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Reckless Greed SD7
ATK/DEF:
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Attribute: Trap
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Card Number: SD7-EN031
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Card Rules: Rulings powered by The Netrep API. If 'Reckless Greed' is activated, causing you to skip your next 2 Draw phases, and you also must skip your Draw Phase due to another effect such as 'Offerings to the Doomed', the skipped Phases do not accumulate. So if you activate 'Reckless Greed' and 'Offerings to the Doomed', you only skip 2 Draw Phases. Skipping a Draw Phase is an effect, not a cost, so if 'Reckless Greed' is negated you do not skip your Draw Phases. [Re: Null and Void] You can chain 'Null and Void' to 'Reckless Greed'. Since you cannot draw by the effect of 'Reckless Greed', the effect of skipping 2 Draw Phases is NOT applied. [Re: Protector of the Sanctuary] If you control 'Protector of the Sanctuary', your opponent CAN activate 'Reload', 'Jar of Greed', 'Reckless Greed', etc., during the Draw Phase (either player's). [Re: Protector of the Sanctuary] If 'Call of the Haunted' is chained to 'Reckless Greed' to Special Summon 'Protector of the Sanctuary', you cannot draw for the effect of 'Reckless Greed' because of the 'Protector of the Sanctuary', so you do not draw and you do not skip 2 Draw Phases.
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Card Type: Normal Trap
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Level:
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Monster Type:
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Passcode: 37576645
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Rarity: Common
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Set: Structure Deck
| Condition: 1st NM |
$0.98 |
x 1 |
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Hammer Shot SD7
ATK/DEF:
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Attribute: Spell
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Card Number: SD7-EN022
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Card Rules: Rulings powered by The Netrep API. 'Hammer Shot' determines which monster to destroy using current ATK, not original ATK. 'Hammer Shot' does not target. You determine which monster is destroyed when 'Hammer Shot' resolves. [Re: Aurkus, Lightsworn Druid] 'Aurkus, Lightsworn Druid' will NOT stop 'Torrential Tribute', 'Mirror Force', 'Lightning Vortex', 'Fissure', 'Smashing Ground', or 'Hammer Shot', because these effects do not target. [Re: Lord of D.] 'Lord of D.' will NOT stop 'Dark Hole', 'Mirror Force', 'Raigeki', 'Fissure', 'Smashing Ground', 'Hammer Shot', or 'Amazoness Archers', nor will he protect your Dragon-Type monsters from their effects, since these cards affect the whole field and do not select targets. [Re: Ready for Intercepting] If you chain 'Ready for Intercepting' to 'Hammer Shot' to flip a monster face-down, that monster will not be included in determining which monster is destroyed by the effect of 'Hammer Shot'.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 26412047
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Rarity: Common
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Set: Structure Deck
| Condition: 1st NM |
$0.78 |
x 1 |
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Magical Mallet SD7
ATK/DEF:
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Attribute: Spell
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Card Number: SD7-EN021
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Card Rules: No rulings available for this card.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 85852291
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Rarity: Common
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Set: Structure Deck
| No conditions in stock. |
$0.68 |
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Magic Drain
ATK/DEF:
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Attribute: Trap
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Card Number: SD7-EN028
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Card Rules: Rulings powered by The Netrep API. [Re: Bait Doll] If 'Bait Doll' is activated and targets 'Magic Jammer', 'Magic Drain', etc. the opponent may chain the Trap Card to negate and destroy 'Bait Doll'. If he / she does not, the Trap Card will be destroyed since the activation timing is incorrect, and 'Bait Doll' will be shuffled into your Deck. [Re: Curse of Royal] You can use Curse of Royal against cards like 'Magic Jammer', 'Seven Tools of the Bandit', 'Solemn Judgment', 'Curse of Royal', 'Mystical Space Typhoon', 'Dust Tornado', 'Magic Drain', 'Riryoku Field', 'Judgment of Anubis', etc. [Re: Destiny Board] The placing of a Spirit Message on the field by the effect of 'Destiny Board' cannot be negated with 'Magic Jammer', 'Magic Drain', 'Solemn Judgment', etc. [Re: Smoke Grenade of the Thief] If your opponent chains 'Magic Jammer', 'Magic Drain', etc., to negate and destroy this card, its effect does not activate. [Re: Voltanis the Adjudicator] If you activate 'Magic Drain' and your opponent discards 1 Spell Card, you cannot activate 'Voltanis the Adjudicator's' effect.
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Card Type: Counter Trap
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Level:
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Monster Type:
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Passcode: 59344077
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Rarity: Common
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Set: Structure Deck
| Condition: UNL NM |
$0.39 |
x 1 |
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Mystical Space Typhoon SD7
ATK/DEF:
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Attribute: Spell
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Card Number: SD7-EN017
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Card Rules: Rulings powered by The Netrep API. [Re: 7] If your 3rd '7' is activated, but destroyed by 'Mystical Space Typhoon' in a chain, you can't activate its effect, but you still gain 700 Life Points for its Graveyard effect. [Re: A Cat of Ill Omen] If 'Mystical Space Typhoon' is chained to the effect to destroy 'Necrovalley', so that 'Necrovalley' is not on the field when this effect resolves, you cannot place the card in your hand. [Re: A Rival Appears!] For the effect of 'A Rival Appears!', refer to the levels of the monster on the field and the monster in the hand at the time 'A Rival Appears!' resolves (for purposes of 'Cost Down', 'Level Conversion Lab', 'Mystical Space Typhoon' in a chain destroying 'Demotion', etc.) [Re: An Owl of Luck] If 'Mystical Space Typhoon' is chained to the effect to destroy 'Necrovalley', so that 'Necrovalley' is not on the field when this effect resolves, you cannot place the card in your hand. [Re: Archlord Zerato] If you chain 'Mystical Space Typhoon' to 'Archlord Zerato''s effect and destroy 'The Sanctuary in the Sky', 'Archlord Zerato''s effect disappears because 'Archlord Zerato''s effect needs 'The Sanctuary in the Sky' on the field when the effect resolves, not just when it activates (just like 'The Agent of Judgment - Saturn'). [Re: Bad Reaction to Simochi] If the opponent activates 'Dian Keto the Cure Master', you can chain this card and the opponent will take 1000 points of damage instead of gaining Life Points. If the opponent chains 'Mystical Space Typhoon' to your 'Bad Reaction to Simochi', they will gain the 1000 Life Points. [Re: Bait Doll] If the target of 'Bait Doll' is no longer on the field (if it was sent to the Graveyard with 'Emergency Provisions', or destroyed by 'Mystical Space Typhoon', as a chain to the activation of 'Bait Doll'), then 'Bait Doll' is still shuffled back into the Deck. As long as the activation and effect of 'Bait Doll' are not negated, the effect of 'Bait Doll' that shuffles it back into the Deck still resolves. [Re: Big Bang Shot] The effect of 'Big Bang Shot' that removes the equipped monster from play can be resolved between steps of a chain. For example, if 'Change of Heart' targets a monster equipped with 'Big Bang Shot', and 'Mystical Space Typhoon' is chained to 'Change of Heart' to destroy 'Big Bang Shot', first resolve 'Mystical Space Typhoon' and destroy 'Big Bang Shot', then remove the monster that was equipped from play, and THEN resolve 'Change of Heart' (and the effect of 'Change of Heart' disappears). [Re: Blast with Chain] If your opponent activates 'Mystical Space Typhoon' targeting your face-down 'Blast with Chain', and you chain 'Blast with Chain', you still get 'Blast with Chain's' effect. [Re: Butterfly Dagger - Elma] Missing the Timing: Because the effect of 'Butterfly Dagger - Elma' is an optional 'when... you can' Trigger Effect, 'Butterfly Dagger - Elma' being sent to the Graveyard has to be the very last thing that happened in order for you to activate its effect. So if it is destroyed in the middle of a chain, you cannot return it to your hand. Example: If the turn player activates 'Pot of Greed', and the opponent chains 'Mystical Space Typhoon' to destroy 'Butterfly Dagger - Elma' during the chain, it cannot return to the owner's hand. [Re: Butterfly Dagger - Elma] When you activate 'Butterfly Dagger - Elma' and your opponent chains 'Mystical Space Typhoon', it cannot return to your hand. [Re: Cocoon of Evolution] If 'Cocoon of Evolution' is Summoned or Set it is treated as a monster, if played as an Equip Spell Card it is treated as an Equip Spell Card as long as it remains on the field and could be destroyed with 'Mystical Space Typhoon'.Once on the field it cannot be switched from monster to Spell Card or vice versa.'Cocoon of Evolution' is NOT a Union Monster. [Re: Curse of Darkness] Even if your opponent targets your face-up 'Curse of Darkness' with 'Mystical Space Typhoon', he/she takes 1000 damage before 'Mystical Space Typhoon' resolves and destroys 'Curse of Darkness'. [Re: Curse of Royal] You can use Curse of Royal against cards like 'Magic Jammer', 'Seven Tools of the Bandit', 'Solemn Judgment', 'Curse of Royal', 'Mystical Space Typhoon', 'Dust Tornado', 'Magic Drain', 'Riryoku Field', 'Judgment of Anubis', etc. [Re: Ectoplasmer] You can chain 'Mystical Space Typhoon' or 'Raigeki Break' to 'Ectoplasmer''s effect, and if there is no 'Ectoplasmer' on the field, then its effect is not applied. [Re: Embodiment of Apophis] While 'Embodiment of Apophis' is a monster, it is still treated as a Trap Card and can be destroyed by 'Heavy Storm' or 'Mystical Space Typhoon'. [Re: Embodiment of Apophis] If an effect that destroys Trap Cards is used against 'Embodiment of Apophis', you can use 'Fake Trap' to prevent it from being destroyed. When preventing the destruction of 'Embodiment of Apophis', you must be using a card of the appropriate type. You cannot use 'My Body as a Shield' to rescue it from 'Heavy Storm'. You cannot use 'Fake Trap' to rescue it from 'Raigeki'. You can use 'Riryoku Field' when 'Embodiment of Apophis' is targeted by 'Snatch Steal', but not when it's targeted by 'Mystical Space Typhoon'. You can use any of these effects to protect 'Embodiment of Apophis' from 'Raigeki Break' because 'Raigeki Break' can destroy a Monster card or a Trap Card. [Re: Embodiment of Apophis] If 'Non-Spellcasting Area' is active, 'Embodiment of Apophis' cannot be destroyed by 'Raigeki', etc., but can still be destroyed by 'Heavy Storm' or 'Mystical Space Typhoon'. [Re: Fiend's Hand Mirror] Since 'Mystical Space Typhoon' cannot destroy itself, when you chain 'Fiend's Hand Mirror' to your opponent's 'Mystical Space Typhoon', you cannot re-direct the 'Mystical Space Typhoon' to target itself. But you can re-direct it to target and destroy 'Fiend's Hand Mirror'. [Re: Fiend's Hand Mirror] When your opponent activates 'Mystical Space Typhoon' to destroy his/her 'Mirage of Nightmare', you can chain 'Fiend's Hand Mirror' and have 'Mystical Space Typhoon' destroy 'Fiend's Hand Mirror' instead. [Re: Fusion Sword Murasame Blade] This card is not destroyed by cards that target, like 'Mystical Space Typhoon' or 'Dust Tornado', or by cards that do not target, like 'Heavy Storm', 'Harpie's Feather Duster', or 'Gryphon Wing'. [Re: Fusion Sword Murasame Blade] If the opponent chains 'Mystical Space Typhoon' to the activation of this card, this card is destroyed before its effect can be applied. [Re: Gearfried the Swordmaster] The Equip Card must be successfully equipped to 'Gearfried the Swordmaster' to activate his effect. For example, if 'Mystical Space Typhoon' is chained to the activation of an Equip Card, it is destroyed and sent to the Graveyard before resolving, so the effect of 'Gearfried the Swordmaster' does not activate. [Re: Giant Kozaky] If 'Giant Kozaky' is equipped to 'Relinquished' and is destroyed by 'Mystical Space Typhoon' or the effect of 'Relinquished', the effect of 'Giant Kozaky' will inflict damage to the controller. [Re: Gravekeeper's Assailant] If 'Necrovalley' is on the field, an attack is declared with 'Gravekeeper's Assailant', and the effect of 'Gravekeeper's Assailant' is activated, and 'Mystical Space Typhoon' is chained to the effect to destroy 'Necrovalley', the effect of 'Gravekeeper's Assailant' is still applied because 'Necrovalley' only had to be on the field to activate the effect. [Re: Imperial Order] When 'Imperial Order' is activated, 'Mystical Space Typhoon' can be chained to destroy it. [Re: Judgment of Anubis] You can activate 'Judgment of Anubis' and select a Spell Card that destroys only a Spell Card (like 'De-Spell') or only a Trap Card (like 'Remove Trap') or could destroy both (like 'Mystical Space Typhoon') or many (like 'Heavy Storm'). [Re: Light of Judgment] If your opponent chains 'Mystical Space Typhoon' to 'Light of Judgment' and destroys 'The Sanctuary in the Sky', the effect of 'Light of Judgment' is still applied. [Re: Macro Cosmos] If 'Mystical Space Typhoon' is chained to 'Macro Cosmos's' activation to destroy it, then you will not Special Summon 'Helios - The Primordial Sun'. Because 'Macro Cosmos' is a Continuous Trap Card, it needs to remain on the field to resolve. [Re: Mazera DeVille] If you Special Summon 'Mazera DeVille', his effect activates, and your opponent chains 'Mystical Space