rarity: Common
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Set: Starter Deck: Syrus Truesdale
| No conditions in stock. |
$0.00 |
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Enemy Controller
ATK/DEF:
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Attribute: Spell
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Card Number: YSDS-EN027
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Card Rules: Rulings powered by The Netrep API. You can activate 'Enemy Controller''s first effect even if you have no monster on your side of the field. If you activate either of 'Enemy Controller''s effects, and your opponent chains 'Book of Moon' to flip the target monster face-down, its targeting conditions are no longer correct when 'Enemy Controller' resolves and 'Enemy Controller''s effect disappears. The monster you Tribute for 'Enemy Controller' is a cost. When the Ignition Effect of 'Cannon Soldier' or 'Chaos Emperor Dragon - Envoy of the End' is activated, and you chain 'Enemy Controller' to take control of the 'Cannon Soldier'/'Chaos Emperor Dragon - Envoy of the End', even if you take control of the monster, you cannot take control of the effect itself. So if your opponent activates 'Cannon Soldier' or 'Chaos Emperor Dragon - Envoy of the End''s effect, and you chain 'Enemy Controller', you still take the damage from 'Cannon Soldier'/'Chaos Emperor Dragon - Envoy of the End'. If 'Dark Magician of Chaos' is Summoned, and you chain 'Enemy Controller' to the activation of his effect, even if you take control of 'Dark Magician of Chaos', you cannot take control of his effect, so the Summoner (the activator of the effect) gets to retrieve 1 Spell Card from the Graveyard. When 'Spirit of the Pharaoh' is Special Summoned, and 'Enemy Controller' is chained to the effect, the player who Special Summoned 'Spirit of the Pharaoh' gets the effect because he activated the effect. If you take control of your opponent's monster with 'Enemy Controller', and then the monster is flipped face-down with 'Book of Moon', control of the monster is still returned to the opponent (the original controller) during the End Phase. If you take control of your opponent's monster with 'Enemy Controller', and then the monster is removed from play with 'Interdimensional Matter Transporter' or 'Dimensionhole', when it returns to play it comes to the side of the field of the player who used 'Enemy Controller', but then immediately moves back to the original Controller. If your opponent Normal Summons 'Breaker the Magical Warrior', 'Breaker the Magical Warrior''s effect to place a Spell Counter on him activates, and you chain 'Enemy Controller' to that effect and take control of 'Breaker the Magical Warrior'. In that case, resolve 'Enemy Controller' first and 'Breaker the Magical Warrior''s effect of placing a Spell Counter second. [Re: Aussa the Earth Charmer] If your opponent chains 'Enemy Controller' to the activation of the Flip Effect of a 'Charmer', and takes control of the 'Charmer', the Flip Effect disappears. [Re: B.E.S. Crystal Core] If you target the opponent's monster with the effect of 'B.E.S. Crystal Core', and an effect is chained that causes it to no longer be on your opponent's side of the field (such as 'Remove Brainwashing' or 'Enemy Controller'), the effect of 'B.E.S. Crystal Core' is not applied. [Re: Edge Hammer] If an effect like 'Enemy Controller' is chained to 'Edge Hammer' and control of the targeted monster switches, it will not be destroyed by 'Edge Hammer'. [Re: Eria the Water Charmer] If your opponent chains 'Enemy Controller' to the activation of the Flip Effect of a 'Charmer', and takes control of the 'Charmer', the Flip Effect disappears. [Re: Gladiator Beast Alexander] If a 'Gladiator Beast' monster attacks and its attack is stopped with a card effect ('Gravity Bind', 'Spellbinding Circle', 'Enemy Controller', etc.) or is negated during the Battle Step, the 'Gladiator Beast' monster cannot activate its effect at the end of the Battle Phase. [Re: Guard Penalty] 'Guard Penalty's' effect must resolve before the selected monster is changed to Defense Position. If the opponent chains 'Enemy Controller' to change the selected monster's position, you will not draw a card. [Re: Hiita the Fire Charmer] If your opponent chains 'Enemy Controller' to the activation of the Flip Effect of a 'Charmer', and takes control of the 'Charmer', the Flip Effect disappears. [Re: Spirit of the Pharaoh] If you activate 'Spirit of the Pharaoh''s effect and 'Enemy Controller' is chained, and control of 'Spirit of the Pharaoh' switches, the effect is still controlled by the activator of 'Spirit of the Pharoah''s effect. [Re: Swords of Concealing Light] While 'Swords of Concealing Light' is active, monsters can still have their battle positions changed with card effects like 'Enemy Controller' and 'Bite Shoes'. [Re: Tragedy] You can activate 'Tragedy' after an Attack Position monster is changed to Defense Position by a card effect, such as 'Enemy Controller' or 'Stumbling'. [Re: Treeborn Frog] If you Special Summon 'Treeborn Frog' during your Standby Phase, then it's sent to the Graveyard during that same Standby Phase (like if it's Tributed for 'Enemy Controller'), you can Special Summon 'Treeborn Frog' again that same Standby Phase. [Re: Wynn the Wind Charmer] If your opponent chains 'Enemy Controller' to the activation of the Flip Effect of a 'Charmer', and takes control of the 'Charmer', the Flip Effect disappears.
