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Dark Hole
ATK/DEF:
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Attribute: Spell
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Card Number: SDY-022
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Card Rules: Rulings powered by The Netrep API. [Re: Big Shield Gardna] A face-down 'Big Shield Gardna' can only negate a Spell Card that targets 1 face-down monster, so it cannot negate 'Riryoku', 'Creature Swap' or 'Dark Hole', but could negate 'Nobleman of Crossout' or 'Tribute to the Doomed'. [Re: Coffin Seller] If multiple monsters are sent to the Graveyard at the same time (due to 'Dark Hole', etc.) then inflict 300 damage only because it is considered as 1 time. [Re: Dramatic Rescue] You can activate 'Dramatic Rescue' when an Amazoness on your side of the field is targeted, such as with any Equip Spell Card, 'Tribute to the Doomed', 'Trap Hole', 'Man-Eater Bug', 'Relinquished', 'Dark Cat with White Tail', 'Amazoness Spellcaster', 'Penguin Soldier' (even if it targets 2 monsters), 'Change of Heart', 'Ring of Destruction', 'XYZ Dragon Cannon', etc. But not when cards like 'Raigeki', 'Dark Hole', 'Mirror Force', 'Fissure', 'Creature Swap', 'Guardian Sphinx', 'Bottomless Trap Hole', 'Adhesive Trap Hole', etc. are used. [Re: Fire Princess] If you have a face-up 'Fire Princess' and a Set 'Poison of the Old Man' when your opponent activates 'Dark Hole' you may chain 'Poison of the Old Man' to increase your Life Points and the effect of 'Fire Princess' will deal 500 damage to your opponent even though she is then destroyed by 'Dark Hole', because the effect of 'Fire Princess' is a Continuous Effect. [Re: Freed the Matchless General] The effect of this card will not negate ''Creature Swap'', ''Fissure'', ''Smashing Ground'', ''Dark Hole'', ''Raigeki'', or similar Spell Cards that do not target. [Re: Heart of Clear Water] A monster equipped with this card can still be destroyed by effects that do not target, such as the effects of 'Fissure', 'Dark Hole', 'Smashing Ground', or 'Torrential Tribute'. [Re: Lord of D.] 'Lord of D.' will NOT stop 'Dark Hole', 'Mirror Force', 'Raigeki', 'Fissure', 'Smashing Ground', 'Hammer Shot', or 'Amazoness Archers', nor will he protect your Dragon-Type monsters from their effects, since these cards affect the whole field and do not select targets. [Re: Maiden of the Aqua] If you have 'Maiden of the Aqua' (with her effect active) and 'The Legendary Fisherman' or 'Deepsea Warrior' on your side of the field, and 'Dark Hole' is activated, 'The Legendary Fisherman' and 'Deepsea Warrior' will not be destroyed. [Re: My Body as a Shield] 'My Body as a Shield' will negate cards such as 'Dark Hole', 'Fissure', 'Raigeki', 'Eternal Rest', 'Nobleman of Crossout', 'Tribute to the Doomed', 'Thousand Knives', 'Trap Hole', 'Two-Pronged Attack', 'Mirror Force', 'House of Adhesive Tape', 'Eatgaboon', 'Ring of Destruction', 'Torrential Tribute', 'Bottomless Trap Hole', 'Man-Eater Bug', 'Blast Juggler', 'Dragon Seeker', 'Dream Clown', 'Throwstone Unit', 'Burst Breath', 'Swarm of Scarabs', 'Cyber Jar', 'Tribe-Infecting Virus', 'Raigeki Break', 'XYZ Dragon Cannon', 'Mega-Ton Magical Cannon', 'Exiled Force' (negates the effect but will not destroy 'Exiled Force' as it is already in the Graveyard), 'Offerings to the Doomed' (negates 'Offerings to the Doomed' so you do not skip your Draw Phase), 'Jowgen the Spiritualist' (when its effect is activated), 'Dragon's Gunfire' (if the effect that destroys a monster is selected), or 'The Last Warrior From Another Planet' (negates the effect and destroys 'The Last Warrior From Another Planet'). [Re: Riryoku Field] This card cannot be used against 'Fissure', 'Smashing Ground', or 'Dark Hole' because these cards do not target. [Re: Ryu Senshi] The effect of this card will not negate 'Creature Swap', 'Fissure', 'Smashing Ground', 'Dark Hole', 'Raigeki', or similar cards that do not target. [Re: Skull Invitation] If 'Dark Hole' destroys monsters controlled by both players, the damage from 'Skull Invitation' is applied to both players simultaneously.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 53129443
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Rarity: Common
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Set: Starter Deck Yugi
| Condition: UNL NM |
$2.95 |
x 3 |
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Trap Hole
ATK/DEF:
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Attribute: Trap
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Card Number: SDY-027
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Card Rules: Rulings powered by The Netrep API. [Re: Book of Moon] If you chain 'Book of Moon' to 'Magic Cylinder', 'Ring of Destruction', or 'Trap Hole' to flip the target of any of those cards face-down, the card's effect disappears. (See 'Activation & Targeting Eligibility' in the Advanced FAQ.) If you use 'Book of Moon' on a monster that had its ATK doubled with 'Limiter Removal', the monster is not destroyed at the end of the turn. [Re: Breaker the Magical Warrior] Placing a Spell Counter on 'Breaker, the Magical Warrior' is a chain that begins after it is Summoned. If your opponent chains 'Trap Hole' or 'Ring of Destruction' to the placement of a Spell Counter on 'Breaker, the Magical Warrior', 'Trap Hole' / 'Ring of Destruction' resolves before the Spell Counter is placed on 'Breaker, the Magical Warrior', so you cannot chain 'Breaker, the Magical Warrior''s effect. [Re: Creeping Doom Manta] The effect of this monster prevents the activation of Trap Cards that can be activated when a monster is Normal Summoned, such as 'Trap Hole' and 'Torrential Tribute'. [Re: Dramatic Rescue] You can activate 'Dramatic Rescue' when an Amazoness on your side of the field is targeted, such as with any Equip Spell Card, 'Tribute to the Doomed', 'Trap Hole', 'Man-Eater Bug', 'Relinquished', 'Dark Cat with White Tail', 'Amazoness Spellcaster', 'Penguin Soldier' (even if it targets 2 monsters), 'Change of Heart', 'Ring of Destruction', 'XYZ Dragon Cannon', etc. But not when cards like 'Raigeki', 'Dark Hole', 'Mirror Force', 'Fissure', 'Creature Swap', 'Guardian Sphinx', 'Bottomless Trap Hole', 'Adhesive Trap Hole', etc. are used. [Re: Eagle Eye] The effect of this monster prevents the activation of Trap Cards that can be activated when a monster is Normal Summoned, such as 'Trap Hole' and 'Torrential Tribute'. [Re: Invasion of Flames] The effect of this monster prevents the activation of Trap Cards that can be activated when a monster is Normal Summoned, such as 'Trap Hole' and 'Torrential Tribute'. [Re: Jinzo] When 'Jinzo' is Tribute Summoned, cards like 'Trap Hole' and 'Torrential Tribute' cannot be activated because 'Jinzo's' Continuous Effect is applied when it is Summoned, but you can negate its Summon with 'Solemn Judgment', 'Horn of Heaven', etc. [Re: Light of Intervention] While this card is on the field, monsters can be Normal Summoned in face-up Defense Position, and can be the target of 'Trap Hole' and will trigger effects like the effect of 'Mysterious Puppeteer'. [Re: Maju Garzett] When you Tribute Summon 'Maju Garzett', your opponent can use 'Trap Hole' or 'Bottomless Trap Hole' if appropriate. [Re: Mind on Air] 'Mind on Air''s effect is continuous, so if you Summon 'Mind on Air' and your opponent responds with 'Trap Hole', your opponent must show their hand until 'Mind on Air' is no longer on the field (after 'Trap Hole' resolves). [Re: My Body as a Shield] 'My Body as a Shield' will negate cards such as 'Dark Hole', 'Fissure', 'Raigeki', 'Eternal Rest', 'Nobleman of Crossout', 'Tribute to the Doomed', 'Thousand Knives', 'Trap Hole', 'Two-Pronged Attack', 'Mirror Force', 'House of Adhesive Tape', 'Eatgaboon', 'Ring of Destruction', 'Torrential Tribute', 'Bottomless Trap Hole', 'Man-Eater Bug', 'Blast Juggler', 'Dragon Seeker', 'Dream Clown', 'Throwstone Unit', 'Burst Breath', 'Swarm of Scarabs', 'Cyber Jar', 'Tribe-Infecting Virus', 'Raigeki Break', 'XYZ Dragon Cannon', 'Mega-Ton Magical Cannon', 'Exiled Force' (negates the effect but will not destroy 'Exiled Force' as it is already in the Graveyard), 'Offerings to the Doomed' (negates 'Offerings to the Doomed' so you do not skip your Draw Phase), 'Jowgen the Spiritualist' (when its effect is activated), 'Dragon's Gunfire' (if the effect that destroys a monster is selected), or 'The Last Warrior From Another Planet' (negates the effect and destroys 'The Last Warrior From Another Planet'). [Re: Mysterious Puppeteer] When you have 'Mysterious Puppeteer' face-up on the field, if you Summon a monster and you opponent activates 'Trap Hole' your monster is destroyed and you still gain 500 Life Points, since the monster was Summoned and then destroyed. [Re: Pineapple Blast] If you Summon a monster and want to activate 'Pineapple Blast', and your opponent wants to use 'Trap Hole', 'Pineapple Blast' is Step 1 of the chain and 'Trap Hole' is Step 2. [Re: Prime Material Dragon] 'Prime Material Dragon's' second effect works like 'My Body as a Shield'. 'Prime Material Dragon' can negate cards such as 'Smashing Ground', 'Nobleman of Crossout', 'Shield Crush', 'Thousand Knives', 'Trap Hole', 'Mirror Force', 'Ring of Destruction', 'Torrential Tribute', 'Bottomless Trap Hole', 'Swarm of Scarabs', 'Dark Armed Dragon', 'Raigeki Break', 'XYZ Dragon Cannon', 'Mega-Ton Magical Cannon', 'Exiled Force' (negates the effect but will not destroy 'Exiled Force' as it is already in the Graveyard), 'Soul Taker' (negates 'Soul Taker' so you do not gain Life Points), 'Jowgen the Spiritualist' (when its effect is activated), 'Dragon's Gunfire' (if the effect that destroys a monster is selected), or 'The Last Warrior From Another Planet' (negates the effect and destroys 'The Last Warrior From Another Planet'). [Re: Stop Defense] Using 'Stop Defense' on a face-down monster does not constitute a Flip Summon, so 'Trap Hole' could not be used. [Re: Stumbling] The effect of 'Stumbling' goes on a chain immediately after a monster is Summoned. As a mandatory Trigger Effect, 'Stumbling' is always on the chain before optional Trigger Effects ('Mobius the Frost Monarch') or chained Spell & Trap Cards ('Trap Hole'). [Re: Stumbling] If 'Stumbling' is in effect and you Summon 'Exiled Force', and your opponent has 'Trap Hole' Set, 'Stumbling' initiates a chain with 'Stumbling''s effect as Step 1. Your opponent can activate 'Trap Hole' as Step 2. You cannot chain 'Exiled Force' because its effect is Spell Speed 1. Therefore 'Trap Hole' will destroy 'Exiled Force' before you have a chance to Tribute it. [Re: Super-Electromagnetic Voltech Dragon] If you Tribute Summon this card by Tributing a 'Batteryman' monster, this card's Trigger Effect can be chained to. After the Trigger Effect resolves, 'Voltech Dragon' then has the appropriate effect applied to it. So if you Tributed 'Batteryman D', the opponent may activate 'Trap Hole' as a chain to the effect of 'Voltech Dragon' and destroy 'Voltech Dragon' before it can negate the effects of Spell & Trap Cards that target it. (In other words, by chaining to the effect that would give 'Voltech Dragon' immunity, you can destroy it before it becomes immune.) [Re: Swift Gaia the Fierce Knight] Your opponent can use 'Trap Hole' against 'Swift Gaia the Fierce Knight' because it's a Normal Summon. [Re: Tactical Espionage Expert] The effect of this monster prevents the activation of Trap Cards that can be activated when a monster is Normal Summoned, such as 'Trap Hole' and 'Torrential Tribute'. [Re: The Agent of Creation - Venus] After Summoning 'The Agent of Creation - Venus', you can activate its effect before your opponent can activate 'Trap Hole'. [Re: Tyrant Dragon] When you Summon 'Tyrant Dragon', the opponent can activate 'Torrential Tribute' or 'Bottomless Trap Hole' and destroy 'Tyrant Dragon' because neither of these Trap Cards target. (However, 'Trap Hole' does target and its effect will disappear if activated.) [Re: Zolga] The effect of 'Zolga' can be chained to, and is Step 1 of a chain after a successful Summon. Effects like 'Trap Hole' would be Step 2.