Typhoon' to destroy 'Pandemonium' in a chain, 'Mazera Deville''s effect disappears because his effect needs 'Pandemonium' on the field when the effect resolves, not just when it activates (just like 'The Agent of Judgment - Saturn'). [Re: Metal Reflect Slime] A 'Metal Reflect Slime' equipped with 'Heart of Clear Water' will be destroyed by 'Mystical Space Typhoon'. [Re: Mirage of Nightmare] You may activate 'Mystical Space Typhoon' during your Draw Phase to destroy 'Mirage of Nightmare' before you have to discard during your Standby Phase. If your Draw Phase was skipped for some reason, you can still activate 'Mystical Space Typhoon' to destroy 'Mirage of Nightmare' before activating the effect of 'Mirage of Nightmare' that will force you to discard. (You can activate any number of effects during your own Standby Phase in any order you wish, as long as required effects are dealt with by the time you leave the Standby Phase and enter your Main Phase 1.) [Re: Pandemonium Watchbear] When your 'Pandemonium' is going to be destroyed by 'Mystical Space Typhoon', you can chain 'Ceasefire' to flip your 'Pandemonium Watchbear' face-up, and 'Pandemonium' will not be destroyed. [Re: Pitch-Black Power Stone] If you have 1 Spell Counter left on 'Pitch-Black Power Stone', and your opponent activates 'Mystical Space Typhoon', and you chain the transferring effect of 'Pitch-Black Power Stone' (a Spell Speed 2 effect), first the transfer effect resolves and the Spell Counter is moved, then 'Pitch-Black Power Stone' is immediately destroye
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Card Type: Quick-Play Spell
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Level:
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Monster Type:
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Passcode: 5318639
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Rarity: Common
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Set: Structure Deck
| Condition: 1st NM |
$0.38 |
x 1 |
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Compulsory Evacuation Device SD7
ATK/DEF:
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Attribute: Trap
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Card Number: SD7-EN032
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Card Rules: Rulings powered by The Netrep API. 'Compulsory Evacuation Device' targets 1 monster. [Re: Burst Stream of Destruction] If you activate 'Burst Stream of Destruction', and the 'Blue-Eyes White Dragon' is removed from the field with 'Interdimensional Matter Transporter' or 'Compulsory Evacuation Device', or flipped face-down with 'Book of Moon', or destroyed by 'Ring of Destruction', 'Burst Stream of Destruction''s effect still resolves. [Re: Dark Magic Attack] If you activate 'Dark Magic Attack', and the 'Dark Magician' is removed from the field with 'Interdimensional Matter Transporter' or 'Compulsory Evacuation Device', or flipped face-down with 'Book of Moon', or destroyed by 'Ring of Destruction', 'Dark Magic Attack''s effect still resolves. [Re: Dummy Golem] The effect of 'Dummy Golem' will NOT resolve if any of the following is true: (1) 'Dummy Golem' is not on the field when the effect resolves (2) 'Dummy Golem' has been destroyed before the effect resolves, such as by damage calculation (3) there is no opponent's monster when the effect resolves, such as if it was returned to the hand with 'Compulsory Evacuation Device'. [Re: Last Turn] You can chain to the activation of 'Last Turn' with cards like 'Ring of Destruction', 'Offerings to the Doomed', or 'Compulsory Evacuation Device' to eliminate the opponent's monsters. If the player who activated 'Last Turn' has no monsters on the field when it resolves, the effects of 'Last Turn' are not negated. So the turn player still Special Summons a monster, although the special Battle Phase is not conducted, but the victory check in the End Phase is still performed. [Re: Spiritual Energy Settle Machine] When this card is active, Spirit Monsters may still be returned to their owner's hands by card effects such as 'Penguin Soldier' and 'Compulsory Evacuation Device'.
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Card Type: Normal Trap
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Level:
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Monster Type:
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Passcode: 94192409
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Rarity: Common
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Set: Structure Deck
| No conditions in stock. |
$0.29 |
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Brain Control SD7
ATK/DEF:
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Attribute: Spell
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Card Number: SD7-EN024
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Card Rules: Rulings powered by The Netrep API. If the monster targeted by 'Brain Control' is flipped face-down later in the turn, it is still returned back to the original controller in the End Phase. You cannot activate 'Brain Control' if you already have 5 monsters on your side of the field. [Re: Blindly Loyal Goblin] Your opponent cannot use 'Change of Heart', 'Snatch Steal', or 'Brain Control' on your face-up 'Blindly Loyal Goblin'. [Re: Dimensionhole] If you control your opponent's monster with 'Brain Control' or 'Snatch Steal' and you remove it from play with 'Dimensionhole', during your following Standby Phase when the monster is returned to your side of the field it is immediately moved to your opponent's side of the field. [Re: Ground Collapse] If your opponent takes control of your monster with 'Brain Control' and then activates 'Ground Collapse', if there are no open Monster Card Zones for the monster to return to in the End Phase, it is destroyed. [Re: Obsidian Dragon] If you use 'Brain Control' to take control of your opponent's DARK monster while you control 'Obsidian Dragon', the effect of 'Brain Control' is not negated. [Re: Snake Whistle] You can activate this card when your opponent's Reptile-Type monster you control (with 'Brain Control', etc.) is destroyed and sent to their Graveyard. [Re: Snatch Steal] If you control your opponent's monster with 'Snatch Steal' and your opponent takes control of it with 'Brain Control', the monster is returned to you during the End Phase. [Re: Snatch Steal] If you control your opponent's monster with 'Snatch Steal' and your opponent takes control of it with 'Brain Control', if 'Snatch Steal' is removed from the field your opponent keeps the monster. It does not return to you during the End Phase.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 87910978
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Rarity: Common
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Set: Structure Deck
| No conditions in stock. |
$0.00 |
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Canyon
ATK/DEF:
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Attribute: Spell
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Card Number: SD7-EN016
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Card Rules: No rulings available for this card.
