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Yugioh » Master Collection Volume 2


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Exodia Necross
ATK/DEF: 1800/0 | Attribute: Dark | Card Number: MC2-EN003 | Card Rules: Rulings powered by The Netrep API. 'Exodia Necross' cannot be Normal Summoned or Set, and cannot be Special Summoned EXCEPT by the effect of 'Contract with Exodia'. So 'Exodia Necross' cannot be Special Summoned with 'Monster Reborn', etc., even if Special Summoned properly first. Players can activate Spell & Trap Card effects that destroy monsters, but 'Exodia Necross' will not be destroyed by them. If a piece of Exodia is removed from the Graveyard while 'Exodia Necross' is removed from play due to 'Dimensionhole', 'Exodia Necross' is destroyed when it returns to the field. If your opponent takes control of your 'Exodia Necross' and does not have all 5 pieces of Exodia in his/her Graveyard, 'Exodia Necross' is destroyed if face-up. While 'Skill Drain' is active, 'Exodia Necross'' ATK is returned to its original 1800 points. Even if 'Skill Drain' then leaves play, 'Exodia Necross' does no regain any ATK increases it had because of its effect, but it will begin to accumulate ATK points again. While 'Skill Drain' is active, 'Exodia Necross' is not destroyed if Exodia pieces are removed from the Graveyard, but it will be destroyed if the effect of 'Skill Drain' disappears. [Re: Contract with Exodia] When you activate 'Contract with Exodia', and your opponent chains 'Disappear' to remove a piece of Exodia from your Graveyard, you still Special Summon 'Exodia Necross', but 'Exodia Necross' is then destroyed because of its effect. | Card Type: Effect Monster | Level: 4 | Monster Type: Spellcaster | Passcode: 12600382 | Rarity: Secret Rare | Set: Master Collection Volume 2
Condition: UNL NM $7.98 x 1
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Breaker the Magical Warrior
ATK/DEF: 1600/1000 | Attribute: Dark | Card Number: MC2-EN002 | Card Rules: Rulings powered by The Netrep API. Placing a Spell Counter on 'Breaker, the Magical Warrior' is a chain that begins after it is Summoned. If your opponent chains 'Trap Hole' or 'Ring of Destruction' to the placement of a Spell Counter on 'Breaker, the Magical Warrior', 'Trap Hole' / 'Ring of Destruction' resolves before the Spell Counter is placed on 'Breaker, the Magical Warrior', so you cannot chain 'Breaker, the Magical Warrior''s effect. 'Breaker, the Magical Warrior''s effect is Spell Speed 1 so you cannot chain it to the activation of a Spell Card. You can use 'Breaker, the Magical Warrior''s effect multiple times in the same turn as long as you can keep re-supplying him with Spell Counters (using 'Pitch-Black Power Stone', etc.). Removing a Spell Counter is a cost if you remove a Spell Counter from 'Breaker, the Magical Warrior' and your opponent chains 'Ring of Destruction', the Spell Counter has already been removed so 'Ring of Destruction' deals 1600 damage to each player 'Breaker, the Magical Warrior''s effect that destroys a card is still applied even though 'Breaker, the Magical Warrior' himself has been destroyed at that point. If I chain 'Ring of Destruction' to the placement of a Spell Counter on 'Breaker, the Magical Warrior', 'Ring of Destruction' does 1600 damage to each player because the action of placing the Spell Counter has not resolved. [Re: Enemy Controller] If your opponent Normal Summons 'Breaker the Magical Warrior', 'Breaker the Magical Warrior''s effect to place a Spell Counter on him activates, and you chain 'Enemy Controller' to that effect and take control of 'Breaker the Magical Warrior'. In that case, resolve 'Enemy Controller' first and 'Breaker the Magical Warrior''s effect of placing a Spell Counter second. [Re: Light and Darkness Dragon] When a monster is Summoned that has an effect that activates at the time the monster is successfully Summoned ('Zaborg the Thunder Monarch', 'Breaker the Magical Warrior', etc.) while 'Light and Darkness Dragon' is face-up on the field, the effect of the Summoned monster will be Chain Link 1 and 'Light and Darkness Dragon' will be Chain Link 2. Because of this, it is not possible to use 'Pulling the Rug' to negate the effect of the monster if it was Normal Summoned. [Re: Pitch-Black Power Stone] You can use a Spell Counter from a card like 'Breaker the Magical Warrior' and replace 'Breaker the Magical Warrior''s Spell Counter with 'Pitch-Black Power Stone' on the same turn (and use 'Breaker the Magical Warrior''s effect again that same turn, if you wish). | Card Type: Effect Monster | Level: 4 | Monster Type: Spellcaster | Passcode: 71413901 | Rarity: Secret Rare | Set: Master Collection Volume 2