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Card Type: Normal Trap
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Level:
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Monster Type:
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Passcode: 04206964
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Rarity: Common
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Set: Starter Deck Yugi
| No conditions in stock. |
$0.49 |
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Fissure
ATK/DEF:
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Attribute: Spell
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Card Number: SDY-026
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Card Rules: Rulings powered by The Netrep API. You can activate 'Fissure' even if your opponent only has 1 monster on the field. If there are two or more monsters with equal ATK on your opponent's side of the field, you (the player who activated 'Fissure') select which monster will be destroyed. [Re: Aurkus, Lightsworn Druid] 'Aurkus, Lightsworn Druid' will NOT stop 'Torrential Tribute', 'Mirror Force', 'Lightning Vortex', 'Fissure', 'Smashing Ground', or 'Hammer Shot', because these effects do not target. [Re: Butterfly Dagger - Elma] If the monster that 'Butterfly Dagger - Elma' is equipped to is destroyed as a result of battle, or by a card effect like 'Sakuretsu Armor' or 'Fissure', then 'Butterfly Dagger - Elma' cannot return to your hand because it is no longer equipped to a monster. However, if the monster and the 'Butterfly Dagger - Elma' are destroyed simultaneously by a card like 'Final Destiny', then you can return it to your hand. [Re: Different Dimension Dragon] 'Different Dimension Dragon' cannot be destroyed by 'Fissure', 'Mirror Force', etc. Also, if 'Different Dimension Dragon' is your only monster on your side of the field, your opponent cannot activate effects like 'Fissure', 'Mirror Force', 'Raigeki', etc. [Re: Dramatic Rescue] You can activate 'Dramatic Rescue' when an Amazoness on your side of the field is targeted, such as with any Equip Spell Card, 'Tribute to the Doomed', 'Trap Hole', 'Man-Eater Bug', 'Relinquished', 'Dark Cat with White Tail', 'Amazoness Spellcaster', 'Penguin Soldier' (even if it targets 2 monsters), 'Change of Heart', 'Ring of Destruction', 'XYZ Dragon Cannon', etc. But not when cards like 'Raigeki', 'Dark Hole', 'Mirror Force', 'Fissure', 'Creature Swap', 'Guardian Sphinx', 'Bottomless Trap Hole', 'Adhesive Trap Hole', etc. are used. [Re: Freed the Matchless General] The effect of this card will not negate ''Creature Swap'', ''Fissure'', ''Smashing Ground'', ''Dark Hole'', ''Raigeki'', or similar Spell Cards that do not target. [Re: Heart of Clear Water] A monster equipped with this card can still be destroyed by effects that do not target, such as the effects of 'Fissure', 'Dark Hole', 'Smashing Ground', or 'Torrential Tribute'. [Re: Lord of D.] 'Lord of D.' will NOT stop 'Dark Hole', 'Mirror Force', 'Raigeki', 'Fissure', 'Smashing Ground', 'Hammer Shot', or 'Amazoness Archers', nor will he protect your Dragon-Type monsters from their effects, since these cards affect the whole field and do not select targets. [Re: My Body as a Shield] 'My Body as a Shield' will negate cards such as 'Dark Hole', 'Fissure', 'Raigeki', 'Eternal Rest', 'Nobleman of Crossout', 'Tribute to the Doomed', 'Thousand Knives', 'Trap Hole', 'Two-Pronged Attack', 'Mirror Force', 'House of Adhesive Tape', 'Eatgaboon', 'Ring of Destruction', 'Torrential Tribute', 'Bottomless Trap Hole', 'Man-Eater Bug', 'Blast Juggler', 'Dragon Seeker', 'Dream Clown', 'Throwstone Unit', 'Burst Breath', 'Swarm of Scarabs', 'Cyber Jar', 'Tribe-Infecting Virus', 'Raigeki Break', 'XYZ Dragon Cannon', 'Mega-Ton Magical Cannon', 'Exiled Force' (negates the effect but will not destroy 'Exiled Force' as it is already in the Graveyard), 'Offerings to the Doomed' (negates 'Offerings to the Doomed' so you do not skip your Draw Phase), 'Jowgen the Spiritualist' (when its effect is activated), 'Dragon's Gunfire' (if the effect that destroys a monster is selected), or 'The Last Warrior From Another Planet' (negates the effect and destroys 'The Last Warrior From Another Planet'). [Re: Riryoku Field] This card cannot be used against 'Fissure', 'Smashing Ground', or 'Dark Hole' because these cards do not target. [Re: Ryu Senshi] The effect of this card will not negate 'Creature Swap', 'Fissure', 'Smashing Ground', 'Dark Hole', 'Raigeki', or similar cards that do not target. [Re: Silent Swordsman LV5] If you control 'Blue-Eyes White Dragon' and 'Silent Swordsman LV5', and your opponent activates 'Fissure', the monster with the lowest ATK is 'Silent Swordsman LV5', but it is unaffected by Spell Cards, so the effect of 'Fissure' disappears.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 66788016
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Rarity: Common
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Set: Starter Deck Yugi
| Condition: UNL NM |
$0.34 |
x 3 |
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Ancient Elf
ATK/DEF: 1450/1200
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Attribute: Light
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Card Number: SDY-024
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Card Rules: No rulings available for this card.
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Card Type: Normal Monster
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Level: 4
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Monster Type: Spellcaster
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Passcode: 93221206
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Rarity: Common
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Set: Starter Deck Yugi
| No conditions in stock. |
$0.00 |
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Ansatsu
ATK/DEF: 1700/1200
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Attribute: Earth
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Card Number: SDY-016
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Card Rules: No rulings available for this card.
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Card Type: Normal Monster
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Level: 5
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Monster Type: Warrior
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Passcode: 48365709
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Rarity: Common
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Set: Starter Deck Yugi
| No conditions in stock. |
$0.00 |
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Baron of the Fiend Sword
ATK/DEF: 1550/800
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Attribute: Dark
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Card Number: SDY-036
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Card Rules: No rulings available for this card.
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Card Type: Normal Monster
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Level: 4
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Monster Type: Fiend
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Passcode: 86325596
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Rarity: Common
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Set: Starter Deck Yugi
| No conditions in stock. |
$0.00 |
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Beaver Warrior
ATK/DEF: 1200/1500
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Attribute: Earth
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Card Number: SDY-005
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Card Rules: No rulings available for this card.
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Card Type: Normal Monster
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Level: 4
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Monster Type: Beast-Warrior
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Passcode: 32452818
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Rarity: Common
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Set: Starter Deck Yugi
| No conditions in stock. |
$0.00 |
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Book of Secret Arts
ATK/DEF:
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Attribute: Spell
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Card Number: SDY-021
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Card Rules: No rulings available for this card.
