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Book of Moon
ATK/DEF:
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Attribute: Spell
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Card Number: SDSC-EN030
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Card Rules: Rulings powered by The Netrep API. When you activate 'Book of Moon' during the Battle Step to flip your defending monster into face-down Defense Position, the attack resolves as normal. No replay occurs because the possible attack targets on your side of the field did not change. When you activate 'Book of Moon' during the Battle Step to flip an attacking monster into face-down Defense Position, the attack stops. No replay is triggered. The attacking monster cannot change its battle position in Main Phase 2, because it is still considered to have declared an attack. (So it cannot be Flip Summoned in Main Phase 2.) If you are attacking, and you chain 'Book of Moon' to your opponent's 'Mirror Force' to flip one of your monsters face-down, that monster is not destroyed by 'Mirror Force'. If you chain 'Book of Moon' to 'Magic Cylinder', 'Ring of Destruction', or 'Trap Hole' to flip the target of any of those cards face-down, the card's effect disappears. (See 'Activation & Targeting Eligibility' in the Advanced FAQ.) If you use 'Book of Moon' on a monster that had its ATK doubled with 'Limiter Removal', the monster is not destroyed at the end of the turn. If you chain 'Book of Moon' to 'Bottomless Trap Hole', the now face-down monster will not be destroyed by 'Bottomless Trap Hole', but any other appropriate monsters Summoned at the same time will still be destroyed. If you use 'Book of Moon' on 'Dream Clown', 'Dream Clown''s effect is not activated. If you chain 'Book of Moon' to the activation of a Flip Effect Monster's effect, such as 'Fiber Jar', 'Book of Moon' flips the monster face-down again, but the Flip Effect still resolves as normal. You cannot flip a Monster Token face-down because Monster Tokens are always face-up. You cannot activate 'Book of Moon' while 'Light of Intervention' is active. [Re: 3-Hump Lacooda] If your opponent chains 'Ring of Destruction' or 'Book of Moon' to the activation of '3-Hump Lacooda''s effect, the effect is not negated. [Re: Adhesion Trap Hole] If a monster affected by 'Adhesion Trap Hole' is flipped face-down (with 'Book of Moon', etc.), 'Adhesion Trap Hole''s effect disappears and the monster's ATK is back to normal. [Re: Allure Queen LV3] If 'Book of Moon' is chained to the activation of 'Allure Queen LV3's' effect to turn the 'Allure Queen' face-down, then the monster that was targeted is destroyed. It cannot be equipped to a face-down monster. [Re: Ancient Gear Castle] For 'Ancient Gear Castle', 'Set' means to Set from the hand. It does not include using 'Book of Moon' or 'Guardian Sphinx' to flip a monster face-down, or Special Summoning a monster in face-down Defense Position with 'Cyber Jar' or 'The Shallow Grave'. [Re: Armor Exe] If you Summon 'Armor Exe', flip it face-down with 'Book of Moon', and flip it face-up with 'Book of Taiyou', it CAN attack because its non-attack effect was reset and because flipping it face-up with 'Book of Taiyou' was NOT a Flip Summon. [Re: Aussa the Earth Charmer] If 'Book of Moon' is chained to the Flip Effect of a 'Charmer' to flip the target monster face-down, the effect of the 'Charmer' disappears. [Re: Big Shield Gardna] If 'Big Shield Gardna' is targeted with a Spell Card, you may chain 'Book of Moon' to flip it face-down, then it can negate the Spell Card and will flip back to face-up Defense Position. [Re: Bottomless Trap Hole] If the opponent Summons a monster, then you activate 'Bottomless Trap Hole', and the opponent chains 'Book of Moon' to flip the Summoned monster face-down, it is not removed from play by the effect of 'Bottomless Trap Hole'. [Re: Burst Stream of Destruction] If you activate 'Burst Stream of Destruction', and the 'Blue-Eyes White Dragon' is removed from the field with 'Interdimensional Matter Transporter' or 'Compulsory Evacuation Device', or flipped face-down with 'Book of Moon', or destroyed by 'Ring of Destruction', 'Burst Stream of Destruction''s effect still resolves. [Re: Chain Disappearance] If your opponent activates 'Chain Disappearance' and you chain 'Ring of Destruction', 'Ring of Destruction' resolves first and destroys the monster and sends it to the Graveyard, and there is no monster of the same name so no cards are removed from play for the effect of 'Chain Disappearance'. If you chain 'Book of Moon', the monster will be face-down, so no cards are removed from play for the effect of 'Chain Disappearance'. [Re: Chaos Sorcerer] If you select a face-up monster with 'Chaos Sorcerer''s effect, and your opponent chains 'Book of Moon' to flip the monster face-down, then 'Chaos Sorcerer''s effect disappears. But even if 'Chaos Sorcerer''s effect disappears, its effect was activated so it cannot attack or activate its effect again. [Re: Curse of Anubis] If 'Book of Moon' is chained to 'Curse of Anubis' to flip a monster face-down, the effect of 'Curse of Anubis' is not applied to the monster that was flipped face-down. [Re: Cyber Laser Dragon] If 'Book of Moon' is chained to 'Cyber Laser Dragon's' effect to turn either the targeted monster or 'Cyber Laser Dragon' face-down, its effect will not resolve because both monsters' ATK / DEF values can no longer be compared. [Re: D.D.M. - Different Dimension Master] If the opponent chains 'Book of Moon' to his effect and flips 'D.D.M. - Different Dimension Master' face-down, you still resolve his effect. [Re: Dark Magic Attack] If you activate 'Dark Magic Attack', and the 'Dark Magician' is removed from the field with 'Interdimensional Matter Transporter' or 'Compulsory Evacuation Device', or flipped face-down with 'Book of Moon', or destroyed by 'Ring of Destruction', 'Dark Magic Attack''s effect still resolves. [Re: Dark Paladin] If you activate 'Dark Paladin''s Spell-negating effect, and your opponent chains 'Book of Moon' to flip 'Dark Paladin' face-down, the Spell Card is still negated even though 'Dark Paladin' is face-down. [Re: Desert Sunlight] If you have a face-up Flip Effect monster, you can activate 'Desert Sunlight', and chain 'Book of Moon', another 'Desert Sunlight', and another 'Book of Moon'. When the chain resolves, you will flip the monster down, then up, then down, then back up. The Flip Effect activates twice, and they wait to create a new chain after the current one resolves. For example, if the Flip Effect monster is 'Morphing Jar', its effect will activate twice in a chain, as Chain Link 1 and Chain Link 2, they resolve in reverse order, and both players will discard and draw 5 cards, then discard and draw 5 cards again. [Re: Doomcaliber Knight] Even if 'Book of Moon', etc., is chained to 'Doomcaliber Knight's' effect and flips the Effect Monster face-down, the Effect Monster's effect is still negated by 'Doomcaliber Knight' and it is still destroyed. [Re: Double Snare] You can only destroy face-up cards with the effect of 'Double Snare'. The opponent may chain 'Book of Moon' to your 'Double Snare' to flip his / her monster face-down, and it will