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Card Type: Field Spell
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Level:
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Monster Type:
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Passcode: 28120197
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Rarity: Common
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Set: Structure Deck
| No conditions in stock. |
$0.00 |
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Criosphinx
ATK/DEF: 1200/2400
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Attribute: Earth
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Card Number: SD7-EN010
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Card Rules: Rulings powered by The Netrep API. The effect of 'Criosphinx' is a Trigger Effect, and can be chained to. You can activate 'Divine Wrath' against it. If a monster is returned to the hand in the middle of a chain, the effect of 'Criosphinx' activates as a new chain after the previous chain has finished resolving. If multiple copies of 'Criosphinx' are in play and a monster is returned to the hand, all copies will activate. It forms a chain, with the turn player's 'Criosphinx' as chain link 1. If multiple monsters are sent to the hand simultaneously (such as with 'Guardian Sphinx'), the effect of 'Criosphinx' only activates once, so only 1 card is sent to the Graveyard.
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Card Type: Effect Monster
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Level: 6
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Monster Type: Rock
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Passcode: 18654201
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Rarity: Common
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Set: Structure Deck
| No conditions in stock. |
$0.00 |
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Ectoplasmer
ATK/DEF:
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Attribute: Spell
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Card Number: SD7-EN023
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Card Rules: Rulings powered by The Netrep API. 'Ectoplasmer' causes the turn player to Tribute during his/her End Phase, but the opponent does not Tribute. So while 'Ectoplasmer' is out, I Tribute in my End Phase, and you Tribute in your End Phase. But I don't Tribute in yours and you don't Tribute in mine. So 1 Tribute is performed during the End Phase of each player's turn. The Tribute is performed by the turn player. (Both players have to do this during their respective End Phases, not just the controller of 'Ectoplasmer'.) Tributing a monster for 'Ectoplasmer' is not a cost, it's an effect, so you can't Tribute monsters unaffected by Spell Cards. If you have a face-up monster on your side of the field during the End Phase, you have to Tribute for 'Ectoplasmer''s effect. You can chain 'Mystical Space Typhoon' or 'Raigeki Break' to 'Ectoplasmer''s effect, and if there is no 'Ectoplasmer' on the field, then its effect is not applied. You can activate 'Soul Exchange' during your Main Phase and use its effect to Tribute your opponent's monster for 'Ectoplasmer' during the End Phase. If you Tribute your opponent's monster that you controlled with 'Snatch Steal' or 'Change of Heart', your opponent takes the damage even though it was their monster. [Re: Diabolos, King of the Abyss] You cannot select this card as a card to be Tributed for a card's effect, like 'Ectoplasmer'. [Re: Horus the Black Flame Dragon LV6] You cannot Tribute 'Horus the Black Flame Dragon LV 6' for 'Ectoplasmer''s effect because it is not a cost, it is a Tribute when you resolve 'Ectoplasmer''s effect, and 'Horus the Black Flame Dragon LV6' is not affected by Spell Cards' effects. [Re: Malice Doll of Demise] Examples of Continuous Spell Cards that would send 'Malice Doll of Demise' from the field to the Graveyard by their effect include 'Ectoplasmer' and 'Continuous Destruction Punch'. [Re: Vennominaga the Deity of Poisonous Snakes] This card can be Tributed normally for a Tribute Summon, or for the cost of another card. It cannot be Tributed as part of the resolution of a card's effect, like 'Ectoplasmer'.
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Card Type: Continuous Spell
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Level:
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Monster Type:
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Passcode: 97342942
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Rarity: Common
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Set: Structure Deck
| No conditions in stock. |
$0.00 |
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Exxod, Master of the Guard
ATK/DEF: 0/4000
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Attribute: Earth
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Card Number: SD7-EN001
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Card Rules: No rulings available for this card.
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Card Type: Effect Monster
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Level: 8
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Monster Type: Rock
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Passcode: 55737443
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Rarity: Ultra Rare
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Set: Structure Deck
| No conditions in stock. |
$0.00 |
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Giant Rat
ATK/DEF: 1400/1450
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Attribute: Earth
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Card Number: SD7-EN003
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Card Rules: Rulings powered by The Netrep API. If you attack with your 'Giant Rat' and it is destroyed as a result of battle, you may attack with the monster Special Summoned by 'Giant Rat' before entering Main Phase 2. If your opponent controls your 'Giant Rat' and it is destroyed as a result of battle, you get the effect of 'Giant Rat' NOT your opponent. Since the Special Summoning occurs during the Damage Step, 'Torrential Tribute', etc. cannot be used. [Re: Asura Priest] When 'Asura Priest' attacks and destroys 'Giant Rat' or 'Masked Dragon', you may then attack the monster Special Summoned by the effect of those monsters. [Re: Barrier Statue of the Abyss] Effects like 'Giant Rat' and 'Mystic Tomato' cannot be used while a Barrier Statue is in play if they would Special Summon a monster with a barred Attribute. [Re: Dark Ruler Ha Des] Flip Effects and effects that activate in the Graveyard WILL be negated. This includes 'Sinister Serpent', 'Sangan', 'Witch of the Black Forest', 'Marie the Fallen One', 'Mystic Tomato', 'Giant Rat', 'Masked Dragon', 'Magician of Faith', 'Man-Eater Bug', 'Nimble Momonga', 'Twin-Headed Behemoth', etc. [Re: Diffusion Wave-Motion] A Level 7 Spellcaster-Type monster selected with 'Diffusion Wave-Motion' will negate: the Flip Effects of a monster it destroys as a result of battle, or the effects of 'Giant Rat', 'Sangan', 'Dark Necrofear', 'Sinister Serpent', 'D.D. Warrior Lady', 'Wall of Illusion', 'Helpoemer', 'Marie the Fallen One', etc. [Re: Doomcaliber Knight] When multiple Effect Monster effects activate simultaneously, 'Doomcaliber Knight's' effect is chained after determining the order of the Effect Monster effects (see the Advanced Rulings FAQ 'Simultaneous Effects) and will negate the Effect Monster's effect that was placed last on the Chain.Example 1: Player A Tributes her 'Sangan' and 'Witch of the Black Forest' to Tribute Summon 'Dark Magician'. 