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7 Colored Fish
ATK/DEF: 1800/800 | Attribute: Water | Card Number: SD4-EN002 | Card Rules: No rulings available for this card. | Card Type: Normal Monster | Level: 4 | Monster Type: Fish | Passcode: 23771716 | Rarity: Common | Set: Structure Deck
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A Legendary Ocean
ATK/DEF: | Attribute: Spell | Card Number: SD4-EN020 | Card Rules: Rulings powered by The Netrep API. You can have 3 cards total in your Deck between 'A Legendary Ocean' and 'Umi', because this card's name is treated as 'Umi'. So you cannot have 3 copies of 'Umi' and 3 copies of 'A Legendary Ocean' in your Deck. The name of 'A Legendary Ocean' is treated as 'Umi' always and for all purposes. If 'Imperial Order' is active, the card name is still treated as 'Umi'. If the opponent activates 'Cursed Seal of the Forbidden Spell' targeting 'Umi', you cannot activate 'Umi' or 'A Legendary Ocean' for the rest of the Duel. When 'A Legendary Ocean' is active, you may activate 'Tornado Wall'. When 'A Legendary Ocean' is active, you may Summon or Set Level 5 WATER Monsters from your hand, since they are treated as being Level 4 monsters. If you Set a Level 5 WATER monster you do not have to show your opponent. When 'A Legendary Ocean' is active, 'The Legendary Fisherman' on the field is unaffected by Spell Cards, so it does not receive the ATK/DEF bonus or have its Level reduced by 1. It still is treated as Level 4 in your hand, so you may Summon it without Tribute. When the effect of 'Cyber Jar' is activated and 'A Legendary Ocean' is on the field, you cannot Special Summon Level 5 WATER monsters picked-up by the effect of 'Cyber Jar'. This is because the effect of 'A Legendary Ocean' does not include Monster Cards in the Deck. If 'A Legendary Ocean' and 'Gravity Bind' are active, you may attack with Level 4 WATER monsters (being treated as Level 3). If 'A Legendary Ocean' is destroyed after an attack is declared, a replay occurs because the Level 4 WATER monster can no longer attack. If 'A Legendary Ocean' and 'Infinite Dismissal' are active, and you Summon a Level 4 WATER monster (being treated as Level 3), it will be destroyed during the End Phase. 'A Legendary Ocean' does not have the effect of 'Umi' that increases/decreases the ATK and DEF of specific monster Types. [Re: Ante] When 'A Legendary Ocean' is active and you activate 'Ante', when you check the Level, treat the Levels of WATER monsters in the hand as 1 lower for purposes of 'Ante'. [Re: Cloudian - Nimbusman] If 'Cloudian - Nimbusman's' Level is reduced to 4 or less by another card effect ('A Legendary Ocean', 'Level Conversion Lab, ' etc.), you will not be able to Tribute any monsters when it is Normal Summoned because you do not offer Tributes to Normal Summon a Level 4 or lower monster. [Re: Cost Down] While 'A Legendary Ocean' and 1 'Cost Down' are active, your WATER monsters are reduced by 3 Stars. [Re: D - Time] If you have 'A Legendary Ocean' on the field and 'Elemental Hero Bubbleman' is destroyed, you can activate 'D - Time' and add a Level 4 or lower monster to your hand. If 'Elemental Hero Bubbleman' is returned to the hand, then you can only add a Level 3 or lower monster to your hand because the effect of 'A Legendary Ocean' still applies to 'Elemental Hero Bubbleman' while he's in your hand. [Re: Level Conversion Lab] If you activate 'Level Conversion Lab' and change 'Levia-Dragon Daedalus' to a Level 5 monster, and 'A Legendary Ocean' is on the field, then 'Levia-Dragon Daedalus' is Level 4. [Re: Levia-Dragon - Daedalus] You can send 'A Legendary Ocean' to the Graveyard to activate 'Levia-Dragon Daedalus'' effect, but you can't send 'Maiden of the Aqua'. [Re: Levia-Dragon - Daedalus] You can't send a face-down 'Umi' or 'A Legendary Ocean' to activate 'Levia-Dragon Daedalus'' effect. [Re: Metamorphosis] 'Metamorphosis' vs. 