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Pot of Avarice
ATK/DEF:
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Attribute: Spell
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Card Number: SD10-EN030
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Card Rules: Rulings powered by The Netrep API. 'Pot of Avarice' targets 5 monsters in your Graveyard. You cannot activate it you do not have 5 or more monsters in your Graveyard. If any of the 5 monsters targeted by 'Pot of Avarice' are removed from the Graveyard before its effect resolves, for example by 'Disappear' or 'Call of the Haunted', then the entire effect of 'Pot of Avarice' disappears. You do not shuffle the other monsters into your Deck and you do not draw 2 cards. You can target Fusion Monsters and/or Synchro Monsters in your Graveyard for 'Pot of Avarice' and they will be returned to your Extra Deck. You can chain 'Serial Spell' to 'Pot of Avarice'. You select 5 targets for 'Pot of Avarice', and then when you chain 'Serial Spell' you must select 5 targets. You can select the same monsters, but if you do this then 'Serial Spell' will resolve first and shuffle some monsters back into the Deck, and then when the original 'Pot of Avarice' tries to resolves, there aren't enough monsters left so it will not resolve. Monster Cards you discard from your hand for the cost of 'Serial Spell' can be selected as targets for the 'Serial Spell' copy of 'Pot of Avarice'. [Re: Transmigration Break] You cannot activate 'Pot of Avarice' while 'Transmigration Break' is active.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 67169062
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Rarity: Common
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Set: Structure Deck
| Condition: 1st NM |
$4.85 |
x 4 |
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Ancient Gear Gadjiltron Dragon
ATK/DEF: 3000/2000
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Attribute: Earth
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Card Number: SD10-EN001
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Card Rules: Rulings powered by The Netrep API. When you Tribute Summon this card by Tributing 'Gadget' monsters, it does not start a chain. Gaining the appropriate effect(s) is a Continuous Effect. If this card is flipped face-down, any effects it obtained from its Tribute Summon will disappear, even if flipped face-up again. The effect granted by Tributing 'Green Gadget' is a Continuous Effect. The effect granted by Tributing 'Red Gadget' is a Trigger Effect that starts a chain when this card inflicts battle damage. The effect granted by Tributing 'Yellow Gadget' is a Trigger Effect that starts a chain when this card destroys an opponent's monster by battle. If you Tribute 2 of the same 'Gadget' to Tribute Summon this card, the effect does NOT duplicate. For example, if you Tributed 2 'Yellow Gadgets' this card will not do 1200 damage to your opponent when it destroys a monster by battle.
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Card Type: Effect Monster
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Level: 8
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Monster Type: Machine
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Passcode: 50933533
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Rarity: Ultra Rare
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Set: Structure Deck
| Condition: 1st NM |
$2.85 |
x 2 |
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| Condition: UNL NM |
$2.85 |
x 3 |
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Ancient Gear Gadjiltron Chimera
ATK/DEF: 2300/1300
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Attribute: Earth
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Card Number: SD10-EN002
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Card Rules: Rulings powered by The Netrep API. When you Tribute Summon this card by Tributing a 'Gadget' monster, it does not start a chain. Gaining the appropriate effect is a Continuous Effect. If you Tribute 'Green Gadget' to Tribute Summon this card, it has +300 ATK from the time it is Summoned.
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Card Type: Effect Monster
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Level: 6
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Monster Type: Machine
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Passcode: 86321248
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Rarity: Common
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Set: Structure Deck
| Condition: UNL NM |
$2.50 |
x 3 |
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Enemy Controller
ATK/DEF:
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Attribute: Spell
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Card Number: SD10-EN027
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Card Rules: Rulings powered by The Netrep API. You can activate 'Enemy Controller''s first effect even if you have no monster on your side of the field. If you activate either of 'Enemy Controller''s effects, and your opponent chains 'Book of Moon' to flip the target monster face-down, its targeting conditions are no longer correct when 'Enemy Controller' resolves and 'Enemy Controller''s effect disappears. The monster you Tribute for 'Enemy Controller' is a cost. When the Ignition Effect of 'Cannon Soldier' or 'Chaos Emperor Dragon - Envoy of the End' is activated, and you chain 'Enemy Controller' to take control of the 'Cannon Soldier'/'Chaos Emperor Dragon - Envoy of the End', even if you take control of the monster, you cannot take control of the effect itself. So if your opponent activates 'Cannon Soldier' or 'Chaos Emperor Dragon - Envoy of the End''s effect, and you chain 'Enemy Controller', you still take the damage from 'Cannon Soldier'/'Chaos Emperor Dragon - Envoy of the End'. If 'Dark Magician of Chaos' is Summoned, and you chain 'Enemy Controller' to the activation of his effect, even if you take control of 'Dark Magician of Chaos', you cannot take control of his effect, so the Summoner (the activator of the effect) gets to retrieve 1 Spell Card from the Graveyard. When 