not be destroyed. [Re: Enemy Controller] If you activate either of 'Enemy Controller''s effects, and your opponent chains 'Book of Moon' to flip the target monster face-down, its targeting conditions are no longer correct when 'Enemy Controller' resolves and 'Enemy Controller''s effect disappears. [Re: Enemy Controller] If you take control of your opponent's monster with 'Enemy Controller', and then the monster is flipped face-down with 'Book of Moon', control of the monster is still returned to the opponent (the original controller) during the End Phase. [Re: Eria the Water Charmer] If 'Book of Moon' is chained to the Flip Effect of a 'Charmer' to flip the target monster face-down, the effect of the 'Charmer' disappears. [Re: Giant Kozaky] If 'Giant Kozaky' is destroyed while face-down, then its effect that inflicts damage is not activated. If 'Giant Kozaky' is face-up on the field and is targeted by 'Tribute to the Doomed', and you chain 'Book of Moon' so that 'Giant Kozaky' is face-down when destroyed by 'Tribute to the Doomed', there is no damage. [Re: Gorgon's Eye] If 'Gorgon's Eye' is active and you activate a monster effect, and 'Book of Moon' is chained to flip the monster into Defense Position, the monster's effect is still applied and is not negated by Gorgon's Eye because it was activated properly. [Re: Grave Ohja] If 'Grave Ohja' is attacked, and you activate 'Book of Moon' to flip another monster on your side of the field face-down, 'Grave Ohja' has already been selected as the attack target so the attack proceeds as normal. [Re: Hiita the Fire Charmer] If 'Book of Moon' is chained to the Flip Effect of a 'Charmer' to flip the target monster face-down, the effect of the 'Charmer' disappears. [Re: Huge Revolution] When your opponent chains 'Book of Moon' to your 'Huge Revolution' and flips 1 of the 3 monsters face-down, 'Huge Revolution' has already been activated correctly so the effect of 'Huge Revolution' resolves. [Re: Legacy Hunter] The monster that 'Legacy Hunter' attacks must be face-down at the start of the Damage Step for 'Legacy Hunter's' effect to activate. So if 'Legacy Hunter' attacks a face-down Defense Position monster and your opponent activates 'Ceasefire' to flip the monster face-up, 'Legacy Hunter's' effect is NOT applied. Also, if 'Legacy Hunter' attacks a face-up monster and 'Book of Moon' flips it face-down, 'Legacy Hunter's' effect DOES apply. [Re: Light of Intervention] While this card is on the field you cannot flip a monster face-down with 'Book of Moon', 'Darkness Approaches', etc. [Re: Magical Scientist] If the Fusion Monster is flipped face-down with 'Book of Moon', or removed from play with 'Dimensionhole' or 'Interdimensional Matter Transporter' or 'Different Dimension Gate', the effect is reset and the Fusion Monster does not go back to the Extra Deck, and is not prohibited from attacking your opponent's Life Points directly. [Re: Mist Archfiend] If this card is turned f
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Card Type: Quick-Play Spell
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Level:
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Monster Type:
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Passcode: 14087893
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Rarity: Common
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Set: Structure Deck: Spellcaster's Command
| Condition: 1st NM |
$4.85 |
x 1 |
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| Condition: UNL NM |
$4.85 |
x 1 |
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Summoner Monk
ATK/DEF: 800/1600
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Attribute: Dark
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Card Number: SDSC-EN005
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Card Rules: No rulings available for this card.
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Card Type: Effect Monster
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Level: 4
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Monster Type: Spellcaster
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Passcode: 00423585
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Rarity: Common
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Set: Structure Deck: Spellcaster's Command
| Condition: 1st NM |
$3.48 |
x 3 |
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Breaker the Magical Warrior
ATK/DEF: 1600/1000
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Attribute: Dark
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Card Number: SDSC-EN011
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Card Rules: Rulings powered by The Netrep API. Placing a Spell Counter on 'Breaker, the Magical Warrior' is a chain that begins after it is Summoned. If your opponent chains 'Trap Hole' or 'Ring of Destruction' to the placement of a Spell Counter on 'Breaker, the Magical Warrior', 'Trap Hole' / 'Ring of Destruction' resolves before the Spell Counter is placed on 'Breaker, the Magical Warrior', so you cannot chain 'Breaker, the Magical Warrior''s effect. 'Breaker, the Magical Warrior''s effect is Spell Speed 1 so you cannot chain it to the activation of a Spell Card. You can use 'Breaker, the Magical Warrior''s effect multiple times in the same turn as long as you can keep re-supplying him with Spell Counters (using 'Pitch-Black Power Stone', etc.). Removing a Spell Counter is a cost if you remove a Spell Counter from 'Breaker, the Magical Warrior' and your opponent chains 'Ring of Destruction', the Spell Counter has already been removed so 'Ring of Destruction' deals 1600 damage to each player 'Breaker, the Magical Warrior''s effect that destroys a card is still applied even though 'Breaker, the Magical Warrior' himself has been destroyed at that point. If I chain 'Ring of Destruction' to the placement of a Spell Counter on 'Breaker, the Magical Warrior', 'Ring of Destruction' does 1600 damage to each player because the action of placing the Spell Counter has not resolved. [Re: Enemy Controller] If your opponent Normal Summons 'Breaker the Magical Warrior', 'Breaker the Magical Warrior''s effect to place a Spell Counter on him activates, and you chain 'Enemy Controller' to that effect and take control of 'Breaker the Magical Warrior'. In that case, resolve 'Enemy Controller' first and 'Breaker the Magical Warrior''s effect of placing a Spell Counter second. [Re: Light and Darkness Dragon] When a monster is Summoned that has an effect that activates at the time the monster is successfully Summoned ('Zaborg the Thunder Monarch', 'Breaker the Magical Warrior', etc.) while 'Light and Darkness Dragon' is face-up on the field, the effect of the Summoned monster will be Chain Link 1 and 'Light and Darkness Dragon' will be Chain Link 2. Because of this, it is not possible to use 'Pulling the Rug' to negate the effect of the monster if it was Normal Summoned. [Re: Pitch-Black Power Stone] You can use a Spell Counter from a card like 'Breaker the Magical Warrior' and replace 'Breaker the Magical Warrior''s Spell Counter with 'Pitch-Black Power Stone' on the same turn (and use 'Breaker the Magical Warrior''s effect again that same turn, if you wish).