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Card Type: Equip Spell
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Level:
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Monster Type:
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Passcode: 91595718
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Rarity: Common
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Set: Starter Deck Yugi
| No conditions in stock. |
$0.00 |
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Card Destruction
ATK/DEF:
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Attribute: Spell
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Card Number: SDY-042
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Card Rules: Rulings powered by The Netrep API. Discarding your hand is not a cost for either player. 'Card Destruction' can be activated if either player has at least 1 card in his/her hand (not including 'Card Destruction'). If your opponent has 1 or more cards in his/her hand and you only have 'Card Destruction' in your hand, you can activate 'Card Destruction'. If your opponent has no cards in his/her hand and you have 'Card Destruction' and 1 other card in your hand, you can activate 'Card Destruction'. If your opponent has no cards in his/her hand and you only have 'Card Destruction' in your hand, you cannot activate 'Card Destruction'. [Re: Doomcaliber Knight] When multiple Effect Monster effects activate simultaneously, 'Doomcaliber Knight's' effect is chained after determining the order of the Effect Monster effects (see the Advanced Rulings FAQ 'Simultaneous Effects) and will negate the Effect Monster's effect that was placed last on the Chain.Example 1: Player A Tributes her 'Sangan' and 'Witch of the Black Forest' to Tribute Summon 'Dark Magician'. 'Sangan's' effect is Chain Link 1 and 'Witch of the Black Forest's' effect is Chain Link 2. The effect of Player B's 'Doomcaliber Knight' is chained, and it will negate 'Witch of the Black Forest's' effect.Example 2: Player A and Player B have 'Goldd, Wu-Lord of Dark World' in their hand and Player A controls 'Doomcaliber Knight'. Player A activates 'Card Destruction'. When both copies of 'Goldd, Wu-Lord of Dark World' are discarded, their effects start a Chain. Player A is the turn player, so his 'Goldd, Wu-Lord of Dark World' is Chain Link 1 and Player B's is Chain Link 2. 'Doomcaliber Knight's' effect is chained, and it will negate Player B's 'Goldd, Wu-Lord of Dark World'.Example 3: Player A's 'Giant Rat' is destroyed in battle and sent to the Graveyard while she has 'Green Baboon, Defender of the Forest' in her hand and 'Doomcaliber Knight' is face-up on the field. Player A can activate 'Giant Rat' and/or 'Green Baboon, Defender of the Forest's' effect. If she activates both effects, she chooses the order the effects are placed onto the Chain, and 'Doomcaliber Knight' will negate the effect that is placed highest on the Chain. If 'Green Baboon, Defender of the Forest' is Chain Link 1 and 'Giant Rat' is Chain Link 2, 'Doomcaliber Knight' will negate 'Giant Rat'.Example 4: If 'Sangan' is Tributed to Tribute Summon 'Raiza the Storm Monarch' while 'Doomcaliber Knight' is face-up on the field, 'Sangan's' effect is Chain Link 1 and 'Raiza the Storm Monarch's' effect is Chain Link 2. 'Doomcaliber Knight's' effect is chained, negating 'Raiza the Storm Monarch's' effect and destroying it.Example 5: Player A's 'Sasuke Samurai #4' attacks Player B's 'Neo-Spacian Grand Mole' while 'Doomcaliber Knight' is face-up on the field. 'Sasuke Samurai #4's' effect is Chain Link 1 and 'Neo-Spacian Grand Mole' is Chain Link 2. 'Doomcaliber Knight's' effect is chained, and it will negate and destroy 'Neo-Spacian Grand Mole'. [Re: Exodia the Forbidden One] If both players have all 5 of the cards listed on 'Exodia the Forbidden One' in their hand at the same time, such as if both players start with all 5 of the cards in their opening hand, or if both players draw all 5 cards by the effect of 'Card Destruction', the game is declared a DRAW. [Re: Magical Thorn] If the opponent discards from their hand as a cost to activate a card like 'Cost Down' and you chain 'Magical Thorn' they will not take any damage. If your opponent activates a card where discarding is part of the effect of the card, such as 'Card Destruction', and you chain 'Magical Thorn', they WILL take damage because the effect of 'Magical Thorn' will be active before the discarding effect resolves. [Re: Neko Mane King] When 'Neko Mane King' is sent to the Graveyard by the effect of 'Delinquent Duo' or 'Card Destruction', 'Neko Mane King''s effect is activated after those cards completely resolve all of their effects. [Re: Night Assailant] 'Night Assailant''s effect activates when sent to the Graveyard by 'Morphing Jar' or 'Card Destruction'. [Re: Null and Void] You can chain 'Null and Void' to a Continuous Spell or Trap Card that causes drawing, such as 'Mirage of Nightmare' or 'Heart of the Underdog'. You cannot chain 'Null and Void' to 'Disturbance Strategy', 'Graceful Charity', 'Card Destruction', 'Morphing Jar', 'Mind Wipe', 'Dragged Down into the Grave', or 'Reload'. [Re: Peten the Dark Clown] If 'Peten the Dark Clown' is discarded because of 'Morphing Jar' or 'Card Destruction', the last thing that happened was that both players drew cards. So the effect of 'Peten' does not activate. [Re: Prohibition] If 'Thunder Dragon', 'Honest', or 'Kuriboh' is declared with 'Prohibition', it can be discarded with 'Card Destruction' but it cannot be discarded to activate its effect. [Re: Protector of the Sanctuary] Most cards that would cause the opponent to draw outside of the Draw Phase, such as 'Card Destruction', cannot be activated, even by the controller of 'Protector of the Sanctuary'. However, effects that are forcibly activated, like 'Morphing Jar', can be activated (but results may vary see below). [Re: Protector of the Sanctuary] You cannot activate cards if they make your opponent draw, such as 'Dragged Down Into the Grave', 'Card Destruction', or 'Disturbance Strategy'. [Re: Regenerating Mummy] 'Regenerating Mummy''s effect will activate when sent to the Graveyard by the effect of 'Morphing Jar' or 'Card Destruction'.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 72892473
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Rarity: Super Rare
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Set: Starter Deck Yugi
| No conditions in stock. |
$0.00 |
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Castle Walls
ATK/DEF:
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Attribute: Trap
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Card Number: SDY-049
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Card Rules: Rulings powered by The Netrep API. You choose the monster to receive the DEF increase when you activate this card. This card targets. If you activate two 'Castle Walls' on the same monster, its DEF increases by 1000.
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Card Type: Normal Trap
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Level:
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Monster Type:
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Passcode: 44209392
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Rarity: Common
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Set: Starter Deck Yugi
| No conditions in stock. |
$0.00 |
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Celtic Guardian
ATK/DEF: 1400/1200
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Attribute: Earth
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Card Number: SDY-009
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Card Rules: Rulings powered by The Netrep API. [Re: Obnoxious Celtic Guard] 'Obnoxious Celtic Guard' and 'Celtic Guardian' are considered 2 separate monsters so you can have 3 of each in your Deck.