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Black Luster Soldier - Envoy of the Beginning
ATK/DEF: 3000/2500 | Attribute: Light | Card Number: MC2-EN004 | Card Rules: Rulings powered by The Netrep API. 'Black Luster Soldier - Envoy of the Beginning' is treated as a different card from 'Black Luster Soldier'. So you can have 3 copies of 'Black Luster Soldier - Envoy of the Beginning' and 3 copies of 'Black Luster Soldier' in your Deck & Side Deck combined. 'Black Luster Soldier - Envoy of the Beginning' can remove itself from play using its first effect. The first effect of 'Black Luster Soldier - Envoy of the Beginning' can be activated during your Main Phase 1 or 2. The second effect can be activated during your Damage Step in your Battle Phase, and can be chained to. If you activate 'Black Luster Soldier - Envoy of the Beginning''s first effect, and 'Skill Drain' is chained to it to negate the effect, or if 'Skill Drain' was active before you activated the effect, you cannot attack with 'Black Luster Soldier - Envoy of the Beginning' that turn because the activation of the effect was not negated and the condition that is included will not be negated by 'Skill Drain'. If you use the first effect of 'Black Luster Soldier - Envoy of the Beginning', then remove him from play and return him to play, or destroy him and Special Summon him again, or flip him face-down then face-up again, you can activate his effect again that same turn. If 'Black Luster Soldier - Envoy of the Beginning' attacks, and its attack is negated by 'Magic Cylinder' or 'Negate Attack', you cannot activate his first effect during Main Phase 2. When a card is removed from play by 'Black Luster Soldier - Envoy of the Beginning''s first effect, it is removed from play face-up. If 'Black Luster Soldier - Envoy of the Beginning' destroys your opponent's only monster with his first attack, he can attack your opponent directly for the second attack. If 'Black Luster Soldier - Envoy of the Beginning' attacks and destroys your opponent's monster, then attacks a second time and destroys another monster, it does not get to attack any more that turn. Even if you equip him with 'Twin Swords of Flashing Light - Tryce', 'Black Luster Soldier - Envoy of the Beginning' only gets a maximum of 2 attacks. When 'Black Luster Soldier - Envoy of the Beginning' conducts a second attack using his second effect, his effect activates during the first attack's Damage Step, and the attack is declared in the next Battle Step. The second attack must come consecutively after the first attack other monsters' attacks cannot come in-between. [Re: Big Burn] You can only activate 'Big Burn' when an EFFECT that removes monsters in the Graveyard is activated. So you can't activate 'Big Burn' when a player removes monsters in the Graveyard as a COST to Special Summon 'Black Luster Soldier - Envoy of the Beginning', 'Chaos Emperor Dragon - Envoy of the End', or to activate the effect of 'Strike Ninja' or 'Freed the Brave Wanderer'. Nor can you use 'Big Burn' when monsters are removed for a condition. [Re: Divine Wrath] You can activate 'Divine Wrath' when the effect of 'Black Luster Soldier - Envoy of the Beginning' activates that allows it to attack a second time. [Re: Grave Protector] If 'Grave Protector' is on the field when a monster like 'Black Luster Soldier - Envoy of the Beginning' or 'Great Dezard' (with an effect based on when they destroy a monster in battle) battles and destroys a monster, then the 'Great Dezard', etc., still gets the reward for destroying the monster even though the destroyed monster was shuffled into the Deck instead of being sent to the Graveyard. [Re: Mirror Wall] If a monster attacks twice (over 2 turns, or if 'Black Luster Soldier - Envoy of the Beginning' attacks twice in a row, etc.), its ATK is still only reduced by half once. So 'Black Luster Soldier - Envoy of the Beginning' will have 1500 ATK for both of its attacks, for example. [Re: Necrovalley] 'Necrovalley' negates costs and effects that require removing cards from the Graveyard. So 'Necrovalley' WILL prevent a player from removing cards in the Graveyard from play to activate the effect of 'Bazoo the Soul-Eater' or 'Chaosrider Gustaph'. 