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Card Type: Effect Monster
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Level: 4
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Monster Type: Spellcaster
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Passcode: 71413901
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Rarity: Common
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Set: Structure Deck: Spellcaster's Command
| Condition: UNL NM |
$2.85 |
x 4 |
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Mage Power
ATK/DEF:
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Attribute: Spell
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Card Number: SDSC-EN027
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Card Rules: Rulings powered by The Netrep API. 'Mage Power' includes itself, Field Spell Cards on your side of the field, and monsters acting like Equip Spell Cards, such as Union Monsters. If you control 'Cannon Soldier' equipped with 'Mage Power', and you activate 'Limiter Removal', then the ATK of 'Cannon Soldier' is (1400 + 500 + 500) x 2 = 4800. [Re: Union Rider] The Union Monster you equip to your 'Union Rider' is actually placed in your Spell & Trap Card Zone, so it counts for you for 'Mage Power', etc.
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Card Type: Equip Spell
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Level:
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Monster Type:
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Passcode: 83746708
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Rarity: Common
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Set: Structure Deck: Spellcaster's Command
| No conditions in stock. |
$0.78 |
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Swords of Revealing Light
ATK/DEF:
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Attribute: Spell
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Card Number: SDSC-EN026
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Card Rules: Rulings powered by The Netrep API. This card remains on the field and is active until the end of your opponent's third turn.This card must be on the field for its effect to be active. If this card is destroyed or removed from the field by the effect of another card, such as 'Heavy Storm' or 'Giant Trunade', the opponent may then attack. If multiple Flip Effect monsters are flipped face-up by the effect of 'Swords of Revealing Light' the effects are activated simultaneously and follow the rules for simultaneous effects found in the 'Advanced Gameplay' section of this website. If 'Imperial Order' is active on the field you can still activate 'Swords of Revealing Light' and it will maintain its turn count, but it will NOT flip monsters face-up or prevent the opponent from attacking. If 'Imperial Order' is destroyed after 'Swords of Revealing Light' has been on the field for two of your opponent's turns, it will only prevent your opponent from attacking for one turn and then be destroyed. [Re: Amazoness Tiger] If you have an 'Amazoness Tiger' face-up, you can Set another 'Amazoness Tiger' face-down. If the face-down 'Amazoness Tiger' is flipped face-up by an attack, the flipped 'Amazoness Tiger' is destroyed after damage calculation. If the face-down 'Amazoness Tiger' is flipped with 'Swords of Revealing Light', etc., the flipped 'Amazoness Tiger' is destroyed but the original 'Amazoness Tiger' is not. [Re: Berserk Gorilla] If a face-down 'Berserk Gorilla' is flipped face-up by 'Swords of Revealing Light', it's destroyed after resolving 'Swords of Revealing Light'. [Re: Berserk Gorilla] 'Berserk Gorilla' cannot attack if 'Swords of Revealing Light', multiple 'Marauding Captains', etc. are in play. [Re: Dark Balter the Terrible] This card's effect only negates the effect of a Spell Card when it is activated, not the activation. So if your opponent activates 'Swords of Revealing Light' and you activate the effect of this card to negate it, it will remain meaninglessly on the field for 3 turns. Its effect will remain negated for all 3 turns even if 'Dark Balter the Terrible' is later destroyed. [Re: Dark Deal] This card can be chained to 'Swords of Revealing Light' like any other Normal Spell Card, and 'Swords of Revealing Light' will not stay on the field. [Re: Deepsea Warrior] If your opponent has 'Messenger of Peace' or 'Swords of Revealing Light' face-up on their side of the field, 'Deepsea Warrior' can attack if 'Umi' is face-up on the field. If your opponent has 'Toll', you do not pay. If your opponent has 'Gravekeeper's Servant', you do not send a card from the top of your Deck to your Graveyard. [Re: Destiny Hero - Diamond Dude] If 'Swords of Revealing Light' is sent to the Graveyard by this effect you can activate it, but only its effect that flips monsters face-up will apply. It will not stop the opponent's monsters from attacking because it is not on the field. [Re: Diffusion Wave-Motion] You cannot activate 'Diffusion Wave-Motion' during Main Phase 2, or if you cannot conduct your Battle Phase this turn (if you activated 'Soul Exchange', etc.), or if there are no monsters on your opponent's side of the field, or if your opponent has 'Swords of Revealing Light', or if your opponent controls 2 'Marauding Captains' (or appropriate monsters with 'Raregold Armor', etc.). [Re: Double Spell] If the selected Spell Card is Ritual, Normal, or Quick-Play (except for 'Swords of Revealing Light'), it remains in your opponent's Graveyard and is not placed on the field, so you only need 1 vacant Spell & Trap Card Zone spot (for 'Double Spell' itself) to activate 'Double Spell'. [Re: Double Spell] If you activate 'Double Spell' and select a Continuous, Field, or Equip Spell Card, or 'Swords of Revealing Light', you place the selected Spell Card in your Spell & Trap Card Zone, so you need 2 vacant Spell & Trap Card Zone spots (1 for 'Double Spell', 1 for the selected card). The Continuous/Field/Equip/'Swords of Revealing Light' Spell Card then remains on the field as normal. [Re: Evil Hero Malicious Fiend] Only monsters that are able to attack must attack 'Evil Hero Malicious Fiend'. If you have 'Swords of Revealing Light' and 'Evil Hero Malicious Fiend' on your side of the field, your opponent's monsters are unable to attack, so they cannot attack 'Evil Hero Malicious Fiend'. If you have 'Gravity Bind' and 'Evil Hero Malicious Fiend' on your side of the field, your opponent's monsters of Level 4 or higher are unable to attack, so they cannot attack 'Evil Hero Malicious Fiend'. [Re: Hieroglyph Lithograph] 'Hieroglyph Lithograph' does not remain on the field like 'Swords of Revealing Light'. [Re: Light and Darkness Dragon] When 'Light and Darkness Dragon' negates the activation of a Continuous Spell or Trap Card, the Continuous Spell or Trap Card is sent to the Graveyard. When 'Light and Darkness Dragon' negates the activation of 'Swords of Revealing Light', the 'Swords of Revealing Light' is sent to the Graveyard. [Re: Magic Reflector] If 'Swords of Revealing Light' has a counter on it, it is still destroyed at the end of the opponent's third turn after it was activated. [Re: Phoenix Wing Wind Blast] You can activate 'Phoenix Wing Wind Blast' and target a face-up 'Swords of Revealing Light' because it destroys itself by its own effect, instead of being destroyed when activated, like most Normal Spell Cards. [Re: Pyro Clock of Destiny] You can use 'Pyro Clock of Destiny' to advance the turn count by 1 for these cards: 'Deck Devastation Virus', 'Swords of Revealing Light', 'Lightforce Sword', or 'Final Countdown'. [Re: Rivalry of Warlords] While 'Rivalry of Warlords' is active, you can still Set monsters face-down if they are a different Type than the Type you control. If your face-down monster of a different Type is attacked, then the monster is destroyed after damage calculation. If the destroyed monster of a different Type was a Flip Effect Monster, its Flip Effect is still activated, and then the destroyed monster is sent to the Graveyard. If your face-down monster of a different Type is flipped by 'Swords of Revealing Light', 'Book of Taiyou', etc., then it is destroyed as necessary. [Re: Serial Spell] If you chain 'Serial Spell' to 'Swords of Revealing Light' it will copy the effect of flipping all monsters face-up, but it will not remain on the field and prevent the opponent from attacking. This is because it is a Quick-Play Spell Card and is sent to the Graveyard after the chain resolves. [Re: Silent Swordsman LV5] Just like 'The Legendary Fisherman' and other monsters that are unaffected by Spell Cards, 'Silent Swordsman LV5' can attack normally if your opponent has 'Swords of Revealing Light' on the field, and its controller is unaffected by effects like 'Toll' and 'Gravekeeper's Servant' when 'Silent Swordsman LV5' attacks. [Re: Swords of Concealing Light] Because 'Swords of Concealing Light' is a Continuous Spell Card (unlike 'Swords of Revealing Light'), if 'Mystical Space Typhoon' is chained to its activation and destroys it, none of its effects will resolve (including the effect that changes your opponent's monsters to face-down Defense Position). [Re: The Legendary Fisherman] If your opponent has 'Messenger of Peace' or 'Swords of Revealing Light' face-up on their side of the field, 'The Legendary Fisherman' can attack if 'Umi' is face-up on the field. If your opponent has 'Toll', you do not pay. If your opponent has 'Gravekeeper's Servant', you do not send a card from the top of your Deck to your Graveyard.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 72302403
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Rarity: Common
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Set: Structure Deck: Spellcaster's Command
| Condition: 1st NM |
$0.58 |
x 1 |
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Magical Exemplar
ATK/DEF: 1700/1400
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Attribute: Earth
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Card Number: SDSC-EN018
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Card Rules: No rulings available for this card.