'A Legendary Ocean': if you want to Special Summon a Level 6 Fusion Monster from your Extra Deck, you have to Tribute a Level 7 WATER monster on the field because it is treated as a Level 6. [Re: Montage Dragon] If you send a WATER monster from your hand to the Graveyard while 'A Legendary Ocean' is active, the original Level of the monster is used and not the reduced Level. [Re: Physical Double] If a Field Spell Card was active before resolution of 'Physical Double' that applied to the targeted monster, it applies to the original monster and to the Mirage Token. So if a Field Spell Card was increasing ATK by +500, the original would get +500 ATK and the Mirage Token would get an additional +500 ATK, for a +1000 ATK bonus total for the Mirage Token over the printed ATK of the original monster. Likewise, when 'A Legendary Ocean' is active, and you activate 'Physical Double' targeting a WATER monster, the Mirage Token's Level Stars are 2 fewer than the printed Level Stars of the original targeted monster. [Re: Prohibition] 'Cyber Harpie Lady' cannot be declared with 'Prohibition', because its name is treated as 'Harpie Lady'. 'A Legendary Ocean' cannot be declared with 'Prohibition', because its name is treated as 'Umi'. [Re: The League of Uniform Nomenclature] A Normal Monster on the field that has its level lowered to 2 or less by an effect (like 'A Legendary Ocean' or 'Demotion') is a proper target for 'The League of Uniform Nomenclature'. So you can target 'Archfiend Soldier' equipped with 'Demotion' and Special Summon 2 copies of 'Archfiend Soldier' from your Deck. [Re: Thousand Energy] If you have 'A Legendary Ocean' reducing Level 3's to Level 2, and the effect of 'Thousand Energy' is applied, and then 'A Legendary Ocean' is destroyed, the levels are returned to Level 3, the ATK/DEF bonus from 'Thousand Energy' is lost, and those monsters are not destroyed during the End Phase. [Re: Tornado Wall] 'Tornado Wall' may be activated when 'Maiden of the Aqua' or 'A Legendary Ocean' is face-up on the field. | Card Type: Normal Spell | Level: | Monster Type: | Passcode: 295517 | Rarity: Common | Set: Structure Deck
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A Wingbeat of Giant Dragon
ATK/DEF: | Attribute: Spell | Card Number: SDRL-EN025 | Card Rules: Rulings powered by The Netrep API. 'A Wingbeat of Giant Dragon' targets 1 Level 5 or higher Dragon-Type monster. If you select a Level 5 or higher Dragon-Type Fusion Monster, it is returned to your Extra Deck. If the selected Dragon-Type monster is flipped face-down, removed from the field, or has its Monster Type changed, 'A Wingbeat of Giant Dragon's' effect disappears. | Card Type: Normal Spell | Level: | Monster Type: | Passcode: 28596933 | Rarity: Common | Set: Structure Deck
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Amphibious Bugroth MK-3
ATK/DEF: 1500/1300 | Attribute: Water | Card Number: SD4-EN009 | Card Rules: Rulings powered by The Netrep API. When 'Umi' is on the field, and 'Amphibious Bugroth MK-3' declares a direct attack, and 'Umi' is destroyed during the Battle Step, 'Amphibious Bugroth MK-3' can no longer attack directly, so a replay occurs. | Card Type: Effect Monster | Level: 4 | Monster Type: Machine | Passcode: 64342551 | Rarity: Common | Set: Structure Deck
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Ancient Gear
ATK/DEF: 100/800 | Attribute: Earth | Card Number: SD10-EN015 | Card Rules: Rulings powered by The Netrep API. Special Summoning this card does not start a chain. [Re: Ancient Gear Factory] You reveal your chosen 'Ancient Gear' monster when the effect of 'Ancient Gear Factory' resolves. Not when it is activated. [Re: Geartown] You can still choose to Tribute the usual number of monsters when Tribute Summoning an 'Ancient Gear' monster. [Re: Geartown] You can Summon a Level 5 or 6 'Ancient Gear' monster without offering a Tribute. [Re: Spell Gear] ''Ancient Gear' cards' means any card you control that has 'Ancient Gear' in its card name. | Card Type: Effect Monster | Level: 2 | Monster Type: Machine | Passcode: 31557782 | Rarity: Common | Set: Structure Deck
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Ancient Gear Beast