'Spirit of the Pharaoh' is Special Summoned, and 'Enemy Controller' is chained to the effect, the player who Special Summoned 'Spirit of the Pharaoh' gets the effect because he activated the effect. If you take control of your opponent's monster with 'Enemy Controller', and then the monster is flipped face-down with 'Book of Moon', control of the monster is still returned to the opponent (the original controller) during the End Phase. If you take control of your opponent's monster with 'Enemy Controller', and then the monster is removed from play with 'Interdimensional Matter Transporter' or 'Dimensionhole', when it returns to play it comes to the side of the field of the player who used 'Enemy Controller', but then immediately moves back to the original Controller. If your opponent Normal Summons 'Breaker the Magical Warrior', 'Breaker the Magical Warrior''s effect to place a Spell Counter on him activates, and you chain 'Enemy Controller' to that effect and take control of 'Breaker the Magical Warrior'. In that case, resolve 'Enemy Controller' first and 'Breaker the Magical Warrior''s effect of placing a Spell Counter second. [Re: Aussa the Earth Charmer] If your opponent chains 'Enemy Controller' to the activation of the Flip Effect of a 'Charmer', and takes control of the 'Charmer', the Flip Effect disappears. [Re: B.E.S. Crystal Core] If you target the opponent's monster with the effect of 'B.E.S. Crystal Core', and an effect is chained that causes it to no longer be on your opponent's side of the field (such as 'Remove Brainwashing' or 'Enemy Controller'), the effect of 'B.E.S. Crystal Core' is not applied. [Re: Edge Hammer] If an effect like 'Enemy Controller' is chained to 'Edge Hammer' and control of the targeted monster switches, it will not be destroyed by 'Edge Hammer'. [Re: Eria the Water Charmer] If your opponent chains 'Enemy Controller' to the activation of the Flip Effect of a 'Charmer', and takes control of the 'Charmer', the Flip Effect disappears. [Re: Gladiator Beast Alexander] If a 'Gladiator Beast' monster attacks and its attack is stopped with a card effect ('Gravity Bind', 'Spellbinding Circle', 'Enemy Controller', etc.) or is negated during the Battle Step, the 'Gladiator Beast' monster cannot activate its effect at the end of the Battle Phase. [Re: Guard Penalty] 'Guard Penalty's' effect must resolve before the selected monster is changed to Defense Position. If the opponent chains 'Enemy Controller' to change the selected monster's position, you will not draw a card. [Re: Hiita the Fire Charmer] If your opponent chains 'Enemy Controller' to the activation of the Flip Effect of a 'Charmer', and takes control of the 'Charmer', the Flip Effect disappears. [Re: Spirit of the Pharaoh] If you activate 'Spirit of the Pharaoh''s effect and 'Enemy Controller' is chained, and control of 'Spirit of the Pharaoh' switches, the effect is still controlled by the activator of 'Spirit of the Pharoah''s effect. [Re: Swords of Concealing Light] While 'Swords of Concealing Light' is active, monsters can still have their battle positions changed with card effects like 'Enemy Controller' and 'Bite Shoes'. [Re: Tragedy] You can activate 'Tragedy' after an Attack Position monster is changed to Defense Position by a card effect, such as 'Enemy Controller' or 'Stumbling'. [Re: Treeborn Frog] If you Special Summon 'Treeborn Frog' during your Standby Phase, then it's sent to the Graveyard during that same Standby Phase (like if it's Tributed for 'Enemy Controller'), you can Special Summon 'Treeborn Frog' again that same Standby Phase. [Re: Wynn the Wind Charmer] If your opponent chains 'Enemy Controller' to the activation of the Flip Effect of a 'Charmer', and takes control of the 'Charmer', the Flip Effect disappears.
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Card Type: Quick-Play Spell
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Level:
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Monster Type:
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Passcode: 98045062
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Rarity: Common
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Set: Structure Deck
| Condition: 1st NM |
$0.98 |
x 1 |
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Ultimate Offering SD10
ATK/DEF:
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Attribute: Trap
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Card Number: SD10-EN032
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Card Rules: Rulings powered by The Netrep API. If Ultimate Offering is face-up, you can activate its effect multiple times in the same chain. When you activate Ultimate Offering's effect, you pay the 500 Life Points as a cost at activation, and then the Summon occurs at resolution of Ultimate Offering's effect in that chain. This means that it is possible to Summon a monster in the middle of a chain with Ultimate Offering's effect. If you are using Ultimate Offering's effect to perform a Tribute Summon, you Tribute the monster when Ultimate Offering's effect RESOLVES and you perform the Tribute Summon, NOT when you activate Ultimate Offering's effect and pay the 500 Life Points. If your opponent activates a Trap Card, you can chain the effect of your face-up Ultimate Offering to the Trap Card to Tribute Summon Jinzo (if you had a monster on the field to Tribute) and negate the Trap Card's effect. If you activate Ultimate Offering's effect to Summon, and your opponent chains Mystical Space Typhoon to destroy Ultimate Offering, the Summon does not resolve because Ultimate Offering is a Continuous Trap Card and is no longer on the field. You can activate the effect of a face-up 'Ultimate Offering' during your Main Phase even if you have not done a Normal Summon yet this turn. [Re: Ancient Gear Beast] If 'Ancient Gear Beast' attacks, the effects of Spell or Trap Cards that are already face-up can still have their effects activated, like 'Ultimate Offering', 'Royal Oppression', or 'Skull Lair'. However, face-down Spell or Trap Cards cannot be activated (flipped face-up), including a face-down 'Ultimate Offering', etc. [Re: Ancient Gear Golem] If 'Ancient Gear Golem' attacks, the effects of Spell or Trap Cards that are already face-up can still have their effects activated, like 'Ultimate Offering', 'Royal Oppression', or 'Skull Lair'. However, face-down Spell or Trap Cards cannot be activated (flipped face-up), including a face-down 'Ultimate Offering', etc. [Re: Bottomless Trap Hole] Only the monster(s) that triggered 'Bottomless Trap Hole' by being Normal / Flip / Special Summoned can be destroyed & removed from play by 'Bottomless Trap Hole's' effect. Example: Player A Normal Summons 'Dark Blade', and Player B activates 'Bottomless Trap Hole' in response (Chain Link 1), then Player A chains the effect of his face-up 'Ultimate Offering' to Tribute 'Dark Blade' for 'Summoned Skull' (Chain Link 2). 