'Sangan's' effect is Chain Link 1 and 'Witch of the Black Forest's' effect is Chain Link 2. The effect of Player B's 'Doomcaliber Knight' is chained, and it will negate 'Witch of the Black Forest's' effect.Example 2: Player A and Player B have 'Goldd, Wu-Lord of Dark World' in their hand and Player A controls 'Doomcaliber Knight'. Player A activates 'Card Destruction'. When both copies of 'Goldd, Wu-Lord of Dark World' are discarded, their effects start a Chain. Player A is the turn player, so his 'Goldd, Wu-Lord of Dark World' is Chain Link 1 and Player B's is Chain Link 2. 'Doomcaliber Knight's' effect is chained, and it will negate Player B's 'Goldd, Wu-Lord of Dark World'.Example 3: Player A's 'Giant Rat' is destroyed in battle and sent to the Graveyard while she has 'Green Baboon, Defender of the Forest' in her hand and 'Doomcaliber Knight' is face-up on the field. Player A can activate 'Giant Rat' and/or 'Green Baboon, Defender of the Forest's' effect. If she activates both effects, she chooses the order the effects are placed onto the Chain, and 'Doomcaliber Knight' will negate the effect that is placed highest on the Chain. If 'Green Baboon, Defender of the Forest' is Chain Link 1 and 'Giant Rat' is Chain Link 2, 'Doomcaliber Knight' will negate 'Giant Rat'.Example 4: If 'Sangan' is Tributed to Tribute Summon 'Raiza the Storm Monarch' while 'Doomcaliber Knight' is face-up on the field, 'Sangan's' effect is Chain Link 1 and 'Raiza the Storm Monarch's' effect is Chain Link 2. 'Doomcaliber Knight's' effect is chained, negating 'Raiza the Storm Monarch's' effect and destroying it.Example 5: Player A's 'Sasuke Samurai #4' attacks Player B's 'Neo-Spacian Grand Mole' while 'Doomcaliber Knight' is face-up on the field. 'Sasuke Samurai #4's' effect is Chain Link 1 and 'Neo-Spacian Grand Mole' is Chain Link 2. 'Doomcaliber Knight's' effect is chained, and it will negate and destroy 'Neo-Spacian Grand Mole'. [Re: Element Soldier] If the only EARTH monster on the field is your opponent's 'Giant Rat', and your 'Element Soldier' attacks and destroys it, there is no EARTH monster on the field when 'Giant Rat''s effect activates in the Graveyard, so 'Element Soldier' no longer has the ability to negate monster effects and 'Giant Rat''s effect resolves as normal. (Monsters destroyed by 'Element Soldier' that have effects that activate in the Graveyard will only have their effects negated if an EARTH monster is on the field at the time the monster is sent to the Graveyard.) [Re: Green Gadget] If 'Green Gadget' is Special Summoned by 'Giant Rat', its effect can be activated. [Re: Horn of Heaven] 'Horn of Heaven' cannot be used to negate a Special Summon that results from a Spell, Trap, or effect of an Effect Monster Card. You cannot use 'Horn of Heaven' to negate a Special Summon from 'Monster Reborn', 'Polymerization', 'Premature Burial', 'Call of the Haunted', 'Elegant Egotist', 'Fusion Gate', a RItual Spell Card, 'Giant Rat', 'Mystic Tomato', 'Marauding Captain', 'Spear Cretin', 'Cyber Jar', 'Van'Dalgyon the Dark Dragon Lord', 'Tualatin', etc. [Re: Necrovalley] 'Necrovalley' will NOT negate effects that are activated when a card is sent TO the Graveyard or that activate IN the Graveyard or that count cards in the Graveyard. So it will NOT negate the effects of 'Sangan', 'Witch of the Black Forest', 'Black Pendant', 'Giant Rat', 'Mystic Tomato', 'Kuriboh', 'Graceful Charity', 'Sinister Serpent', 'Marie the Fallen One', 'Buster Blader', 'Shadow Ghoul', 'Helpoemer', 'Sword of Deep-Seated', 'Vampire Lord', 'Coffin Seller', and 'Magical Thorn'. [Re: Skill Drain] 'Skill Drain' negates the effects of face-up Effect Monsters on the field, but does not negate effects that activate in the Graveyard, such as 'Witch of the Black Forest', 'Sangan', 'Mystic Tomato', 'Giant Rat', 'Sinister Serpent', and 'Vampire Lord'. [Re: The End of Anubis] 'The End of Anubis' WILL negate the effects of 'Night Assailant' (its second effect), 'Aswan Apparition', 'Nubian Guard', 'Sangan', 'Witch of the Black Forest' (even if Tributed to Tribute Summon 'The End of Anubis'), 'Mystic Tomato'/'Giant Rat'/etc., 'Sinister Serpent', 'Magician of Faith', 'Dark Magician of Chaos'' spell retrieval effect, 'Vampire Lord''s ability to return from the Graveyard, 'Dark Necrofear''s ability to return from the Graveyard, and activation of 'Call of the Haunted' or 'Premature Burial'. [Re: Torrential Tribute] 'Torrential Tribute' cannot be activated during the Damage Step. This prohibits 'Torrential Tribute' from being used against monsters Special Summoned by 'Mystic Tomato', 'Giant Rat', 'Nimble Momonga', 'Masked Dragon', and other such cards that Special Summon a monster when destroyed as a result of battle, as well as 'Cyber Jar' or 'Morphing Jar #2' that is flipped face-up by an attack.
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Card Type: Effect Monster
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Level: 4
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Monster Type: Beast
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Passcode: 97017120
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Rarity: Common
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Set: Structure Deck
| No conditions in stock. |
$0.00 |
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Gigantes
ATK/DEF: 1900/1300
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Attribute: Earth
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Card Number: SD7-EN006
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Card Rules: No rulings available for this card.
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Card Type: Effect Monster
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Level: 4
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Monster Type: Rock
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Passcode: 47606319
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Rarity: Common
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Set: Structure Deck
| No conditions in stock. |
$0.00 |
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Golem Sentry
ATK/DEF: 800/1800
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Attribute: Earth
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Card Number: SD7-EN008
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Card Rules: No rulings available for this card.