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Card Type: Normal Monster
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Level: 4
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Monster Type: Warrior
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Passcode: 91152256
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Rarity: Common
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Set: Starter Deck Yugi
| No conditions in stock. |
$0.00 |
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Change of Heart
ATK/DEF:
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Attribute: Spell
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Card Number: SDY-032
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Card Rules: Rulings powered by The Netrep API. You gain control of the targeted monster in the same Battle Position that it was in on your opponent's side of the field.If it is face-down you may Flip Summon it and any Flip Effect is activated. During your End Phase it is returned to your opponent's side of the field in the same Battle Position as you last had it in. So if you attacked with the monster and it remained in Attack Position, it will return to your opponent in Attack Position. You can use the monster you control through the effect of 'Change of Heart' as a Tribute for a Tribute Summon, or for an effect like 'Cannon Soldier's'. [Re: Ameba] If your opponent uses 'Change of Heart' on a face-down 'Ameba' and Flip Summons it, when it returns to you during the End Phase, its effect activates and you take 2000 damage. [Re: Aussa the Earth Charmer] If you take control of the opponent's monster with a 'Charmer' and the opponent takes control back with 'Change of Heart', control still reverts to you after the effect of 'Change of Heart' expires (even though it wasn't your monster originally). [Re: Bazoo the Soul-Eater] If you remove Monster Cards from your Graveyard to increase the ATK of 'Bazoo the Soul-Eater', then on your opponent's turn he uses 'Change of Heart' to gain control of the same 'Bazoo the Soul-Eater', your opponent can remove cards from his Graveyard to further increase the ATK. The ATK increase you caused will end during that End Phase, and the ATK increase your opponent caused will end during your End Phase. [Re: Big Bang Shot] The effect of 'Big Bang Shot' that removes the equipped monster from play can be resolved between steps of a chain. For example, if 'Change of Heart' targets a monster equipped with 'Big Bang Shot', and 'Mystical Space Typhoon' is chained to 'Change of Heart' to destroy 'Big Bang Shot', first resolve 'Mystical Space Typhoon' and destroy 'Big Bang Shot', then remove the monster that was equipped from play, and THEN resolve 'Change of Heart' (and the effect of 'Change of Heart' disappears). [Re: Blindly Loyal Goblin] If your opponent takes control of your 'Blindly Loyal Goblin' with 'Change of Heart' and flips it face-up, control of the monster does not return to you. [Re: Blindly Loyal Goblin] Your opponent cannot use 'Change of Heart', 'Snatch Steal', or 'Brain Control' on your face-up 'Blindly Loyal Goblin'. [Re: Blindly Loyal Goblin] If your opponent tries to use 'Change of Heart' on your face-down 'Blindly Loyal Goblin', and you chain 'Ceasefire' to flip it face-up, the effect of 'Change of Heart' is negated. [Re: Cobra Jar] When the 'Poisonous Snake Token' is destroyed as a result of battle, it is the opponent of 'Cobra Jar''s controller that takes the damage so even if the opponent had taken control of the 'Poisonous Snake Token' with 'Change of Heart', he/she still takes the damage when it is destroyed. [Re: Creature Swap] A player may activate 'Change of Heart' to gain control of an opponent's monster, and then activate 'Creature Swap' and select that monster to return to the opponent. At the end of the turn, the monster targeted by 'Change of Heart' does not switch sides again since it is already on the owner's side of the field. [Re: Deck Devastation Virus] If you use 'Change of Heart' to take control of your opponent's 'Magicial Scientist' during the turns after 'Deck Devastation Virus' has resolved, it will not be destroyed. If you then use its effect to Special Summon 'Thousand-Eyes Restrict', it will also not be destroyed. [Re: Deepsea Warrior] If you take control of your opponent's face-down 'Deepsea Warrior' with 'Change of Heart' while 'Umi' is face-up on the field, when it is flipped face-up it is immediately returned to your opponent. [Re: Desrook Archfiend] When you control your opponent's 'Terrorking Archfiend' with 'Change of Heart', and it is destroyed, you can activate 'Desrook Archfiend' from your hand to Special Summon the 'Terrorking Archfiend' back to your side of the field. [Re: Different Dimension Gate] When your opponent's monster on your side of the field that you control with 'Change of Heart' or 'Snatch Steal' is removed with 'Different Dimension Gate', it returns to your side of the field when 'Different Dimension Gate' is destroyed, and then immediately returns to your opponent's side of the field. [Re: Dramatic Rescue] You can activate 'Dramatic Rescue' when an Amazoness on your side of the field is targeted, such as with any Equip Spell Card, 'Tribute to the Doomed', 'Trap Hole', 'Man-Eater Bug', 'Relinquished', 'Dark Cat with White Tail', 'Amazoness Spellcaster', 'Penguin Soldier' (even if it targets 2 monsters), 'Change of Heart', 'Ring of Destruction', 'XYZ Dragon Cannon', etc. But not when cards like 'Raigeki', 'Dark Hole', 'Mirror Force', 'Fissure', 'Creature Swap', 'Guardian Sphinx', 'Bottomless Trap Hole', 'Adhesive Trap Hole', etc. are used. [Re: Ectoplasmer] If you Tribute your opponent's monster that you controlled with 'Snatch Steal' or 'Change of Heart', your opponent takes the damage even though it was their monster. [Re: Eria the Water Charmer] If you take control of the opponent's monster with a 'Charmer' and the opponent takes control back with 'Change of Heart', control still reverts to you after the effect of 'Change of Heart' expires (even though it wasn't your monster originally). [Re: Fatal Abacus] It is the owner of the Monster Card that takes the damage, so if you control your opponent's monster through the effect of 'Change of Heart' and Tribute it, your opponent takes the 500 points of damage. [Re: Freed the Matchless General] If your opponent activates ''Change of Heart'' and gains control of this card while it is face-down, and it is then flipped face-up, they retain control of it until the end of the turn. This is because the effect of ''Freed the Matchless General'' must be applied when the Spell Card is activated. [Re: Griggle] If your opponent uses 'Change of Heart' on a face-down 'Griggle' and Flip Summons it, when it returns to you during the End Phase, its effect activates and your opponent will gain 3000 Life Points. [Re: Harpie Lady 3] If you control 'Harpie Lady 3' and 'Gemini Elf' and your opponent activates 'Change of Heart' to gain control of 'Gemini Elf', then attacks your 'Harpie Lady 3', your 'Gemini Elf' cannot attack for 2 of your opponent's turns, even after it returns to your side of the field. [Re: Hiita the Fire Charmer] If you take control of the opponent's monster with a 'Charmer' and the opponent takes control back with 'Change of Heart', control still reverts to you after the effect of 'Change of Heart' expires (even though it wasn't your monster originally). [Re: Insect Princess] When you have 'Insect Princess' and a Defense Position 'Crass Clown' on your side of the field, and 'DNA Surgery' is making 'Crass Clown' an Insect-Type, and your opponent takes control of 'Crass Clown' with 'Change of Heart', 'Crass Clown' is changed to Attack Position because of 'Insect Princess'' effect and its effect activates. [Re: Interdimensional Matter Transporter] If you control your opponent's monster because of 'Change of Heart' or 'Snatch Steal', and remove the monster with 'Interdimensional Matter Transporter', the monster returns to your side of the field, then immediately returns to your opponent's side of the field. [Re: Kaiser Colosseum] Your opponent cannot use 'Monster Reborn', 'Scapegoat', etc. while 'Kaiser Colosseum' prevents him from placing new monsters. However, your opponent CAN use 'Change of Heart', 'Snatch Steal', etc. [Re: Kaiser Colosseum] If the player who controls 'Kaiser Colosseum' has his only monster taken by the opponent with 'Change of Heart', then the opponent can place more monsters because 'Kaiser Colosseum''s effect is no longer active until the player has at least 1 monster again. [Re: Last Turn] 'Last Turn' is a very special Trap Card with very special and unusual rules. The most important thing to understand about 'Last Turn' is that not all of its effects are applied when the Trap Card resolves. When 'Last Turn' (the Trap Card itself) resolves, the activating player selects 1 monster on their side of the field, and all other cards on the field and in both players' hands are sent to the Graveyard. That is all that happens when 'Last Turn' resolves. After that, the turn player Special Summons 1 monster from their Deck. After that, a special Battle Phase occurs. Then, during the End Phase, the victory check of 'Last Turn' is applied. 'Last Turn' sets up several effects that resolve later in the turn long after the Trap Card itself has resolved. Several other cards do this too, like 'Last Will' and 'Change of Heart'. [Re: Last Turn] 'Last Turn' as a chain to 'Change of Heart': Suppose the turn player activates 'Change of Heart' and the opponent chains 'Last Turn', then the opponent selects the monster targeted by 'Change of Heart' for 'Last Turn' (since it's still on his side of the field, as 'Change of Heart' hasn't resolved yet). Then 'Change of Heart' resolves and the turn player gains control of the monster, then Special Summons for 'Last Turn'. There is no special Battle Phase. Assuming that the opponent somehow survives the standard Battle Phase, during the End Phase, the turn player has priority to activate and resolve an effect. If the turn player activates and resolves 'Change of Heart', then the monster goes back to the opponent and (assuming nothing else has happened), both players each have 1 monster and the result is a DRAW. If the turn player passes priority to the opponent, the opponent can activate and resolve the effect of 'Last Turn' before 'Change of Heart', and in this case the turn player still has 2 monsters and the opponent has zero, so the turn player would win. If the turn player passed priority to the opponent and the opponent passes it back, the turn player MUST activate and resolve an effec
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 04031928
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Rarity: Common
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Set: Starter Deck Yugi
| No conditions in stock. |
$0.00 |
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Claw Reacher
ATK/DEF: 1000/800
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Attribute: Dark
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Card Number: SDY-018
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Card Rules: No rulings available for this card.