'Ultimate Offering's' effect resolves first, and 'Dark Blade' is Tributed for 'Summoned Skull'. Then the effect of 'Bottomless Trap Hole' disappears because the monster it would have applied to is no longer on the field. [Re: Chain Summoning] Normal Summoning or Setting a monster with 'Ultimate Offering' does not use one of the three Normal Summons or Sets allowed by 'Chain Summoning'. [Re: Dark Magic Curtain] When you activate 'Dark Magic Curtain', you cannot chain cards like 'Call of the Haunted' or 'Ultimate Offering' because you cannot Normal Summon or Special Summon during the same turn. Also, you cannot activate cards like 'Premature Burial' or 'Monster Reborn' after activating 'Dark Magic Curtain'. [Re: Dora of Fate] If you Summon multiple times with 'Ultimate Offering', 'Dora of Fate' only applies to the first Summon. [Re: Double Summon] You can activate multiple copies of this card in the same turn, but you can only gain 1 extra Summon per turn from this card. You can gain additional Normal Summons from other cards like 'Ultimate Offering', etc. [Re: Elemental Hero Necroshade] You can combine the effects of 'Elemental Hero Necroshade' and 'Ultimate Offering' to Normal Summon an 'Elemental Hero' without Tribute using the effect of 'Ultimate Offering'. [Re: Light and Darkness Dragon] 'Light and Darkness Dragon' cannot negate the activation of the Ignition-like effect of Continuous Spell or Trap Cards ('Ultimate Offering', etc.) or Field Spell Cards ('Ancient City - Rainbow Ruins', etc.). 'Light and Darkness Dragon's' second effect activates when a Spell or Trap Card is first activated (placed face-up onto the field or flipped face-up). [Re: Mausoleum of the Emperor] You cannot use its effect in conjunction with 'Ultimate Offering', because you cannot activate 'Mausoleum of the Emperor's' effect during the resolution of 'Ultimate Offering's' effect. [Re: Mirage Dragon] The effect of this monster makes your opponent unable to activate Set Trap Cards. However, your opponent can still activate the effects of face-up Trap Cards such as 'Type Zero Magic Crusher', 'Ultimate Offering', 'Skull Lair', 'The Dragon's Bead', and 'Astral Barrier'. [Re: Mobius the Frost Monarch] If 'Mobius the Frost Monarch' is Tribute Summoned by the effect of 'Ultimate Offering' in the middle of a chain (and is not the last step of the chain to resolve), then you have missed the timing on his effect and you cannot activate his effect to destroy 2 Spell or Trap Cards. [Re: Pitch-Black Warwolf] The effect of this monster makes your opponent unable to activate Set Trap Cards. However, your opponent can still activate the effects of face-up Trap Cards such as 'Type Zero Magic Crusher', 'Ultimate Offering', 'Skull Lair', 'The Dragon's Bead', and 'Astral Barrier'. [Re: Raviel, Lord of Phantasms] If your opponent Normal Summons a monster in a chain using 'Ultimate Offering', resolve all effects in that chain, then activate the effect of 'Raviel, Lord of Phantasms' to start a new chain. If the Normal Summon for 'Ultimate Offering' was Chain Link 2 or higher, you still activate the effect of 'Raviel'. It does not miss the timing. [Re: Royal Writ of Taxation] 'Activated' in the text of 'Royal Writ of Taxation' means to activate a Spell or Trap Card, or to activate the effect of a Spell, Trap, or Effect Monster. So a face-down 'Ojamagic' being destroyed, the effect of an already face-up 'Ultimate Offering' being activated, or the Flip Effect of a 'Magician of Faith' activating would all cause 'Royal Writ of Taxation's' effect to be applied. [Re: Sasuke Samurai #2] You cannot activate the effects of Continuous cards like 'Skull Lair', 'Ultimate Offering', or 'Mass Driver' while 'Sasuke Samurai #2''s effect is active. [Re: Swift Gaia the Fierce Knight] You can use 'Swift Gaia the Fierce Knight''s effect to Summon it (without Tribute) using 'Ultimate Offering'. [Re: Whirlwind Weasel] After 'Whirlwind Weasel's' Flip Effect has resolved, the effects of already face-up Spell and Trap Cards, like 'Ultimate Offering', can still be activated. The effects of Spell and Trap Cards that activate when the card is destroyed, such as 'Blast with Chain' or 'Ojamagic' will also still be activated. (In other words, you cannot activate a card, but you can activate an effect.) [Re: Winged Rhynos] This effect cannot be chained to the activation of the effect of an already face-up Continuous Trap Card, like 'Ultimate Offering'. It can only be chained when a Trap Card itself is activated (ie., flipped face-up).
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Card Type: Continuous Trap
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Level:
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Monster Type:
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Passcode: 80604091
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Rarity: Common
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Set: Structure Deck
| Condition: 1st NM |
$0.98 |
x 1 |
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Red Gadget
ATK/DEF: 1300/1500
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Attribute: Earth
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Card Number: SD10-EN007
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Card Rules: Rulings powered by The Netrep API. [Re: Ancient Gear Gadjiltron Dragon] The effect granted by Tributing 'Red Gadget' is a Trigger Effect that starts a chain when this card inflicts battle damage.