'Necrovalley' WILL prevent a player from removing cards in the Graveyard from play to Special Summon 'Dark Necrofear' or 'Black Luster Soldier - Envoy of the Beginning'. 'Necrovalley' WILL negate card effects like 'Big Burn', 'Gravedigger Ghoul', 'Disappear', and 'Soul Release'. [Re: Primal Seed] The required card only needs to be face-up on the field. It does not need to be a Monster Card, so if 'Black Luster Soldier - Envoy of the Beginning' is equipped to 'Relinquished', you can activate 'Primal Seed'. [Re: Royal Oppression] There are basically 2 ways to Special Summon a monster. The first way is with a Spell Card like 'Monster Reborn', a Trap Card like 'Call of the Haunted', or an Effect Monster like 'Magical Scientist'. The second way is built in to the monster, and Special Summons it without activating an effect, such as 'Black Luster Soldier - Envoy of the Beginning' or 'Dark Necrofear'. 'Royal Oppression' can negate both of these types of Special Summon. In the first case, you chain the activation of 'Royal Oppression''s effect to the activation of the Spell, Trap, or Monster Card's effect, and negate the effect. In the second case, right before the monster is Special Summoned, you can activate the effect of 'Royal Oppression' to negate the Special Summon (the same procedure that you use for 'Horn of Heaven' or 'Solemn Judgment'). [Re: The Dark Door] A single monster may still attack more than once while this card is on the field, such as 'Hayabusa Knight', 'Asura Priest', 'Black Luster Soldier - Envoy of the Beginning', a monster equipped with 'Twin Swords of Flashing Light - Tryce' or a Spellcaster-Type Monster affected by 'Diffusion Wave-Motion'. [Re: The End of Anubis] 'The End of Anubis' WILL NOT negate the Special Summon of 'Chaos Emperor Dragon - Envoy of the End', 'Black Luster Soldier - Envoy of the Beginning', 'Dark Necrofear', 'Soul of Purity and Light', etc. (because these involve costs, not effects, and 'The End of Anubis' cannot negate paying costs). 'The End of Anubis' WILL NOT negate 'Strike Ninja''s effect because removing 2 DARK monsters from the Graveyard is a cost. [Re: The Warrior Returning Alive] You may select any Warrior-Type monster to return to your hand, regardless of its Summoning requirements. So you may select a 'Black Luster Soldier - Envoy of the Beginning' even if it was never properly Summoned. [Re: Zoma the Spirit] When 'Black Luster Soldier - Envoy of the Beginning' destroys 'Skull Zoma' by battle, it can activate its effect to attack once again. | Card Type: Effect Monster | Level: 8 | Monster Type: Warrior | Passcode: 72989439 | Rarity: Secret Rare | Set: Master Collection Volume 2
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Blowback Dragon
ATK/DEF: 2300/1200 | Attribute: Dark | Card Number: MC2-EN005 | Card Rules: Rulings powered by The Netrep API. 'Blowback Dragon''s effect does target. The target is the selected card. If your opponent uses 'Blowback Dragon' on a Trap Card, you can use 'Fake Trap' to save it. You select the target of 'Blowback Dragon''s effect when you activate the effect, BEFORE flipping the coins. [Re: Destruction Jammer] 'Destruction Jammer' cannot be chained to effects that may or may not destroy a monster, like 'Acid Trap Hole', 'Blowback Dragon', 'Magical Dimension', 'Reign-Beaux, Overlord of Dark World', 'Snipe Hunter', etc. [Re: Light and Darkness Dragon] When 'Light and Darkness Dragon' negates the activation of a Spell, Trap, or effect of an Effect Monster that can only be activated once per turn ('Blowback Dragon', etc.), the Spell, Trap, or effect of the Effect Monster cannot be activated again because the Spell, Trap, or effect of the Effect Monster is treated as having been activated during that turn. If the effect of the Effect Monster can be activated multiple times during the same turn ('Treeborn Frog', etc.), the effect of the Effect Monster can be activated again. [Re: Revoke Fusion] You cannot Special Summon a Fusion Material Monster that is not specified by name. Example: You cannot select 'Chimeratech Overdragon' with 'Revoke Fusion' and Special Summon a 'Blowback Dragon', but you can Special Summon a 'Cyber Dragon'. | Card Type: Effect Monster | Level: 6 | Monster Type: Machine | Passcode: 25551951 | Rarity: Secret Rare | Set: Master Collection Volume 2