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Card Type: Quick-Play Spell
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Level:
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Monster Type:
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Passcode: 98045062
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Rarity: Common
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Set: Starter Deck: Syrus Truesdale
| No conditions in stock. |
$0.00 |
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Expressroid
ATK/DEF: 400/1600
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Attribute: Earth
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Card Number: YSDS-EN000
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Card Rules: Rulings powered by The Netrep API. If one of the 2 'roid' monsters you select for 'Expressroid's' effect is removed from your Graveyard by an effect chained to this effect, the remaining 'roid' monster you selected will be added to your hand.
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Card Type: Effect Monster
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Level: 4
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Monster Type: Machine
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Passcode: 00984114
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Rarity: Ultra Rare
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Set: Starter Deck: Syrus Truesdale
| No conditions in stock. |
$0.00 |
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Gyroid
ATK/DEF: 1000/1000
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Attribute: Wind
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Card Number: YSDS-EN014
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Card Rules: Rulings powered by The Netrep API. You cannot choose when to apply 'Gyroid's' effect. If 'Gyroid' would be destroyed as a result of battle, its effect is applied (once per turn) whether you want it to be destroyed or not. If 'Gyroid' is destroyed, and is then Special Summoned again that same turn, the effect is reset and its effect will be applied again if appropriate. If 'Gyroid' is attacked once, is not destroyed because of its effect, then gets flipped face-down, its effect is reset and will be applied again if attacked that turn. The effect of 'Gyroid' is a Continuous Effect that cannot be chained to (including 'Divine Wrath'). If 'Gyroid' is attacked for the first time in a turn by 'Dark Ruler Ha Des', 'Gyroid''s effect is not negated because it will not be destroyed. If 'Gyroid' is equipped with 'Heavy Mech Support Platform', the effect of 'Gyroid' will prevent both from being destroyed in battle. If attacked again the same turn and 'Gyroid' would be destroyed, 'Heavy Mech Support Platform' will be destroyed instead. A third attack will then destroy 'Gyroid' normally. If 'Gyroid' is attacked during a Special Battle Phase created by the effect of 'Last Turn', and is then attacked again during the regular Battle Phase, it will be destroyed because its effect was already applied once that turn (during the Special Battle Phase).