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Card Type: Effect Monster
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Level: 4
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Monster Type: Machine
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Passcode: 86445415
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Rarity: Common
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Set: Structure Deck
| Condition: 1st NM |
$0.48 |
x 2 |
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Machine Duplication
ATK/DEF:
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Attribute: Spell
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Card Number: SD10-EN029
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Card Rules: Rulings powered by The Netrep API. If a monster on the field, with an ATK of 500 or less, is changed to Machine-Type with 'DNA Surgery', you can use 'Machine Duplication' to Special Summon up to 2 copies of it from your Deck. The Machine-Type monster is chosen at activation of this card, so if the opponent chains 'Ring of Destruction' to destroy the chosen monster, up to 2 copies of that card can still be Special Summoned. [Re: Metal Reflect Slime] If 'Metal Reflect Slime' becomes a Machine-Type Monster with 'DNA Surgery', you can select it with 'Machine Duplication' but you will not be able to Special Summon any cards because 'Metal Reflect Slime' is a Trap Card while in your Deck. [Re: Proto-Cyber Dragon] You can use 'Machine Duplication' and a 'Proto-Cyber Dragon' whose ATK has been reduced to 500 or less to Special Summon up to 2 'Cyber Dragons' from your Deck.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 63995093
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Rarity: Common
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Set: Structure Deck
| Condition: 1st NM |
$0.41 |
x 1 |
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Mystical Space Typhoon SD10
ATK/DEF:
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Attribute: Spell
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Card Number: SD10-EN024
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Card Rules: Rulings powered by The Netrep API. [Re: 7] If your 3rd '7' is activated, but destroyed by 'Mystical Space Typhoon' in a chain, you can't activate its effect, but you still gain 700 Life Points for its Graveyard effect. [Re: A Cat of Ill Omen] If 'Mystical Space Typhoon' is chained to the effect to destroy 'Necrovalley', so that 'Necrovalley' is not on the field when this effect resolves, you cannot place the card in your hand. [Re: A Rival Appears!] For the effect of 'A Rival Appears!', refer to the levels of the monster on the field and the monster in the hand at the time 'A Rival Appears!' resolves (for purposes of 'Cost Down', 'Level Conversion Lab', 'Mystical Space Typhoon' in a chain destroying 'Demotion', etc.) [Re: An Owl of Luck] If 'Mystical Space Typhoon' is chained to the effect to destroy 'Necrovalley', so that 'Necrovalley' is not on the field when this effect resolves, you cannot place the card in your hand. [Re: Archlord Zerato] If you chain 'Mystical Space Typhoon' to 'Archlord Zerato''s effect and destroy 'The Sanctuary in the Sky', 'Archlord Zerato''s effect disappears because 'Archlord Zerato''s effect needs 'The Sanctuary in the Sky' on the field when the effect resolves, not just when it activates (just like 'The Agent of Judgment - Saturn'). [Re: Bad Reaction to Simochi] If the opponent activates 'Dian Keto the Cure Master', you can chain this card and the opponent will take 1000 points of damage instead of gaining Life Points. If the opponent chains 'Mystical Space Typhoon' to your 'Bad Reaction to Simochi', they will gain the 1000 Life Points. [Re: Bait Doll] If the target of 'Bait Doll' is no longer on the field (if it was sent to the Graveyard with 'Emergency Provisions', or destroyed by 'Mystical Space Typhoon', as a chain to the activation of 'Bait Doll'), then 'Bait Doll' is still shuffled back into the Deck. As long as the activation and effect of 'Bait Doll' are not negated, the effect of 'Bait Doll' that shuffles it back into the Deck still resolves. [Re: Big Bang Shot] The effect of 'Big Bang Shot' that removes the equipped monster from play can be resolved between steps of a chain. For example, if 'Change of Heart' targets a monster equipped with 'Big Bang Shot', and 'Mystical Space Typhoon' is chained to 'Change of Heart' to destroy 'Big Bang Shot', first resolve 'Mystical Space Typhoon' and destroy 'Big Bang Shot', then remove the monster that was equipped from play, and THEN resolve 'Change of Heart' (and the effect of 'Change of Heart' disappears). [Re: Blast with Chain] If your opponent activates 'Mystical Space Typhoon' targeting your face-down 'Blast with Chain', and you chain 'Blast with Chain', you still get 'Blast with Chain's' effect. [Re: Butterfly Dagger - Elma] Missing the Timing: Because the effect of 'Butterfly Dagger - Elma' is an optional 'when... you can' Trigger Effect, 'Butterfly Dagger - Elma' being sent to the Graveyard has to be the very last thing that happened in order for you to activate its effect. So if it is destroyed in the middle of a chain, you cannot return it to your hand. Example: If the turn player activates 'Pot of Greed', and the opponent chains 'Mystical Space Typhoon' to destroy 'Butterfly Dagger - Elma' during the chain, it cannot return to the owner's hand. [Re: Butterfly Dagger - Elma] When you activate 'Butterfly Dagger - Elma' and your opponent chains 'Mystical Space Typhoon', it cannot return to your hand. [Re: Cocoon of Evolution] If 'Cocoon of Evolution' is Summoned or Set it is treated as a monster, if played as an Equip Spell Card it is treated as an Equip Spell Card as long as it remains on the field and could be destroyed with 'Mystical Space Typhoon'.Once on the field it cannot be switched from monster to Spell Card or vice versa.'Cocoon of Evolution' is NOT a Union Monster. [Re: Curse of Darkness] Even if your opponent targets your face-up 'Curse of Darkness' with 'Mystical Space Typhoon', he/she takes 1000 damage before 'Mystical Space Typhoon' resolves and destroys 'Curse of Darkness'. [Re: Curse of Royal] You can use Curse of Royal against cards like 'Magic Jammer', 'Seven Tools of the Bandit', 'Solemn Judgment', 'Curse of Royal', 'Mystical Space Typhoon', 'Dust Tornado', 'Magic Drain', 'Riryoku Field', 'Judgment of Anubis', etc. [Re: Ectoplasmer] You can chain 'Mystical Space Typhoon' or 'Raigeki Break' to 'Ectoplasmer''s effect, and if there is no 'Ectoplasmer' on the field, then its effect is not applied. [Re: Embodiment of Apophis] While 'Embodiment of Apophis' is