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Card Type: Effect Monster
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Level: 4
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Monster Type: Spellcaster
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Passcode: 06061630
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Rarity: Common
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Set: Structure Deck: Spellcaster's Command
| No conditions in stock. |
$0.48 |
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Terraforming
ATK/DEF:
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Attribute: Spell
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Card Number: SDSC-EN028
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Card Rules: No rulings available for this card.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 73628505
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Rarity: Common
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Set: Structure Deck: Spellcaster's Command
| Condition: 1st NM |
$0.48 |
x 1 |
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Endymion, the Master Magician
ATK/DEF: 2700/1700
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Attribute: Dark
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Card Number: SDSC-EN001
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Card Rules: No rulings available for this card.
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Card Type: Effect Monster
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Level: 7
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Monster Type: Spellcaster
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Passcode: 40732515
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Rarity: Ultra Rare
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Set: Structure Deck: Spellcaster's Command
| Condition: 1st NM |
$0.44 |
x 3 |
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Giant Trunade
ATK/DEF:
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Attribute: Spell
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Card Number: SDSC-EN024
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Card Rules: Rulings powered by The Netrep API. [Re: Ancient Gear Drill] If you get a Spell Card with 'Ancient Gear Drill' and then return it to your hand with 'Giant Trunade', restrictions no longer apply so you can use it as normal. [Re: Autonomous Action Unit] When 'Autonomous Action Unit' is returned to the hand (with 'Giant Trunade', etc.), the equipped monster is destroyed. [Re: Different Dimension Gate] When 'Different Dimension Gate' is removed from the field, but not destroyed, because of 'Giant Trunade' or 'Emergency Provisions', the removed monsters cannot be returned to play. [Re: Embodiment of Apophis] If 'Embodiment of Apophis' is a monster, 'Giant Trunade' will still return it to the owner's hand. [Re: Fusion Sword Murasame Blade] This card can be returned to the owner's hand by the effect of 'Giant Trunade' or 'Tornado Bird'. [Re: Snatch Steal] If you control your opponent's monster with 'Snatch Steal' and 'Giant Trunade' returns 'Snatch Steal' to its owner's hand, the equipped monster is returned to its owner. [Re: Swords of Revealing Light] If this card is destroyed or removed from the field by the effect of another card, such as 'Heavy Storm' or 'Giant Trunade', the opponent may then attack. [Re: Toon Mermaid] This rule applies for 'Toon Mermaid', 'Toon Summoned Skull', 'Manga Ryu-Ran' and 'Blue-Eyes Toon Dragon':If 'Toon World' is returned to a player's hand, with cards such as 'Giant Trunade' these Toon Monsters are not destroyed since 'Toon World' was not destroyed. [Re: Weapon Change] If 'Weapon Change' is removed from the field by 'Giant Trunade' or 'Emergency Provisions', 'Weapon Change''s effect is not applied.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 42703248
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Rarity: Common
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Set: Structure Deck: Spellcaster's Command
| Condition: UNL NM |
$0.20 |
x 3 |
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Twister
ATK/DEF:
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Attribute: Spell
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Card Number: SDSC-EN033
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Card Rules: No rulings available for this card.
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Card Type: Quick-Play Spell
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Level:
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Monster Type:
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Passcode: 45939841
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Rarity: Common
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Set: Structure Deck: Spellcaster's Command
| Condition: 1st NM |
$0.08 |
x 1 |
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Apprentice Magician
ATK/DEF: 400/800
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Attribute: Dark
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Card Number: SDSC-EN008
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Card Rules: Rulings powered by The Netrep API. If you Special Summon 'Apprentice Magician' face-down (such as with 'Apprentice Magician's' effect) then you do not place a Spell Counter. 'Apprentice Magician's' effect activates at the same time as when monsters are sent to the Graveyard. But it does not have to be sent to the Graveyard you get to Special Summon a new monster when 'Apprentice Magician' is destroyed as a result of battle, even if 'Banisher of the Light' is in play. If you take control of your opponent's 'Apprentice Magician', and it is destroyed as a result of battle, then your opponent (the original owner) will get to Special Summon. Because 'Apprentice Magician' is no longer on your side of the field, it is now in the opponent's Graveyard (or removed from play area). You must show your opponent the monster you Special Summon. For effects that place a Spell Counter, you can chain to the activation of those effects. The Spell Counter is actually placed when the effect resolves. [Re: Pitch-Black Power Stone] 'Pitch-Black Power Stone' may itself receive additional Spell Counters from effects such as 'Apprentice Magician'. [Re: Storm Caller] If a Psychic-Type monster destroys your opponent's 'Apprentice Magician' by battle, if you return it to the top of your opponent's Deck its effect does not activate. [Re: Tower of Babel] You can move Spell Counters to 'Tower of Babel' with 'Pitch Black Power Stone', but if the 4th Spell Counter is placed on 'Tower of Babel' with 'Pitch Black Power Stone' or 'Apprentice Magician', 'Tower of Babel' is destroyed but no damage is inflicted.