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Card Type: Normal Monster
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Level: 3
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Monster Type: Fiend
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Passcode: 41218256
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Rarity: Common
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Set: Starter Deck Yugi
| No conditions in stock. |
$0.00 |
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Curse of Dragon
ATK/DEF: 2000/1500
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Attribute: Dark
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Card Number: SDY-008
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Card Rules: No rulings available for this card.
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Card Type: Normal Monster
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Level: 5
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Monster Type: Dragon
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Passcode: 28279543
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Rarity: Common
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Set: Starter Deck Yugi
| No conditions in stock. |
$0.00 |
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Dark Magician
ATK/DEF: 2500/2100
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Attribute: Dark
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Card Number: SDY-006
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Card Rules: Rulings powered by The Netrep API. [Re: A Hero Emerges] You can Special Summon a high-level monster, like 'Dark Magician', with 'A Hero Emerges'. But if your opponent selects a Special Summon-only monster like 'Dark Necrofear', or a Spirit Monster, it is sent to the Graveyard. [Re: Big Bang Shot] If you equip your 'Big Bang Shot' to your opponent's 'Dark Magician', and 'Dark Magician' attacks your 'Giant Soldier of Stone', the opponent of the owner of the 'Big Bang Shot' takes the damage (so your opponent, who attacked with 'Dark Magician', takes 900 points of damage.) [Re: Contract with the Abyss] 'Contract with the Abyss' is used as a generic substitute for Ritual Spell Cards like 'Black Illusion Ritual' and 'Contract with the Dark Master'. You cannot use 'Contract with the Abyss' to Ritual Summon a non-Ritual Monster like 'Dark Magician'. [Re: Cyber Blader] The effect of 'Cyber Blader' changes immediately when the number of monsters the opponent controls changes. Example 1: The opponent controls 'Gemini Elf' and 'Dark Magician'. The opponent attacks with their 'Dark Magician', attacking 'Cyber Blader', whose ATK is currently doubled. The opponent activates 'Mystik Wok' and Tributes their 'Gemini Elf' to gain 1900 Life Points. 'Cyber Blader' now has 2100 ATK points, so it does not destroy 'Dark Magician', but since the opponent has only 1 monster now, 'Cyber Blader' is not destroyed as a result of battle, either. [Re: Dark Magic Attack] If you activate 'Dark Magic Attack', and the 'Dark Magician' is removed from the field with 'Interdimensional Matter Transporter' or 'Compulsory Evacuation Device', or flipped face-down with 'Book of Moon', or destroyed by 'Ring of Destruction', 'Dark Magic Attack''s effect still resolves. [Re: Dark Magic Curtain] If you activate 'Dark Magic Curtain' to Special Summon 'Dark Magician' and later in the turn another effect would cause you to Special Summon a monster, you will not be able to Special Summon the monster. For example, your 'Insect Queen' would not be able to Special Summon an 'Insect Monster Token' during your End Phase. [Re: Dark Magic Curtain] If you Chain 'Serial Spell' to 'Dark Magic Curtain', the effect that prevents you from Normal Summoning, Flip Summoning, or Special Summoning for the remainder of the turn is still applied. When 'Serial Spell' resolves it will Special Summon 1 'Dark Magician' from your Deck and it will apply the Summon-restriction, so when 'Dark Magic Curtain's' effect tries to resolve its effect will disappear because you cannot Special Summon a monster. [Re: Dedication through Light and Darkness] You can Tribute a face-down 'Dark Magician' to activate 'Dedication through Light and Darkness'. [Re: Doomcaliber Knight] When multiple Effect Monster effects activate simultaneously, 'Doomcaliber Knight's' effect is chained after determining the order of the Effect Monster effects (see the Advanced Rulings FAQ 'Simultaneous Effects) and will negate the Effect Monster's effect that was placed last on the Chain.Example 1: Player A Tributes her 'Sangan' and 'Witch of the Black Forest' to Tribute Summon 'Dark Magician'. 'Sangan's' effect is Chain Link 1 and 'Witch of the Black Forest's' effect is Chain Link 2. The effect of Player B's 'Doomcaliber Knight' is chained, and it will negate 'Witch of the Black Forest's' effect.Example 2: Player A and Player B have 'Goldd, Wu-Lord of Dark World' in their hand and Player A controls 'Doomcaliber Knight'. Player A activates 'Card Destruction'. When both copies of 'Goldd, Wu-Lord of Dark World' are discarded, their effects start a Chain. Player A is the turn player, so his 'Goldd, Wu-Lord of Dark World' is Chain Link 1 and Player B's is Chain Link 2. 'Doomcaliber Knight's' effect is chained, and it will negate Player B's 'Goldd, Wu-Lord of Dark World'.Example 3: Player A's 'Giant Rat' is destroyed in battle and sent to the Graveyard while she has 'Green Baboon, Defender of the Forest' in her hand and 'Doomcaliber Knight' is face-up on the field. Player A can activate 'Giant Rat' and/or 'Green Baboon, Defender of the Forest's' effect. If she activates both effects, she chooses the order the effects are placed onto the Chain, and 'Doomcaliber Knight' will negate the effect that is placed highest on the Chain. If 'Green Baboon, Defender of the Forest' is Chain Link 1 and 'Giant Rat' is Chain Link 2, 'Doomcaliber Knight' will negate 'Giant Rat'.Example 4: If 'Sangan' is Tributed to Tribute Summon 'Raiza the Storm Monarch' while 'Doomcaliber Knight' is face-up on the field, 'Sangan's' effect is Chain Link 1 and 'Raiza the Storm Monarch's' effect is Chain Link 2. 'Doomcaliber Knight's' effect is chained, negating 'Raiza the Storm Monarch's' effect and destroying it.Example 5: Player A's 'Sasuke Samurai #4' attacks Player B's 'Neo-Spacian Grand Mole' while 'Doomcaliber Knight' is face-up on the field. 'Sasuke Samurai #4's' effect is Chain Link 1 and 'Neo-Spacian Grand Mole' is Chain Link 2. 'Doomcaliber Knight's' effect is chained, and it will negate and destroy 'Neo-Spacian Grand Mole'. [Re: Double Attack] If you use 'Cost Down' so that your 'Blue-Eyes White Dragon' in your hand is Level 6, then you cannot discard it to activate 'Double Attack' and target your Level 7 'Dark Magician' on the field. [Re: Metalsilver Armor] If you attack with 'Dark Magician', and you control another monster equipped with 'Metalsilver Armor', your opponent cannot activate 'Magic Cylinder' because 'Magic Cylinder' targets and only the monster equipped with 'Metalsilver Armor' can be targeted (and it is not attacking). [Re: Pole Position] If you control 'Dark Magician' and your opponent controls 'Blue-Eyes White Dragon', and you activate 'Flint' targeting 'Blue-Eyes White Dragon', and your opponent chains 'Pole Position', then 'Flint' is equipped meaninglessly to 'Blue-Eyes White Dragon'. If 'Blue-Eyes White Dragon' is destroyed, 'Flint' can be equipped to 'Dark Magician' meaninglessly if you choose (even if other monsters are on the field). [Re: Reasoning] You can Special Summon a high-level monster like 'Dark Magician' with 'Reasoning', but not Special Summon-only