a monster, it is still treated as a Trap Card and can be destroyed by 'Heavy Storm' or 'Mystical Space Typhoon'. [Re: Embodiment of Apophis] If an effect that destroys Trap Cards is used against 'Embodiment of Apophis', you can use 'Fake Trap' to prevent it from being destroyed. When preventing the destruction of 'Embodiment of Apophis', you must be using a card of the appropriate type. You cannot use 'My Body as a Shield' to rescue it from 'Heavy Storm'. You cannot use 'Fake Trap' to rescue it from 'Raigeki'. You can use 'Riryoku Field' when 'Embodiment of Apophis' is targeted by 'Snatch Steal', but not when it's targeted by 'Mystical Space Typhoon'. You can use any of these effects to protect 'Embodiment of Apophis' from 'Raigeki Break' because 'Raigeki Break' can destroy a Monster card or a Trap Card. [Re: Embodiment of Apophis] If 'Non-Spellcasting Area' is active, 'Embodiment of Apophis' cannot be destroyed by 'Raigeki', etc., but can still be destroyed by 'Heavy Storm' or 'Mystical Space Typhoon'. [Re: Fiend's Hand Mirror] Since 'Mystical Space Typhoon' cannot destroy itself, when you chain 'Fiend's Hand Mirror' to your opponent's 'Mystical Space Typhoon', you cannot re-direct the 'Mystical Space Typhoon' to target itself. But you can re-direct it to target and destroy 'Fiend's Hand Mirror'. [Re: Fiend's Hand Mirror] When your opponent activates 'Mystical Space Typhoon' to destroy his/her 'Mirage of Nightmare', you can chain 'Fiend's Hand Mirror' and have 'Mystical Space Typhoon' destroy 'Fiend's Hand Mirror' instead. [Re: Fusion Sword Murasame Blade] This card is not destroyed by cards that target, like 'Mystical Space Typhoon' or 'Dust Tornado', or by cards that do not target, like 'Heavy Storm', 'Harpie's Feather Duster', or 'Gryphon Wing'. [Re: Fusion Sword Murasame Blade] If the opponent chains 'Mystical Space Typhoon' to the activation of this card, this card is destroyed before its effect can be applied. [Re: Gearfried the Swordmaster] The Equip Card must be successfully equipped to 'Gearfried the Swordmaster' to activate his effect. For example, if 'Mystical Space Typhoon' is chained to the activation of an Equip Card, it is destroyed and sent to the Graveyard before resolving, so the effect of 'Gearfried the Swordmaster' does not activate. [Re: Giant Kozaky] If 'Giant Kozaky' is equipped to 'Relinquished' and is destroyed by 'Mystical Space Typhoon' or the effect of 'Relinquished', the effect of 'Giant Kozaky' will inflict damage to the controller. [Re: Gravekeeper's Assailant] If 'Necrovalley' is on the field, an attack is declared with 'Gravekeeper's Assailant', and the effect of 'Gravekeeper's Assailant' is activated, and 'Mystical Space Typhoon' is chained to the effect to destroy 'Necrovalley', the effect of 'Gravekeeper's Assailant' is still applied because 'Necrovalley' only had to be on the field to activate the effect. [Re: Imperial Order] When 'Imperial Order' is activated, 'Mystical Space Typhoon' can be chained to destroy it. [Re: Judgment of Anubis] You can activate 'Judgment of Anubis' and select a Spell Card that destroys only a Spell Card (like 'De-Spell') or only a Trap Card (like 'Remove Trap') or could destroy both (like 'Mystical Space Typhoon') or many (like 'Heavy Storm'). [Re: Light of Judgment] If your opponent chains 'Mystical Space Typhoon' to 'Light of Judgment' and destroys 'The Sanctuary in the Sky', the effect of 'Light of Judgment' is still applied. [Re: Macro Cosmos] If 'Mystical Space Typhoon' is chained to 'Macro Cosmos's' activation to destroy it, then you will not Special Summon 'Helios - The Primordial Sun'. Because 'Macro Cosmos' is a Continuous Trap Card, it needs to remain on the field to resolve. [Re: Mazera DeVille] If you Special Summon 'Mazera DeVille', his effect activates, and your opponent chains 'Mystical Space Typhoon' to destroy 'Pandemonium' in a chain, 'Mazera Deville''s effect disappears because his effect needs 'Pandemonium' on the field when the effect resolves, not just when it activates (just like 'The Agent of Judgment - Saturn'). [Re: Metal Reflect Slime] A 'Metal Reflect Slime' equipped with 'Heart of Clear Water' will be destroyed by 'Mystical Space Typhoon'. [Re: Mirage of Nightmare] You may activate 'Mystical Space Typhoon' during your Draw Phase to destroy 'Mirage of Nightmare' before you have to discard during your Standby Phase. If your Draw Phase was skipped for some reason, you can still activate 'Mystical Space Typhoon' to destroy 'Mirage of Nightmare' before activating the effect of 'Mirage of Nightmare' that will force you to discard. (You can activate any number of effects during your own Standby Phase in any order you wish, as long as required effects are dealt with by the time you leave the Standby Phase and enter your Main Phase 1.) [Re: Pandemonium Watchbear] When your 'Pandemonium' is going to be destroyed by 'Mystical Space Typhoon', you can chain 'Ceasefire' to flip your 'Pandemonium Watchbear' face-up, and 'Pandemonium' will not be destroyed. [Re: Pitch-Black Power Stone] If you have 1 Spell Counter left on 'Pitch-Black Power Stone', and your opponent activates 'Mystical Space Typhoon', and you chain the transferring effect of 'Pitch-Black Power Stone' (a Spell Speed 2 effect), first the transfer effect resolves and the Spell Counter is moved, then 'Pitch-Black Power Stone' is immediately destroye
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Card Type: Quick-Play Spell
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Level:
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Monster Type:
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Passcode: 5318639
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Rarity: Common
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Set: Structure Deck
| No conditions in stock. |
$0.32 |
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Ancient Gear
ATK/DEF: 100/800
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Attribute: Earth
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Card Number: SD10-EN015
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Card Rules: Rulings powered by The Netrep API. Special Summoning this card does not start a chain. [Re: Ancient Gear Factory] You reveal your chosen 'Ancient Gear' monster when the effect of 'Ancient Gear Factory' resolves. Not when it is activated. [Re: Geartown] You can still choose to Tribute the usual number of monsters when Tribute Summoning an 'Ancient Gear' monster. [Re: Geartown] You can Summon a Level 5 or 6 'Ancient Gear' monster without offering a Tribute. [Re: Spell Gear] ''Ancient Gear' cards' means any card you control that has 'Ancient Gear' in its card name.