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Card Type: Effect Monster
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Level: 2
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Monster Type: Spellcaster
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Passcode: 09156135
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Rarity: Common
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Set: Structure Deck: Spellcaster's Command
| No conditions in stock. |
$0.00 |
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Blast Magician
ATK/DEF: 1400/1700
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Attribute: Fire
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Card Number: SDSC-EN014
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Card Rules: Rulings powered by The Netrep API. If 'Rush Recklessly' is chained to the effect of 'Blast Magician', and the ATK of the target monster is now higher than 700 x the number of Spell Counters removed, the effect of 'Blast Magician' disappears. You cannot remove additional Spell Counters to increase the effect. This is an effect that targets. You must remove at least 1 Spell Counter. You cannot activate the effect and remove zero Spell Counters. You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. 'Blast Magician' must have been face-up on the field when the Spell Card was activated (and when it resolves) in order to receive a Spell Counter.
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Card Type: Effect Monster
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Level: 4
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Monster Type: Spellcaster
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Passcode: 21051146
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Rarity: Common
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Set: Structure Deck: Spellcaster's Command
| No conditions in stock. |
$0.00 |
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Crystal Seer
ATK/DEF: 100/100
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Attribute: Water
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Card Number: SDSC-EN017
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Card Rules: Rulings powered by The Netrep API. If you have 1 or fewer cards in your Deck when this card's effect resolved, the effect disappears, and you cannot pick up any cards from your Deck. If your opponent's 'Parasite Paracide' is among the card's you pick up with the effect of 'Crystal Seer', you can add that card to your hand.
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Card Type: Effect Monster
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Level: 1
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Monster Type: Spellcaster
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Passcode: 82099401
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Rarity: Common
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Set: Structure Deck: Spellcaster's Command
| No conditions in stock. |
$0.00 |
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Dark Red Enchanter
ATK/DEF: 1700/2200
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Attribute: Dark
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Card Number: SDSC-EN006
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Card Rules: No rulings available for this card.
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Card Type: Effect Monster
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Level: 6
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Monster Type: Spellcaster
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Passcode: 38247752
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Rarity: Common
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Set: Structure Deck: Spellcaster's Command
| No conditions in stock. |
$0.00 |
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Defender, the Magical Knight
ATK/DEF: 1600/2000
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Attribute: Light
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Card Number: SDSC-EN003
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Card Rules: No rulings available for this card.
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Card Type: Effect Monster
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Level: 4
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Monster Type: Spellcaster
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Passcode: 02525268
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Rarity: Common
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Set: Structure Deck: Spellcaster's Command
| No conditions in stock. |
$0.00 |
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Disenchanter
ATK/DEF: 2000/2300
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Attribute: Light
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Card Number: SDSC-EN002
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Card Rules: No rulings available for this card.
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Card Type: Effect Monster
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Level: 5
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Monster Type: Spellcaster
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Passcode: 76137614
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Rarity: Common
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Set: Structure Deck: Spellcaster's Command
| No conditions in stock. |
$0.00 |
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Enemy Controller
ATK/DEF:
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Attribute: Spell
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Card Number: SDSC-EN029
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Card Rules: Rulings powered by The Netrep API. You can activate 'Enemy Controller''s first effect even if you have no monster on your side of the field. If you activate either of 'Enemy Controller''s effects, and your opponent chains 'Book of Moon' to flip the target monster face-down, its targeting conditions are no longer correct when 'Enemy Controller' resolves and 'Enemy Controller''s effect disappears. The monster you Tribute for 'Enemy Controller' is a cost. When the Ignition Effect of 'Cannon Soldier' or 'Chaos Emperor Dragon - Envoy of the End' is activated, and you chain 'Enemy Controller' to take control of the 'Cannon Soldier'/'Chaos Emperor Dragon - Envoy of the End', even if you take control of the monster, you cannot take control of the effect itself. So if your opponent activates 'Cannon Soldier' or 'Chaos Emperor Dragon - Envoy of the End''s effect, and you chain 'Enemy Controller', you still take the damage from 'Cannon Soldier'/'Chaos Emperor Dragon - Envoy of the End'. If 'Dark Magician of Chaos' is Summoned, and you chain 'Enemy Controller' to the activation of his effect, even if you take control of 'Dark Magician of Chaos', you cannot take control of his effect, so the Summoner (the activator of the effect) gets to retrieve 1 Spell Card from the Graveyard. When 'Spirit of the Pharaoh' is Special Summoned, and 'Enemy Controller' is chained to the effect, the player who Special Summoned 'Spirit of the Pharaoh' gets the effect because he activated the effect. If you take control of your opponent's monster with 'Enemy Controller', and then the monster is flipped face-down with 'Book of Moon', control of the monster is still returned to the opponent (the original controller) during the End Phase. If you take control of your opponent's monster with 'Enemy Controller', and then the monster is removed from play with 'Interdimensional Matter Transporter' or 'Dimensionhole', when it returns to play it comes to the side of the field of the player who used 'Enemy Controller', but then immediately moves back to the original Controller. If your opponent Normal Summons 'Breaker the Magical Warrior', 'Breaker the Magical Warrior''s effect to place a Spell Counter on him activates, and you chain 'Enemy Controller' to that effect and take control of 'Breaker the Magical Warrior'. In that case, resolve 'Enemy Controller' first and 'Breaker the Magical Warrior''s effect of placing a Spell Counter second. [Re: Aussa the Earth Charmer] If your opponent chains 'Enemy Controller' to the activation of the Flip Effect of a 'Charmer', and takes control of the 'Charmer', the Flip Effect disappears. [Re: B.E.S. Crystal Core] If you target the opponent's monster with the effect of 'B.E.S. Crystal Core', and an effect is chained that causes it to no longer be on your opponent's side of the field (such as 'Remove Brainwashing' or 'Enemy Controller'), the effect of 'B.E.S. Crystal Core' is not applied. [Re: Edge Hammer] If an effect like 'Enemy Controller' is chained to 'Edge Hammer' and control of the targeted monster switches, it will not be destroyed by 'Edge Hammer'. [Re: Eria the Water Charmer] If your opponent chains 'Enemy Controller' to the activation of the Flip Effect of a 'Charmer', and takes control of the 'Charmer', the Flip Effect disappears. [Re: Gladiator Beast Alexander] If a 'Gladiator Beast' monster attacks and its attack is stopped with a card effect ('Gravity Bind', 'Spellbinding Circle', 'Enemy Controller', etc.) or is negated during the Battle Step, the 'Gladiator Beast' monster cannot activate its effect at the end of the Battle Phase. [Re: Guard Penalty] 'Guard Penalty's' effect must resolve before the selected monster is changed to Defense Position. If the opponent chains 'Enemy Controller' to change the selected monster's position, you will not draw a card. [Re: Hiita the Fire Charmer] If your opponent chains 'Enemy Controller' to the activation of the Flip Effect of a 'Charmer', and takes control of the 'Charmer', the Flip Effect disappears. [Re: Spirit of the Pharaoh] If you activate 'Spirit of the Pharaoh''s effect and 'Enemy Controller' is chained, and control of 'Spirit of the Pharaoh' switches, the effect is still controlled by the activator of 'Spirit of the Pharoah''s effect. [Re: Swords of Concealing Light] While 'Swords of Concealing Light' is active, monsters can still have their battle positions changed with card effects like 'Enemy Controller' and 'Bite Shoes'. [Re: Tragedy] You can activate 'Tragedy' after an Attack Position monster is changed to Defense Position by a card effect, such as 'Enemy Controller' or 'Stumbling'. [Re: Treeborn Frog] If you Special Summon 'Treeborn Frog' during your Standby Phase, then it's sent to the Graveyard during that same Standby Phase (like if it's Tributed for 'Enemy Controller'), you can Special Summon 'Treeborn Frog' again that same Standby Phase. [Re: Wynn the Wind Charmer] If your opponent chains 'Enemy Controller' to the activation of the Flip Effect of a 'Charmer', and takes control of the 'Charmer', the Flip Effect disappears.