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Card Type: Effect Monster
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Level: 4
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Monster Type: Rock
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Passcode: 52323207
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Rarity: Common
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Set: Structure Deck
| No conditions in stock. |
$0.00 |
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Great Spirit
ATK/DEF: 500/1500
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Attribute: Earth
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Card Number: SD7-EN002
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Card Rules: No rulings available for this card.
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Card Type: Effect Monster
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Level: 4
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Monster Type: Rock
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Passcode: 92736188
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Rarity: Common
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Set: Structure Deck
| No conditions in stock. |
$0.00 |
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Guardian Sphinx
ATK/DEF: 1700/2400
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Attribute: Earth
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Card Number: SD7-EN005
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Card Rules: Rulings powered by The Netrep API. [Re: Ancient Gear Castle] For 'Ancient Gear Castle', 'Set' means to Set from the hand. It does not include using 'Book of Moon' or 'Guardian Sphinx' to flip a monster face-down, or Special Summoning a monster in face-down Defense Position with 'Cyber Jar' or 'The Shallow Grave'. [Re: Arsenal Summoner] You can add a card to your hand with 'Guardian' in its name as long as it's not listed on 'Arsenal Summoner', such as 'Guardian of the Throne Room' or 'Guardian Sphinx'. [Re: Criosphinx] If multiple monsters are sent to the hand simultaneously (such as with 'Guardian Sphinx'), the effect of 'Criosphinx' only activates once, so only 1 card is sent to the Graveyard. [Re: Dramatic Rescue] You can activate 'Dramatic Rescue' when an Amazoness on your side of the field is targeted, such as with any Equip Spell Card, 'Tribute to the Doomed', 'Trap Hole', 'Man-Eater Bug', 'Relinquished', 'Dark Cat with White Tail', 'Amazoness Spellcaster', 'Penguin Soldier' (even if it targets 2 monsters), 'Change of Heart', 'Ring of Destruction', 'XYZ Dragon Cannon', etc. But not when cards like 'Raigeki', 'Dark Hole', 'Mirror Force', 'Fissure', 'Creature Swap', 'Guardian Sphinx', 'Bottomless Trap Hole', 'Adhesive Trap Hole', etc. are used. [Re: Final Attack Orders] While 'Final Attack Orders' is active, you can change monsters like 'Guardian Sphinx' to face-down Defense Position, and while they are face-down, 'Final Attack Orders' has no effect on them. [Re: Guard Penalty] You draw 1 card even if the selected monster is changed from face-up Attack Position to face-down Defense Position. If you select 'Guardian Sphinx' you could use its effect to flip itself face-down and draw 1 card. [Re: Return from the Different Dimension] If a monster Special Summoned by this card is flipped face-down before the End Phase, it will not be removed from play during the End Phase. This includes using a monster's effect to flip itself face-down, such as 'Guardian Sphinx'. [Re: Shadow of Eyes] 'Shadow of Eyes' can be activated when 'Guardian Sphinx' is flipped face-down by its effect.
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Card Type: Effect Monster
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Level: 5
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Monster Type: Rock
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Passcode: 40659562
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Rarity: Common
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Set: Structure Deck
| No conditions in stock. |
$0.00 |
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Guardian Statue
ATK/DEF: 800/1400
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Attribute: Earth
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Card Number: SD7-EN013
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Card Rules: No rulings available for this card.
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Card Type: Effect Monster
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Level: 4
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Monster Type: Rock
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Passcode: 75209824
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Rarity: Common
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Set: Structure Deck
| No conditions in stock. |
$0.00 |
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Hieracosphinx
ATK/DEF: 2400/1200
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Attribute: Earth
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Card Number: SD7-EN009
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Card Rules: No rulings available for this card.
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Card Type: Effect Monster
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Level: 6
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Monster Type: Rock
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Passcode: 82260502
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Rarity: Common
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Set: Structure Deck
| No conditions in stock. |
$0.00 |
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Maharaghi
ATK/DEF: 1200/1700
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Attribute: Earth
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Card Number: SD7-EN004
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Card Rules: Rulings powered by The Netrep API. If two copies of 'Maharaghi' had their effects activated, you resolve them one at a time. This means you look at 1 card, and if you place it back on top of your Deck, you will see it again for the second effect.
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Card Type: Effect Monster
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Level: 4
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Monster Type: Rock
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Passcode: 40695128
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Rarity: Common
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Set: Structure Deck
| No conditions in stock. |
$0.00 |
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Medusa Worm
ATK/DEF: 500/600
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Attribute: Earth
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Card Number: SD7-EN014
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Card Rules: No rulings available for this card.
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Card Type: Effect Monster
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Level: 2
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Monster Type: Rock
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Passcode: 2694423
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Rarity: Common
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Set: Structure Deck
| No conditions in stock. |
$0.00 |
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Megarock Dragon
ATK/DEF: ?/?
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Attribute: Earth
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Card Number: SD7-EN012
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Card Rules: Rulings powered by The Netrep API. You must remove from play at least 1 Rock-Type monster in your Graveyard in order to Special Summon 'Megarock Dragon'. If you Special Summon 'Mega-Rock Dragon' with an original ATK of 2100 points, and you equip it with 'Megamorph', its current ATK will become 4200 or 1050 depending on your Life Points. If 'Skill Drain' is active while 'Megarock Dragon' is in play, the effect of 'Megarock Dragon' is negated and its original ATK and DEF are treated as zero. Even if 'Skill Drain' is destroyed later, the original ATK and DEF of 'Megarock Dragon' will remain zero. If 'Megarock Dragon' is flipped face-down, or removed from play, or sent to the Graveyard, its effect is wiped and its original ATK and DEF are zero. [Re: Option Hunter] If you send a monster to the Graveyard for 'Option Hunter' that has undetermined ATK, you gain 0 Life Points. ('King of the Skull Servants', 'Megarock Dragon', 'Maju Garzett', etc.) [Re: Shrink] If 'Shrink' affects a monster whose original ATK is set by its effect when it is Summoned, like 'Maju Garzette', 'Chimeratech Overdragon' or 'Megarock Dragon', that monster's ATK will become 0, and remain 0 even after the effect of 'Shrink' wears off. [Re: Unstable Evolution] If 'Unstable Evolution' is equipped to 'Megarock Dragon', its original ATK becomes the value determined by 'Unstable Evolution'. When 'Unstable Evolution' is negated or removed from the field, 'Megarock Dragon's' original ATK is determined by its own effect.