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Card Type: Effect Monster
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Level: 2
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Monster Type: Machine
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Passcode: 31557782
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Rarity: Common
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Set: Structure Deck
| No conditions in stock. |
$0.00 |
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Ancient Gear Beast
ATK/DEF: 2000/2000
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Attribute: Earth
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Card Number: SD10-EN013
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Card Rules: Rulings powered by The Netrep API. 'Your opponent's Effect Monster' means the monster that your opponent controls when this effect is activated. If 'Ancient Gear Beast' attacks, the effects of Spell or Trap Cards that are already face-up can still have their effects activated, like 'Ultimate Offering', 'Royal Oppression', or 'Skull Lair'. However, face-down Spell or Trap Cards cannot be activated (flipped face-up), including a face-down 'Ultimate Offering', etc. The effect of 'Ancient Gear Beast' that prevents your opponent from activating Spell or Trap Cards is a Continuous Effect. It cannot be chained to. 'Divine Wrath' cannot be activated against it. If 'Ancient Gear Beast' attacks, and is destroyed before the end of the Damage Step, its effect is no longer applied after it is destroyed, even if it is still on the field and has not yet been sent to the Graveyard. (A Continuous Effect is no longer applied after the monster generating it has been destroyed, even if the monster is still on the field.) The effect of 'Ancient Gear Beast' is applied up until the point it is destroyed, though.
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Card Type: Effect Monster
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Level: 6
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Monster Type: Machine
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Passcode: 10509340
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Rarity: Common
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Set: Structure Deck
| No conditions in stock. |
$0.00 |
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Ancient Gear Cannon
ATK/DEF: 500/500
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Attribute: Earth
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Card Number: SD10-EN016
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Card Rules: Rulings powered by The Netrep API. While 'Ancient Gear Cannon's' effect is active, you can still activate the effect of a Continuous Trap Card that was already face-up, such as 'Type Zero Magic Crusher'. But you cannot activate (flip face-up) any more Trap Cards. The restriction on Trap Cards is tied to 'Ancient Gear Cannon' inflicting damage. If 'Barrel Behind the Door' is chained to the effect of 'Ancient Gear Cannon', the rest of 'Ancient Gear Cannon''s effect is not applied and Trap Cards can still be activated. If 'Pikeru's Circle of Enchantment' is chained to 'Ancient Gear Cannon's' effect to prevent the damage, the rest of 'Ancient Gear Cannon''s effect is not applied and Trap Cards can still be activated. The effect of 'Ancient Gear Cannon' is an Ignition Effect and can be chained to.
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Card Type: Effect Monster
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Level: 2
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Monster Type: Machine
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Passcode: 80045583
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Rarity: Common
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Set: Structure Deck
| No conditions in stock. |
$0.00 |
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Ancient Gear Castle
ATK/DEF:
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Attribute: Spell
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Card Number: SD10-EN023
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Card Rules: Rulings powered by The Netrep API. For 'Ancient Gear Castle', 'Set' means to Set from the hand. It does not include using 'Book of Moon' or 'Guardian Sphinx' to flip a monster face-down, or Special Summoning a monster in face-down Defense Position with 'Cyber Jar' or 'The Shallow Grave'. [Re: Geartown] While 'Geartown' is active, you can Tribute 'Ancient Gear Castle' with 1 Counter to Tribute Summon 'Ancient Gear Golem'.
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Card Type: Continuous Spell
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Level:
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Monster Type:
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Passcode: 92001300
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Rarity: Common
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Set: Structure Deck
| No conditions in stock. |
$0.00 |
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Ancient Gear Drill
ATK/DEF:
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Attribute: Spell
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Card Number: SD10-EN022
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Card Rules: Rulings powered by The Netrep API. You must show your chosen card to your opponent to verify that it is a Spell Card. You can select a Field Spell Card but you must Set it in your Field Card Zone. 'You cannot use that Spell Card this turn' means that you cannot activate it, and you cannot use it to pay a cost for Summoning 'Anteatereatingant' or for the effect of a card like 'Emergency Provisions' or 'Elemental Hero Tempest'. If you get a Spell Card with 'Ancient Gear Drill' and then return it to your hand with 'Giant Trunade', restrictions no longer apply so you can use it as normal. [Re: Ojamagic] If you select 'Ojamagic' for the effect of 'Ancient Gear Drill', and it is destroyed that same turn, you cannot activate 'Ojamagic's' effect.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 67829249
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Rarity: Common
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Set: Structure Deck
| No conditions in stock. |
$0.00 |
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Ancient Gear Engineer
ATK/DEF: 1500/1500
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Attribute: Earth
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Card Number: SD10-EN003
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Card Rules: Rulings powered by The Netrep API. 'Ancient Gear Engineer's' effect activates at the end of the Damage Step (when monsters destroyed by battle are sent to the Graveyard). If it is destroyed by battle, or removed from the field by a card effect before then, its effect will not activate.