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Card Type: Quick-Play Spell
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Level:
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Monster Type:
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Passcode: 98045062
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Rarity: Common
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Set: Structure Deck: Spellcaster's Command
| No conditions in stock. |
$0.00 |
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Field Barrier
ATK/DEF:
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Attribute: Spell
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Card Number: SDSC-EN034
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Card Rules: Rulings powered by The Netrep API. You cannot activate a card with an effect like 'Mystical Space Typhoon, ' targeting a Field Spell Card while this card is in play. If a mandatory effect is activated that would destroy a Field Spell Card while this card is in play, that Field Spell Card is not destroyed. Cards or effects that would destroy all Spell Cards on the field like 'Heavy Storm, ' or all cards on the field, like 'Demise, King of Armageddon, ' can be activated while this card is in play, but the Field Spell Card will not be destroyed. This card only prevents the activation of Field Spell Cards themselves. The effects of a Field Spell Card already on the field (like 'Ancient City - Rainbow Ruins') can still be activated while this card is in play. While this card is active, you cannot Set a Field Spell Card if you already control a Field Spell Card. If you control a Field Spell Card and 'Field Barrier', and its effect is being negated by a card like 'Imperial Order, ' and your opponent plays a Field Spell, then you could chain an effect to destroy 'Imperial Order, ' and your opponent's Field Spell Card would be sent to the Graveyard. Your Field Spell Card will remain in play. [Re: Black Garden] If 'Black Garden' cannot be destroyed (due to 'Field Barrier', etc.), its second effect cannot be activated. [Re: Last Resort] You cannot activate 'Last Resort' if 'Field Barrier' is in play, because a new Field Spell Card cannot be played.
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Card Type: Continuous Spell
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Level:
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Monster Type:
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Passcode: 07153114
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Rarity: Common
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Set: Structure Deck: Spellcaster's Command
| No conditions in stock. |
$0.00 |
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Fissure
ATK/DEF:
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Attribute: Spell
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Card Number: SDSC-EN025
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Card Rules: Rulings powered by The Netrep API. You can activate 'Fissure' even if your opponent only has 1 monster on the field. If there are two or more monsters with equal ATK on your opponent's side of the field, you (the player who activated 'Fissure') select which monster will be destroyed. [Re: Aurkus, Lightsworn Druid] 'Aurkus, Lightsworn Druid' will NOT stop 'Torrential Tribute', 'Mirror Force', 'Lightning Vortex', 'Fissure', 'Smashing Ground', or 'Hammer Shot', because these effects do not target. [Re: Butterfly Dagger - Elma] If the monster that 'Butterfly Dagger - Elma' is equipped to is destroyed as a result of battle, or by a card effect like 'Sakuretsu Armor' or 'Fissure', then 'Butterfly Dagger - Elma' cannot return to your hand because it is no longer equipped to a monster. However, if the monster and the 'Butterfly Dagger - Elma' are destroyed simultaneously by a card like 'Final Destiny', then you can return it to your hand. [Re: Different Dimension Dragon] 'Different Dimension Dragon' cannot be destroyed by 'Fissure', 'Mirror Force', etc. Also, if 'Different Dimension Dragon' is your only monster on your side of the field, your opponent cannot activate effects like 'Fissure', 'Mirror Force', 'Raigeki', etc. [Re: Dramatic Rescue] You can activate 'Dramatic Rescue' when an Amazoness on your side of the field is targeted, such as with any Equip Spell Card, 'Tribute to the Doomed', 'Trap Hole', 'Man-Eater Bug', 'Relinquished', 'Dark Cat with White Tail', 'Amazoness Spellcaster', 'Penguin Soldier' (even if it targets 2 monsters), 'Change of Heart', 'Ring of Destruction', 'XYZ Dragon Cannon', etc. But not when cards like 'Raigeki', 'Dark Hole', 'Mirror Force', 'Fissure', 'Creature Swap', 'Guardian Sphinx', 'Bottomless Trap Hole', 'Adhesive Trap Hole', etc. are used. [Re: Freed the Matchless General] The effect of this card will not negate ''Creature Swap'', ''Fissure'', ''Smashing Ground'', ''Dark Hole'', ''Raigeki'', or similar Spell Cards that do not target. [Re: Heart of Clear Water] A monster equipped with this card can still be destroyed by effects that do not target, such as the effects of 'Fissure', 'Dark Hole', 'Smashing Ground', or 'Torrential Tribute'. [Re: Lord of D.] 'Lord of D.' will NOT stop 'Dark Hole', 'Mirror Force', 'Raigeki', 'Fissure', 'Smashing Ground', 'Hammer Shot', or 'Amazoness Archers', nor will he protect your Dragon-Type monsters from their effects, since these cards affect the whole field and do not select targets. [Re: My Body as a Shield] 'My Body as a Shield' will negate cards such as 'Dark Hole', 'Fissure', 'Raigeki', 'Eternal Rest', 'Nobleman of Crossout', 'Tribute to the Doomed', 'Thousand Knives', 'Trap Hole', 'Two-Pronged Attack', 'Mirror Force', 'House of Adhesive Tape', 'Eatgaboon', 'Ring of Destruction', 'Torrential Tribute', 'Bottomless Trap Hole', 'Man-Eater Bug', 'Blast Juggler', 'Dragon Seeker', 'Dream Clown', 'Throwstone Unit', 'Burst Breath', 'Swarm of Scarabs', 'Cyber Jar', 'Tribe-Infecting Virus', 'Raigeki Break', 'XYZ Dragon Cannon', 'Mega-Ton Magical Cannon', 'Exiled Force' (negates the effect but will not destroy 'Exiled Force' as it is already in the Graveyard), 'Offerings to the Doomed' (negates 'Offerings to the Doomed' so you do not skip your Draw Phase), 'Jowgen the Spiritualist' (when its effect is activated), 'Dragon's Gunfire' (if the effect that destroys a monster is selected), or 'The Last Warrior From Another Planet' (negates the effect and destroys 'The Last Warrior From Another Planet'). [Re: Riryoku Field] This card cannot be used against 'Fissure', 'Smashing Ground', or 'Dark Hole' because these cards do not target. [Re: Ryu Senshi] The effect of this card will not negate 'Creature Swap', 'Fissure', 'Smashing Ground', 'Dark Hole', 'Raigeki', or similar cards that do not target. [Re: Silent Swordsman LV5] If you control 'Blue-Eyes White Dragon' and 'Silent Swordsman LV5', and your opponent activates 'Fissure', the monster with the lowest ATK is 'Silent Swordsman LV5', but it is unaffected by Spell Cards, so the effect of 'Fissure' disappears.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 66788016
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Rarity: Common
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Set: Structure Deck: Spellcaster's Command
| No conditions in stock. |
$0.00 |
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Hannibal Necromancer
ATK/DEF: 1400/1800
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Attribute: Dark
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Card Number: SDSC-EN004
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Card Rules: No rulings available for this card.