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Card Type: Effect Monster
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Level: 7
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Monster Type: Rock
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Passcode: 71544954
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Rarity: Common
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Set: Structure Deck
| No conditions in stock. |
$0.00 |
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Moai Interceptor Cannons
ATK/DEF: 1100/2000
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Attribute: Earth
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Card Number: SD7-EN011
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Card Rules: No rulings available for this card.
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Card Type: Effect Monster
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Level: 4
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Monster Type: Rock
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Passcode: 45159319
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Rarity: Common
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Set: Structure Deck
| No conditions in stock. |
$0.00 |
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Ordeal of a Traveler
ATK/DEF:
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Attribute: Trap
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Card Number: SD7-EN030
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Card Rules: Rulings powered by The Netrep API. You can activate the effect of 'Ordeal of a Traveler' each time your opponent attacks. You must show the card your opponent selects to your opponent. If your opponent calls it right, the attack resolves normally. You cannot activate 'Ordeal of a Traveler''s effect if you have no cards in your hand. When 'Ordeal of a Traveler' & 'Fairy Box' are both active, 'Fairy Box' (mandatory) is step 1 of the chain, and 'Ordeal of a Traveler' (optional) is step 2. When you activate 'Ordeal of a Traveler''s effect as a chain to 'Magic Cylinder', since 'Ordeal of a Traveler' resolves first, if your opponent guesses incorrectly then the attack does not resolve and the effect of 'Magic Cylinder' disappears. If multiple copies of 'Ordeal of a Traveler' are active, their effects are cumulative.
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Card Type: Continuous Trap
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Level:
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Monster Type:
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Passcode: 39537362
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Rarity: Common
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Set: Structure Deck
| No conditions in stock. |
$0.00 |
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Premature Burial SD7
ATK/DEF:
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Attribute: Spell
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Card Number: SD7-EN018
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Card Rules: Rulings powered by The Netrep API. You cannot activate 'Tailor of the Fickle' selecting 'Premature Burial' as a target. You cannot activate 'Fairy's Hand Mirror' to make your opponent chose a different monster when they activate 'Premature Burial'. If you activate this card and your opponent chains 'Imperial Order' the effect of 'Premature Burial' is negated and the Special Summon never occurs, but you still pay 800 Life Points.If 'Imperial Order' is activated after 'Premature Burial' is already on the field, the equipped monster is NOT destroyed and 'Premature Burial' remains on the field meaninglessly. If 'Premature Burial' is then destroyed while 'Imperial Order' is still active, the monster remains on the field, but if the monster is destroyed, 'Premature Burial' is also destroyed, since it is still equipped to that monster. If the equipped monster is flipped face-down 'Premature Burial' is destroyed but the monster is not destroyed. [Re: Big Bang Shot] If you Special Summon a monster with 'Premature Burial', and equip it with 'Big Bang Shot', and 'Heavy Storm' is activated, the effects of 'Premature Burial' and 'Big Bang Shot' form a chain, with the controller of the 2 cards determining the order in which they are placed on the chain, and the order in which they are resolved. If the controller chooses 'Big Bang Shot' to be Step 2, then the monster will be removed from play. If the controller chooses 'Premature Burial' to be Step 2, then the monster will be destroyed and sent to the Graveyard. [Re: Black Horn of Heaven] Like 'Horn of Heaven', this card cannot be used against 'Premature Burial', etc. It can be used against inherent Special Summon effects like 'Cyber Dragon' or 'Dark Necrofear'. [Re: Bubble Crash] If 'Premature Burial' is equipped to a monster on the field, you can select 'Premature Burial' to be sent to the Graveyard and the previously equipped monster will remain on the field, since 'Premature Burial' was not destroyed. [Re: Collected Power] If a 'Premature Burial' already equipped to a monster is moved to a new monster by the effect of 'Collected Power', both 'Premature Burial' and the original monster it was equipped to are destroyed. If you chain 'Collected Power' to 'Premature Burial', the monster in the Graveyard that was targeted never leaves the Graveyard and 'Premature Burial' is destroyed. [Re: Creature Swap] A player may select a monster Special Summoned by 'Call of the Haunted' or 'Premature Burial'. If the 'Call of the Haunted' or 'Premature Burial', still on the opponent's side of the field, is destroyed, the monster targeted by those cards is destroyed also. [Re: Crystal Beast Amber Mammoth] If you control a 'Crystal Beast' equipped with 'Premature Burial' and have no open Spell & Trap Card Zones, when that 'Crystal Beast' is destroyed 'Premature Burial' is also destroyed and then you can choose to put that 'Crystal Beast' into the now empty Zone. [Re: Crystal Beast Amethyst Cat] If you control a 'Crystal Beast' equipped with 'Premature Burial' and have no open Spell & Trap Card Zones, when that 'Crystal Beast' is destroyed 'Premature Burial' is also destroyed and then you can choose to put that 'Crystal Beast' into the now empty Zone. [Re: Crystal Beast Cobalt Eagle] If you control a 'Crystal Beast' equipped with 'Premature Burial' and have no open Spell & Trap Card Zones, when that 'Crystal Beast' is destroyed 'Premature Burial' is also destroyed and then you can choose to put that 'Crystal Beast' into the now empty Zone. [Re: Crystal Beast Emerald Tortoise] If you control a 'Crystal Beast' equipped with 'Premature Burial' and have no open Spell & Trap Card Zones, when that 'Crystal Beast' is destroyed 'Premature Burial' is also destroyed and then you can choose to put that 'Crystal Beast' into the now empty Zone. [Re: Crystal Beast Ruby Carbuncle] If you control a 'Crystal Beast' equipped with 'Premature Burial' and have no open Spell & Trap Card Zones, when that 'Crystal Beast' is destroyed 'Premature Burial' is also destroyed and then you can choose to put that 'Crystal