monsters like 'Gate Guardian', Ritual Monsters, etc. [Re: Serial Spell] If you activate 'Monster Reborn', and chain 'Serial Spell', discarding your entire hand, you can select and revive one of the monsters you discarded for the cost of 'Serial Spell' to be the monster that 'Serial Spell' Special Summons to the field. (For example, if you target 'Dark Magician' with 'Monster Reborn', then chain 'Serial Spell' and discard 'Buster Blader', you can use 'Serial Spell' to Special Summon the 'Buster Blader' you discarded to activate 'Serial Spell'.) [Re: Skilled Dark Magician] This monster's effect does NOT target and you select the monster when you resolve the effect, so if you Tribute it to Special Summon 'Dark Magician' from your Graveyard and your opponent chains 'Disappear' and removes that 'Dark Magician', you can Special Summon a different 'Dark Magician' from your hand/Deck/Graveyard instead. [Re: Skilled Dark Magician] If there are no 'Dark Magician' in your hand, Deck, and Graveyard, you cannot activate 'Skilled Dark Magician's' effect to Special Summon a 'Dark Magician'. [Re: Skilled Dark Magician] If a player controls the opponent's 'Skilled Dark Magician' and Tribute it with 3 Spell Counters, the player who controlled and Tributed the 'Skilled Dark Magician' is the player who Special Summons 'Dark Magician' from the hand, Deck, or Graveyard. [Re: Thousand Knives] The required card only needs to be face-up on the field. It does not need to be a Monster Card, so if 'Dark Magician' is equipped to your 'Relinquished', you can activate 'Thousand Knives'. [Re: Thunder Nyan Nyan] 'Thunder Nyan Nyan' can be destroyed by her own effect between steps in a chain. For example, the opponent targets your 'Thunder Nyan Nyan' with 'Snatch Steal'. You chain 'Call of the Haunted' to Special Summon 'Dark Magician' from your Graveyard, a DARK monster. The chain resolves as follows: 'Call of the Haunted' resolves, 'Thunder Nyan Nyan' is destroyed because there is a DARK monster on the field, 'Snatch Steal''s effect disappears because the target is no longer on the field.
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Card Type: Normal Monster
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Level: 7
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Monster Type: Spellcaster
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Passcode: 46986414
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Rarity: Ultra Rare
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Set: Starter Deck Yugi
| No conditions in stock. |
$0.00 |
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De-Spell
ATK/DEF:
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Attribute: Spell
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Card Number: SDY-029
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Card Rules: Rulings powered by The Netrep API. [Re: Judgment of Anubis] You can activate 'Judgment of Anubis' and select a Spell Card that destroys only a Spell Card (like 'De-Spell') or only a Trap Card (like 'Remove Trap') or could destroy both (like 'Mystical Space Typhoon') or many (like 'Heavy Storm').
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 19159413
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Rarity: Common
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Set: Starter Deck Yugi
| No conditions in stock. |
$0.00 |
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Dian Keto the Cure Master
ATK/DEF:
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Attribute: Spell
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Card Number: SDY-023
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Card Rules: Rulings powered by The Netrep API. [Re: Bad Reaction to Simochi] If the opponent activates 'Dian Keto the Cure Master', you can chain this card and the opponent will take 1000 points of damage instead of gaining Life Points. If the opponent chains 'Mystical Space Typhoon' to your 'Bad Reaction to Simochi', they will gain the 1000 Life Points. [Re: Bad Reaction to Simochi] Multiple copies of this card are not cumulative. If you have 2 copies of 'Bad Reaction to Simochi' on the field and the opponent activates 'Dian Keto the Cure Master', they only take 1000 points of damage.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 84257639
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Rarity: Common
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Set: Starter Deck Yugi
| No conditions in stock. |
$0.00 |
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Doma The Angel of Silence
ATK/DEF: 1600/1400
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Attribute: Dark
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Card Number: SDY-015
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Card Rules: No rulings available for this card.
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Card Type: Normal Monster
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Level: 5
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Monster Type: Fairy
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Passcode: 16972957
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Rarity: Common
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Set: Starter Deck Yugi
| No conditions in stock. |
$0.00 |
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Dragon Capture Jar
ATK/DEF:
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Attribute: Trap
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Card Number: SDY-044
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Card Rules: Rulings powered by The Netrep API. Dragon-Type monsters on both sides of the field are affected by 'Dragon Capture Jar'. If 'Stop Defense' is activated targeting a Dragon-Type monster, it is switched to Attack Position, but then is immediately changed back to Defense Position since the effect of 'Dragon Capture Jar' is continuous. [Re: Total Defense Shogun] If 'Total Defense Shogun' is a Dragon-Type because of 'D. Tribe' or 'DNA Surgery', and 'Dragon Capture Jar' is in play, 'Total Defense Shogun' can still attack.
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Card Type: Continuous Trap
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Level:
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Monster Type:
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Passcode: 50045299
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Rarity: Common
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Set: Starter Deck Yugi
| No conditions in stock. |
$0.00 |
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Dragon Zombie
ATK/DEF: 1600/0
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Attribute: Dark
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Card Number: SDY-014
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Card Rules: No rulings available for this card.
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Card Type: Normal Monster
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Level: 3
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Monster Type: Zombie
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Passcode: 66672569
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Rarity: Common
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Set: Starter Deck Yugi
| No conditions in stock. |
$0.00 |
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Feral Imp
ATK/DEF: 1300/1400
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Attribute: Dark
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Card Number: SDY-002
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Card Rules: No rulings available for this card.
