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Yugioh » Duelist Pack 2 Chazz Princeton


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Armed Dragon LV10
ATK/DEF: 3000/2000 | Attribute: Wind | Card Number: DP2-EN013 | Card Rules: Rulings powered by The Netrep API. [Re: Level Down!?] You can use 'Level Down!?' on 'Armed Dragon LV10' to Special Summon 'Armed Dragon LV7'. | Card Type: Effect Monster | Level: 7 | Monster Type: Dragon | Passcode: 59464593 | Rarity: Ultra Rare | Set: Duelist Pack 2: Chazz Princeton
No conditions in stock. $15.98
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Ring of Defense
ATK/DEF: | Attribute: Spell | Card Number: DP2-EN026 | Card Rules: No rulings available for this card. | Card Type: Quick-play Spell | Level: | Monster Type: | Passcode: 58641905 | Rarity: Ultra Rare | Set: Duelist Pack 2: Chazz Princeton
Condition: UNL NM $1.57 x 1
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Inferno Reckless Summon
ATK/DEF: | Attribute: Spell | Card Number: DP2-EN025 | Card Rules: Rulings powered by The Netrep API. 'Inferno Reckless Summon' does not target. Your opponent chooses a monster on his/her side of the field when 'Inferno Reckless Summon' resolves. 'Inferno Reckless Summon' cannot be activated in the Damage Step. If there are not enough available Monster Zone spaces for each monster that will be Special Summoned, the monsters that cannot be Special Summoned are sent to the Graveyard instead. 'Inferno Reckless Summon' cannot be activated when your monster is Special Summoned face-down. Your opponent cannot select a face-down monster when resolving 'Inferno Reckless Summon'. Your opponent cannot chose a monster that cannot be Special Summoned. When resolving 'Inferno Reckless Summon', first the player that activated 'Inferno Reckless Summon' Special Summons his/her monsters, and then the opponent Special Summons his/her monsters. The monsters are treated as being Special Summoned at the same time.'Inferno Reckless Summon' cannot be activated when multiple monsters are Special Summoned by the same effect. 'Inferno Reckless Summon' cannot be activated when you Special Summon a monster token. Your opponent cannot choose a monster token. If the monster you Special Summon will have 1500 or less ATK when it is Special Summoned because of a card effect, you can activate 'Inferno Reckless Summon'. If an effect is chained that removes your Special Summoned monster from the field or flips it face-down, your opponent will still Special Summon his/her monsters. If an effect is chained that removes your opponent's only face-up monster from play or flips it face-down, your monsters are still Special Summoned. If your Special Summoned monster and your opponent's only face-up monster are flipped face-down or removed from the field, the effect of 'Inferno Reckless Summon' disappears. When you Special Summon a Fusion Monster or Ritual Monster with 1500 or less ATK and you have additional copies in your Graveyard that can be Special Summoned from the Graveyard, you can activate 'Inferno Reckless Summon'. If you Special Summon a monster that cannot be Special Summoned from the Graveyard, you can activate 'Inferno Reckless Summon' but copies in the Graveyard are not Special Summoned. You can activate 'Inferno Reckless Summon' when the only face-up monster your opponent controls is a monster token or a monster that is Limited. In this case you will Special Summon, but your opponent will not. If an effect is chained that increases the ATK of your Special Summoned monster above 1500 ATK, your monsters are still Special Summoned. If you activate 'Inferno Reckless Summon' when you Special Summon 'Proto-Cyber Dragon', you will Special Summon 'Cyber Dragon' from your hand, Deck, and Graveyard. You can activate 'Inferno Reckless Summon' when your opponent Special Summons a monster with 1500 or less ATK onto your side of the field. If either player does not Special Summon monsters so that they have 3 monsters with the same name in play after resolving 'Inferno Reckless Summon, ' the opponent can check that player's hand and Deck to verify that they have Summoned all possible copies of the chosen monster. If that monster is Limited or Semi-Limited, and the maximum number of copies allowed per Deck are on that player's side of the field the field, in their Graveyard or in their Removed Zone, their opponent can not