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Card Type: Effect Monster
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Level: 3
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Monster Type: Machine
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Passcode: 18325492
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Rarity: Common
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Set: Starter Deck: Syrus Truesdale
| No conditions in stock. |
$0.00 |
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Heavy Storm
ATK/DEF:
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Attribute: Spell
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Card Number: YSDS-EN024
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Card Rules: Rulings powered by The Netrep API. [Re: A Deal with Dark Ruler] You can activate 'A Deal with Dark Ruler' if your Level 8 or higher monster that is an Equip Spell Card is sent from your side of the field to the Graveyard (such as 'Koitsu' or 'Dark Necrofear' destroyed by 'Heavy Storm'). [Re: Big Bang Shot] If you Special Summon a monster with 'Premature Burial', and equip it with 'Big Bang Shot', and 'Heavy Storm' is activated, the effects of 'Premature Burial' and 'Big Bang Shot' form a chain, with the controller of the 2 cards determining the order in which they are placed on the chain, and the order in which they are resolved. If the controller chooses 'Big Bang Shot' to be Step 2, then the monster will be removed from play. If the controller chooses 'Premature Burial' to be Step 2, then the monster will be destroyed and sent to the Graveyard. [Re: Curse of Royal] You cannot use 'Curse of Royal' against 'Heavy Storm' or 'Harpie's Feather Duster'. [Re: Different Dimension Capsule] If 'Different Dimension Capsule' is destroyed with 'Heavy Storm', etc., the card removed from play remains removed from play for the rest of the Duel. [Re: Embodiment of Apophis] While 'Embodiment of Apophis' is a monster, it is still treated as a Trap Card and can be destroyed by 'Heavy Storm' or 'Mystical Space Typhoon'. [Re: Embodiment of Apophis] If an effect that destroys Trap Cards is used against 'Embodiment of Apophis', you can use 'Fake Trap' to prevent it from being destroyed. When preventing the destruction of 'Embodiment of Apophis', you must be using a card of the appropriate type. You cannot use 'My Body as a Shield' to rescue it from 'Heavy Storm'. You cannot use 'Fake Trap' to rescue it from 'Raigeki'. You can use 'Riryoku Field' when 'Embodiment of Apophis' is targeted by 'Snatch Steal', but not when it's targeted by 'Mystical Space Typhoon'. You can use any of these effects to protect 'Embodiment of Apophis' from 'Raigeki Break' because 'Raigeki Break' can destroy a Monster card or a Trap Card. [Re: Embodiment of Apophis] If 'Non-Spellcasting Area' is active, 'Embodiment of Apophis' cannot be destroyed by 'Raigeki', etc., but can still be destroyed by 'Heavy Storm' or 'Mystical Space Typhoon'. [Re: Emergency Provisions] If your opponent activates 'Heavy Storm' you can chain 'Emergency Provisions' to send your Spell and Trap Cards to Graveyard first (and gain the appropriate amount of Life Points). [Re: Fake Trap] If your opponent activates ''Heavy Storm'' and your chain ''Fake Trap'', your Trap Cards are protected but your Spell Cards are still destroyed.' [Re: Fusion Sword Murasame Blade] This card is not destroyed by cards that target, like 'Mystical Space Typhoon' or 'Dust Tornado', or by cards that do not target, like 'Heavy Storm', 'Harpie's Feather Duster', or 'Gryphon Wing'. [Re: Judgment of Anubis] You can activate 'Judgment of Anubis' and select a Spell Card that destroys only a Spell Card (like 'De-Spell') or only a Trap Card (like 'Remove Trap') or could destroy both (like 'Mystical Space Typhoon') or many (like 'Heavy Storm'). [Re: Morale Boost] If 'Morale Boost' and other Equip Spell Cards are destroyed at the same time with 'Harpie's Feather Duster' or 'Heavy Storm', 'Morale Boost' does not inflict any damage. [Re: Remove Brainwashing] If 'Remove Brainwashing' is destroyed, control does not revert again, so if I activate 'Change of Heart' and my opponent chains 'Remove Brainwashing', control of the monster comes to me and then reverts to my opponent. Then, later in the turn, if 'Remove Brainwashing' is destroyed with 'Heavy Storm', control does not revert back to me and remains with the original owner. (The same for 'Creature Swap', etc.) [Re: Smoke Grenade of the Thief] This card must be destroyed directly for its effect to activate, such as with the effects of 'Mystical Space Typhoon', 'Heavy Storm', or 'Gearfried the Iron Knight'. Its effect does NOT activate if the monster it is equipped to is destroyed, Tributed, flipped face-down, or removed from the field. [Re: Swords of Revealing Light] If this card is destroyed or removed from the field by the effect of another card, such as 'Heavy Storm' or 'Giant Trunade', the opponent may then attack. [Re: Timidity] While the effect of 'Timidity' is active, and your opponent activates 'Heavy Storm', face-down Spell and Trap Cards are not destroyed but face-up cards will be.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 19613556
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Rarity: Common
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Set: Starter Deck: Syrus Truesdale
| No conditions in stock. |
$0.00 |
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Jerry Beans Man
ATK/DEF: 1750/0
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Attribute: Earth
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Card Number: YSDS-EN007
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Card Rules: No rulings available for this card.