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Card Type: Normal Monster
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Level: 4
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Monster Type: Fiend
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Passcode: 41392891
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Rarity: Common
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Set: Starter Deck Yugi
| No conditions in stock. |
$0.00 |
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Gaia The Fierce Knight
ATK/DEF: 2300/2100
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Attribute: Earth
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Card Number: SDY-007
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Card Rules: Rulings powered by The Netrep API. [Re: Swift Gaia the Fierce Knight] 'Swift Gaia the Fierce Knight' and 'Gaia the Fierce Knight' are considered 2 separate monsters so you can have 3 of each in your Deck.
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Card Type: Normal Monster
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Level: 7
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Monster Type: Warrior
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Passcode: 06368038
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Rarity: Common
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Set: Starter Deck Yugi
| No conditions in stock. |
$0.00 |
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Giant Soldier of Stone
ATK/DEF: 1300/2000
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Attribute: Earth
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Card Number: SDY-013
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Card Rules: Rulings powered by The Netrep API. [Re: Big Bang Shot] If you equip your 'Big Bang Shot' to your opponent's 'Dark Magician', and 'Dark Magician' attacks your 'Giant Soldier of Stone', the opponent of the owner of the 'Big Bang Shot' takes the damage (so your opponent, who attacked with 'Dark Magician', takes 900 points of damage.)
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Card Type: Normal Monster
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Level: 3
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Monster Type: Rock
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Passcode: 13039848
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Rarity: Common
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Set: Starter Deck Yugi
| No conditions in stock. |
$0.00 |
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Great White
ATK/DEF: 1600/800
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Attribute: Water
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Card Number: SDY-011
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Card Rules: No rulings available for this card.
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Card Type: Normal Monster
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Level: 4
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Monster Type: Fish
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Passcode: 13429800
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Rarity: Common
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Set: Starter Deck Yugi
| No conditions in stock. |
$0.00 |
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Last Will
ATK/DEF:
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Attribute: Spell
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Card Number: SDY-039
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Card Rules: Rulings powered by The Netrep API. You can activate 'Last Will' before or after a monster is sent to the Graveyard, and still get the effect of 'Last Will' to Special Summon a monster. You can choose the timing for when you Special Summon for the effect of 'Last Will'. You can Special Summon the monster at any time during your turn, except during damage calculation. You do not have to Special Summon the monster at the point the first monster was sent to the Graveyard. If you activated 'Last Will' after a monster was sent to the Graveyard, you do not have to Special Summon the monster when 'Last Will' resolves. If you wish, you may Special Summon the monster immediately after 'Last Will' resolves (if activated after a monster was destroyed), or when the first monster is sent to the Graveyard (if 'Last Will' was activated before the monster was destroyed). But you don't have to, you can do it later. For example, if your monster is destroyed by battle, and you activate 'Last Will' during Main Phase 2, you can Special Summon a monster at that time. Or you can wait and Special Summon during the End Phase. You can apply the effect of 'Last Will' as long as a monster on your side of the field is (or was) sent to your Graveyard, no matter which Phase it was in. As long as it's the same turn in which you activated 'Last Will'. If you activate 2 'Last Wills', then you get to Special Summon 2 monsters, as long as a monster is (or was) sent from your side of the field to your Graveyard that same turn. You only Special Summon 1 monster for each 1 'Last Will'. If you Special Summon using 'Last Will's' effect, then you don't get to Special Summon for it again (but you do for any other copies of 'Last Will' that are activated). If you activate 'Last Will', and the end of the turn arrives without using 'Last Will's' effect, then the effect is gone. You can Special Summon for 'Last Will' if a monster was Tributed for a Tribute Summon, or for 'Cannon Soldier's' effect, etc. You can use 'Last Will's' effect to Special Summon a Level 5 or higher monster like 'Labyrinth Wall'. You cannot Special Summon a 'Special Summon-only' monster. You CAN Special Summon 'Toon Mermaid' with 'Last Will's' effect, as long as you have 'Toon World' on your side of the field. 'Last Will's' effect can only be used if your OWN monster is (or was) sent from YOUR side of the field to YOUR Graveyard. If your monster is sent to your Graveyard by battle, you resolve 'Last Will's' effect during that same Battle Phase (but not during the Damage Step). If it's your turn, then your newly Summoned monster can attack before Main Phase 2. If 'Imperial Order' is activated after 'Last Will' has resolved, it will not negate 'Last Will's' effect. You can Special Summon a 1500 ATK monster that will have higher than 1500 ATK after being Summoned, such as a Fiend with 1500 original ATK while 'Yami' is on the field (its ATK once Summoned will be 1700). You can Special Summon 'Muka Muka' even if you have 6 cards in your hand and 'Muka Muka's' ATK, once Summoned, will be higher than 1500. [Re: Banisher of the Light] Effects that trigger when cards are sent to the Graveyard, such as 'Sangan', 'Witch of the Black Forest', 'Mystic Tomato', 'The Immortal of Thunder' and 'Last Will', will not activate. [Re: Crimson Sentry] 'Crimson Sentry's' effect can be activated before or after your monster(s) are destroyed in battle, similar to 'Last Will'. [Re: Embodiment of Apophis] When 'Embodiment of Apophis' is sent to the Graveyard, it is sent as a Trap Card and remains treated as a Trap Card. You cannot revive it with 'Monster Reborn' or retrieve it with 'Return of the Doomed'. It will not trigger 'Last Will'. You cannot activate 'Michizure'. It will not be Special Summoned by 'Red-Moon Baby'. No damage is inflicted by 'KA-2 Des Scissors' or 'Inferno' or 'Fatal Abacus'. 'Emes the Infinity' does not increase its ATK. No Life Points are increased by 'Absorbing Kid from the Sky'. You would not gain Life Points for 'Altar for Tribute'. (You can, however, now add it back to your hand with 'Mask of Darkness'.) [Re: Lady Panther] 'Lady Panther's' effect can be activated before or after your monster(s) are destroyed in battle, similar to 'Last Will'. [Re: Last Turn] 'Last Turn' is a very special Trap Card with very special and unusual rules. The most important thing to understand about 'Last Turn' is that not all of its effects are applied when the Trap Card resolves. When 'Last Turn' (the Trap Card itself) resolves, the activating player selects 1 monster on their side of the field, and all other cards on the field and in both players' hands are sent to the Graveyard. That is all that happens when 'Last Turn' resolves. After that, the turn player Special Summons 1 monster from their Deck. After that, a special Battle Phase occurs. Then, during the End Phase, the victory check of 'Last Turn' is applied. 'Last Turn' sets up several effects that resolve later in the turn long after the Trap Card itself has resolved. Several other cards do this too, like 'Last Will' and 'Change of Heart'. [Re: Last Turn] If the turn player activated 'Last Will' before 'Last Turn' was activated, a monster can be Special Summoned by the effect of 'Last Will' during the special Battle Phase (but it cannot attack during the special Battle Phase). [Re: Spell Canceller] If 'Last Will''s effect is active (its 'state' is in effect) and 'Spell Canceller' is Summoned, 'Spell Canceller' will not negate the effect of 'Last Will'. [Re: The Forgiving Maiden] 'The Forgiving Maiden's' effect can be activated before or after your monster(s) are destroyed in battle, similar to 'Last Will'.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 85602018
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Rarity: Common
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Set: Starter Deck Yugi
| No conditions in stock. |
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