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Guardian Sphinx
ATK/DEF: 1700/2400 | Attribute: Earth | Card Number: MC2-EN001 | Card Rules: Rulings powered by The Netrep API. [Re: Ancient Gear Castle] For 'Ancient Gear Castle', 'Set' means to Set from the hand. It does not include using 'Book of Moon' or 'Guardian Sphinx' to flip a monster face-down, or Special Summoning a monster in face-down Defense Position with 'Cyber Jar' or 'The Shallow Grave'. [Re: Arsenal Summoner] You can add a card to your hand with 'Guardian' in its name as long as it's not listed on 'Arsenal Summoner', such as 'Guardian of the Throne Room' or 'Guardian Sphinx'. [Re: Criosphinx] If multiple monsters are sent to the hand simultaneously (such as with 'Guardian Sphinx'), the effect of 'Criosphinx' only activates once, so only 1 card is sent to the Graveyard. [Re: Dramatic Rescue] You can activate 'Dramatic Rescue' when an Amazoness on your side of the field is targeted, such as with any Equip Spell Card, 'Tribute to the Doomed', 'Trap Hole', 'Man-Eater Bug', 'Relinquished', 'Dark Cat with White Tail', 'Amazoness Spellcaster', 'Penguin Soldier' (even if it targets 2 monsters), 'Change of Heart', 'Ring of Destruction', 'XYZ Dragon Cannon', etc. But not when cards like 'Raigeki', 'Dark Hole', 'Mirror Force', 'Fissure', 'Creature Swap', 'Guardian Sphinx', 'Bottomless Trap Hole', 'Adhesive Trap Hole', etc. are used. [Re: Final Attack Orders] While 'Final Attack Orders' is active, you can change monsters like 'Guardian Sphinx' to face-down Defense Position, and while they are face-down, 'Final Attack Orders' has no effect on them. [Re: Guard Penalty] You draw 1 card even if the selected monster is changed from face-up Attack Position to face-down Defense Position. If you select 'Guardian Sphinx' you could use its effect to flip itself face-down and draw 1 card. [Re: Return from the Different Dimension] If a monster Special Summoned by this card is flipped face-down before the End Phase, it will not be removed from play during the End Phase. This includes using a monster's effect to flip itself face-down, such as 'Guardian Sphinx'. [Re: Shadow of Eyes] 'Shadow of Eyes' can be activated when 'Guardian Sphinx' is flipped face-down by its effect. | Card Type: Effect Monster | Level: 5 | Monster Type: Rock | Passcode: 40659562 | Rarity: Secret Rare | Set: Master Collection Volume 2
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Theinen the Great Sphinx
ATK/DEF: 3500/3000 | Attribute: Light | Card Number: MC2-EN006 | Card Rules: Rulings powered by The Netrep API. When you Special Summon 'Theinen the Great Sphinx' you do not have to pay the additional 500 Life Points to increase its ATK, you can choose to leave the ATK at 3500. If you do not pay the extra 500 when it is Summoned, you cannot later decide to pay and increase its ATK, it must be done when it is Special Summoned. The effect of Summoning 'Theinen the Great Sphinx' is a Trigger Effect, so you may do it during your opponent's turn if 'Andro Sphinx' and 'Sphinx Teleia' are destroyed simultaneously. Since Summoning 'Theinen the Great Sphinx' is a Spell Speed 1 effect (Trigger Effect), you cannot chain multiple Special Summons of 'Theinen the Great Sphinx' to one another. This means you can only Special Summon 1 copy of 'Theinen the Great Sphinx' when the conditions are correct. You CANNOT pay 1000 Life Points to Special Summon 2 copies of this card. [Re: Last Turn] If 'Pyramid of Light', 'Andro Sphinx', and 'Sphinx Teleia' are all sent to the Graveyard by 'Last Turn', 'Theinen the Great Sphinx' is not Special Summoned because the effect of 'Pyramid of Light' activates its effect, but then looks for 'Andro Sphinx' and 'Sphinx Teleia' and does not find them on the field, so it cannot destroy them with its effect. | Card Type: Effect Monster | Level: 10 | Monster Type: Beast | Passcode: 87997872 | Rarity: Secret Rare | Set: Master Collection Volume 2
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