check their hand and Deck for additional copies. [Re: Celestial Transformation] You can activate 'Inferno Reckless Summon' if the Fairy Special Summoned by the effect of 'Celestial Transformation' has 1500 ATK or less after it is halved. [Re: Cloak and Dagger] If you Special Summon the monster declared by 'Cloak and Dagger', you can Chain 'Inferno Reckless Summon' to the effect of 'Cloak and Dagger'. Only the first monster Summoned (the one that triggered the effect of 'Cloak and Dagger') will be removed from play. [Re: Elemental Hero Neo Bubbleman] If you Special Summon this card you can activate 'Inferno Reckless Summon' and Special Summon 'Elemental Hero Bubbleman' from your Deck. [Re: Junk Synchron] If you Special Summon 'The Calculator' with 'Junk Synchron', you can activate 'Inferno Reckless Summon' because 'The Calculator's' effect is negated and its ATK is 0. [Re: Proto-Cyber Dragon] If you Special Summon this card you can activate 'Inferno Reckless Summon' and Special Summon 'Cyber Dragon' from your Deck. | Card Type: Quick-play Spell | Level: | Monster Type: | Passcode: 12247206 | Rarity: Super Rare | Set: Duelist Pack 2: Chazz Princeton
No conditions in stock. $1.54
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Magical Mallet
ATK/DEF: | Attribute: Spell | Card Number: DP2-EN024 | Card Rules: No rulings available for this card. | Card Type: Normal Spell | Level: | Monster Type: | Passcode: 85852291 | Rarity: Super Rare | Set: Duelist Pack 2: Chazz Princeton
Condition: UNL NM $0.94 x 2
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Armed Changer
ATK/DEF: | Attribute: Spell | Card Number: DP2-EN023 | Card Rules: Rulings powered by The Netrep API. The effect of 'Armed Changer' activates when the destroyed monster is sent to the Graveyard in the Damage Step. This effect can be chained to. If the monster equipped with this card destroys a monster like 'Sangan' or 'Mystic Tomato', its effect will form a chain with them according to the rules of simultaneous effects (see Advanced Gameplay FAQ). If the monster equipped with this card destroys a monster with equal ATK, then its effect will not activate, since 'Armed Changer' is sent to the Graveyard at the same time as the opponent's monster. | Card Type: Equip Spell | Level: | Monster Type: | Passcode: 90374791 | Rarity: Common | Set: Duelist Pack 2: Chazz Princeton
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Armed Dragon LV3
ATK/DEF: 1200/900 | Attribute: Wind | Card Number: DP2-EN010 | Card Rules: Rulings powered by The Netrep API. [Re: Serial Spell] You cannot level up 'Horus the Black Flame Dragon' from 4 to 8 with just 'Level Up!' and 'Serial Spell'. Because you would send 'LV4' to the Graveyard for 'Level Up!', but even if you copy it with 'Serial Spell', the first 'Level Up!' hasn't resolved, so 'LV6' isn't on the field to send to the Graveyard as a cost for the copy of 'Level Up!' If you have 'Horus the Black Flame Dragon LV4' and 'Armed Dragon LV3' on the field, and send one of them to the Graveyard with 'Level Up!', you cannot use 'Serial Spell' to Level Up the other monster, since there was no monster sent to the Graveyard as a cost for 'Serial Spell', and 'Serial Spell' would have no point of reference to resolve its effect. | Card Type: Effect Monster | Level: 3 | Monster Type: Dragon | Passcode: 00980973 | Rarity: Common | Set: Duelist Pack 2: Chazz Princeton
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Armed Dragon LV5
ATK/DEF: 2400/1700 | Attribute: Wind | Card Number: DP2-EN011 | Card Rules: Rulings powered by The Netrep API. Sending 1 Monster Card from your hand is a cost. You select the monster you want to destroy when you activate the effect of 'Armed Dragon LV5'. This effect targets. You select a monster for the effect of 'Armed Dragon LV5' using the monster's current ATK, not the original ATK. You cannot activate 'Armed Dragon LV5''s effect if there isn't a monster you can destroy. If a level monster fulfills its condition to Special Summon the next-highest level (for example, if 'Armed Dragon LV5' destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level. [Re: Armed Dragon LV7] You can Special Summon 'Armed Dragon LV7' by using 'Level Up!' on 'Armed Dragon LV5', because 'Level Up!' lets you bypass the normal Summoning requirements. [Re: Horus the Black Flame Dragon LV4] If a level monster fulfills its condition to Special