ATK/DEF: 2000/2000 | Attribute: Earth | Card Number: SD10-EN013 | Card Rules: Rulings powered by The Netrep API. 'Your opponent's Effect Monster' means the monster that your opponent controls when this effect is activated. If 'Ancient Gear Beast' attacks, the effects of Spell or Trap Cards that are already face-up can still have their effects activated, like 'Ultimate Offering', 'Royal Oppression', or 'Skull Lair'. However, face-down Spell or Trap Cards cannot be activated (flipped face-up), including a face-down 'Ultimate Offering', etc. The effect of 'Ancient Gear Beast' that prevents your opponent from activating Spell or Trap Cards is a Continuous Effect. It cannot be chained to. 'Divine Wrath' cannot be activated against it. If 'Ancient Gear Beast' attacks, and is destroyed before the end of the Damage Step, its effect is no longer applied after it is destroyed, even if it is still on the field and has not yet been sent to the Graveyard. (A Continuous Effect is no longer applied after the monster generating it has been destroyed, even if the monster is still on the field.) The effect of 'Ancient Gear Beast' is applied up until the point it is destroyed, though. | Card Type: Effect Monster | Level: 6 | Monster Type: Machine | Passcode: 10509340 | Rarity: Common | Set: Structure Deck
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Ancient Gear Cannon
ATK/DEF: 500/500 | Attribute: Earth | Card Number: SD10-EN016 | Card Rules: Rulings powered by The Netrep API. While 'Ancient Gear Cannon's' effect is active, you can still activate the effect of a Continuous Trap Card that was already face-up, such as 'Type Zero Magic Crusher'. But you cannot activate (flip face-up) any more Trap Cards. The restriction on Trap Cards is tied to 'Ancient Gear Cannon' inflicting damage. If 'Barrel Behind the Door' is chained to the effect of 'Ancient Gear Cannon', the rest of 'Ancient Gear Cannon''s effect is not applied and Trap Cards can still be activated. If 'Pikeru's Circle of Enchantment' is chained to 'Ancient Gear Cannon's' effect to prevent the damage, the rest of 'Ancient Gear Cannon''s effect is not applied and Trap Cards can still be activated. The effect of 'Ancient Gear Cannon' is an Ignition Effect and can be chained to. | Card Type: Effect Monster | Level: 2 | Monster Type: Machine | Passcode: 80045583 | Rarity: Common | Set: Structure Deck
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Ancient Gear Castle
ATK/DEF: | Attribute: Spell | Card Number: SD10-EN023 | Card Rules: Rulings powered by The Netrep API. For 'Ancient Gear Castle', 'Set' means to Set from the hand. It does not include using 'Book of Moon' or 'Guardian Sphinx' to flip a monster face-down, or Special Summoning a monster in face-down Defense Position with 'Cyber Jar' or 'The Shallow Grave'. [Re: Geartown] While 'Geartown' is active, you can Tribute 'Ancient Gear Castle' with 1 Counter to Tribute Summon 'Ancient Gear Golem'. | Card Type: Continuous Spell | Level: | Monster Type: | Passcode: 92001300 | Rarity: Common | Set: Structure Deck
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Ancient Gear Drill
ATK/DEF: | Attribute: Spell | Card Number: SD10-EN022 | Card Rules: Rulings powered by The Netrep API. You must show your chosen card to your opponent to verify that it is a Spell Card. You can select a Field Spell Card but you must Set it in your Field Card Zone. 'You cannot use that Spell Card this turn' means that you cannot activate it, and you cannot use it to pay a cost for Summoning 'Anteatereatingant' or for the effect of a card like 'Emergency Provisions' or 'Elemental Hero Tempest'. If you get a Spell Card with 'Ancient Gear Drill' and then return it to your hand with 'Giant Trunade', restrictions no longer apply so you can use it as normal. [Re: Ojamagic] If you select 'Ojamagic' for the effect of 'Ancient Gear Drill', and it is destroyed that same turn, you cannot activate 'Ojamagic's' effect. | Card Type: Normal Spell | Level: | Monster Type: | Passcode: 67829249 | Rarity: Common | Set: Structure Deck
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Ancient Gear Engineer
ATK/DEF: 1500/1500 | Attribute: Earth | Card Number: SD10-EN003 | Card Rules: Rulings powered by The Netrep API. 'Ancient Gear Engineer's' effect activates at the end of the Damage Step (when monsters destroyed by battle are sent to the Graveyard). If it is destroyed by battle, or removed from the field by a card effect before then, its effect will not activate. | Card Type: Effect Monster | Level: 5 | Monster Type: Machine | Passcode: 1953925 | Rarity: Common | Set: Structure Deck