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Card Type: Normal Monster
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Level: 3
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Monster Type: Plant
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Passcode: 23635815
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Rarity: Common
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Set: Starter Deck: Syrus Truesdale
| No conditions in stock. |
$0.00 |
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Lightning Vortex
ATK/DEF:
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Attribute: Spell
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Card Number: YSDS-EN030
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Card Rules: Rulings powered by The Netrep API. [Re: Aurkus, Lightsworn Druid] 'Aurkus, Lightsworn Druid' will NOT stop 'Torrential Tribute', 'Mirror Force', 'Lightning Vortex', 'Fissure', 'Smashing Ground', or 'Hammer Shot', because these effects do not target. [Re: Green Baboon, Defender of the Forest] When 'Green Baboon, Defender of the Forest' and another Beast-Type monster are destroyed at the same time by a card's effect, like 'Lightning Vortex', you cannot use 'Green Baboon, Defender of the Forest's' effect to Special Summon itself.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 69162969
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Rarity: Common
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Set: Starter Deck: Syrus Truesdale
| No conditions in stock. |
$0.00 |
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Magic Jammer
ATK/DEF:
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Attribute: Trap
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Card Number: YSDS-EN033
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Card Rules: Rulings powered by The Netrep API. [Re: Bait Doll] If 'Bait Doll' is activated and targets 'Magic Jammer', 'Magic Drain', etc. the opponent may chain the Trap Card to negate and destroy 'Bait Doll'. If he / she does not, the Trap Card will be destroyed since the activation timing is incorrect, and 'Bait Doll' will be shuffled into your Deck. [Re: Black Pendant] If this card's activation is negated, such as with 'Magic Jammer' or 'Riryoku Field' it does not do damage to your opponent. [Re: Blast Magician] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Bountiful Artemis] If 'Seven Tools of the Bandit' is used to negate the activation of another Trap Card, such as 'Magic Jammer', you will not draw a card for 'Magic Jammer' since its activation was negated. [Re: Burst Stream of Destruction] If 'Burst Stream of Destruction''s activation is negated by 'Magic Jammer', then 'Blue-Eyes White Dragon' can attack. [Re: Clock Tower Prison] Putting a Clock Counter on 'Clock Tower Prison' can be chained to. The effect to Special Summon 'Destiny Hero - Dreadmaster' can also be chained to. Even though this effect can be chained to, it cannot be chained to with an effect that negates the activation of a Spell Card, such as 'Magic Jammer' or 'Horus the Black Flame Dragon LV8' because the 'Clock Tower Prison' card has already resolved. [Re: Curse of Darkness] 'Curse of Darkness' inflicts 1000 damage right after the Spell Card is activated, not when it resolves. If the Spell Card's activation is negated however, such as with 'Magic Jammer', then no damage is inflicted because the activation was negated. [Re: Curse of Royal] You can use Curse of Royal against cards like 'Magic Jammer', 'Seven Tools of the Bandit', 'Solemn Judgment', 'Curse of Royal', 'Mystical Space Typhoon', 'Dust Tornado', 'Magic Drain', 'Riryoku Field', 'Judgment of Anubis', etc. [Re: Dark Eradicator Warlock] If a Normal Spell Card's activation is negated (by 'Magic Jammer' etc.), then no damage is dealt by 'Dark Eradicator Warlock'. [Re: Destiny Board] The placing of a Spirit Message on the field by the effect of 'Destiny Board' cannot be negated with 'Magic Jammer', 'Magic Drain', 'Solemn Judgment', etc. [Re: Destiny Hero - Diamond Dude] Since the Spell Card itself is not activated (only its effect is), your opponent cannot chain 'Magic Jammer', 'Dark Deal', 'Barrel Behind the Door' or any other card that has to be chained to the activation