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Card Type: Effect Monster
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Level: 4
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Monster Type: Spellcaster
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Passcode: 05640330
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Rarity: Common
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Set: Structure Deck: Spellcaster's Command
| No conditions in stock. |
$0.00 |
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Magic Cylinder
ATK/DEF:
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Attribute: Trap
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Card Number: SDSC-EN038
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Card Rules: Rulings powered by The Netrep API. The effect of 'Magic Cylinder' negates the attack of one attacking monster, but that monster is still considered to have attacked and may not attack again or have its Battle Position manually changed. Monsters that may attack twice during the Battle Phase, such as 'Hayabusa Knight', that have their first attack negated by the effect of 'Magic Cylinder' may still make a second attack. If the attack of 'Goblin Attack Force' or 'Spear Dragon' is negated by the effect of 'Magic Cylinder', they will not be changed to Defense Position, since Damage Calculation never occurred. The Damage caused by this card's effect is equal to the current ATK of the attacking monster. If an effect is chained to 'Magic Cylinder' that destroys the attacking monster, or removes the attacking monster from the turn player's side of the field (including switching it to your control, or sending it to the owner's hand), no damage is dealt by the effect of 'Magic Cylinder'. [Re: Amazoness Archers] If you activate 'Amazoness Archers' and chain 'Magic Cylinder', 'Magic Cylinder' does the full damage before the -500 ATK is applied your opponent's other monsters must attack normally. If you chain 'Amazoness Archers' to 'Magic Cylinder', the ATK is reduced first and then 'Magic Cylinder' does damage. [Re: Asura Priest] If 'Asura Priest' attacks a monster and your opponent activates 'Magic Cylinder' to negate the attack, 'Asura Priest' can attack that same monster again. [Re: Barrel Behind the Door] You can activate 'Barrel Behind the Door' against 'Magic Cylinder'. The attack will be negated and the damage transferred to the opponent. [Re: Black Luster Soldier - Envoy of the Beginning] If 'Black Luster Soldier - Envoy of the Beginning' attacks, and its attack is negated by 'Magic Cylinder' or 'Negate Attack', you cannot activate his first effect during Main Phase 2. [Re: Book of Moon] If you chain 'Book of Moon' to 'Magic Cylinder', 'Ring of Destruction', or 'Trap Hole' to flip the target of any of those cards face-down, the card's effect disappears. (See 'Activation & Targeting Eligibility' in the Advanced FAQ.) If you use 'Book of Moon' on a monster that had its ATK doubled with 'Limiter Removal', the monster is not destroyed at the end of the turn. [Re: Chaos Sorcerer] If 'Chaos Sorcerer' attacks and the attack is negated with 'Magic Cylinder', 'Chaos Sorcerer' cannot activate its effect in Main Phase 2. [Re: Diffusion Wave-Motion] If your Level 7 Spellcaster-Type monster selected with 'Diffusion Wave-Motion' has 1 of its attacks negated by 'Magic Cylinder', that attack is negated but your Level 7 Spellcaster-Type monster still attacks everything else. [Re: Elemental Hero Wildheart] If you attack with 'Elemental Hero Wildheart' and the opponent activates 'Widespread Ruin', if 'Elemental Hero Wildheart' is your monster with the highest ATK, no monster will be destroyed by the effect of 'Widespread Ruin'. If the opponent activates 'Mirror Force', 'Elemental Hero Wildheart' will not be destroyed, but all your other Attack Position monsters will be destroyed. If the opponent activates 'Negate Attack', his attack will not be negated, and the Battle Phase will not end. If the opponent activates 'Magic Cylinder', his attack will not be negated and no Effect Damage will be dealt. [Re: Getsu Fuhma] If an attack is negated by 'Magic Cylinder', etc., then 'Getsu Fuhma''s effect does not activate. [Re: Grasschopper] While 'Grasschopper's' effect is active, if 'Grasschopper' attacks a monster and your opponent activates 'Magic Cylinder' to negate the attack, 'Grasschopper' can attack that same monster again. [Re: Gravekeeper's Assailant] You make the change of battle position due to 'Gravekeeper's Assailant' at the beginning of the attack, so you can change the battle position even if the attack is then negated by 'Magic Cylinder', etc. [Re: Hayabusa Knight] If 'Hayabusa Knight's' first attack is negated with 'Magic Cylinder', it may still attack one more time. [Re: Infernal Dragon] Even if 'Infernal Dragon's' attack is negated by 'Magic Cylinder', etc., it will still be destroyed during the End Phase. [Re: Metalsilver Armor] If you attack with 'Dark Magician', and you control another monster equipped with 'Metalsilver Armor', your opponent cannot activate 'Magic Cylinder' because 'Magic Cylinder' targets and only the monster equipped with 'Metalsilver Armor' can be targeted (and it is not attacking). [Re: Ordeal of a Traveler] When you activate 'Ordeal of a Traveler''s effect as a chain to 'Magic Cylinder', since 'Ordeal of a Traveler' resolves first, if your opponent guesses incorrectly then the attack does not resolve and the effect of 'Magic Cylinder' disappears. If multiple copies of 'Ordeal of a Traveler' are active, their effects are cumulative. [Re: Red Dragon Archfiend] If the attack of one of your monsters is negated, with 'Magic Cylinder', etc., the monster is destroyed by 'Red Dragon Archfiend's' effect in your End Phase. [Re: Ring of Destruction] If you chain 'Ring of Destruction' to 'Magic Cylinder', 'Magic Cylinder''s effect disappears because the monster is no longer there (so 'Magic Cylinder' inflicts no damage). [Re: Spirit Reaper] When 'Spirit Reaper' is targeted by an effect, 'Spirit Reaper' is destroyed by its own effect AFTER resolving the effect that targeted it.For example, if 'Spirit Reaper' attacks and 'Magic Cylinder' is activated, designating 'Spirit Reaper', first 'Magic Cylinder' will resolve, negate the attack, and inflict 300 damage to the controller of 'Spirit Reaper'. Then, after that, 'Spirit Reaper' is destroyed by its effect. [Re: The Unhappy Girl] If your opponent attacks your 'The Unhappy Girl' and you use 'Magic Cylinder' to negate the attack, then 'The Unhappy Girl''s effect is not applied. [Re: Twin Swords of Flashing Light - Tryce] If the first attack of a monster equipped with 'Twin Swords of Flashing Light - Tryce' is negated by 'Magic Cylinder', the monster can still perform the second attack.