Summon the next-highest level (for example, if 'Armed Dragon LV5' destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level. [Re: Horus the Black Flame Dragon LV6] If a level monster fulfills its condition to Special Summon the next-highest level (for example, if 'Armed Dragon LV5' destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level. [Re: Mystic Swordsman LV2] If a level monster fulfills its condition to Special Summon the next-highest level (for example, if 'Armed Dragon LV5' destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level. [Re: Mystic Swordsman LV4] If a level monster fulfills its condition to Special Summon the next-highest level (for example, if 'Armed Dragon LV5' destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level. | Card Type: Effect Monster | Level: 5 | Monster Type: Dragon | Passcode: 46384672 | Rarity: Common | Set: Duelist Pack 2: Chazz Princeton
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Armed Dragon LV7
ATK/DEF: 2800/1000 | Attribute: Wind | Card Number: DP2-EN012 | Card Rules: Rulings powered by The Netrep API. You can Special Summon 'Armed Dragon LV7' by using 'Level Up!' on 'Armed Dragon LV5', because 'Level Up!' lets you bypass the normal Summoning requirements. Sending 1 Monster Card from your hand is a cost. You can activate 'Armed Dragon LV7''s effect multiple times in the same turn. You determine which monsters are destroyed by the effect of 'Armed Dragon LV7' using the current ATK, not original ATK. [Re: Level Down!?] You can use 'Level Down!?' on 'Armed Dragon LV10' to Special Summon 'Armed Dragon LV7'. [Re: Level Modulation] An 'LV' monster that normally cannot be Special Summoned except by the method in its text CANNOT be Special Summoned from the Graveyard with 'Level Modulation' unless it has been previously Special Summoned by the correct procedure. The 'ignore the Summoning conditions' text allows for these monsters to be Special Summoned only after they have been properly Summoned by their own effect. This applies to 'Horus the Black Flame Dragon LV8', 'Armed Dragon LV7', 'Silent Swordsman LV7', 'Silent Magician LV8', and 'Winged Kuriboh LV10'. | Card Type: Effect Monster | Level: 7 | Monster Type: Dragon | Passcode: 73879377 | Rarity: Super Rare | Set: Duelist Pack 2: Chazz Princeton
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Chthonian Alliance
ATK/DEF: | Attribute: Spell | Card Number: DP2-EN022 | Card Rules: Rulings powered by The Netrep API. The monster equipped with this card does not count towards the bonus. So if you have 2 'Dark Magicians' on the field, and 1 is equipped with 'Chthonian Alliance', it has +800 ATK. Monsters on the opponent's side of the field are counted for 'Chthonian Alliance'. Monsters that are treated as having the same name, like 'Cyber Harpie Lady' and 'Harpie Lady 3', both count as 'Harpie Lady' for purposes of 'Chthonian Alliance'. | Card Type: Equip Spell | Level: | Monster Type: | Passcode: 46910446 | Rarity: Common | Set: Duelist Pack 2: Chazz Princeton
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Chthonian Blast
ATK/DEF: | Attribute: Trap | Card Number: DP2-EN028 | Card Rules: Rulings powered by The Netrep API. This effect does not target. This card can be activated during the Damage Step if a monster is destroyed as a result of battle. However, it cannot be activated if a monster is destroyed by an effect during the Damage Step. You cannot activate this card if your face-up monster is destroyed in the middle of a chain. You can activate 2 copies of 'Chthonian Blast' when 1 of your face-up monsters is destroyed, and since it does not target, the 2nd one will resolve and destroy the monster with the lowest ATK and inflict damage, and then the 1st one will resolve and destroy the monster with the next lowest ATK and inflict damage. You can chain 'Barrel Behind the Door' to 'Chthonian Blast'. | Card Type: Normal Trap | Level: | Monster Type: | Passcode: 18271561 | Rarity: Common | Set: Duelist Pack 2: Chazz Princeton
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Chthonian Polymer