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Card Type: Effect Monster
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Level: 5
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Monster Type: Machine
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Passcode: 1953925
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Rarity: Common
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Set: Structure Deck
| No conditions in stock. |
$0.00 |
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Ancient Gear Explosive
ATK/DEF:
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Attribute: Spell
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Card Number: SD10-EN019
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Card Rules: No rulings available for this card.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 4446672
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Rarity: Common
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Set: Structure Deck
| No conditions in stock. |
$0.00 |
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Ancient Gear Factory
ATK/DEF:
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Attribute: Spell
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Card Number: SD10-EN021
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Card Rules: Rulings powered by The Netrep API. You reveal your chosen 'Ancient Gear' monster when the effect of 'Ancient Gear Factory' resolves. Not when it is activated. You can activate 'Ancient Gear Factory' and then decide not to Summon the revealed monster. You cannot select a monster for 'Ancient Gear Factory' that you could not Tribute Summon, such as Level 4 and lower monsters.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 30435145
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Rarity: Common
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Set: Structure Deck
| No conditions in stock. |
$0.00 |
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Ancient Gear Fist
ATK/DEF:
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Attribute: Spell
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Card Number: SD10-EN020
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Card Rules: Rulings powered by The Netrep API. This card's effect does not target the monster it destroys.
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Card Type: Equip Spell
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Level:
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Monster Type:
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Passcode: 40830387
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Rarity: Common
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Set: Structure Deck
| No conditions in stock. |
$0.00 |
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Ancient Gear Golem
ATK/DEF: 3000/3000
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Attribute: Earth
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Card Number: SD10-EN012
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Card Rules: Rulings powered by The Netrep API. If 'Ancient Gear Golem' attacks, the effects of Spell or Trap Cards that are already face-up can still have their effects activated, like 'Ultimate Offering', 'Royal Oppression', or 'Skull Lair'. However, face-down Spell or Trap Cards cannot be activated (flipped face-up), including a face-down 'Ultimate Offering', etc. The effect of 'Ancient Gear Golem' that prevents your opponent from activating Spell or Trap Cards is a Continuous Effect. It cannot be chained to. 'Divine Wrath' cannot be activated against it. If 'Ancient Gear Golem' attacks, and is destroyed before the end of the Damage Step, its effect is no longer applied after it is destroyed, even if it is still on the field and has not yet been sent to the Graveyard. (A Continuous Effect is no longer applied after the monster generating it has been destroyed, even if the monster is still on the field.) The effect of 'Ancient Gear Golem' is applied up until the point it is destroyed, though. [Re: Geartown] While 'Geartown' is active, you can Tribute 'Ancient Gear Castle' with 1 Counter to Tribute Summon 'Ancient Gear Golem'. [Re: Jetroid] If 'Ancient Gear Golem' attacks 'Jetroid', the controller of 'Jetroid' cannot use its effect. [Re: Spell Gear] You cannot activate 'Spell Gear' if you do not have any 'Ancient Gear Golem' remaining in your Deck. [Re: Spell Gear] If an effect is chained that prevents you from Special Summoning 'Ancient Gear Golem', you still cannot Normal Summon or Set until the end of your next turn.
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Card Type: Effect Monster
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Level: 8
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Monster Type: Machine
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Passcode: 83104731
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Rarity: Common
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Set: Structure Deck
| No conditions in stock. |
$0.00 |
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Ancient Gear Soldier
ATK/DEF: 1300/1300
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Attribute: Earth
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Card Number: SD10-EN014
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Card Rules: No rulings available for this card.
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Card Type: Effect Monster
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Level: 4
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Monster Type: Machine
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Passcode: 56094445
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Rarity: Common
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Set: Structure Deck
| No conditions in stock. |
$0.00 |
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Ancient Gear Tank
ATK/DEF:
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Attribute: Spell
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Card Number: SD10-EN018
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Card Rules: No rulings available for this card.
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Card Type: Equip Spell
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Level:
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Monster Type:
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Passcode: 37457534
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Rarity: Common
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Set: Structure Deck
| No conditions in stock. |
$0.00 |
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Ancient Gear Workshop
ATK/DEF:
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Attribute: Spell
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Card Number: SD10-EN017
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Card Rules: No rulings available for this card.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 59811955
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Rarity: Common
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Set: Structure Deck
| No conditions in stock. |
$0.00 |
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Boot-Up Soldier - Dread Dynamo
ATK/DEF: 0/2000
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Attribute: Earth
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Card Number: SD10-EN004
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Card Rules: No rulings available for this card.