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Ancient Gear Explosive
ATK/DEF: | Attribute: Spell | Card Number: SD10-EN019 | Card Rules: No rulings available for this card. | Card Type: Normal Spell | Level: | Monster Type: | Passcode: 4446672 | Rarity: Common | Set: Structure Deck
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Ancient Gear Factory
ATK/DEF: | Attribute: Spell | Card Number: SD10-EN021 | Card Rules: Rulings powered by The Netrep API. You reveal your chosen 'Ancient Gear' monster when the effect of 'Ancient Gear Factory' resolves. Not when it is activated. You can activate 'Ancient Gear Factory' and then decide not to Summon the revealed monster. You cannot select a monster for 'Ancient Gear Factory' that you could not Tribute Summon, such as Level 4 and lower monsters. | Card Type: Normal Spell | Level: | Monster Type: | Passcode: 30435145 | Rarity: Common | Set: Structure Deck
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Ancient Gear Fist
ATK/DEF: | Attribute: Spell | Card Number: SD10-EN020 | Card Rules: Rulings powered by The Netrep API. This card's effect does not target the monster it destroys. | Card Type: Equip Spell | Level: | Monster Type: | Passcode: 40830387 | Rarity: Common | Set: Structure Deck
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Ancient Gear Gadjiltron Chimera
ATK/DEF: 2300/1300 | Attribute: Earth | Card Number: SD10-EN002 | Card Rules: Rulings powered by The Netrep API. When you Tribute Summon this card by Tributing a 'Gadget' monster, it does not start a chain. Gaining the appropriate effect is a Continuous Effect. If you Tribute 'Green Gadget' to Tribute Summon this card, it has +300 ATK from the time it is Summoned. | Card Type: Effect Monster | Level: 6 | Monster Type: Machine | Passcode: 86321248 | Rarity: Common | Set: Structure Deck
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Ancient Gear Gadjiltron Dragon
ATK/DEF: 3000/2000 | Attribute: Earth | Card Number: SD10-EN001 | Card Rules: Rulings powered by The Netrep API. When you Tribute Summon this card by Tributing 'Gadget' monsters, it does not start a chain. Gaining the appropriate effect(s) is a Continuous Effect. If this card is flipped face-down, any effects it obtained from its Tribute Summon will disappear, even if flipped face-up again. The effect granted by Tributing 'Green Gadget' is a Continuous Effect. The effect granted by Tributing 'Red Gadget' is a Trigger Effect that starts a chain when this card inflicts battle damage. The effect granted by Tributing 'Yellow Gadget' is a Trigger Effect that starts a chain when this card destroys an opponent's monster by battle. If you Tribute 2 of the same 'Gadget' to Tribute Summon this card, the effect does NOT duplicate. For example, if you Tributed 2 'Yellow Gadgets' this card will not do 1200 damage to your opponent when it destroys a monster by battle. | Card Type: Effect Monster | Level: 8 | Monster Type: Machine | Passcode: 50933533 | Rarity: Ultra Rare | Set: Structure Deck
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Ancient Gear Golem
ATK/DEF: 3000/3000 | Attribute: Earth | Card Number: SD10-EN012 | Card Rules: Rulings powered by The Netrep API. If 'Ancient Gear Golem' attacks, the effects of Spell or Trap Cards that are already face-up can still have their effects activated, like 'Ultimate Offering', 'Royal Oppression', or 'Skull Lair'. However, face-down Spell or Trap Cards cannot be activated (flipped face-up), including a face-down 'Ultimate Offering', etc. The effect of 'Ancient Gear Golem' that prevents your opponent from activating Spell or Trap Cards is a Continuous Effect. It cannot be chained to. 