ATK/DEF: | Attribute: Trap | Card Number: DP2-EN029 | Card Rules: Rulings powered by The Netrep API. Tributing 1 monster is a cost to activate 'Chthonian Polymer'. You can only activate this card when the opponent Fusion Summons a monster, including with a Special Summon that is treated as a Fusion Summon, like 'Miracle Fusion' or 'Power Bond'. You cannot activate it when they Special Summon a Fusion Monster with a card effect, like 'Metamorphosis' or 'Cyber-Stein'. You gain control of the Fusion Monster for as long as it remains on the field. | Card Type: Normal Trap | Level: | Monster Type: | Passcode: 72287557 | Rarity: Common | Set: Duelist Pack 2: Chazz Princeton
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Infernal Incinerator
ATK/DEF: 2800/1800 | Attribute: Fire | Card Number: DP2-EN009 | Card Rules: Rulings powered by The Netrep API. Discarding your hand is a cost to Normal Summon or Set this card. It will not activate the effect of a card like 'Goldd, Wu-Lord of Dark World'. You must have at least 1 other card in your hand, besides 'Infernal Incinerator', to discard when your Normal Summon or Set 'Infernal Incinerator'. This card can be Special Summoned (even from your Deck, with a card like 'Monster Gate'). You do not have to discard your hand when you Special Summon this card. When you Normal Summon or Set 'Infernal Incinerator', it does not start a chain even though you are using the monster's effect to do so. | Card Type: Effect Monster | Level: 6 | Monster Type: Fiend | Passcode: 23309606 | Rarity: Rare | Set: Duelist Pack 2: Chazz Princeton
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Level Modulation
ATK/DEF: | Attribute: Spell | Card Number: DP2-EN019 | Card Rules: Rulings powered by The Netrep API. An 'LV' monster that normally cannot be Special Summoned except by the method in its text CANNOT be Special Summoned from the Graveyard with 'Level Modulation' unless it has been previously Special Summoned by the correct procedure. The 'ignore the Summoning conditions' text allows for these monsters to be Special Summoned only after they have been properly Summoned by their own effect. This applies to 'Horus the Black Flame Dragon LV8', 'Armed Dragon LV7', 'Silent Swordsman LV7', 'Silent Magician LV8', and 'Winged Kuriboh LV10'. You cannot activate 'Level Modulation' if the opponent has 1 or less card in their Deck, or if you have 'Protector of the Sanctuary' on the field. Even Continuous Effects on the Special Summoned Monster, like 'Horus the Black Flame Dragon LV6', are not applied during the turn this card is used to Special Summon that monster. If the monster Special Summoned by this card's effect is flipped face-down, then the restrictions of 'Level Modulation' are no longer applied. If you flip it face-up again, it can attack and its effects are applied. | Card Type: Normal Spell | Level: | Monster Type: | Passcode: 61850482 | Rarity: Common | Set: Duelist Pack 2: Chazz Princeton
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Ojama Black
ATK/DEF: 0/1000 | Attribute: Light | Card Number: DP2-EN004 | Card Rules: Rulings powered by The Netrep API. [Re: Ojamagic] When you activate this card's effect, and you find out that you do not have all 3 of 'Ojama Green', 'Ojama Yellow', and 'Ojama Black' in your Deck, then you cannot add any of them to your hand. You must add all 3 or none. If you do not add all 3, your opponent may check your Deck to verify. | Card Type: Normal Monster | Level: 2 | Monster Type: Beast | Passcode: 79335209 | Rarity: Common | Set: Duelist Pack 2: Chazz Princeton
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Ojama Delta Hurricane!!
ATK/DEF: | Attribute: Spell | Card Number: DP2-EN018 | Card Rules: Rulings powered by The Netrep API. If your opponent chains 'Ring of Destruction' or 'Book of Moon' to 'Ojama Delta Hurricane!!', and one of the Ojamas is destroyed or flipped face-down, 'Ojama Delta Hurricane!!''s effect still resolves. | Card Type: Normal Spell | Level: | Monster Type: | Passcode: 08251996 | Rarity: Common | Set: Duelist Pack 2: Chazz Princeton
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Ojama Green
ATK/DEF: 0/1000 | Attribute: Light | Card Number: DP2-EN002 | Card Rules: Rulings powered by The Netrep API. [Re: Inferno Tempest] If you attack 'Blue-Eyes White Dragon' with 'Ojama Green' or some other 0 ATK monster, you can activate 'Inferno Tempest' after damage calculation. Then 'Ojama Green' is sent to the Graveyard after 'Inferno Tempest' resolves. [Re: Ojamagic] When you activate this card's effect, and you find out that you do not have all 3 of 'Ojama Green', 'Ojama Yellow', and 'Ojama Black' in your Deck, then you cannot add any of them to your hand. You must add all 3 or none. If you do not add all 3, your opponent may check your Deck to verify. | Card Type: Normal Monster | Level: 2 | Monster Type: Beast | Passcode: 12482652 | Rarity: Common | Set: Duelist Pack 2: Chazz Princeton