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Card Type: Effect Monster
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Level: 4
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Monster Type: Machine
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Passcode: 13316346
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Rarity: Common
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Set: Structure Deck
| No conditions in stock. |
$0.00 |
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Cannon Soldier
ATK/DEF: 1400/1300
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Attribute: Dark
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Card Number: SD10-EN009
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Card Rules: Rulings powered by The Netrep API. [Re: Barrel Behind the Door] You can activate 'Barrel Behind the Door' against Ignition Effects like 'Cannon Soldier', 'Catapult Turtle', 'The Agent of Judgment - Saturn', and 'Chaos Emperor Dragon - Envoy of the End'. [Re: Doppelganger] If 'Cannon Soldier', etc. is Tributed as a cost to activate its own effect to inflict damage, 'Doppelganger's' effect will still activate. [Re: Enemy Controller] When the Ignition Effect of 'Cannon Soldier' or 'Chaos Emperor Dragon - Envoy of the End' is activated, and you chain 'Enemy Controller' to take control of the 'Cannon Soldier'/'Chaos Emperor Dragon - Envoy of the End', even if you take control of the monster, you cannot take control of the effect itself. So if your opponent activates 'Cannon Soldier' or 'Chaos Emperor Dragon - Envoy of the End''s effect, and you chain 'Enemy Controller', you still take the damage from 'Cannon Soldier'/'Chaos Emperor Dragon - Envoy of the End'. [Re: Mage Power] If you control 'Cannon Soldier' equipped with 'Mage Power', and you activate 'Limiter Removal', then the ATK of 'Cannon Soldier' is (1400 + 500 + 500) x 2 = 4800. [Re: Mask of Restrict] If 'Mask of Restrict' is chained to the effect of 'Cannon Soldier' you will still take damage because Tributing a monster is a cost of 'Cannon Soldier' and is performed when the effect of 'Cannon Soldier' is activated. If 'Mask of Restrict' is chained to your opponent's 'Share the Pain' you do not have to Tribute a monster, but your opponent still does because it is a cost. [Re: Metalmorph] When you monster that is equipped with 'Metalmorph' attacks your opponent's 'The Wicked Avatar', first you will apply the additional gained ATK based on the current ATK of 'The Wicked Avatar', and then if your equipped monster becomes the monster with the highest ATK on the field, the ATK of 'The Wicked Avatar' will be recalculated.o Example: Player A has 'Cannon Soldier' equipped with 'Metalmorph' (1400 + 300 = 1700 ATK). 'Cannon Soldier' is the monster with the highest ATK on the field, so 'The Wicked Avatar' has 1800 ATK (1700 + 100 = 1800 ATK). When 'Cannon Soldier' attacks 'The Wicked Avatar', the additional ATK is applied, giving 'Cannon Soldier' a total of 2600 ATK (1800/2 + 1700 = 2600). 'The Wicked Avatar's' ATK is then recalculated to 2700 (2600 + 100 = 2700) and damage is calculated. Player A's 'Cannon Soldier' is destroyed and Player A takes 100 points of Battle Damage. [Re: Mokey Mokey King] Missing the Timing: If 'Mokey Mokey King' leaves the field in the middle of a chain (for example, if destroyed by 'Ring of Destruction' chained to 'Pot of Greed', or Tributed for a Tribute Summon or for the effect of 'Cannon Soldier', etc., ), you miss the timing and you cannot Special Summon. Only when the last action of the chain is the removal of 'Mokey Mokey King' from the field, can you activate its effect. [Re: Peten the Dark Clown] If 'Peten the Dark Clown' is Tributed for 'Mystik Wok' or 'Cannon Soldier', the last thing that happened was that those effects resolved, so the effect of 'Peten' does not activate. [Re: Pinch Hopper] Missing the Timing: Because the effect of 'Pinch Hopper' effect is an optional 'when... you can' Trigger Effect, 'Pinch Hopper' being sent to the Graveyard has to be the very last thing that happened in order for you to activate its effect. So if you Tribute 'Pinch Hopper' for a Tribute Summon, you cannot activate the effect of 'Pinch Hopper' because the last thing to happen will be the Summoning of the Tribute monster. Also, if you Tribute 'Pinch Hopper' for 'Cannon Soldier', the very last thing that happened will be the 500 points of damage inflicted to your opponent, so the effect of 'Pinch Hopper' will not activate. [Re: Skill Drain] 'Skill Drain' does not stop you from activating Ignition Effects, but it does negate their effects as long as the Effect Monster remains on the field. If you Tribute 'Cannon Soldier' to itself while 'Skill Drain' is active, 'Cannon Soldier''s effect is not negated because 'Cannon Soldier' is in the Graveyard, but if you Tribute a different monster for 'Cannon Soldier''s effect, then the effect is negated and your opponent takes no damage. Likewise, if you activate 'Winged Minion''s effect while 'Skill Drain' is active, 'Winged Minion' is no longer on the field and its effect resolves. If you activate 'Exiled Force''s effect while 'Skill Drain' is active, 'Exiled Force' is no longer on the field and you can select and destroy 1 monster on the field. If you Tribute 'Paladin of White Dragon' to activate its effect while 'Skill Drain' is active, it is no longer on the field and you can Special Summon 'Blue-Eyes White Dragon'. If you Tribute 'Great Dezard' while 'Skill Drain' is active, it is no longer on the field and you can Special Summon 'Fushioh Richie'. [Re: Soul Exchange] You can Tribute the targeted monster for any card that requires a Tribute, or for a Tribute Summon. So you could Tribute it for the effect of 'Cannon Soldier', a Ritual Summon, or for the cost of 'Monster Gate'.
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Card Type: Effect Monster
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Level: 4
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Monster Type: Machine
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Passcode: 11384280
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Rarity: Common
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Set: Structure Deck
| No conditions in stock. |
$0.00 |
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Covering Fire
ATK/DEF:
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Attribute: Trap
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Card Number: SD10-EN036
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Card Rules: Rulings powered by The Netrep API. [Re: Skyscraper] If your opponent's monster's ATK is increased during the damage step, like 'Injection Fairy Lily' or 'Covering Fire', your 'Elemental Hero' will gain the +1000 ATK for 'Skyscraper'.
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Card Type: Normal Trap
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Level:
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Monster Type:
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Passcode: 74458486
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Rarity: Common
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Set: Structure Deck
| No conditions in stock. |
$0.00 |
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Gear Golem the Moving Fortress
ATK/DEF: 800/2200
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Attribute: Earth
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Card Number: SD10-EN010
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Card Rules: Rulings powered by The Netrep API. You cannot activate this card's effect during your opponent's turn or during Main Phase 2. You can only activate this card's effect once per turn. If you activate & resolve this card's effect and then 'Skill Drain' is activated, you can still attack directly because 'Gear Golem the Moving Fortress''s effect is already applied and it's still applied even if 'Skill Drain' is activated.
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Card Type: Effect Monster
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Level: 4
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Monster Type: Machine
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Passcode: 30190809
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Rarity: Common
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Set: Structure Deck
| No conditions in stock. |
$0.00 |
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