'Divine Wrath' cannot be activated against it. If 'Ancient Gear Golem' attacks, and is destroyed before the end of the Damage Step, its effect is no longer applied after it is destroyed, even if it is still on the field and has not yet been sent to the Graveyard. (A Continuous Effect is no longer applied after the monster generating it has been destroyed, even if the monster is still on the field.) The effect of 'Ancient Gear Golem' is applied up until the point it is destroyed, though. [Re: Geartown] While 'Geartown' is active, you can Tribute 'Ancient Gear Castle' with 1 Counter to Tribute Summon 'Ancient Gear Golem'. [Re: Jetroid] If 'Ancient Gear Golem' attacks 'Jetroid', the controller of 'Jetroid' cannot use its effect. [Re: Spell Gear] You cannot activate 'Spell Gear' if you do not have any 'Ancient Gear Golem' remaining in your Deck. [Re: Spell Gear] If an effect is chained that prevents you from Special Summoning 'Ancient Gear Golem', you still cannot Normal Summon or Set until the end of your next turn. | Card Type: Effect Monster | Level: 8 | Monster Type: Machine | Passcode: 83104731 | Rarity: Common | Set: Structure Deck
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Ancient Gear Soldier
ATK/DEF: 1300/1300 | Attribute: Earth | Card Number: SD10-EN014 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Level: 4 | Monster Type: Machine | Passcode: 56094445 | Rarity: Common | Set: Structure Deck
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Ancient Gear Tank
ATK/DEF: | Attribute: Spell | Card Number: SD10-EN018 | Card Rules: No rulings available for this card. | Card Type: Equip Spell | Level: | Monster Type: | Passcode: 37457534 | Rarity: Common | Set: Structure Deck
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Ancient Gear Workshop
ATK/DEF: | Attribute: Spell | Card Number: SD10-EN017 | Card Rules: No rulings available for this card. | Card Type: Normal Spell | Level: | Monster Type: | Passcode: 59811955 | Rarity: Common | Set: Structure Deck
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Apprentice Magician
ATK/DEF: 400/800 | Attribute: Dark | Card Number: SD6-EN007 | Card Rules: Rulings powered by The Netrep API. If you Special Summon 'Apprentice Magician' face-down (such as with 'Apprentice Magician's' effect) then you do not place a Spell Counter. 'Apprentice Magician's' effect activates at the same time as when monsters are sent to the Graveyard. But it does not have to be sent to the Graveyard you get to Special Summon a new monster when 'Apprentice Magician' is destroyed as a result of battle, even if 'Banisher of the Light' is in play. If you take control of your opponent's 'Apprentice Magician', and it is destroyed as a result of battle, then your opponent (the original owner) will get to Special Summon. Because 'Apprentice Magician' is no longer on your side of the field, it is now in the opponent's Graveyard (or removed from play area). You must show your opponent the monster you Special Summon. For effects that place a Spell Counter, you can chain to the activation of those effects. The Spell Counter is actually placed when the effect resolves. [Re: Pitch-Black Power Stone] 'Pitch-Black Power Stone' may itself receive additional Spell Counters from effects such as 'Apprentice Magician'. [Re: Storm Caller] If a Psychic-Type monster destroys your opponent's 'Apprentice Magician' by battle, if you return it to the top of your opponent's Deck its effect does not activate. [Re: Tower of Babel] You can move Spell Counters to 'Tower of Babel' with 'Pitch Black Power Stone', but if the 4th Spell Counter is placed on 'Tower of Babel' with 'Pitch Black Power Stone' or 'Apprentice Magician', 'Tower of Babel' is destroyed but no damage is inflicted. | Card Type: Effect Monster | Level: 2 | Monster Type: Spellcaster | Passcode: 9156135 | Rarity: Common | Set: Structure Deck
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Aqua Chorus
ATK/DEF: | Attribute: Trap | Card Number: SD8-EN028 | Card Rules: Rulings powered by The Netrep API. [Re: Amplifier] If you have 'Jinzo with Amplifier', your Trap Cards are not negated and their effects are applied, including 'Aqua Chorus', 'Royal Command', 'Royal Oppression', 'Coffin Seller', 'Forced Requisition', 'Mirror Wall', 'Gravity Bind', 'Rivalry of Warlords', 'Minor Goblin Official', 'Final Attack Orders', 'Pitch Black Power Stone', 'Bad Reaction to Simochi', 'Skull Invitation', 'Skull Lair', 'The Eye of Truth', 'Spirit Invitation', 'Respect Play', 'Ring of Destruction', 'Metalmorph', 'Torrential Tribute', 'Self-Destruct Button', 'Zero Gravity', and 'Big Burn'. | Card Type: Continuous Trap | Level: | Monster Type: | Passcode: 95132338 | Rarity: Common | Set: Structure Deck