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Ojama King
ATK/DEF: 0/3000 | Attribute: Light | Card Number: DP2-EN015 | Card Rules: Rulings powered by The Netrep API. You cannot select occupied Monster Card Zones with 'Ojama King''s effect. If your opponent has 5 monsters on the field, then 'Ojama King''s effect is not applied. 'Ojama King''s effect activates and you select up to 3 Monster Card Zones when 'Ojama King' becomes face-up on the field. If you select up to 3 Monster Card Zones and your 'Ojama King' is flipped face-down, the Monster Card Zones are usable again. When 'Ojama King' is flipped face-up again, you can select up to 3 Monster Card Zones again. If you take control of your opponent's face-up 'Ojama King', you cannot select new Monster Card Zones because the zones are selected when 'Ojama King' becomes face-up on the field. [Re: Ojamuscle] This card's effect lasts for as long as the selected 'Ojama King' remains face-up on the field. [Re: Ojamuscle] This card targets 1 face-up 'Ojama King'. If 'Book of Moon' is chained to flip the targeted 'Ojama King' face-down all the other 'Ojama' monsters are destroyed, but no ATK increase is given. | Card Type: Fusion Monster | Level: 6 | Monster Type: Beast | Passcode: 90140980 | Rarity: Common | Set: Duelist Pack 2: Chazz Princeton
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Ojama Trio
ATK/DEF: | Attribute: Trap | Card Number: DP2-EN027 | Card Rules: Rulings powered by The Netrep API. You cannot activate 'Ojama Trio' if there are not 3 vacant Monster Zones on your opponent's side of the field. You cannot activate 'Ojama Trio' if 'Scapegoat' or 'The Last Warrior from Another Planet' is preventing you from Summoning. If there are Ojama Tokens on your opponent's side of the field, and 'Remove Brainwashing' is activated, the Ojama Tokens are switched to your side of the field. If you don't have enough Monster Zones for them, some of the Ojama Tokens are destroyed and the damage is inflicted to the opponent. When you chain Ojama Trio to your opponent's 'Call of the Mummy' effect, the effect of 'Call of the Mummy' is negated. When your opponent activates 'Snatch Steal', and you chain 'Ojama Trio' to fill up his/her remaining Monster Zones, then there is no room for the stolen monster, and it is destroyed. [Re: Senet Switch] If 'Ojama Trio' is chained to the effect of 'Senet Switch' so that the designated Monster Card Zone is now occupied, the effect of 'Senet Switch' is not applied and the monster does not move. | Card Type: Normal Trap | Level: | Monster Type: | Passcode: 29843091 | Rarity: Common | Set: Duelist Pack 2: Chazz Princeton
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Ojama Yellow
ATK/DEF: 0/1000 | Attribute: Light | Card Number: DP2-EN003 | Card Rules: Rulings powered by The Netrep API. [Re: Ojamagic] When you activate this card's effect, and you find out that you do not have all 3 of 'Ojama Green', 'Ojama Yellow', and 'Ojama Black' in your Deck, then you cannot add any of them to your hand. You must add all 3 or none. If you do not add all 3, your opponent may check your Deck to verify. [Re: Wild Nature's Release] If 'Ojama Yellow' is equipped with 'Axe of Despair' (1000 ATK, 1000 DEF), if 'Wild Nature's Release' is activated then it increases 'Ojama Yellow' to 2000 ATK, 1000 DEF. If 'Axe of Despair' is then destroyed, 'Ojama Yellow' remains 2000 ATK, 1000 DEF. | Card Type: Normal Monster | Level: 2 | Monster Type: Beast | Passcode: 42941100 | Rarity: Common | Set: Duelist Pack 2: Chazz Princeton
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Ojamagic