of a Spell Card. [Re: Fairy Guardian] Spell Cards that are eligible for this card's effect include: Set Spell Cards, Equip Spell Cards, or Continuous Spell Cards destroyed by your opponent's card effects and Spell Cards negated and destroyed by an opponent's 'Magic Jammer', 'Solemn Judgment', 'Horus the Black Flame Dragon LV8', etc. It also includes Spell Cards discarded from your hand by your opponent's card effect, like 'Delinquent Duo' or 'Confiscation' and Spell Cards sent from your Deck to Graveyard by your opponent's 'Needle Worm', 'Don Zaloog', 'Vampire Lord', etc. [Re: Fusion Sword Murasame Blade] When you activate this card, the opponent can chain a card like 'Magic Jammer' that will negate its activation and destroy it. [Re: Gravekeeper's Watcher] You cannot activate 'Gravekeeper's Watcher' when a card is discarded as a cost, such as 'Magic Jammer', 'Kuriboh', 'Tribute to the Doomed', 'Thunder Dragon', or 'Type Zero Magic Crusher'. [Re: Great Shogun Shien] If 'Great Shogun Shien' is face-up, and the activation of your opponent's Spell/Trap Card is negated (by 'Magic Jammer', etc.), they can still activate 1 more Spell/Trap Card after that. [Re: Inferno Fire Blast] If 'Imperial Order' is chained to 'Inferno Fire Blast', the effect of 'Inferno Fire Blast' is negated but 'Red-Eyes B. Dragon' cannot attack. However, if 'Magic Jammer' negates the activation of 'Inferno Fire Blast', your 'Red-Eyes B. Dragon' can attack. [Re: Legendary Flame Lord] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Magical Marionette] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Mythical Beast Cerberus] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Night Assailant] 'Night Assailant' doesn't have to be sent to the Graveyard by an effect, or by an effect controlled by your opponent it just has to be sent to the Graveyard. 'Night Assailant''s effect activates when sent to the Graveyard as a cost for 'Magic Jammer' or 'Tribe-Infecting Virus' 'Night Assailant''s effect activates after the current chain resolves. [Re: Offerings to the Doomed] Skipping your next Draw Phase is not a cost, so if your opponent chains 'Magic Jammer' or 'Imperial Order' to negate this card, you do NOT skip your next Draw Phase. [Re: Ojamagic] The effect of 'Ojamagic' activates in the Graveyard, and it can be chained to.It cannot be negated by 'Magic Jammer' or 'Dark Balter the Terrible'. [Re: Royal Magical Library] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Scapegoat] If your opponent chains 'Magic Jammer' to your 'Scapegoat' you may still perform Summons that turn, but if they chain 'Imperial Order' you may not perform Summons. [Re: Skilled Dark Magician] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Skilled White Magician] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Smoke Grenade of the Thief] If your opponent chains 'Magic Jammer', 'Magic Drain', etc., to negate and destroy this card, its effect does not activate. [Re: Spell Absorption] If the activation of a Spell Card is negated by 'Magic Jammer', etc., then you will not gain Life Points for 'Spell Absorption'. [Re: Spirit Reaper] 'Spirit Reaper' is destroyed by its own effect after a card that targets it resolves. If a Spell Card targets it, and the activation of that Spell Card is negated (such as with 'Magic Jammer'), then 'Spirit Reaper' is not destroyed. However, if the effect of the Spell Card was negated, such as if 'Imperial Order' is active, then 'Spirit Reaper' is destroyed because the Spell Card resolves (even though its effect is negated). Even if 'Imperial Order' is already active on the field, you can activate a card such as 'Tribute to the Doomed' designating 'Spirit Reaper', and 'Spirit Reaper' will be destroyed by its own effe
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Card Type: Counter Trap
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Level:
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Monster Type:
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Passcode: 77414722
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Rarity: Common
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Set: Starter Deck: Syrus Truesdale
| No conditions in stock. |
$0.00 |
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