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Armed Dragon LV3
ATK/DEF: 1200/900 | Attribute: Wind | Card Number: SD1-EN005 | Card Rules: Rulings powered by The Netrep API. [Re: Serial Spell] You cannot level up 'Horus the Black Flame Dragon' from 4 to 8 with just 'Level Up!' and 'Serial Spell'. Because you would send 'LV4' to the Graveyard for 'Level Up!', but even if you copy it with 'Serial Spell', the first 'Level Up!' hasn't resolved, so 'LV6' isn't on the field to send to the Graveyard as a cost for the copy of 'Level Up!' If you have 'Horus the Black Flame Dragon LV4' and 'Armed Dragon LV3' on the field, and send one of them to the Graveyard with 'Level Up!', you cannot use 'Serial Spell' to Level Up the other monster, since there was no monster sent to the Graveyard as a cost for 'Serial Spell', and 'Serial Spell' would have no point of reference to resolve its effect. | Card Type: Effect Monster | Level: 3 | Monster Type: Dragon | Passcode: 980973 | Rarity: Common | Set: Structure Deck
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Armed Dragon LV5
ATK/DEF: 2400/1700 | Attribute: Wind | Card Number: SD1-EN006 | Card Rules: Rulings powered by The Netrep API. Sending 1 Monster Card from your hand is a cost. You select the monster you want to destroy when you activate the effect of 'Armed Dragon LV5'. This effect targets. You select a monster for the effect of 'Armed Dragon LV5' using the monster's current ATK, not the original ATK. You cannot activate 'Armed Dragon LV5''s effect if there isn't a monster you can destroy. If a level monster fulfills its condition to Special Summon the next-highest level (for example, if 'Armed Dragon LV5' destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level. [Re: Armed Dragon LV7] You can Special Summon 'Armed Dragon LV7' by using 'Level Up!' on 'Armed Dragon LV5', because 'Level Up!' lets you bypass the normal Summoning requirements. [Re: Horus the Black Flame Dragon LV4] If a level monster fulfills its condition to Special Summon the next-highest level (for example, if 'Armed Dragon LV5' destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level. [Re: Horus the Black Flame Dragon LV6] If a level monster fulfills its condition to Special Summon the next-highest level (for example, if 'Armed Dragon LV5' destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level. [Re: Mystic Swordsman LV2] If a level monster fulfills its condition to Special Summon the next-highest level (for example, if 'Armed Dragon LV5' destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level. [Re: Mystic Swordsman LV4] If a level monster fulfills its condition to Special Summon the next-highest level (for example, if 'Armed Dragon LV5' destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level. | Card Type: Effect Monster | Level: 5 | Monster Type: Dragon | Passcode: 46384672 | Rarity: Common | Set: Structure Deck
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Armed Samurai - Ben Kei
ATK/DEF: 500/800 | Attribute: Dark | Card Number: SD5-EN017 | Card Rules: Rulings powered by The Netrep API. The attacks of 'Armed Samurai Ben Kei' do not have to be in a row. If you equip 'Twin Swords of Flashing Light - Tryce' to 'Armed Samurai Ben Kei', it can only attack twice, not three times (unless equipped with more cards). Even if 'Armed Samurai Ben Kei' is equipped, attacks twice, and you use 'Tailor of the Fickle' to move its Equip Card to another monster, and then use 'Collected Power' to move it back, 'Armed Samurai Ben Kei' has already attacked twice and gets no additional attacks. The effect of 'Armed Samurai Ben Kei' is a Continuous Effect that cannot be chained to. | Card Type: Effect Monster | Level: 4 | Monster Type: Warrior | Passcode: 84430950 | Rarity: Common | Set: Structure Deck
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Babycerasaurus
ATK/DEF: 500/500 | Attribute: Earth | Card Number: SD09-EN016 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Level: 2 | Monster Type: Dinosaur | Passcode: 36042004 | Rarity: Common | Set: Structure Deck
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