ATK/DEF: | Attribute: Spell | Card Number: DP2-EN020 | Card Rules: Rulings powered by The Netrep API. When you activate this card's effect, and you find out that you do not have all 3 of 'Ojama Green', 'Ojama Yellow', and 'Ojama Black' in your Deck, then you cannot add any of them to your hand. You must add all 3 or none. If you do not add all 3, your opponent may check your Deck to verify. The effect of 'Ojamagic' activates in the Graveyard, and it can be chained to.It cannot be negated by 'Magic Jammer' or 'Dark Balter the Terrible'. Because the effect of 'Ojamagic' is mandatory, it will activate even if it is sent to the Graveyard as the cost for another card, or in the middle of a chain. Since a Spell Speed 1 effect cannot be chained to a Spell Speed 2 effect, and 'Ojamagic' is a Normal Spell Cards, if 'Ojamagic' is sent to the Graveyard simultaneously with a Spell Speed 2 card that activates in the Graveyard, like 'Statue of the Wicked' or 'Dark Coffin', then 'Ojamagic' is the first chain link, and the Trap Cards will be the second and third chain links. If you select 'Ojamagic' for the effect of 'Ancient Gear Drill', and it is destroyed that same turn, you cannot activate 'Ojamagic's' effect. [Re: Royal Writ of Taxation] 'Activated' in the text of 'Royal Writ of Taxation' means to activate a Spell or Trap Card, or to activate the effect of a Spell, Trap, or Effect Monster. So a face-down 'Ojamagic' being destroyed, the effect of an already face-up 'Ultimate Offering' being activated, or the Flip Effect of a 'Magician of Faith' activating would all cause 'Royal Writ of Taxation's' effect to be applied. [Re: Whirlwind Weasel] After 'Whirlwind Weasel's' Flip Effect has resolved, the effects of already face-up Spell and Trap Cards, like 'Ultimate Offering', can still be activated. The effects of Spell and Trap Cards that activate when the card is destroyed, such as 'Blast with Chain' or 'Ojamagic' will also still be activated. (In other words, you cannot activate a card, but you can activate an effect.) | Card Type: Normal Spell | Level: | Monster Type: | Passcode: 24643836 | Rarity: Rare | Set: Duelist Pack 2: Chazz Princeton
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Ojamuscle
ATK/DEF: | Attribute: Spell | Card Number: DP2-EN021 | Card Rules: Rulings powered by The Netrep API. This card's effect lasts for as long as the selected 'Ojama King' remains face-up on the field. This card targets 1 face-up 'Ojama King'. If 'Book of Moon' is chained to flip the targeted 'Ojama King' face-down all the other 'Ojama' monsters are destroyed, but no ATK increase is given. | Card Type: Normal Spell | Level: | Monster Type: | Passcode: 98259197 | Rarity: Common | Set: Duelist Pack 2: Chazz Princeton
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The Grave of Enkindling
ATK/DEF: | Attribute: Trap | Card Number: DP2-EN030 | Card Rules: No rulings available for this card. | Card Type: Normal Trap | Level: | Monster Type: | Passcode: 84136000 | Rarity: Super Rare | Set: Duelist Pack 2: Chazz Princeton
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V-Tiger Jet
ATK/DEF: 1600/1800 | Attribute: Light | Card Number: DP2-EN001 | Card Rules: No rulings available for this card. | Card Type: Normal Monster | Level: 4 | Monster Type: Machine | Passcode: 51638941 | Rarity: Common | Set: Duelist Pack 2: Chazz Princeton
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VW-Tiger Catapult
ATK/DEF: 2000/2100 | Attribute: Light | Card Number: DP2-EN016 | Card Rules: No rulings available for this card. | Card Type: Fusion Monster | Level: 6 | Monster Type: Machine | Passcode: 58859575 | Rarity: Rare | Set: Duelist Pack 2: Chazz Princeton
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VWXYZ-Dragon Catapult Cannon
ATK/DEF: 3000/2800 | Attribute: Light | Card Number: DP2-EN017 | Card Rules: Rulings powered by The Netrep API. This card's first effect is not optional. If the opponent has any cards on their side of the field, you must use this effect during your turn. This effect targets and can be chained to. If you select to remove a face-down Spell or Trap Card, and the opponent activates it in a chain, the card will still be removed from play after it resolves. This card's second effect targets the monster you attack. It is a Trigger Effect that activates when you declare the attack, and it can be chained to. If you attack a face-down Defense Position monster and activate this card's effect to change its Battle Position, the monster will be changed to face-up Attack Position. If it has a Flip Effect it will not be activated, as stated on the card. Once properly Summoned by the method written in the text this card can be Special Summoned from the Graveyard with effects like 'Call of the Haunted' or 'Re-Fusion'. | Card Type: Fusion Monster | Level: 8 | Monster Type: Machine | Passcode: 84243274 | Rarity: Rare | Set: Duelist Pack 2: Chazz Princeton
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