Beast' into the now empty Zone. [Re: Crystal Beast Sapphire Pegasus] If you control a 'Crystal Beast' equipped with 'Premature Burial' and have no open Spell & Trap Card Zones, when that 'Crystal Beast' is destroyed 'Premature Burial' is also destroyed and then you can choose to put that 'Crystal Beast' into the now empty Zone. [Re: Crystal Beast Topaz Tiger] If you control a 'Crystal Beast' equipped with 'Premature Burial' and have no open Spell & Trap Card Zones, when that 'Crystal Beast' is destroyed 'Premature Burial' is also destroyed and then you can choose to put that 'Crystal Beast' into the now empty Zone. [Re: Cyber Phoenix] While you have 'Cyber Phoenix' on the field in Attack Position, a Machine-Type monster on your side of the field equipped with 'Premature Burial' will not be destroyed if 'Premature Burial' is destroyed. [Re: Cyber Raider] You cannot equip an inappropriate Equip Spell Card like 'Premature Burial' or 'Snatch Steal' to Cyber Raider with his effect. [Re: Dark Magic Curtain] When you activate 'Dark Magic Curtain', you cannot chain cards like 'Call of the Haunted' or 'Ultimate Offering' because you cannot Normal Summon or Special Summon during the same turn. Also, you cannot activate cards like 'Premature Burial' or 'Monster Reborn' after activating 'Dark Magic Curtain'. [Re: Dark Necrofear] If 'Dark Necrofear' is destroyed, you can Special Summon it from your Graveyard with 'Monster Reborn', 'Premature Burial', etc. before your End Phase, and its effect will be reset. [Re: Deck Devastation Virus] If you activate 'Premature Burial' to Speical Summon 'D.D. Warrior Lady' from your Graveyard during the turns after 'Deck Devastation Virus' has resolved, it will not be destroyed. [Re: Deepsea Warrior] If you Special Summon 'Deepsea Warrior' with 'Premature Burial', when 'Premature Burial' is destroyed while 'Umi' is face-up on the field 'Deepsea Warrior' is not destroyed. [Re: Destruction Jammer] 'Destruction Jammer' cannot be chained when 'Premature Burial' or 'Call of the Haunted' is activated because they do not destroy a monster card at that time, nor can it be chained when the Special Summoned monster is destroyed. [Re: Emergency Provisions] If you control a monster equipped with 'Premature Burial' and you send 'Premature Burial' to the Graveyard to activate 'Emergency Provisions' the equipped monster is not destroyed, because 'Premature Burial' was not destroyed. The same is true for Toon Monsters: if you send 'Toon World' to the Graveyard with 'Emergency Provisions', Toon Monsters you control are not destroyed. [Re: Exchange of the Spirit] If the opponent activates 'Premature Burial' or 'Call of the Haunted' you can chain 'Exchange of the Spirit' (if you meet the requirements) to swap the cards in the Deck and the Graveyard. Since the targeted monster is no longer in their Graveyard, 'Premature Burial' would be destroyed and 'Call of the Haunted' would remain on the field meaninglessly. [Re: Freed the Matchless General] You can activate ''Premature Burial'' to Special Summon this card from the Graveyard, and then this card's effect will negate and destroy ''Premature Burial''. ''Freed the Matchless General'' will not be destroyed since the effect of ''Premature Burial'' was negated by his effect. [Re: Fushioh Richie] You can use 'Premature Burial' or 'Call of the Haunted' to Special Summon 'Fushioh Richie' from your Graveyard, as long as 'Fushioh Richie' was Special Summoned using the proper method ('Great Dezard') previously. [Re: Gearfried the Iron Knight] If you Special Summon 'Gearfried the Iron Knight' with 'Premature Burial', it is destroyed after it is Special Summoned when its effect destroys 'Premature Burial'. [Re: Gravekeeper's Chief] If you have 'Gravekeeper's Chief' and 'Necrovalley' on the field, you can use 'Monster Reborn', 'Premature Burial', 'Call of the Haunted', etc. to revive monsters from your Graveyard. Also, if you have 'Gravekeeper's Chief' on the field, your opponent can use 'Monster Reborn' on monsters in your Graveyard. [Re: Guardian Elma] You cannot equip inappropriate Equip Spell Cards like 'Premature Burial' or 'Snatch Steal' to 'Guardian Elma' with her effect. [Re: Heart of Clear Water] If you Special Summon a monster with 'Premature Burial' or 'Call of the Haunted' and then equip that monster with 'Heart of Clear Water', the monster will not be destroyed if 'Premature Burial' or 'Call of the Haunted' is destroyed. [Re: Horn of Heaven] 'Horn of Heaven' cannot be used to negate a Special Summon that results from a Spell, Trap, or effect of an Effect Monster Card. You cannot use 'Horn of Heaven' to negate a Special Summon from 'Monster Reborn', 'Polymerization', 'Premature Burial', 'Call of the Haunted', 'Elegant Egotist', 'Fusion Gate', a RItual Spell Card, 'Giant Rat', 'Mystic Tomato', 'Marauding Captain', 'Spear Cretin', 'Cyber Jar', 'Van'Dalgyon the Dark Dragon Lord', 'Tualatin', etc. [Re: Instant Fusion] Since the Special Summon from 'Instant Fusion' is treated as a Fusion Summon, you can use 'Premature Burial' etc. on the Fusion Monster if it is destroyed. [Re: Last Turn] If you activate 'Last Turn' and select a monster that was Special Summoned by 'Call of the Haunted', when 'Call of the Haunted' is sent to the Graveyard by 'Last Turn', your selected monster is destroyed. But if you selected a monster Special Summoned by 'Premature Burial', the selected monster is not destroyed when 'Premature Burial' is sent to the Graveyard by 'Last Turn'. [Re: Lord of D.] If you have 'Lord of D.' on the field, and activate 'Premature Burial' to Special Summon a Dragon-Type monster from your Graveyard, that is okay, but if your opponent later destroys 'Premature Burial' your Dragon-Type monster is also destroyed because 'Premature Burial' is NOT selecting your Dragon-Type as a target. [
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Card Type: Equip Spell
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Level:
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Monster Type:
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Passcode: 70828912
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Rarity: Common
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Set: Structure Deck
| No conditions in stock. |
$0.00 |
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Robbin' Goblin
ATK/DEF:
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Attribute: Trap
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Card Number: SD7-EN029
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Card Rules: An error has occurred with the NetRep API (Client: looks like we got no XML document). We apologize for the inconvenience.
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Card Type: Continuous Trap
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Level:
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Monster Type:
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Passcode: 88279736
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Rarity: Common
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Set: Structure Deck
| No conditions in stock. |
$0.00 |
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