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Card Type: Normal Trap
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Level:
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Monster Type:
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Passcode: 62279055
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Rarity: Common
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Set: Structure Deck: Spellcaster's Command
| No conditions in stock. |
$0.00 |
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Magical Blast
ATK/DEF:
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Attribute: Spell
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Card Number: SDSC-EN031
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Card Rules: Rulings powered by The Netrep API. The number of Spellcaster-Type monsters is counted when 'Magical Blast' resolves. If your opponent chains an effect to 'Magical Blast' that destroys all of your Spellcasters, it still resolves but will do 0 damage. The effect of 'Magical Blast' that activates in the Draw Phase can be chained to. If you have more than 1 'Magical Blast' in your Graveyard during your Draw Phase, you can activate them both, but only 1 will resolve. The other will remain in Graveyard. This forms a chain because they are activating simultaneously (at the specific point in time that you would otherwise draw). If you also have 'Freed the Matchless General' on the field, you can only resolve either his effect or 'Magical Blast's' effect, but not both. If you can not draw a card, either because you have no cards in your Deck, of because of a card effect, then you cannot activate the effect of 'Magical Blast'. Note that the effect of 'Hino-Kagu-Tsuchi' resolves before the Draw Phase, so you could activate the effect of 'Magical Blast' after his effect resolves.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 91819979
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Rarity: Common
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Set: Structure Deck: Spellcaster's Command
| No conditions in stock. |
$0.00 |
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Magical Citadel of Endymion
ATK/DEF:
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Attribute: Spell
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Card Number: SDSC-EN019
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Card Rules: No rulings available for this card.
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Card Type: Field Spell
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Level:
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Monster Type:
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Passcode: 39910367
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Rarity: Common
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Set: Structure Deck: Spellcaster's Command
| No conditions in stock. |
$0.00 |
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Magical Dimension
ATK/DEF:
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Attribute: Spell
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Card Number: SDSC-EN032
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Card Rules: Rulings powered by The Netrep API. Tributing a monster for 'Magical Dimension' is not a cost it's part of the effect and happens when the effect resolves. If the effect of 'Magical Dimension' is negated then you do not Tribute a monster. You don't have to destroy a monster when using 'Magical Dimension' it's optional. If you do choose to destroy a monster, then it's resolved at the same time as the rest of 'Magical Dimension's' effect. Because you select which monster to destroy when 'Magical Dimension' resolves, (not when it's activated) 'Magical Dimension' does not target. You cannot activate 'Magical Dimension' unless you have a Spellcaster-Type monster in your hand that can be Special Summoned with its effect. If your opponent activates 'Magical Dimension' and chooses not to destroy a monster on the field, then you can activate 'Torrential Tribute' or 'Bottomless Trap Hole' to destroy the Special Summoned Spellcaster. If your opponent does decide to destroy a monster, then you cannot activate these cards because the last thing to happen was not a monster being Summoned. So you have missed the timing. You only need a Spellcaster-Type monster on the field when you activate 'Magical Dimension', not when it resolves. If your opponent chains an effect to destroy your Spellcasters, or flip them face-down, 'Magical Dimension' still resolves as normal. Also note that you can Tribute your only Spellcaster for 'Magical Dimension's' effect and the rest of 'Magical Dimension' will still resolve properly. You cannot Tribute a monster for 'Magical Dimension' that is 'unaffected by Spell Cards' since Tributing is part of the effect of 'Magical Dimension' (not a cost). If the only monster on your side of the field is 'Gemini Elf' while 'Non-Spellcasting Area' is active, then you could not activate 'Magical Dimension'. If you Special Summon 'Dark Magician of Chaos' with 'Magical Dimension', then decide to destroy 1 monster on the field, then you will NOT get the effect of 'Dark Magician of Chaos' because it misses the timing. If you choose not to destroy a monster, however, then his effect will activate. (See rulings for 'Dark Magician of Chaos'). You can Tribute a monster that was targeted by 'Soul Exchange' for 'Magical Dimension'. You cannot chain 'My Body as a Shield' to 'Magical Dimension', since destroying a monster on the field is optional. If you Summon a monster like 'Skilled Dark Magician' and the opponent activates 'Bottomless Trap Hole', you can chain 'Magical Dimension' to Tribute 'Skilled Dark Magician' and Special Summon another Spellcaster from your hand. This new monster will NOT be destroyed by 'Bottomless Trap Hole'. [Re: Destruction Jammer] 'Destruction Jammer' cannot be chained to effects that may or may not destroy a monster, like 'Acid Trap Hole', 'Blowback Dragon', 'Magical Dimension', 'Reign-Beaux, Overlord of Dark World', 'Snipe Hunter', etc. [Re: Prime Material Dragon] You cannot chain 'Prime Material Dragon's' effect to 'Magical Dimension', since destroying a monster on the field is optional.
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Card Type: Normal Spell
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Level:
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Monster Type:
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Passcode: 28553439
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Rarity: Common
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Set: Structure Deck: Spellcaster's Command
| No conditions in stock. |
$0.00 |
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Magical Marionette
ATK/DEF: 2000/1000
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Attribute: Dark
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Card Number: SDSC-EN010
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Card Rules: Rulings powered by The Netrep API. There is no limit to the number of Spell Counters you can have on 'Magical Marionette'. Removing Spell Counters from 'Magical Marionette' to use its effect is a cost. You can use 'Magical Marionette''s effect multiple times in the same turn, as long as you have enough Spell Counters to pay the cost. You can destroy 'Magical Marionette' with its own effect. You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. If you activate a Spell Card, and your opponent chains 'Call of the Haunted' to Special Summon 'Magical Marionette', 'Magical Marionette' does not get a Spell Counter for that Spell Card because 'Magical Marionette' must be face-up on the field when the Spell Card is activated and when it resolves in order to get a Spell Counter.
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Card Type: Effect Monster
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Level: 5
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Monster Type: Spellcaster
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Passcode: 08034697
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Rarity: Common
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Set: Structure Deck: Spellcaster's Command
| No conditions in stock. |
$0.00 |
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